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Like Chilean miners emerging from the ground, so begins another [Podcast] thread
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Soooo, I should basically dedicate my entire podcast to JoJo, is what these numbers are saying.
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Where he picked a game because it allows him to slow mo shoot people in the crotch
And proceded to only do that for like 10 minutes
No that would mean you like him
Isn't that hells of irresponsible on their part
There are tandem jumps, jumps where you are with the instructor, rather than being directly attached to them, and static line jumps where you're connected to a line that's connected to your chute, and automatically deploys when you get a certain distance from the plane
but if they're gonna say that this is the weirdest episode of Sailor Moon then I am sitting down and watching this shit before listening to the podcast because what the fuck could that even mean in this context.
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It is really fun
I don't know if I would have called it weird when compared to like the rest of Sailor Moon.
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http://www.giantbomb.com/forums/off-topic-31/puyopuyo-giant-bomb-1765546/#0
Small Business-san
Yeah!
I guess I kinda thought if you'd never done any jumps before the place was sort of obligated to send an instructor with you
Guess not!
Steam
In fairness the latter two involve a lot more ground training than the tandem jump
Whaaaaa?
Now I feel even worse for not really being switched on for that one!
yeah i really don't like idle thumbs
And that they don't like achievements... I guess?
They are in fact seasoned developers and a journalist
Two of the guys on the show were the creative directors of the first season of Telltale's Walking Dead, another worked at Double Fine for several years, and another works at Polygon
Neat! Though it doesn't really change that the entire content of the podcast felt very surface level.
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I find that they talk more about the whys of game design and details I otherwise wouldn't have thought of. Giant Bombcast seems more surface-level to me, with the news recaps and whatnot. I like both!
Steam