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[Dragon Age: Inquisition] - Jaws Of Hakkon DLC out now for PC, XONE - others in May
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Man, that suuuuuuuuuuuuuuuuuuucks.
its already out on pc.
also lol at that tweet.
I don't get to be part of the launch zeitgeist. I've now heard a bunch of people tell me things about the DLC that make me not want to play it. It's EA's right to do whatever it wants with releases, but it's my prerogative to not give them my $15.
I mean, we've already had one MP DLC come out across the board.
It's been par for the course for this generation - especially with trendsetters like Call of Duty and Destiny being exploited as incentives to grow console install bases. At least it's not simply exclusive.
MP certainly isn't terrible or anything, but I find it hard to imagine that MP moved the needle in any meaningful way on DAI sales (and the used market). I'd love to see the real number either way, though.
https://steamcommunity.com/profiles/76561197970666737/
Well, Sera one shot the final boss
So technically one of my followers beat Jaws of Hakkon. Still missing a good chunk of the recipes which I guess I wont bother to try to farm. Also final boss drops unique reagents which is kind of dumb since it's impossible to get enough of them to craft a full set of anything since only he drops it.
where is the line for this
i dunno i paid $25 for lunch yesterday maybe i have no concept of value
It's just supply and demand. Supply is infinite in this case so your only real consideration is price. What's the sweet spot where you maximize the most money? You sell more copies at a $10 price point, but you may make less in overall revenue than if you sold at $15. $15 is pretty standard for DLC, so customers are willing to accept that price, generally on that virtue alone. If you sold it at $16 or even $14, people would actually think about value versus cost which is probably detrimental from a sales standpoint.
Also, you're overpaying for lunch if you're blowing $25 on the regular.
Value is inherently subjective. If you're a multimillionaire, $15 is basically nothing. If you're a minimum wager, $15 is a substantial investment.
Like i have no problem paying 15 but 20 is too much for me.
Why?
No concrete reason. 20 bucks just seems to be a lot for this kind of content.
And that can be 10 to 15 for some.
I don't care either because i stopped carrying about other people's purchasing habits a while ago.
Never claimed it wasn't a problem. Having to wait a bit for content is far better then never getting it. As a console gamer you've got it pretty good as far as game and game content availability. If I got that livid every time a game didn't make it onto my platform I'd be dead by the end of the year from blood pressure.
Exactly this, $15 is a lot to put into a hobby. But I'm a low income renter, if you're frequently having $25 meals obviously it's going to mean a lot less.
There, this is the right place. >.>
Also, BOOOOO get Square Enix to do it better
The Alistair figure is terrible, but the Mabari plush is adorable.
https://steamcommunity.com/profiles/76561197970666737/
Pound for pound, I usually consider Bioware DLC better than most of the season pass pieces I've seen. Hakkon doesn't really interest me though, and since they never go on sale that probably means I'll never play it.
WHAT
Most of the densely populated areas in the game are all pretty small, more like camps or tiny villages than anything. Even Val Royeaux was nothing more than a merchant's street.
If they're going to go the open world route, I'd really love the next game to have an urban epicenter. Maybe something the size of Kirkwall but with more sights and distractions.
Val Royeaux super disappointing. And this was before Wicked Eyes and Wicked Hearts when it became clear burning Orlais to the ground and salting the earth is the only reasonable way to deal with them.
I mean I wasn't expecting a giant city to explore or anything but I was expecting more than a courtyard with some balconies and back alleys
I blame the last gen consoles. Hopefully they'll be able to do more when they finally cut that cord. Say what you will about the other stuff in AC unity, but they really nailed the crowd density
Granted, iirc there were features in Inquisition that were cut for multi-platform parity, but I highly doubt BioWare would have gone to the lengths of simulating huge crowds of non-interactable, unimportant NPCs for the sake of the atmosphere of the game. It could be just that natural, non-city environments were their design focus, and the merchant hub was pared down accordingly.
I'm thinking a place that feels lived in. With shops, entertainment and mini-games, NPCs to talk and maybe do quest for, etc.
I have a feeling blood magic was involved to make Mabari hounds look adorable. I think their puppies are born with that 'so fugly it's cute' look for a while.
it definitely just wasn't a priority, unfortunately
It's absolutely because of console limitations. Compare the citadel in ME1 vs ME2. They cut it down because the engine changes meant that they went above the system's threshold. I've been blaming them for years now, not just because of the cross generational gap