I had 2 minibots but other than those the only reasonable 2 drops offered were 2 bluegill warriors, the only 5 stat 2 drop offered in the whole draft was a ships cannon on pick 2 across from one of those bluegills
draft mistakes I see (so far)
1. ysera over bk - bk has an immediate impact on the game, the deck just never got the cards to make it into topdecking wars when ysera shines
15. acolyte over dancing swords - I just didnt have enough beef in the early game, acolyte is just too slow for gvg play and only decent in mages, I hate dancing swords but I should have picked it here
20. muster over nerubian egg - I had 2 mights and a kings to activate egg, I needed the 2 drop but it was just too painful to give up muster, I'll be stronger next time
21. repentance over ironforged rifleman - terrible choice but repentance is trash tier, I just had fantasies of repentance followed by muster
28. demolisher over holy wrath - this late in the draft I had no truesilvers to protect the demolisher, should have went holy wrath for the yolo catchup plays
this deck even had a coghammer as pick 30 but I quickly learned that coghammer is a junky stormforged axe without good 2s and 3s to activate it with
anyone see any other mistakes?
I'm not an arena expert, but from what I can tell you were offered a lot of shitty picks and the deck was never destined to go far no matter what. Sometimes it happens.
I think Ysera on pick 1 is fine.
I really don't like Acolyte. Card draw in arena isn't as strong as it is in constructed because the card quality in arena is much lower. For the same reason, dancing swords can be a decent 3-drop. If you play it on 3 and go 2-for-1 with it, your opponent draws a card so you still 1-for-1'd with it, there's a good chance your opponent didn't draw anything great, and now you have a tempo lead. Early game tempo seems to be very important in arena these days.
I don't think muster over egg was a mistake. Three activators is not a lot. When egg is your 2-drop you won't draw your activators frequently enough to have a long run.
Poor Brian Kibler. Got Gahzrilla from a webspinner, opponent azure drake/consecrates it up to 24 damage. The piloted shredder Brian has dies and spawns a Doomsayer, ending Gahzrilla when his turn started.
So I beat a Druid who Turn-1'ed a Shade of Naxx and was able to keep it alive throughout the game.
His problem was he wasn't drawing enough board removal or taunts early on, and I was able to face him down to 4 health and keep a minion lead. Then comes the taunts. Taunt after taunt kept coming, as well as some board clear. On turn 12(?) he had 2 health, I had no minions on the board and HE had just his last taunt (Ancient of War) and his Shade was up to 11 attack.
Finally the Shade attacks, and I go down to 10 health, The killing blow comes next turn. I need to draw my second Soulfire or one of my Charge minions or I'm dead.
I draw the Soulfire. Well Played.
It felt like that scene in a movie where the hero is trying to get out of a building with a ticking bomb in it.
That's great, I had a similar game with shaman against hand lock. I had perfect draw to get him down pretty low. He's on 7 hp with 2 moltens and an ancient watcher taunted. I have 2 lightning bolts in hand. Lucky the totem dice roll came up +spell dmg and I could finish it then!
I don't really like zoo, but it keeps the meta from being completely dominated by legendary heavy decks.
There was a period back before Naxx appeared when people were complaining about the legendary "core."
Turn 5 Sylvanas, into Cairne, then Rag on turn 8 into Ysera. Throw in pre-nerf Tinkmaster and Pagle plus Black Knight and a class legendary.
That set of legendaries just offered too much value versus players who could not afford them.
I think Naxx was a conscious effort to speed up the meta enough to where lower budget decks could have a chance.
Unfortunately, Zoo was already emerging as alternative before Naxx hit. Then it got better with the Naxx cards, then even better with GvG and here we are.
There is just this huge Dust gap between the endgame control decks and the aggro stuff, and I am not sure they are going to bridge it.
The Icy Veins Control Warrior is over 11k dust. Zoolock is 1500. Aggro Hunter is 880.
I know it's popular to complain about aggro right now, but be careful what you wish for when you talk about slowing the meta back down.
I don't really like zoo, but it keeps the meta from being completely dominated by legendary heavy decks.
There was a period back before Naxx appeared when people were complaining about the legendary "core."
Turn 5 Sylvanas, into Cairne, then Rag on turn 8 into Ysera. Throw in pre-nerf Tinkmaster and Pagle plus Black Knight and a class legendary.
That set of legendaries just offered too much value versus players who could not afford them.
I think Naxx was a conscious effort to speed up the meta enough to where lower budget decks could have a chance.
Unfortunately, Zoo was already emerging as alternative before Naxx hit. Then it got better with the Naxx cards, then even better with GvG and here we are.
There is just this huge Dust gap between the endgame control decks and the aggro stuff, and I am not sure they are going to bridge it.
The Icy Veins Control Warrior is over 11k dust. Zoolock is 1500. Aggro Hunter is 880.
I know it's popular to complain about aggro right now, but be careful what you wish for when you talk about slowing the meta back down.
My guess is that if aggro wasn't around then Mill Control decks, which are even more controlly than most control decks, would be more common.
The dust difference is a symptom of having a 4 rarity system. Having the dust cost increase 4 fold each time you go up from rare severely inflates the cost of legends. And yet legends seem to get used a lot more often compared to neutral epics. The only neutral epics that seem to see regular play are BGH and the giants. There are more neutral legends than neutral epics in the classic set and GvG which doesn't help any.
9-3 with Rogue. Double Ship's Cannons is fun. Needed more pirates though, only the 2/1 chargey with a weapon guy, a Bloodsail Raider, and Salty Dog. Alexstraza didn't do a whole lot, but she showed up!
Two of the games I lost I just couldn't draw my three Assassinates. The other one was a guy who managed Coin -> Warper -> Clockwork Gnome x 2 on turn 1. Which I stabilized relatively quickly and went War Golem, War Golem, Alex on 7-9 but then I played for the win next turn instead of killing one of his relatively small dudes on board which suddenly became lethal via Stormwind Knight -> Savage Roar. I always forget Roar exists. Probably a misplay.
Self-righteousness is incompatible with coalition building.
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VariableMouth CongressStroke Me Lady FameRegistered Userregular
warlock hero power is actually a dirty trick
but I don't hate zoo more than handlock and I definitely play them both
GrobianWhat's on sale?Pliers!Registered Userregular
Thought experiment: if sacrificial pact was neutral, which decks would run it to counter handlock (and give a leg up against zoo) and would it be enough to hate jaraxxus out of the meta?
I'd say nobody is going to want to carry around what's basically a dead card against anything that's not Warlock, even if it does kill a handlock as soon as he plays Jaraxxus.
I'm also of the opinion that aggro decks keep the control decks honest. And pre-Buzzard-nerf Hunter was a blast to play. If you want to play it past rank 15, it's way more complicated than facefaceface.
I really don't like the Huntertaker model though. Feels off to me.
I might give Mech Mage a swing once I get the cards. If nothing else, it will teach me how to beat it with other decks.
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lwt1973King of ThievesSyndicationRegistered Userregular
Trolling during a casual game by letting the rope go when you will lose next turn and then conceding when the rope ends?
Come on.
"He's sulking in his tent like Achilles! It's the Iliad?...from Homer?! READ A BOOK!!" -Handy
I'm also of the opinion that aggro decks keep the control decks honest. And pre-Buzzard-nerf Hunter was a blast to play. If you want to play it past rank 15, it's way more complicated than facefaceface.
I really don't like the Huntertaker model though. Feels off to me.
I might give Mech Mage a swing once I get the cards. If nothing else, it will teach me how to beat it with other decks.
Pre-Buzzard nerf hunter was dreadful to play against playing as either a Shaman or a Paladin. You simply could not use your hero power for fear of Buzzard + UTH. You'd be struggling for board control / health by turn 5 / 6, and the fact a hunter could then wipe your board while at the same time re-fill his hand with cards was incredibly frustrating.
Don't get me wrong, zoo needs to exist to keep the entry level low (or something needs to be done when it comes to the dust cost of some cards), but what irks me when you come up against a Warlock, is the (probably the biggest?) disparity between one play style and another. You have to aggressively try for cards that can deal with a rush deck, but then loads of those cards will be "useless" if it turns out it was a handlock.
So I've been bored with the game lately, but I still want to do my daily quests so they don't pile up on me. I threw together a priest deck featuring echoing ooze, velen's chosen, divine spirit, and inner fire. I didn't expect this to be any good mind you, I just wanted to get a 5 win quest done without my brain falling out. Imagine my surprise when I ended up going 5-2 with it. I'm not exactly sure what the hell was happening. I'd just string the game along making good trades until I could put together a couple of combo pieces and then blammo, there is a pair of 8/8 oozes, deal with it. I had one particularly interesting game against some strange heal/freeze/mill mage. She duplicated the illuminator and had 4 of them out at once healing her back up. But her mill left me with a hand full of options, so I managed to bait out all the poly, then dropped ooze/velen's/velen's/divine spirit. A pair of 5/20's and 4 spell power on the board is outside the scope of most mage removal once the poly is gone. She countered by using that echo of medwhatever on her annoyotron twice. Between that and the 4 illuminators and 2 ice blocks, she managed to drag me into fatigue. My last draw was a 7 point damage, but shadow madness on the annoyotron finished her off. I also had a game against a hunter where I was able to hulk out 36/36 on turn 5 and smack the taste right out his mouth.
It's been a while since I've had this much fun playing priest. I think I'm done trying to make competitive decks with him. I'm putting inner fire in every priest deck from now on and whatever happens, happens.
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imdointhisI should actually stop doin' this.Registered Userregular
against my mill mage, my paladin opponent played his last card... a friggen 47/7 bolivar.
i was much impressed.
(yes of course it got big game huntered)
+1
imdointhisI should actually stop doin' this.Registered Userregular
Please help me I only play mill decks
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ChaosHatHop, hop, hop, HA!Trick of the lightRegistered Userregular
You're so lucky, Alexstrasza is my favorite legendary. Big dragon? Check. Useful battlecry for opponent murdering? Check. Battlecry good for saving your own ass? Check. Super awesome intro? Check.
I also love the "I BRING LIFE" *VOMITS FIRE ON OPPONENT*
against my mill mage, my paladin opponent played his last card... a friggen 47/7 bolivar.
i was much impressed.
(yes of course it got big game huntered)
This exact same thing happened to me in mill druid. I swiped away his knife juggler and muster for battle combo. He bothered to thank me afterwards and dropped Bolvar. I replied with a sorry and brought the beast down.
ChaosHat on
+1
GoodKingJayIIIThey wanna get mygold on the ceilingRegistered Userregular
So do folks play different decks at different stages of the ladder? I've been stuck at R 16/17 most seasons and I'd like to make a concerted effort to get further just to test my skill. I usually play around with a few decks over the course of the season, but I never really take a "meta temperature" to see what I should be playing. I just put something together I find fun and go from there.
Certainly it's a skill problem more than a deck problem, but I'm wondering if maybe I should just play zoo until a certain rank and then branch out into different decks.
Battletag: Threeve#1501
PSN: Threeve703
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ChaosHatHop, hop, hop, HA!Trick of the lightRegistered Userregular
So do folks play different decks at different stages of the ladder? I've been stuck at R 16/17 most seasons and I'd like to make a concerted effort to get further just to test my skill. I usually play around with a few decks over the course of the season, but I never really take a "meta temperature" to see what I should be playing. I just put something together I find fun and go from there.
Certainly it's a skill problem more than a deck problem, but I'm wondering if maybe I should just play zoo until a certain rank and then branch out into different decks.
I'm not sure people play entirely different decks because they're now in the 10-5 range, but tweaking a few cards here or there is a pretty common response to a meta shift. Like putting in BGH if you run into a lot of control, or Harrison Jones if you're finding a lot of warriors.
I feel like it would have to be a huge, overwhelming wave of dudes playing a class/strategy to really make that worth it unless you're playing dozens of games a day though. I mean even if 30% of the meta was warrior, there have to be thousands of people at a given rank playing every other class still.
Having said that though, since I've been puttering around the mid teens this season, I've mostly just been playing giants mage since it crushes hunter/zoo/whatever aggro cancer.
So do folks play different decks at different stages of the ladder? I've been stuck at R 16/17 most seasons and I'd like to make a concerted effort to get further just to test my skill. I usually play around with a few decks over the course of the season, but I never really take a "meta temperature" to see what I should be playing. I just put something together I find fun and go from there.
Certainly it's a skill problem more than a deck problem, but I'm wondering if maybe I should just play zoo until a certain rank and then branch out into different decks.
Tailor your deck to beat whatever you're losing to. If that means zoo at lower ranks then shifting up to control warrior or handlock as you climb, then sure. I just like to make multiple (terrible) tweaks to whatever deck I've decided to play that day.
You're so lucky, Alexstrasza is my favorite legendary. Big dragon? Check. Useful battlecry for opponent murdering? Check. Battlecry good for saving your own ass? Check. Super awesome intro? Check.
I also love the "I BRING LIFE" *VOMITS FIRE ON OPPONENT*
After my first two weeks playing I bought my first 20 packs. I got a gold Alextraza, and it completely ruined my expectations for pack opening for the entire year. It is, however, still my favorite card that I own.
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imdointhisI should actually stop doin' this.Registered Userregular
playing minions and attacking with them is only for unclean arena players.
true gentlemen watch their opponents suffocate from lack of cards from their orbital battle station of blizzards and flamestrikes and polymorphs and frost novas and doomsayers and sheep and 2/8 taunters and sludge belchers and god i love me some mill mage
I hate going up against a mill deck on my priest. I had taken out 3 hunters in a row around rank 10, and then just got stonewalled by a druid mill deck.
Some kind of neutral legendary/epic that restored 'burnt' cards would be great.
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CreamstoutWhat you think I program for, to push a fuckin' quad-core?Registered Userregular
playing minions and attacking with them is only for unclean arena players.
true gentlemen watch their opponents suffocate from lack of cards from their orbital battle station of blizzards and flamestrikes and polymorphs and frost novas and doomsayers and sheep and 2/8 taunters and sludge belchers and god i love me some mill mage
Well the Keepers of Nature allow their opponent to continually beat on them for 20+ turns while calling upon the restorative powers of the woods. They transform their opponents into trees, bathe them in the cleansing rays of the moon and stars...and only at the end of the match, when the keeper realizes they can't be saved, he foretells of their death with an oracle and some naturalizing spells.
Try this mill deck if you haven't yet, I think you'll like it.
Creamstout on
+1
SaldonasSee you space cowboy...Registered Userregular
My recently opened golden Velen is now happily a Ragnaros.
Posts
I dont know, maybe, I knew it was noble sacrifice, so I didn't think the attack mattered.
― John Quincy Adams
I'm not an arena expert, but from what I can tell you were offered a lot of shitty picks and the deck was never destined to go far no matter what. Sometimes it happens.
I think Ysera on pick 1 is fine.
I really don't like Acolyte. Card draw in arena isn't as strong as it is in constructed because the card quality in arena is much lower. For the same reason, dancing swords can be a decent 3-drop. If you play it on 3 and go 2-for-1 with it, your opponent draws a card so you still 1-for-1'd with it, there's a good chance your opponent didn't draw anything great, and now you have a tempo lead. Early game tempo seems to be very important in arena these days.
I don't think muster over egg was a mistake. Three activators is not a lot. When egg is your 2-drop you won't draw your activators frequently enough to have a long run.
Only assholes play Zoo. Scientific fact*.
*= Statement may or may not be based on actual science.
http://www.heartharena.com/arena-run/pm5i9y
Switch: SW-1493-0062-4053
I got so lucky today.
So I beat a Druid who Turn-1'ed a Shade of Naxx and was able to keep it alive throughout the game.
His problem was he wasn't drawing enough board removal or taunts early on, and I was able to face him down to 4 health and keep a minion lead. Then comes the taunts. Taunt after taunt kept coming, as well as some board clear. On turn 12(?) he had 2 health, I had no minions on the board and HE had just his last taunt (Ancient of War) and his Shade was up to 11 attack.
Finally the Shade attacks, and I go down to 10 health, The killing blow comes next turn. I need to draw my second Soulfire or one of my Charge minions or I'm dead.
I draw the Soulfire. Well Played.
It felt like that scene in a movie where the hero is trying to get out of a building with a ticking bomb in it.
Oh and that game took me to 100g.
I bought a deck.
Golden.
Motherfucking.
Alexstrasza.
Yeah, yeah that'll do for today I think
What's everyone's LUCKIEST moment?
it's an aggro-tempo deck that seeks to establish dominating board control to transition to bursty finishes utilizing low-cost value minions
There was a period back before Naxx appeared when people were complaining about the legendary "core."
Turn 5 Sylvanas, into Cairne, then Rag on turn 8 into Ysera. Throw in pre-nerf Tinkmaster and Pagle plus Black Knight and a class legendary.
That set of legendaries just offered too much value versus players who could not afford them.
I think Naxx was a conscious effort to speed up the meta enough to where lower budget decks could have a chance.
Unfortunately, Zoo was already emerging as alternative before Naxx hit. Then it got better with the Naxx cards, then even better with GvG and here we are.
There is just this huge Dust gap between the endgame control decks and the aggro stuff, and I am not sure they are going to bridge it.
The Icy Veins Control Warrior is over 11k dust. Zoolock is 1500. Aggro Hunter is 880.
I know it's popular to complain about aggro right now, but be careful what you wish for when you talk about slowing the meta back down.
Not rolling over for people that play control decks full of legends and epics is the dirtiest trick.
Steam Profile
3DS: 3454-0268-5595 Battle.net: SteelAngel#1772
My guess is that if aggro wasn't around then Mill Control decks, which are even more controlly than most control decks, would be more common.
The dust difference is a symptom of having a 4 rarity system. Having the dust cost increase 4 fold each time you go up from rare severely inflates the cost of legends. And yet legends seem to get used a lot more often compared to neutral epics. The only neutral epics that seem to see regular play are BGH and the giants. There are more neutral legends than neutral epics in the classic set and GvG which doesn't help any.
Steam Profile
3DS: 3454-0268-5595 Battle.net: SteelAngel#1772
Witty signature comment goes here...
wra
Two of the games I lost I just couldn't draw my three Assassinates. The other one was a guy who managed Coin -> Warper -> Clockwork Gnome x 2 on turn 1. Which I stabilized relatively quickly and went War Golem, War Golem, Alex on 7-9 but then I played for the win next turn instead of killing one of his relatively small dudes on board which suddenly became lethal via Stormwind Knight -> Savage Roar. I always forget Roar exists. Probably a misplay.
but I don't hate zoo more than handlock and I definitely play them both
Also PSA do not under any circumstances pick Clockwork Giant in Arena even if your other options are dogshit, that card is a fucking liability.
I really don't like the Huntertaker model though. Feels off to me.
I might give Mech Mage a swing once I get the cards. If nothing else, it will teach me how to beat it with other decks.
Come on.
Pre-Buzzard nerf hunter was dreadful to play against playing as either a Shaman or a Paladin. You simply could not use your hero power for fear of Buzzard + UTH. You'd be struggling for board control / health by turn 5 / 6, and the fact a hunter could then wipe your board while at the same time re-fill his hand with cards was incredibly frustrating.
Don't get me wrong, zoo needs to exist to keep the entry level low (or something needs to be done when it comes to the dust cost of some cards), but what irks me when you come up against a Warlock, is the (probably the biggest?) disparity between one play style and another. You have to aggressively try for cards that can deal with a rush deck, but then loads of those cards will be "useless" if it turns out it was a handlock.
It's been a while since I've had this much fun playing priest. I think I'm done trying to make competitive decks with him. I'm putting inner fire in every priest deck from now on and whatever happens, happens.
i was much impressed.
(yes of course it got big game huntered)
You're so lucky, Alexstrasza is my favorite legendary. Big dragon? Check. Useful battlecry for opponent murdering? Check. Battlecry good for saving your own ass? Check. Super awesome intro? Check.
I also love the "I BRING LIFE" *VOMITS FIRE ON OPPONENT*
This exact same thing happened to me in mill druid. I swiped away his knife juggler and muster for battle combo. He bothered to thank me afterwards and dropped Bolvar. I replied with a sorry and brought the beast down.
Certainly it's a skill problem more than a deck problem, but I'm wondering if maybe I should just play zoo until a certain rank and then branch out into different decks.
PSN: Threeve703
I'm not sure people play entirely different decks because they're now in the 10-5 range, but tweaking a few cards here or there is a pretty common response to a meta shift. Like putting in BGH if you run into a lot of control, or Harrison Jones if you're finding a lot of warriors.
I feel like it would have to be a huge, overwhelming wave of dudes playing a class/strategy to really make that worth it unless you're playing dozens of games a day though. I mean even if 30% of the meta was warrior, there have to be thousands of people at a given rank playing every other class still.
Having said that though, since I've been puttering around the mid teens this season, I've mostly just been playing giants mage since it crushes hunter/zoo/whatever aggro cancer.
Tailor your deck to beat whatever you're losing to. If that means zoo at lower ranks then shifting up to control warrior or handlock as you climb, then sure. I just like to make multiple (terrible) tweaks to whatever deck I've decided to play that day.
After my first two weeks playing I bought my first 20 packs. I got a gold Alextraza, and it completely ruined my expectations for pack opening for the entire year. It is, however, still my favorite card that I own.
true gentlemen watch their opponents suffocate from lack of cards from their orbital battle station of blizzards and flamestrikes and polymorphs and frost novas and doomsayers and sheep and 2/8 taunters and sludge belchers and god i love me some mill mage
Some kind of neutral legendary/epic that restored 'burnt' cards would be great.
Well the Keepers of Nature allow their opponent to continually beat on them for 20+ turns while calling upon the restorative powers of the woods. They transform their opponents into trees, bathe them in the cleansing rays of the moon and stars...and only at the end of the match, when the keeper realizes they can't be saved, he foretells of their death with an oracle and some naturalizing spells.
Try this mill deck if you haven't yet, I think you'll like it.
Switch: SW-1493-0062-4053