Easy mode is really quite simple, you get about 400 XP a fight with the 200% bonus.
Normal mode... 700, and the fights are ranging between zzz and "Wait, it just did 300 damage to everyone!?"
Huh. You must get less XP the higher your level. I just did that dungeon and got about 1200 (total) XP per fight in easy, and over 5000 on Normal, and Normal was only with a 150% bonus.
I'll run it again if I can before the 5 AM (?) switchover, I could be wrong about the XP. The normal was quite nice although my level 11 Cloud didn't survive.
I really need to get around to finding a list of drops and rare drops so I know what is available to farm, since I have nothing else to do right yet.
Edit: Oh hey, the level cap is 50... but apparently there's a "Rebirth System" that lets you take them to 65 by using a special item. You get them from specific areas, it's not a p2win thing.
Edit2: It's 400ish-600ish before the 200% modifier.
Are you counting total party XP, or per-character XP? I'm getting about 7500ish party exp per Normal run, after the 200% modifier. That gets split five ways, though, so it's about 1500 per character.
0
ShadowfireVermont, in the middle of nowhereRegistered Userregular
Forgot where I read this, but turns out Type-0 has motion blur because it runs at 30fps. That doesn't explain why the blur is so heavy, though.
It's 30fps because the PSP game ran at 30, and the underlying systems rely on it. This is very common, apparently. It would have required a massive rework to get it to run at anything other than 30fps.
This also looks like the artist that did that cool Wonder Woman redesign.
Stjepan Šejić. Comic book artist.
They've done a lot of art for Top Cow comics (Witchblade, Artifacts, etc.), started doing the art for Rat Queens after #9, and have their own fun Image comic Death Vigil. They also do a softcore lesbian bdsm comic.
This also looks like the artist that did that cool Wonder Woman redesign.
Stjepan Šejić. Comic book artist.
They've done a lot of art for Top Cow comics (Witchblade, Artifacts, etc.), started doing the art for Rat Queens after #9, and have their own fun Image comic Death Vigil. They also do a softcore lesbian bdsm comic.
Stjepan is a guy. His name is the Croatian version of Stephan. IDK if you don't know that or not, but your use of indefinites to describe a specific person was just odd to me.
“I used to draw, hard to admit that I used to draw...”
Forgot where I read this, but turns out Type-0 has motion blur because it runs at 30fps. That doesn't explain why the blur is so heavy, though.
It's 30fps because the PSP game ran at 30, and the underlying systems rely on it. This is very common, apparently. It would have required a massive rework to get it to run at anything other than 30fps.
The kind of rework that would make it deserving of $60?
I want to jump on board with this game, but the videos of that blur are bad enough to make me feel queasy.
Forgot where I read this, but turns out Type-0 has motion blur because it runs at 30fps. That doesn't explain why the blur is so heavy, though.
It's 30fps because the PSP game ran at 30, and the underlying systems rely on it. This is very common, apparently. It would have required a massive rework to get it to run at anything other than 30fps.
The kind of rework that would make it deserving of $60?
I want to jump on board with this game, but the videos of that blur are bad enough to make me feel queasy.
Yeah, the game was supposed to be the 'gateway' game for XV, and that was the whole fucking point of them putting it on Next-Gen solely instead of Next-Gen and the Vita. If it was tied to the game and would've required such a big workaround to make it not shit, well, either -do- that big workaround or don't do the fucking port at all.
It's not shit though. Not at all. And I can't tell you what to spend your money on. For some, $60 is nothing, and for others it means they have to eat ramen for a week.
I wouldn't be able to play the game if they didn't port it. It looks really good and the blur doesn't bother me so it's well worth the $60 I paid, easily.
So yeah I'm glad they ported it, even if it's not at 60 fps it's more than worth it.
Delphinidaes on
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Final Fantasy Type-0 HD is a lazy port of a horribly paced game that is incredibly fun to play
The fact that it plays so well makes it that much a bigger shame that it's a literal eyesore, not to mention that some people can't play it as a result
The camera and blur makes it legitimately unplayable for some people.
That's shit.
And it doesn't bother me and plenty of others.
Good for you? "Fuck you, got mine" is not really a good policy!
Well, this thing is/isn't worth $60 is a pretty weak point of debate.
And saying that the motion blur rendering the game unplayable for you makes the entire game shit is more or less a guarunteed to invoke a reply of "well it works for me and others."
tastydonuts on
“I used to draw, hard to admit that I used to draw...”
The camera and blur makes it legitimately unplayable for some people.
That's shit.
And it doesn't bother me and plenty of others.
Good for you? "Fuck you, got mine" is not really a good policy!
I'm not a Square Enix rep.
Yeah, it'd be great if they could dial back the motion blur and make more people happy, but I don't think the game is shit.
I didn't say you were a rep. You are someone who really likes Type-0 and that's cool, but the level of Blur in the game, to the point where it makes people sick playing it, is unacceptable. It would be unacceptable from anyone. I can't speak for the quality of the game itself, but a game that is released with that level of blur is unacceptable. The fact that it is baked into the game itself doesn't make it any more excusable.
Trying to hand-wave it away with "Well, it's not like it affects all of us" is a poor move that doesn't go over well. You can like Type-0 (since you can play it) and also realize that it is not, from a technical stand-point, up to par. As an HD remaster, and as the only legitimate way a lot of people are going to get to play the game, it should be better. It should not be so blurry. They should have put in the extra time and effort to put out a quality product. Not a "mostly" quality product.
The camera and blur makes it legitimately unplayable for some people.
That's shit.
And it doesn't bother me and plenty of others.
Good for you? "Fuck you, got mine" is not really a good policy!
I'm not a Square Enix rep.
Yeah, it'd be great if they could dial back the motion blur and make more people happy, but I don't think the game is shit.
I didn't say you were a rep. You are someone who really likes Type-0 and that's cool, but the level of Blur in the game, to the point where it makes people sick playing it, is unacceptable. It would be unacceptable from anyone. I can't speak for the quality of the game itself, but a game that is released with that level of blur is unacceptable. The fact that it is baked into the game itself doesn't make it any more excusable.
Trying to hand-wave it away with "Well, it's not like it affects all of us" is a poor move that doesn't go over well. You can like Type-0 (since you can play it) and also realize that it is not, from a technical stand-point, up to par. As an HD remaster, and as the only legitimate way a lot of people are going to get to play the game, it should be better. It should not be so blurry. They should have put in the extra time and effort to put out a quality product. Not a "mostly" quality product.
No, I'd say it's pretty acceptable. It's very acceptable, actually. I'm accepting it right now, in fact.
The motion blur is one negative aspect of the game that you and many others find hugely important.
The X-axis on the camera in FF12 is reversed. Press left to look right. Press right to look left. No option to change it. I almost quit playing the game because of it. That, to me, is unacceptable. But some people didn't care, and I bet even more didn't even notice.
The motion blur is one negative aspect of the game that you and many others find hugely important.
Because it makes us ill on a physical level and could have been avoided. I'm not sure if you understand how motion sickness works. It is a literal barrier of entry that a lot of people are incapable of passing, not because of some sort of simple dislike or irritation, but because it is insurmountable. It is a condition. It's actually kind of prevalent! It just usually doesn't come up where games are concerned because most of them don't do this.
It's like when people couldn't play Mirror's Edge because it gave them vertigo. Except that was part of the design of the game, to be up so high, jumping from skyscraper to skyscraper. It's still disappointing when a physical condition keeps someone from being able to enjoy a game, but that was due to being a part of it. The motion blur is just a technical aspect of the game that wasn't changed from the PSP version to the PS4/XBone version because effort.
The X-axis on the camera in FF12 is reversed. Press left to look right. Press right to look left. No option to change it. I almost quit playing the game because of it. That, to me, is unacceptable. But some people didn't care, and I bet even more didn't even notice.
That, to me, is the same.
It's not the same. It's disorienting and it's an issue that should not have existed within 12, but no X-axis inversion isn't giving you a headache or making you dizzy while you play the game. You can train your brain to get around the X-Axis. Should you have to? No. But you can. You cannot train your body to not get motion sick.
My point was never "Is the game worth $60" instead of some other arbitrary price, my point was always that the motion blur and camera are, as I said, unacceptable because of the issues stemming from it.
I'm frankly amazed and a little disappointed that this is a point that you guys think can be argued and I just attribute it to Type-0 being a game that you all like very, very much. Which is good! It's good when a game comes out and is enjoyed. It's even better when a game comes out and can be enjoyed by all and not just some because of some technical flaw that could have been non-existent from the final product had the team working on it cared enough to fix it.
But I guess I shouldn't expect the Final Fantasy thread to care when an issue exists and just doesn't affect you.
I understand how it works. I get vertigo from games sometimes too.
You don't know that the motion blur could have been avoided, or anything else about the development of the port.
And I didn't say it just flat out doesn't affect me. I see what people are talking about. But I also think the complaints about the camera and the motion blur are one data point in a huge culture of complaining (usually about technical aspects) in video games for the past several years, and I'm sick and tired of people armchair developing (i.e. "lazy devs/QA") when they don't know what they're talking about.
I understand how it works. I get vertigo from games sometimes too.
You don't know that the motion blur could have been avoided, or anything else about the development of the port.
And I didn't say it just flat out doesn't affect me. I see what people are talking about. But I also think the complaints about the camera and the motion blur are one data point in a huge culture of complaining (usually about technical aspects) in video games for the past several years, and I'm sick and tired of people armchair developing (i.e. "lazy devs/QA") when they don't know what they're talking about.
The motion blur is one negative aspect of the game that you and many others find hugely important.
Because it makes us ill on a physical level and could have been avoided. I'm not sure if you understand how motion sickness works. It is a literal barrier of entry that a lot of people are incapable of passing, not because of some sort of simple dislike or irritation, but because it is insurmountable. It is a condition. It's actually kind of prevalent! It just usually doesn't come up where games are concerned because most of them don't do this.
It's like when people couldn't play Mirror's Edge because it gave them vertigo. Except that was part of the design of the game, to be up so high, jumping from skyscraper to skyscraper. It's still disappointing when a physical condition keeps someone from being able to enjoy a game, but that was due to being a part of it. The motion blur is just a technical aspect of the game that wasn't changed from the PSP version to the PS4/XBone version because effort.
The X-axis on the camera in FF12 is reversed. Press left to look right. Press right to look left. No option to change it. I almost quit playing the game because of it. That, to me, is unacceptable. But some people didn't care, and I bet even more didn't even notice.
That, to me, is the same.
It's not the same. It's disorienting and it's an issue that should not have existed within 12, but no X-axis inversion isn't giving you a headache or making you dizzy while you play the game. You can train your brain to get around the X-Axis. Should you have to? No. But you can. You cannot train your body to not get motion sick.
My point was never "Is the game worth $60" instead of some other arbitrary price, my point was always that the motion blur and camera are, as I said, unacceptable because of the issues stemming from it.
I'm frankly amazed and a little disappointed that this is a point that you guys think can be argued and I just attribute it to Type-0 being a game that you all like very, very much. Which is good! It's good when a game comes out and is enjoyed. It's even better when a game comes out and can be enjoyed by all and not just some because of some technical flaw that could have been non-existent from the final product had the team working on it cared enough to fix it.
But I guess I shouldn't expect the Final Fantasy thread to care when an issue exists and just doesn't affect you.
I'd venture to say that had you chose to initially state the things that you did in this post in lieu of making a blanket statement about the game simply being "shit," and then saying that if they couldn't have done the game without the motion blur then they shouldn't have done the game period, you wouldn't have found yourself being amazed and disappointed that people are being dismissive and apathetic toward your situation.
Here's a good article on the technical aspects of the port that you should read before saying that they couldn't be bothered to fix it or whatever. We're talking porting a game from the PSP, with PSP assets, etc to the latest gen. Not a simple project by any means.
“I used to draw, hard to admit that I used to draw...”
Forgot where I read this, but turns out Type-0 has motion blur because it runs at 30fps. That doesn't explain why the blur is so heavy, though.
Apparently neither do you. I saw your point about the blur because they had to lock it at 30 fps and I understand that. I never argued against blur. I argued against the heavy level of it that has made it impossible to play for many. If you don't know why there's that much of it, then it's reasonable to say that it could have been avoided.
I'd venture to say that had you chose to initially state the things that you did in this post in lieu of making a blanket statement about the game simply being "shit," and then saying that if they couldn't have done the game without the motion blur then they shouldn't have done the game period, you wouldn't have found yourself being amazed and disappointed that people are being dismissive and apathetic toward your situation.
I think taking my initial off-handed statement that was clearly born from frustration (for reasons that eventually became evident) and using that to try and wave off anything I said after that is a little flimsy and pedantic. Regardless of all that, my "shit-talking" has always been about the blur.
Yeah, the game was supposed to be the 'gateway' game for XV, and that was the whole fucking point of them putting it on Next-Gen solely instead of Next-Gen and the Vita. If it [the blur] was tied to the game and would've required such a big workaround to make it[the blur] not shit, well, either -do- that big workaround or don't do the fucking port at all.
Annotated for my headspace at the time which admittedly was not exactly clearly conveyed, but at the same time, I didn't think "motion blur at levels that makes people physically ill" would have been such a sticking point, as I said.
Here's a good article on the technical aspects of the port that you should read before saying that they couldn't be bothered to fix it or whatever. We're talking porting a game from the PSP, with PSP assets, etc to the latest gen. Not a simple project by any means.[/quote]
You're right though, that was a pretty good article. It does not, however, help your point at all.
There's also a healthy dose of post-processing effects used throughout, in the form of depth of field and motion blur. The depth of field uses hexagonal elements to create a proper bokeh effect - something used both during cut-scenes and while locked onto enemies in combat. Object and camera velocity based motion blur are also employed. The object blur adds fluidity to the game's relatively basic animation system and definitely improves the appearance of the game in motion, but the camera specific blur appears a bit too heavy for our taste. It's an attractive effect but a poor design choice regarding the game's camera, which we'll discuss later, makes it difficult to explore while adjusting the perspective.
[...]
There's also the issue of the game's camera system - on PSP, the camera is assigned to the d-pad. This can be moved to an analog stick on Vita or PlayStation TV but it remains a digital input in all cases. With this HD port, the team had an opportunity to implement a smoother, full analogue camera system but failed to do so. Instead we're left with an overly quick, jerky camera system that never feels satisfying to control. Coupled with the impressive-looking yet overdone motion blur effect, camera manipulation quickly becomes a real chore. It's baffling that the game completely lacks camera sensitivity options and it's something we hope to see patched in at a later date.
At no point does it seem to suggest that the level of motion blur that is making people sick (the point I have been hammering over and over and over again) was anything but a stylistic choice, not a technical limitation. I said earlier, yes, I understand the need for it because it's locked to 30 fps, but we've established that seems to be beyond the point of where it needs to be.
In any case, I'm tired of arguing this. Type-0 went from a game I wanted to a game I wouldn't legitimately get to play to a game I didn't want to play to a game that I (finally, again) wanted to play but couldn't and now I don't want to anymore (again) and that's just where I'm going to leave it. There's really no point, especially when things just get more and more clubhouse-y in here as they have been and I'm sure will continue to do so.
This also looks like the artist that did that cool Wonder Woman redesign.
Stjepan Šejić. Comic book artist.
They've done a lot of art for Top Cow comics (Witchblade, Artifacts, etc.), started doing the art for Rat Queens after #9, and have their own fun Image comic Death Vigil. They also do a softcore lesbian bdsm comic.
Stjepan is a guy. His name is the Croatian version of Stephan. IDK if you don't know that or not, but your use of indefinites to describe a specific person was just odd to me.
I, uh, still am using a Dancing Dagger I got in the tutorial.
So, can you yet unlock any White Mage-y characters besides White Mage?
(Young) Rydia can act as a newbie white mage, and the Keeper can use any item and ability, so makes a good White Mage as well. In fact, one of the 5 star weapons gives him a healing limit break.
Does anyone know when the daily dungeon resets? It's past midnight PST but still the XP one. Not that I'm complaining (the XP one is probably the most important one right now) but I would like to know so I can prepare going forward.
Posts
I'm never going to be able to use that attack again without thinking of this.
This also looks like the artist that did that cool Wonder Woman redesign.
Edit: Yep, it is.
Blog||Tumblr|Steam|Twitter|FFXIV|Twitch|YouTube|Podcast|PSN|XBL|DarkZero
Are you counting total party XP, or per-character XP? I'm getting about 7500ish party exp per Normal run, after the 200% modifier. That gets split five ways, though, so it's about 1500 per character.
The White Mage's Prayer ability is a group heal, but since that's a limit breaky thing, it's not really dependable.
It's 30fps because the PSP game ran at 30, and the underlying systems rely on it. This is very common, apparently. It would have required a massive rework to get it to run at anything other than 30fps.
Stjepan Šejić. Comic book artist.
They've done a lot of art for Top Cow comics (Witchblade, Artifacts, etc.), started doing the art for Rat Queens after #9, and have their own fun Image comic Death Vigil. They also do a softcore lesbian bdsm comic.
// Switch: SW-5306-0651-6424 //
Stjepan is a guy. His name is the Croatian version of Stephan. IDK if you don't know that or not, but your use of indefinites to describe a specific person was just odd to me.
Naturally, once the game gives me three characters to play with... let's see what Sazh and Vanille are up to!
:x
The kind of rework that would make it deserving of $60?
I want to jump on board with this game, but the videos of that blur are bad enough to make me feel queasy.
Yeah, the game was supposed to be the 'gateway' game for XV, and that was the whole fucking point of them putting it on Next-Gen solely instead of Next-Gen and the Vita. If it was tied to the game and would've required such a big workaround to make it not shit, well, either -do- that big workaround or don't do the fucking port at all.
So yeah I'm glad they ported it, even if it's not at 60 fps it's more than worth it.
Official PA Forums FFXIV:ARR Free Company <GHOST> gitl.enjin.com Join us on Sargatanas!
That's shit.
And it doesn't bother me and plenty of others.
The fact that it plays so well makes it that much a bigger shame that it's a literal eyesore, not to mention that some people can't play it as a result
Good for you? "Fuck you, got mine" is not really a good policy!
I'm not a Square Enix rep.
Yeah, it'd be great if they could dial back the motion blur and make more people happy, but I don't think the game is shit.
Well, this thing is/isn't worth $60 is a pretty weak point of debate.
And saying that the motion blur rendering the game unplayable for you makes the entire game shit is more or less a guarunteed to invoke a reply of "well it works for me and others."
I didn't say you were a rep. You are someone who really likes Type-0 and that's cool, but the level of Blur in the game, to the point where it makes people sick playing it, is unacceptable. It would be unacceptable from anyone. I can't speak for the quality of the game itself, but a game that is released with that level of blur is unacceptable. The fact that it is baked into the game itself doesn't make it any more excusable.
Trying to hand-wave it away with "Well, it's not like it affects all of us" is a poor move that doesn't go over well. You can like Type-0 (since you can play it) and also realize that it is not, from a technical stand-point, up to par. As an HD remaster, and as the only legitimate way a lot of people are going to get to play the game, it should be better. It should not be so blurry. They should have put in the extra time and effort to put out a quality product. Not a "mostly" quality product.
No, I'd say it's pretty acceptable. It's very acceptable, actually. I'm accepting it right now, in fact.
The motion blur is one negative aspect of the game that you and many others find hugely important.
The X-axis on the camera in FF12 is reversed. Press left to look right. Press right to look left. No option to change it. I almost quit playing the game because of it. That, to me, is unacceptable. But some people didn't care, and I bet even more didn't even notice.
That, to me, is the same.
Blog||Tumblr|Steam|Twitter|FFXIV|Twitch|YouTube|Podcast|PSN|XBL|DarkZero
In FFXI you can play as a rabbit and kick the crap out of things. Good times.
Great start. A+, champ.
Because it makes us ill on a physical level and could have been avoided. I'm not sure if you understand how motion sickness works. It is a literal barrier of entry that a lot of people are incapable of passing, not because of some sort of simple dislike or irritation, but because it is insurmountable. It is a condition. It's actually kind of prevalent! It just usually doesn't come up where games are concerned because most of them don't do this.
It's like when people couldn't play Mirror's Edge because it gave them vertigo. Except that was part of the design of the game, to be up so high, jumping from skyscraper to skyscraper. It's still disappointing when a physical condition keeps someone from being able to enjoy a game, but that was due to being a part of it. The motion blur is just a technical aspect of the game that wasn't changed from the PSP version to the PS4/XBone version because effort.
It's not the same. It's disorienting and it's an issue that should not have existed within 12, but no X-axis inversion isn't giving you a headache or making you dizzy while you play the game. You can train your brain to get around the X-Axis. Should you have to? No. But you can. You cannot train your body to not get motion sick.
My point was never "Is the game worth $60" instead of some other arbitrary price, my point was always that the motion blur and camera are, as I said, unacceptable because of the issues stemming from it.
I'm frankly amazed and a little disappointed that this is a point that you guys think can be argued and I just attribute it to Type-0 being a game that you all like very, very much. Which is good! It's good when a game comes out and is enjoyed. It's even better when a game comes out and can be enjoyed by all and not just some because of some technical flaw that could have been non-existent from the final product had the team working on it cared enough to fix it.
But I guess I shouldn't expect the Final Fantasy thread to care when an issue exists and just doesn't affect you.
You don't know that the motion blur could have been avoided, or anything else about the development of the port.
And I didn't say it just flat out doesn't affect me. I see what people are talking about. But I also think the complaints about the camera and the motion blur are one data point in a huge culture of complaining (usually about technical aspects) in video games for the past several years, and I'm sick and tired of people armchair developing (i.e. "lazy devs/QA") when they don't know what they're talking about.
This post has too much lens flare.
Which is sad, I want more characters. I've started leveling the all core team just because.
So, can you yet unlock any White Mage-y characters besides White Mage?
I'd venture to say that had you chose to initially state the things that you did in this post in lieu of making a blanket statement about the game simply being "shit," and then saying that if they couldn't have done the game without the motion blur then they shouldn't have done the game period, you wouldn't have found yourself being amazed and disappointed that people are being dismissive and apathetic toward your situation.
Here's a good article on the technical aspects of the port that you should read before saying that they couldn't be bothered to fix it or whatever. We're talking porting a game from the PSP, with PSP assets, etc to the latest gen. Not a simple project by any means.
Tyro and Rydia can both use White Magic. Generally best (imo) to give it to Tyro since he can do things other than magic, too.
3DS: 1607-3034-6970
That takes me back.
Cloud/Kain/Tidus/Rydia/white mage.
Aww yeah.
Apparently neither do you. I saw your point about the blur because they had to lock it at 30 fps and I understand that. I never argued against blur. I argued against the heavy level of it that has made it impossible to play for many. If you don't know why there's that much of it, then it's reasonable to say that it could have been avoided.
I think taking my initial off-handed statement that was clearly born from frustration (for reasons that eventually became evident) and using that to try and wave off anything I said after that is a little flimsy and pedantic. Regardless of all that, my "shit-talking" has always been about the blur.
Annotated for my headspace at the time which admittedly was not exactly clearly conveyed, but at the same time, I didn't think "motion blur at levels that makes people physically ill" would have been such a sticking point, as I said.
Here's a good article on the technical aspects of the port that you should read before saying that they couldn't be bothered to fix it or whatever. We're talking porting a game from the PSP, with PSP assets, etc to the latest gen. Not a simple project by any means.[/quote]
You're right though, that was a pretty good article. It does not, however, help your point at all.
At no point does it seem to suggest that the level of motion blur that is making people sick (the point I have been hammering over and over and over again) was anything but a stylistic choice, not a technical limitation. I said earlier, yes, I understand the need for it because it's locked to 30 fps, but we've established that seems to be beyond the point of where it needs to be.
In any case, I'm tired of arguing this. Type-0 went from a game I wanted to a game I wouldn't legitimately get to play to a game I didn't want to play to a game that I (finally, again) wanted to play but couldn't and now I don't want to anymore (again) and that's just where I'm going to leave it. There's really no point, especially when things just get more and more clubhouse-y in here as they have been and I'm sure will continue to do so.
It's a team of a man and his wife, actually.
No. It'll be a long time before any are, I don't know if they even are in Japan yet.
(Young) Rydia can act as a newbie white mage, and the Keeper can use any item and ability, so makes a good White Mage as well. In fact, one of the 5 star weapons gives him a healing limit break.
Does anyone know when the daily dungeon resets? It's past midnight PST but still the XP one. Not that I'm complaining (the XP one is probably the most important one right now) but I would like to know so I can prepare going forward.