As was foretold, we've added advertisements to the forums! If you have questions, or if you encounter any bugs, please visit this thread: https://forums.penny-arcade.com/discussion/240191/forum-advertisement-faq-and-reports-thread/
We're funding a new Acquisitions Incorporated series on Kickstarter right now! Check it out at https://www.kickstarter.com/projects/pennyarcade/acquisitions-incorporated-the-series-2

[Final Fantasy] is focused on Fighting Games and Freemium funfests

18081838586100

Posts

  • klemmingklemming Registered User regular
    Couple of FF8 comics:
    ci4u2t4nmm84.jpg
    I'm never going to be able to use that attack again without thinking of this.
    nm9ub0djbtq4.jpg

    Nobody remembers the singer. The song remains.
    joshgotroBlackjackkimenever dieShadowfireXerinkRenzoAistanchocoboliciousvagrant_windsTurkeyMuffinatronFencingsaxitalianranmaTransporterCommander ZoomBlitzAce1981Unluckyfedaykin666Xavier1216Fleur de AlysAndy JoeTofystedeth
  • Professor SnugglesworthProfessor Snugglesworth Registered User regular
    edited March 2015
    Okay, yeah, we need more. Is there more?

    This also looks like the artist that did that cool Wonder Woman redesign.

    Edit: Yep, it is.
    just_wondering___splurt____bwahahahahahahahahah_by_nebezial-d6xzckt.jpg

    Professor Snugglesworth on
    TurkeyCommander ZoomAndy Joe
  • BillmaanBillmaan Registered User regular
    KiTA wrote: »
    Blackjack wrote: »
    KiTA wrote: »
    Edit: Trying out the Saturday XP dungeons.

    Easy mode is really quite simple, you get about 400 XP a fight with the 200% bonus.

    Normal mode... 700, and the fights are ranging between zzz and "Wait, it just did 300 damage to everyone!?"
    Huh. You must get less XP the higher your level. I just did that dungeon and got about 1200 (total) XP per fight in easy, and over 5000 on Normal, and Normal was only with a 150% bonus.

    I'll run it again if I can before the 5 AM (?) switchover, I could be wrong about the XP. The normal was quite nice although my level 11 Cloud didn't survive.

    I really need to get around to finding a list of drops and rare drops so I know what is available to farm, since I have nothing else to do right yet.

    Edit: Oh hey, the level cap is 50... but apparently there's a "Rebirth System" that lets you take them to 65 by using a special item. You get them from specific areas, it's not a p2win thing.

    Edit2: It's 400ish-600ish before the 200% modifier.

    Are you counting total party XP, or per-character XP? I'm getting about 7500ish party exp per Normal run, after the 200% modifier. That gets split five ways, though, so it's about 1500 per character.

  • ShadowfireShadowfire Vermont, in the middle of nowhereRegistered User regular
    KiTA wrote: »
    I really wish there was a group heal out there, but there isn't that I've seen.

    The White Mage's Prayer ability is a group heal, but since that's a limit breaky thing, it's not really dependable.

    WiiU: Windrunner ; Guild Wars 2: Shadowfire.3940 ; PSN: Bradcopter
  • RenzoRenzo Registered User regular
    Forgot where I read this, but turns out Type-0 has motion blur because it runs at 30fps. That doesn't explain why the blur is so heavy, though.

    It's 30fps because the PSP game ran at 30, and the underlying systems rely on it. This is very common, apparently. It would have required a massive rework to get it to run at anything other than 30fps.

  • chocoboliciouschocobolicious Registered User regular
    30fps is fine. I'm not sure why they needed to blur things for a solid 30. It isn't ideal but it's not some kind of travesty.

    steam_sig.png
  • vagrant_windsvagrant_winds Overworked Mysterious Eldritch Horror Hunter XX Registered User regular
    Okay, yeah, we need more. Is there more?

    This also looks like the artist that did that cool Wonder Woman redesign.

    Stjepan Šejić. Comic book artist.

    They've done a lot of art for Top Cow comics (Witchblade, Artifacts, etc.), started doing the art for Rat Queens after #9, and have their own fun Image comic Death Vigil. They also do a softcore lesbian bdsm comic.

    // Steam: VWinds // PSN: vagrant_winds //
    // Switch: SW-5306-0651-6424 //
    PrjctD_Captain
  • tastydonutstastydonuts Registered User regular
    Okay, yeah, we need more. Is there more?

    This also looks like the artist that did that cool Wonder Woman redesign.

    Stjepan Šejić. Comic book artist.

    They've done a lot of art for Top Cow comics (Witchblade, Artifacts, etc.), started doing the art for Rat Queens after #9, and have their own fun Image comic Death Vigil. They also do a softcore lesbian bdsm comic.

    Stjepan is a guy. His name is the Croatian version of Stephan. IDK if you don't know that or not, but your use of indefinites to describe a specific person was just odd to me.

    “I used to draw, hard to admit that I used to draw...”
    ff7007
  • HounHoun Registered User regular
    There, done with Palompolum.

    Naturally, once the game gives me three characters to play with... let's see what Sazh and Vanille are up to!

    :x

  • ShadowfireShadowfire Vermont, in the middle of nowhereRegistered User regular
    Renzo wrote: »
    Forgot where I read this, but turns out Type-0 has motion blur because it runs at 30fps. That doesn't explain why the blur is so heavy, though.

    It's 30fps because the PSP game ran at 30, and the underlying systems rely on it. This is very common, apparently. It would have required a massive rework to get it to run at anything other than 30fps.

    The kind of rework that would make it deserving of $60?

    I want to jump on board with this game, but the videos of that blur are bad enough to make me feel queasy.

    WiiU: Windrunner ; Guild Wars 2: Shadowfire.3940 ; PSN: Bradcopter
    Darth_Mogs
  • Darth_MogsDarth_Mogs Registered User regular
    Shadowfire wrote: »
    Renzo wrote: »
    Forgot where I read this, but turns out Type-0 has motion blur because it runs at 30fps. That doesn't explain why the blur is so heavy, though.

    It's 30fps because the PSP game ran at 30, and the underlying systems rely on it. This is very common, apparently. It would have required a massive rework to get it to run at anything other than 30fps.

    The kind of rework that would make it deserving of $60?

    I want to jump on board with this game, but the videos of that blur are bad enough to make me feel queasy.

    Yeah, the game was supposed to be the 'gateway' game for XV, and that was the whole fucking point of them putting it on Next-Gen solely instead of Next-Gen and the Vita. If it was tied to the game and would've required such a big workaround to make it not shit, well, either -do- that big workaround or don't do the fucking port at all.

    Kupowered - It's my Blog!
    Shadowfire
  • RenzoRenzo Registered User regular
    It's not shit though. Not at all. And I can't tell you what to spend your money on. For some, $60 is nothing, and for others it means they have to eat ramen for a week.

    GroveXavier1216DemonStacey
  • DelphinidaesDelphinidaes FFXIV: Delphi Kisaragi Registered User regular
    edited March 2015
    I wouldn't be able to play the game if they didn't port it. It looks really good and the blur doesn't bother me so it's well worth the $60 I paid, easily.

    So yeah I'm glad they ported it, even if it's not at 60 fps it's more than worth it.

    Delphinidaes on
    NNID: delphinidaes
    Official PA Forums FFXIV:ARR Free Company <GHOST> gitl.enjin.com Join us on Sargatanas!
    delphinidaes.png
    GroveDemonStaceyQanamil
  • Darth_MogsDarth_Mogs Registered User regular
    The camera and blur makes it legitimately unplayable for some people.

    That's shit.

    Kupowered - It's my Blog!
  • RenzoRenzo Registered User regular
    Darth_Mogs wrote: »
    The camera and blur makes it legitimately unplayable for some people.

    That's shit.

    And it doesn't bother me and plenty of others.

    GroveDemonStacey
  • SomestickguySomestickguy Registered User regular
    edited March 2015
    Final Fantasy Type-0 HD is a lazy port of a horribly paced game that is incredibly fun to play

    The fact that it plays so well makes it that much a bigger shame that it's a literal eyesore, not to mention that some people can't play it as a result

    Somestickguy on
  • Darth_MogsDarth_Mogs Registered User regular
    Renzo wrote: »
    Darth_Mogs wrote: »
    The camera and blur makes it legitimately unplayable for some people.

    That's shit.

    And it doesn't bother me and plenty of others.

    Good for you? "Fuck you, got mine" is not really a good policy!

    Kupowered - It's my Blog!
    kime
  • RenzoRenzo Registered User regular
    Darth_Mogs wrote: »
    Renzo wrote: »
    Darth_Mogs wrote: »
    The camera and blur makes it legitimately unplayable for some people.

    That's shit.

    And it doesn't bother me and plenty of others.

    Good for you? "Fuck you, got mine" is not really a good policy!

    I'm not a Square Enix rep.

    Yeah, it'd be great if they could dial back the motion blur and make more people happy, but I don't think the game is shit.

    DelphinidaesGroveProfessor SnugglesworthWydrionAndy Joe
  • tastydonutstastydonuts Registered User regular
    edited March 2015
    Darth_Mogs wrote: »
    Renzo wrote: »
    Darth_Mogs wrote: »
    The camera and blur makes it legitimately unplayable for some people.

    That's shit.

    And it doesn't bother me and plenty of others.

    Good for you? "Fuck you, got mine" is not really a good policy!

    Well, this thing is/isn't worth $60 is a pretty weak point of debate.

    And saying that the motion blur rendering the game unplayable for you makes the entire game shit is more or less a guarunteed to invoke a reply of "well it works for me and others."

    tastydonuts on
    “I used to draw, hard to admit that I used to draw...”
    GroveDelphinidaes
  • Darth_MogsDarth_Mogs Registered User regular
    Renzo wrote: »
    Darth_Mogs wrote: »
    Renzo wrote: »
    Darth_Mogs wrote: »
    The camera and blur makes it legitimately unplayable for some people.

    That's shit.

    And it doesn't bother me and plenty of others.

    Good for you? "Fuck you, got mine" is not really a good policy!

    I'm not a Square Enix rep.

    Yeah, it'd be great if they could dial back the motion blur and make more people happy, but I don't think the game is shit.

    I didn't say you were a rep. You are someone who really likes Type-0 and that's cool, but the level of Blur in the game, to the point where it makes people sick playing it, is unacceptable. It would be unacceptable from anyone. I can't speak for the quality of the game itself, but a game that is released with that level of blur is unacceptable. The fact that it is baked into the game itself doesn't make it any more excusable.

    Trying to hand-wave it away with "Well, it's not like it affects all of us" is a poor move that doesn't go over well. You can like Type-0 (since you can play it) and also realize that it is not, from a technical stand-point, up to par. As an HD remaster, and as the only legitimate way a lot of people are going to get to play the game, it should be better. It should not be so blurry. They should have put in the extra time and effort to put out a quality product. Not a "mostly" quality product.

    Kupowered - It's my Blog!
    kime
  • RenzoRenzo Registered User regular
    edited March 2015
    Darth_Mogs wrote: »
    Renzo wrote: »
    Darth_Mogs wrote: »
    Renzo wrote: »
    Darth_Mogs wrote: »
    The camera and blur makes it legitimately unplayable for some people.

    That's shit.

    And it doesn't bother me and plenty of others.

    Good for you? "Fuck you, got mine" is not really a good policy!

    I'm not a Square Enix rep.

    Yeah, it'd be great if they could dial back the motion blur and make more people happy, but I don't think the game is shit.

    I didn't say you were a rep. You are someone who really likes Type-0 and that's cool, but the level of Blur in the game, to the point where it makes people sick playing it, is unacceptable. It would be unacceptable from anyone. I can't speak for the quality of the game itself, but a game that is released with that level of blur is unacceptable. The fact that it is baked into the game itself doesn't make it any more excusable.

    Trying to hand-wave it away with "Well, it's not like it affects all of us" is a poor move that doesn't go over well. You can like Type-0 (since you can play it) and also realize that it is not, from a technical stand-point, up to par. As an HD remaster, and as the only legitimate way a lot of people are going to get to play the game, it should be better. It should not be so blurry. They should have put in the extra time and effort to put out a quality product. Not a "mostly" quality product.

    No, I'd say it's pretty acceptable. It's very acceptable, actually. I'm accepting it right now, in fact.

    The motion blur is one negative aspect of the game that you and many others find hugely important.

    The X-axis on the camera in FF12 is reversed. Press left to look right. Press right to look left. No option to change it. I almost quit playing the game because of it. That, to me, is unacceptable. But some people didn't care, and I bet even more didn't even notice.

    That, to me, is the same.

    Renzo on
    GroveDelphinidaesNerfThatManDemonStaceyitalianranmaAndy Joe
  • Professor SnugglesworthProfessor Snugglesworth Registered User regular
    People have different tolerance levels, news at 11.

    RenzoGroveCommander ZoomDemonStaceyAndy Joe
  • chocoboliciouschocobolicious Registered User regular
    Speaking of 11.

    In FFXI you can play as a rabbit and kick the crap out of things. Good times.

    steam_sig.png
  • DusdaDusda is ashamed of this post SLC, UTRegistered User regular
    edited March 2015
    I get mild nausea from playing Type-O, the motion blur is absurd.

    Dusda on
    and this sig. and this twitch stream.
  • Darth_MogsDarth_Mogs Registered User regular
    Renzo wrote: »
    No, I'd say it's pretty acceptable. It's very acceptable, actually. I'm accepting it right now, in fact.

    Great start. A+, champ.
    Renzo wrote: »
    The motion blur is one negative aspect of the game that you and many others find hugely important.

    Because it makes us ill on a physical level and could have been avoided. I'm not sure if you understand how motion sickness works. It is a literal barrier of entry that a lot of people are incapable of passing, not because of some sort of simple dislike or irritation, but because it is insurmountable. It is a condition. It's actually kind of prevalent! It just usually doesn't come up where games are concerned because most of them don't do this.

    It's like when people couldn't play Mirror's Edge because it gave them vertigo. Except that was part of the design of the game, to be up so high, jumping from skyscraper to skyscraper. It's still disappointing when a physical condition keeps someone from being able to enjoy a game, but that was due to being a part of it. The motion blur is just a technical aspect of the game that wasn't changed from the PSP version to the PS4/XBone version because effort.
    Renzo wrote: »
    The X-axis on the camera in FF12 is reversed. Press left to look right. Press right to look left. No option to change it. I almost quit playing the game because of it. That, to me, is unacceptable. But some people didn't care, and I bet even more didn't even notice.

    That, to me, is the same.

    It's not the same. It's disorienting and it's an issue that should not have existed within 12, but no X-axis inversion isn't giving you a headache or making you dizzy while you play the game. You can train your brain to get around the X-Axis. Should you have to? No. But you can. You cannot train your body to not get motion sick.

    My point was never "Is the game worth $60" instead of some other arbitrary price, my point was always that the motion blur and camera are, as I said, unacceptable because of the issues stemming from it.

    I'm frankly amazed and a little disappointed that this is a point that you guys think can be argued and I just attribute it to Type-0 being a game that you all like very, very much. Which is good! It's good when a game comes out and is enjoyed. It's even better when a game comes out and can be enjoyed by all and not just some because of some technical flaw that could have been non-existent from the final product had the team working on it cared enough to fix it.

    But I guess I shouldn't expect the Final Fantasy thread to care when an issue exists and just doesn't affect you.

    Kupowered - It's my Blog!
    kimeXerink
  • chocoboliciouschocobolicious Registered User regular
    The PSP game didn't have blur. It is literally something they added. I'm not sure for what reason actually but there it be.

    steam_sig.png
  • RenzoRenzo Registered User regular
    I understand how it works. I get vertigo from games sometimes too.

    You don't know that the motion blur could have been avoided, or anything else about the development of the port.

    And I didn't say it just flat out doesn't affect me. I see what people are talking about. But I also think the complaints about the camera and the motion blur are one data point in a huge culture of complaining (usually about technical aspects) in video games for the past several years, and I'm sick and tired of people armchair developing (i.e. "lazy devs/QA") when they don't know what they're talking about.

    GroveDelphinidaesNerfThatManXavier1216
  • DrezDrez Registered User regular
    Renzo wrote: »
    I understand how it works. I get vertigo from games sometimes too.

    You don't know that the motion blur could have been avoided, or anything else about the development of the port.

    And I didn't say it just flat out doesn't affect me. I see what people are talking about. But I also think the complaints about the camera and the motion blur are one data point in a huge culture of complaining (usually about technical aspects) in video games for the past several years, and I'm sick and tired of people armchair developing (i.e. "lazy devs/QA") when they don't know what they're talking about.

    This post has too much lens flare.

    Switch: SW-7690-2320-9238Steam/PSN/Xbox: Drezdar
    tastydonutskimeQanamilShadowfire
  • EnlongEnlong Registered User regular
    Huh. Are any of the games represented in Record Keeper playable to story end yet?

  • chocoboliciouschocobolicious Registered User regular
    Nooope.

    Which is sad, I want more characters. I've started leveling the all core team just because.

    steam_sig.png
  • lionheart_mlionheart_m Registered User regular
    Ok...has anybody gotten a Buster Sword yet in FFRK?

    3DS: 5069-4122-2826 / WiiU: Lionheart-m / PSN: lionheart_m / Steam: lionheart_jg
  • chocoboliciouschocobolicious Registered User regular
    Best I've gotten is some genji armor and a judgment staff. Both five stars.

    steam_sig.png
  • EnlongEnlong Registered User regular
    I, uh, still am using a Dancing Dagger I got in the tutorial.

    So, can you yet unlock any White Mage-y characters besides White Mage?

    Shadowfire
  • tastydonutstastydonuts Registered User regular
    Darth_Mogs wrote: »
    Renzo wrote: »
    No, I'd say it's pretty acceptable. It's very acceptable, actually. I'm accepting it right now, in fact.

    Great start. A+, champ.
    Renzo wrote: »
    The motion blur is one negative aspect of the game that you and many others find hugely important.

    Because it makes us ill on a physical level and could have been avoided. I'm not sure if you understand how motion sickness works. It is a literal barrier of entry that a lot of people are incapable of passing, not because of some sort of simple dislike or irritation, but because it is insurmountable. It is a condition. It's actually kind of prevalent! It just usually doesn't come up where games are concerned because most of them don't do this.

    It's like when people couldn't play Mirror's Edge because it gave them vertigo. Except that was part of the design of the game, to be up so high, jumping from skyscraper to skyscraper. It's still disappointing when a physical condition keeps someone from being able to enjoy a game, but that was due to being a part of it. The motion blur is just a technical aspect of the game that wasn't changed from the PSP version to the PS4/XBone version because effort.
    Renzo wrote: »
    The X-axis on the camera in FF12 is reversed. Press left to look right. Press right to look left. No option to change it. I almost quit playing the game because of it. That, to me, is unacceptable. But some people didn't care, and I bet even more didn't even notice.

    That, to me, is the same.

    It's not the same. It's disorienting and it's an issue that should not have existed within 12, but no X-axis inversion isn't giving you a headache or making you dizzy while you play the game. You can train your brain to get around the X-Axis. Should you have to? No. But you can. You cannot train your body to not get motion sick.

    My point was never "Is the game worth $60" instead of some other arbitrary price, my point was always that the motion blur and camera are, as I said, unacceptable because of the issues stemming from it.

    I'm frankly amazed and a little disappointed that this is a point that you guys think can be argued and I just attribute it to Type-0 being a game that you all like very, very much. Which is good! It's good when a game comes out and is enjoyed. It's even better when a game comes out and can be enjoyed by all and not just some because of some technical flaw that could have been non-existent from the final product had the team working on it cared enough to fix it.

    But I guess I shouldn't expect the Final Fantasy thread to care when an issue exists and just doesn't affect you.

    I'd venture to say that had you chose to initially state the things that you did in this post in lieu of making a blanket statement about the game simply being "shit," and then saying that if they couldn't have done the game without the motion blur then they shouldn't have done the game period, you wouldn't have found yourself being amazed and disappointed that people are being dismissive and apathetic toward your situation.

    Here's a good article on the technical aspects of the port that you should read before saying that they couldn't be bothered to fix it or whatever. We're talking porting a game from the PSP, with PSP assets, etc to the latest gen. Not a simple project by any means.

    “I used to draw, hard to admit that I used to draw...”
    DelphinidaesGroveNerfThatManDemonStaceyitalianranmaAndy JoeSirialis
  • BlackjackBlackjack Registered User regular
    Enlong wrote: »
    I, uh, still am using a Dancing Dagger I got in the tutorial.

    So, can you yet unlock any White Mage-y characters besides White Mage?

    Tyro and Rydia can both use White Magic. Generally best (imo) to give it to Tyro since he can do things other than magic, too.

    camo_sig2.png

    3DS: 1607-3034-6970
  • EnlongEnlong Registered User regular
    Well, looks like I need to level up and upgrade my items, because Vargas just completely wrecked my shit.

    That takes me back.

  • chocoboliciouschocobolicious Registered User regular
    I removed Tyro for being garbage.

    Cloud/Kain/Tidus/Rydia/white mage.

    Aww yeah.

    steam_sig.png
    lionheart_m
  • Darth_MogsDarth_Mogs Registered User regular
    Renzo wrote: »
    I understand how it works. I get vertigo from games sometimes too.

    You don't know that the motion blur could have been avoided, or anything else about the development of the port.
    Renzo wrote: »
    Forgot where I read this, but turns out Type-0 has motion blur because it runs at 30fps. That doesn't explain why the blur is so heavy, though.

    Apparently neither do you. I saw your point about the blur because they had to lock it at 30 fps and I understand that. I never argued against blur. I argued against the heavy level of it that has made it impossible to play for many. If you don't know why there's that much of it, then it's reasonable to say that it could have been avoided.
    I'd venture to say that had you chose to initially state the things that you did in this post in lieu of making a blanket statement about the game simply being "shit," and then saying that if they couldn't have done the game without the motion blur then they shouldn't have done the game period, you wouldn't have found yourself being amazed and disappointed that people are being dismissive and apathetic toward your situation.

    I think taking my initial off-handed statement that was clearly born from frustration (for reasons that eventually became evident) and using that to try and wave off anything I said after that is a little flimsy and pedantic. Regardless of all that, my "shit-talking" has always been about the blur.
    Darth_Mogs wrote: »
    Yeah, the game was supposed to be the 'gateway' game for XV, and that was the whole fucking point of them putting it on Next-Gen solely instead of Next-Gen and the Vita. If it [the blur] was tied to the game and would've required such a big workaround to make it[the blur] not shit, well, either -do- that big workaround or don't do the fucking port at all.

    Annotated for my headspace at the time which admittedly was not exactly clearly conveyed, but at the same time, I didn't think "motion blur at levels that makes people physically ill" would have been such a sticking point, as I said.

    Here's a good article on the technical aspects of the port that you should read before saying that they couldn't be bothered to fix it or whatever. We're talking porting a game from the PSP, with PSP assets, etc to the latest gen. Not a simple project by any means.[/quote]

    You're right though, that was a pretty good article. It does not, however, help your point at all.
    There's also a healthy dose of post-processing effects used throughout, in the form of depth of field and motion blur. The depth of field uses hexagonal elements to create a proper bokeh effect - something used both during cut-scenes and while locked onto enemies in combat. Object and camera velocity based motion blur are also employed. The object blur adds fluidity to the game's relatively basic animation system and definitely improves the appearance of the game in motion, but the camera specific blur appears a bit too heavy for our taste. It's an attractive effect but a poor design choice regarding the game's camera, which we'll discuss later, makes it difficult to explore while adjusting the perspective.

    [...]

    There's also the issue of the game's camera system - on PSP, the camera is assigned to the d-pad. This can be moved to an analog stick on Vita or PlayStation TV but it remains a digital input in all cases. With this HD port, the team had an opportunity to implement a smoother, full analogue camera system but failed to do so. Instead we're left with an overly quick, jerky camera system that never feels satisfying to control. Coupled with the impressive-looking yet overdone motion blur effect, camera manipulation quickly becomes a real chore. It's baffling that the game completely lacks camera sensitivity options and it's something we hope to see patched in at a later date.

    At no point does it seem to suggest that the level of motion blur that is making people sick (the point I have been hammering over and over and over again) was anything but a stylistic choice, not a technical limitation. I said earlier, yes, I understand the need for it because it's locked to 30 fps, but we've established that seems to be beyond the point of where it needs to be.

    In any case, I'm tired of arguing this. Type-0 went from a game I wanted to a game I wouldn't legitimately get to play to a game I didn't want to play to a game that I (finally, again) wanted to play but couldn't and now I don't want to anymore (again) and that's just where I'm going to leave it. There's really no point, especially when things just get more and more clubhouse-y in here as they have been and I'm sure will continue to do so.

    Kupowered - It's my Blog!
  • KiTAKiTA Registered User regular
    Okay, yeah, we need more. Is there more?

    This also looks like the artist that did that cool Wonder Woman redesign.

    Stjepan Šejić. Comic book artist.

    They've done a lot of art for Top Cow comics (Witchblade, Artifacts, etc.), started doing the art for Rat Queens after #9, and have their own fun Image comic Death Vigil. They also do a softcore lesbian bdsm comic.

    Stjepan is a guy. His name is the Croatian version of Stephan. IDK if you don't know that or not, but your use of indefinites to describe a specific person was just odd to me.

    It's a team of a man and his wife, actually.

    vagrant_winds
  • KiTAKiTA Registered User regular
    Enlong wrote: »
    Huh. Are any of the games represented in Record Keeper playable to story end yet?

    No. It'll be a long time before any are, I don't know if they even are in Japan yet.
    Enlong wrote: »
    I, uh, still am using a Dancing Dagger I got in the tutorial.

    So, can you yet unlock any White Mage-y characters besides White Mage?

    (Young) Rydia can act as a newbie white mage, and the Keeper can use any item and ability, so makes a good White Mage as well. In fact, one of the 5 star weapons gives him a healing limit break.


    Does anyone know when the daily dungeon resets? It's past midnight PST but still the XP one. Not that I'm complaining (the XP one is probably the most important one right now) but I would like to know so I can prepare going forward.



This discussion has been closed.