The new forums will be named Coin Return (based on the most recent
vote)! You can check on the status and timeline of the transition to the new forums
here.
The Guiding Principles and New Rules
document is now in effect.
[Dragon Age: Inquisition] - Jaws Of Hakkon DLC out now for PC, XONE - others in May
Posts
I'm sure especially the old consoles offer some limitations, but they're not the reason Val Royeux is so completely underwhelming.
DA:I is a lot more resource intensive than the previous entries were. So its more than possible that had a hand in it.
Density issues probably. Also, probably easier to reuse tree and rock assets than buildings, without people whining like they did in DA2
I know its possible since my first character had 11+ Lazurite and got Knight Enchanter, but my 2nd dude didnt get any Lazurite up until that point at all.
My first bet was Rifts, but I havent really noticed any tier 2 materials dropping from them
I just got 13 Lazurite a second ago while not even having done "In Hushed Whispers" yet on that character, I got them from the Rift in Dwarfson Pass, the harder one with the Rage Demon.
Finally, I hate having materials I need and an OCD about how to progress in RPG's.
It probably wouldn't have been seamless and would require extensive loading between areas (lord knows some of the regions have that anyway), but they could have pulled it off - if they wanted to dedicate the time and space in for it, and my guess is that they simply didn't. To me, the Val Royeaux hub doesn't feel feel incomplete or unused, compared to, say, Skyhold. There are a bunch of quests that take place in that area and it's relatively well-populated with people and vendors that matter.
And then compare it with Mass Effect 3, where the Citadel has a ton of features as a merchant/quest hub, is chock-a-block full of involvement (and atmosphere), and still uses Unreal Engine 3. It's quite literally not a matter of whether or not it can be done, it's whether or not they want to.
If BioWare had a decade and hundreds of millions of dollars in which to pay employees, I'm sure they could expand everything and make it run well on the hardware. But they don't. Resources are limited, and so we got what we got.
Which are still like a block long each. And distinctly lacking in non-combat quests (or really anything other than pick up->go to another planet to fight some dudes and get the macguffin-> return for a single line of dialogue quests)
Well, yes, that's my general gist of the issue - it's BioWare prioritising what they deem to be the features they want in the game. Cities just weren't it for Inquisition, I guess.
And don't get me wrong, either, I fully agree that a big, highly-interactable city hub would be sickass. Unity managed to do it, but then again, Paris was the only area in the game so they dumped the vast majority of their work into it.