Metzger MeisterIt Gets Worsebefore it gets any better.Registered Userregular
I know I mentioned it just a couple pages ago and stuff but all this bioware talk just reminded me of how badly I want a jade empire sequel. Like, so damn badly. And it breaks my little heart to know that it's probably not gonna happen
A Chrono Trigger sequel that:
- takes place on the CT map (where the hell is 'El Nido Archipelago? I call BS!)
- Retcons Chrono Cross out of existence through time travel
- has a plot that makes sense unlike CC which is like a Metal Gear game plot
I remember the NDS version had some anime endings to them for Chrono Trigger. Its been speculated (canon?) Crono and Marle are killed like 4 years into their reign over Guardia. Its the most incredible amount of horseshit I've read because how in the hell do you just kill off main characters practically off-screen like that?!
So yes, I'm all for the elimination of Chrono Cross from the canonical plot line. Or just make Chrono Cross its own time/universe in which Crono, Lucca and Marle aren't a part. I'd be fine with either.
That's not even the worst part.
The worst part is when they try to tell you that (doesn't really need a spoiler but fuck it)
Dalton
is the one responsible for the uprising against Guardia.
An open world action game where you can grow and shrink to tackle problems differently
Stealth through a warehouse by shrinking down or grow Godzilla size and stomp it
Use sound and camera and animation to make you feel the different scales
When you're tiny every enemy should look like something out of shadow of the colossus and when you're big every movement becomes slower and deliberate and the world shakes as you stomp around
I'm not really even sure how you would make a coherent game out of it
An open world action game where you can grow and shrink to tackle problems differently
Stealth through a warehouse by shrinking down or grow Godzilla size and stomp it
Use sound and camera and animation to make you feel the different scales
When you're tiny every enemy should look like something out of shadow of the colossus and when you're big every movement becomes slower and deliberate and the world shakes as you stomp around
I'm not really even sure how you would make a coherent game out of it
I have 0 experience in anything involving making vidya games. But if someone wants to help me with my superhero game, I could like do big-picture direction or something I don't know just help me make this a reality.
A Chrono Trigger sequel that:
- takes place on the CT map (where the hell is 'El Nido Archipelago? I call BS!)
- Retcons Chrono Cross out of existence through time travel
- has a plot that makes sense unlike CC which is like a Metal Gear game plot
it has been twenty fucking years since I played Chrono Trigger and it still irks me that they never gave Magus any resolution
So here's one of my dream games.
Two of my favorite games of all time are Yohoho! Puzzle Pirates, and Master of Orion 2.
I especially loved the battle navigation puzzle in YPP.
Combine the turn-based, strategic, out-guessing and out-maneuvering dance of the battle nav, plus build your own spaceships, and you would have all my money.
I want a Burn Notice game. Not actually Burn Notice - that story's wrapped up and the license probably wouldn't draw in a ton of people.
But an open world spy/action game. Take the driving, free flow combat mechanics and different XP bars of Sleeping Dogs. Penalize the player for harming innocents. Make them either a burned spy or a spy who's in deep cover. Keep the overall tone of Burn Notice - light but with the ability to delve into moments of seriousness. Focus on non-lethal combat, so that when you -do- kill someone, it's a big deal. Cinematic conversations. Take the GTA V heist system and the ability to swap characters, but expand it. Character creator.
Someday I will be an Important Gaming Person and I will make this game.
WATCH THIS SPACE.
+10
Donovan PuppyfuckerA dagger in the dark isworth a thousand swords in the morningRegistered Userregular
Spy vs. Spy. Yeah, from Mad Magazine.
Two player, and you have to set up sneaky traps to kill your opponent. There is no combat, traps only.
+1
Foolproofthats what my hearts becomein that place you dare not look staring back at youRegistered Userregular
edited January 2015
Lego MMO. You gain common bricks from quests. Craft them into other colors, near forms. Best part is that anything you build can be boxed up and sold to you in the real world.
And then I want a dwarf fortress facebook game so my normal friends can see how epic I am.
Lego MMO. You gain common bricks from quests. Craft them into other colors, near forms. Best part is that anything you build can be boxed up and sold to you in the real world.
And then I want a dwarf fortress facebook game so my normal friends can see how epic I am.
It had multiple modes, some with actual weapons and some with traps only (but you could still melee). The goal was to find all the macguffins in a level and escape. So you and the other spies (they added a Red and Blue Spy so it could be 4-player, it could also be played on Xbox Live) would run around a level searching all the hiding spots (you could also trap the hiding spots so it would kill anyone who searched it, I think you could trap the doors as well). Once you had all the macguffins, you had to successfully escape with them. If you die, all the macguffins you are carrying get hidden in a hiding spot in the room that you died in.
needs to go back to strangereal, tone down some of the goofiness to ace combat 4 levels. add in the branching mission paths and enemy aces of zero and its as close to perfect as you can get. hopefully ace combat infinity doesn't kill the franchise.
0
Metzger MeisterIt Gets Worsebefore it gets any better.Registered Userregular
edited January 2015
I would like there to be a Restaurant Tycoon. Like, you open a little place and you pick a style of food and hire staff and they gradually get better if you're a good enough boss to keep them around, and you have to pass health inspections and stuff. And you can decide which direction to go with it. Like, "yeah let's franchise this thing" or "yes now we are the FANCIEST RESTAURANT IN TOWN WAITING LIST IS THIRTY YEARS" or "we are the premier culinary destination for trendy fuckin foodies who would eat a literal pile of garbage if we told them it was cruelty free and fair trade or small batch or whatever"
I think it'd be neat.
OH YOU COULD TOTALLY GET A CELEBRITY CHEF TO COME IN AND SPRUCE THE PLACE UP OR FEATURE YOU ON THEIR SHOW. Like Graham Rodney, hot-head British chef. Or Masahiro Yamamoto, legendary Steel Cook. Or Billy Flan, totally overrated and shitty, lesser Steel Cook.
One thing I've always wanted in a game is a magic/combat system based around something mundane becoming magical. Stuff like you gain powers based on your job, your college degree, the musical instrument you play. I'd love to see a computer scientist fight enemies by using an infinite for() loop, a math major clearing debuffs by applying an inverse matrix to her friends, and/or Tuba players tanking foes while Flute players blast them to death with music. Find Mii/Mii Force both do something similar in that they base your powers on your favorite color but I'd like something more fleshed out than that, where each class is fully fleshed out with multiple different attacks, spells, moves, and/or abilities.
Professor FuzzlesNot a furry, just sayin'FuzztopiaRegistered Userregular
A new Custom Robo Arena (With a spin off Gundam themed game)
A new Elite Beat Agents.
And a Monster Hunter like game but with all of the dressing and more crafting but with less scarey monsters and less difficult game play. (Basically I dont like dinosaur like monsters.. wooly mamoths are great but nope to raptors and shit like that.)
0
Metzger MeisterIt Gets Worsebefore it gets any better.Registered Userregular
You know, I was thinking ealier, I really want a sequel to Bully, but I'm worried that Rockstar will just turn everything into stereotypes and dick jokes like in GTA5. Any possible relevant commentary they could make on youth culture and the burdens placed on American children would probably be overshadowed by clumsy writing, and that's a real shame, because Rockstar CAN TOTALLY WRITE POIGNANT, MEANINGFUL STUFF. THEY CAN DO IT. I SEENT IT. They just kinda choose not to.
Also I'd really like to see them step out of their comfort zone and make, like, a science fiction game or a fantasy rpg or something. They have a tremendous talent for world-building and such and if it were applied correctly to a compelling setting and narrative I bet they could knock that shit out of the park.
+2
Metzger MeisterIt Gets Worsebefore it gets any better.Registered Userregular
I just thought that I'd like a game about doing a big crazy revolution. Like, pick what kind of thing you're going for, whether it's socialism or whatever, and then you have to win hearts and minds and recruit revolutionaries and keep the various factions within your movement happy or they'll splinter and form competing movements and stuff.
And it could be like equal parts Civ or Democracy or something and like, equal parts Assassin's Creed in that, at least in the early stages, a lot of the work is stuff you and a close circle of confidants have to do directly, like you have to get your hands dirty yourself or you're screwed.
Also, I'd really like it if Crusader Kings had, like, a Total War style battle interface. If it did I don't think I'd ever play anything else.
0
Metzger MeisterIt Gets Worsebefore it gets any better.Registered Userregular
Actually, did anyone ever play that game The Saboteur? Cuz that actually had so many really brilliant ideas and stylistic choices but I think the biggest failing was that it just couldn't decide what kind of game it wanted to be. Like, it wanted to be an open-world GTA style thing but the open world and the driving sucked, and it wanted to be an Assassin's Creed style stealth-action game but the stealth was terrible and the action was decent but just seemed so... I don't know, sluggish? Like it was smooth but slow and plodding. And then they had those weird auto racing sequences and the characters were just so flat and boring.
But it still had SO MUCH POTENTIAL, DAMN. Like, there was a good game in there but you really had to grit your teeth and sift through the garbage to find the gold.
After seeing it in AGDQ, I want a spiritual successor to Mischief Makers. I have fond memories of that game, even though I only rented it once and never got past the festival level. Heck, it might be a nice project to learn Game Maker with.
0
Metzger MeisterIt Gets Worsebefore it gets any better.Registered Userregular
So it looks like the new Total War game is gonna be about Attila the Hun and stuff. And like, it's all about fighting a war of attrition and you can raze towns and lands behind your retreat to deprive the enemy.
And that all sounds neat, but... I dunno. I didn't have a lot of fun with Rome 2. I liked Shogun 2 quite a bit. I guess we'll have to see.
Not that my computer will be able to run it olololol
0
PwnanObrienHe's right, life sucks.Registered Userregular
In my lack of sleep I just had the idea of a Gears of War prequel that's basically just Starship Troopers.
I just thought that I'd like a game about doing a big crazy revolution. Like, pick what kind of thing you're going for, whether it's socialism or whatever, and then you have to win hearts and minds and recruit revolutionaries and keep the various factions within your movement happy or they'll splinter and form competing movements and stuff.
And it could be like equal parts Civ or Democracy or something and like, equal parts Assassin's Creed in that, at least in the early stages, a lot of the work is stuff you and a close circle of confidants have to do directly, like you have to get your hands dirty yourself or you're screwed.
Also, I'd really like it if Crusader Kings had, like, a Total War style battle interface. If it did I don't think I'd ever play anything else.
There was a game like this around ten years(?) ago. It was all about organizing a revolution, and you picked socialism or democracy or fascism etc. at the start, and then you'd have to contend with the ruling regime and other revolutionaries picked from the pool of what you didn't choose
Of course there wasn't any assassins creed type component. It was really more like SimCity
Posts
But damn the demo was fun.
That's not even the worst part.
The worst part is when they try to tell you that (doesn't really need a spoiler but fuck it)
is the one responsible for the uprising against Guardia.
An open world action game where you can grow and shrink to tackle problems differently
Stealth through a warehouse by shrinking down or grow Godzilla size and stomp it
Use sound and camera and animation to make you feel the different scales
When you're tiny every enemy should look like something out of shadow of the colossus and when you're big every movement becomes slower and deliberate and the world shakes as you stomp around
I'm not really even sure how you would make a coherent game out of it
But that's why its a dream game
http://www.audioentropy.com/
Sounds like a great Ant Man game!
I love the entire concept but I just couldn't click with the combat
This will be here until I receive an apology or Weedlordvegeta get any consequences for being a bully
I'd also be down for Dragon's Dogma on PC so that people could unlock the framerate and stuff.
Sadly either seem to well apply to being dreams at this point.
it has been twenty fucking years since I played Chrono Trigger and it still irks me that they never gave Magus any resolution
A retelling of Warcraft 1, 2, and 3 using a Kingdom Under Fire like engine.
Actually, from what I've read, Dragon's Dogma 2 totally seems to be a thing that will happen.
Actually just give me the Wire as a text based game.
>You Failed the turn, would you like to try again? Y/N
Y
>You have failed the turn, would you like to try again? Y/N
Two of my favorite games of all time are Yohoho! Puzzle Pirates, and Master of Orion 2.
I especially loved the battle navigation puzzle in YPP.
Combine the turn-based, strategic, out-guessing and out-maneuvering dance of the battle nav, plus build your own spaceships, and you would have all my money.
I want a Burn Notice game. Not actually Burn Notice - that story's wrapped up and the license probably wouldn't draw in a ton of people.
But an open world spy/action game. Take the driving, free flow combat mechanics and different XP bars of Sleeping Dogs. Penalize the player for harming innocents. Make them either a burned spy or a spy who's in deep cover. Keep the overall tone of Burn Notice - light but with the ability to delve into moments of seriousness. Focus on non-lethal combat, so that when you -do- kill someone, it's a big deal. Cinematic conversations. Take the GTA V heist system and the ability to swap characters, but expand it. Character creator.
Someday I will be an Important Gaming Person and I will make this game.
Two player, and you have to set up sneaky traps to kill your opponent. There is no combat, traps only.
And then I want a dwarf fortress facebook game so my normal friends can see how epic I am.
It was a thing that existed for a while.
I think I ended up setting off my own traps more often than not.
Island Caper was interesting because you had to gather coconuts and stuff to make your traps.
I own this version, but it's on the original Xbox and so I haven't played it in a long time:
It had multiple modes, some with actual weapons and some with traps only (but you could still melee). The goal was to find all the macguffins in a level and escape. So you and the other spies (they added a Red and Blue Spy so it could be 4-player, it could also be played on Xbox Live) would run around a level searching all the hiding spots (you could also trap the hiding spots so it would kill anyone who searched it, I think you could trap the doors as well). Once you had all the macguffins, you had to successfully escape with them. If you die, all the macguffins you are carrying get hidden in a hiding spot in the room that you died in.
needs to go back to strangereal, tone down some of the goofiness to ace combat 4 levels. add in the branching mission paths and enemy aces of zero and its as close to perfect as you can get. hopefully ace combat infinity doesn't kill the franchise.
I think it'd be neat.
OH YOU COULD TOTALLY GET A CELEBRITY CHEF TO COME IN AND SPRUCE THE PLACE UP OR FEATURE YOU ON THEIR SHOW. Like Graham Rodney, hot-head British chef. Or Masahiro Yamamoto, legendary Steel Cook. Or Billy Flan, totally overrated and shitty, lesser Steel Cook.
A new Elite Beat Agents.
And a Monster Hunter like game but with all of the dressing and more crafting but with less scarey monsters and less difficult game play. (Basically I dont like dinosaur like monsters.. wooly mamoths are great but nope to raptors and shit like that.)
Also I'd really like to see them step out of their comfort zone and make, like, a science fiction game or a fantasy rpg or something. They have a tremendous talent for world-building and such and if it were applied correctly to a compelling setting and narrative I bet they could knock that shit out of the park.
And it could be like equal parts Civ or Democracy or something and like, equal parts Assassin's Creed in that, at least in the early stages, a lot of the work is stuff you and a close circle of confidants have to do directly, like you have to get your hands dirty yourself or you're screwed.
Also, I'd really like it if Crusader Kings had, like, a Total War style battle interface. If it did I don't think I'd ever play anything else.
But it still had SO MUCH POTENTIAL, DAMN. Like, there was a good game in there but you really had to grit your teeth and sift through the garbage to find the gold.
Jackbox should make a console version of Cards Against Humanity that works using phones/tablets a la Fibbage or Drawful
And that all sounds neat, but... I dunno. I didn't have a lot of fun with Rome 2. I liked Shogun 2 quite a bit. I guess we'll have to see.
Not that my computer will be able to run it olololol
There was a game like this around ten years(?) ago. It was all about organizing a revolution, and you picked socialism or democracy or fascism etc. at the start, and then you'd have to contend with the ruling regime and other revolutionaries picked from the pool of what you didn't choose
Of course there wasn't any assassins creed type component. It was really more like SimCity
I cannot for the life of me remember the name
Link and zelda are Dickensian orphans working in a steel mill for pennies, the royal family completely forgotten about
Ganon is a rich robber baron who owns most of the city and the surrounding land
http://www.audioentropy.com/
I played a ton of from 2 to 5 but never got around to 6; what went wrong?