One issue we run into in my FC with stuff like extremes: We have a LOT of casual/F&F folks that got (frankly) carried through the encounters once or twice... Combine that with half of our static folks being raid loggers, so if someone wants to run one for some reason half the freaking group has no clue how to mechanics. Then if I don't volunteer to go, I'm the jerk for not helping.
Don't get me wrong, there are several people that WANT to learn the mechanics, I'll run with them all day. But the one that are like "I don't want this in my quest log anymore can someone run me through it?" Ugh.
Yeah, that's actually something the FC is going to be tackling head on in a way other than simply carrying people through as tempting it is to take the band-aid approach... It's a work in progress and it'll be interesting to see if it comes to fruition...
I healed for the first time ever in any MMO last night. Ran Halatali with my Conjurer. Was doing it 'wrong' (had Cleric Stance up, which nerfed my heals a bit... d'oh), but managed to keep up without any trouble anyway. Kinda boring, though, as all I really had to do was keep the tank targeted and spam Cure. I'm sure it gets a lot more dicey at higher levels and bigger parties.
PSN/XBL/Nintendo/Origin/Steam: Nightslyr 3DS: 1607-1682-2948 Switch: SW-3515-0057-3813 FF XIV: Q'vehn Tia
I healed for the first time ever in any MMO last night. Ran Halatali with my Conjurer. Was doing it 'wrong' (had Cleric Stance up, which nerfed my heals a bit... d'oh), but managed to keep up without any trouble anyway. Kinda boring, though, as all I really had to do was keep the tank targeted and spam Cure. I'm sure it gets a lot more dicey at higher levels and bigger parties.
Be sure to throw damage when you aren't healing. Also, don't be afraid to toss out a repose to sleep adds to lessen the healing you have to do so you can throw more rocks!
I healed for the first time ever in any MMO last night. Ran Halatali with my Conjurer. Was doing it 'wrong' (had Cleric Stance up, which nerfed my heals a bit... d'oh), but managed to keep up without any trouble anyway. Kinda boring, though, as all I really had to do was keep the tank targeted and spam Cure. I'm sure it gets a lot more dicey at higher levels and bigger parties.
Be sure to throw damage when you aren't healing. Also, don't be afraid to toss out a repose to sleep adds to lessen the healing you have to do so you can throw more rocks!
When I leveling my CNJ/WHM here's how I "healed"
Stoneskin tank -> Tank pulls -> regen tank -> sleep anything not primary target -> cleric stance -> dps until things are dead or tank is almost dead.
For scholars it's even easier
summon fairy -> set on 'Sic' -> cleric stance -> DPS forever
Though nowadays with most low level dungeons, usually at least half the party is people leveling their umpteenth alt class so most people just attack whatever until it dies, so you might have less luck sleeping things.
One issue we run into in my FC with stuff like extremes: We have a LOT of casual/F&F folks that got (frankly) carried through the encounters once or twice... Combine that with half of our static folks being raid loggers, so if someone wants to run one for some reason half the freaking group has no clue how to mechanics. Then if I don't volunteer to go, I'm the jerk for not helping.
Don't get me wrong, there are several people that WANT to learn the mechanics, I'll run with them all day. But the one that are like "I don't want this in my quest log anymore can someone run me through it?" Ugh.
The problem (speaking as a new guy) is that you kind of have to get carried in order to get to the stuff that everybody's actually doing. Like, I don't ever see people doing T5 or Garuda EX because they actually like doing those, but you need to do them to get to T9+/other primals. So you get one or two new guys on a team of people who learned it all ages ago and are now overgeared by about 40 levels, and you're basically carried whether you were planning on it or not.
My duty list is absolutely filled with things I've only done once or maybe twice. The only stuff I've actually been to enough to learn anything is the 15-20 dungeons and the Tower stuff.
So one nice thing that's started showing up in Party Finder on Faerie are teaching parties specifically for people in your situation. They're actually pretty fun; I hopped into a T5 run this weekend, and it's just a couple of people that know the encounter guiding new folks through it from the ground up. Wipes are expected: The best way to learn how to succeed is to fail miserably so you know what's important to avoid, and people miss that in carry groups. I really hope it starts catching on on other servers, I remember seeing it suggested on reddit recently so hopefully?
The only thing that's really frustrating about them is that you'll sometimes run into people that aren't playing their class to any degree of proficiency. While I don't expect the average Bard knows they should pop B4B when it can be up with Hawk Eye + Barrage to maximize damage, I don't really want to be reminding them to apply dots while calling out Twisters. >.<
One issue we run into in my FC with stuff like extremes: We have a LOT of casual/F&F folks that got (frankly) carried through the encounters once or twice... Combine that with half of our static folks being raid loggers, so if someone wants to run one for some reason half the freaking group has no clue how to mechanics. Then if I don't volunteer to go, I'm the jerk for not helping.
Don't get me wrong, there are several people that WANT to learn the mechanics, I'll run with them all day. But the one that are like "I don't want this in my quest log anymore can someone run me through it?" Ugh.
The problem (speaking as a new guy) is that you kind of have to get carried in order to get to the stuff that everybody's actually doing. Like, I don't ever see people doing T5 or Garuda EX because they actually like doing those, but you need to do them to get to T9+/other primals. So you get one or two new guys on a team of people who learned it all ages ago and are now overgeared by about 40 levels, and you're basically carried whether you were planning on it or not.
My duty list is absolutely filled with things I've only done once or maybe twice. The only stuff I've actually been to enough to learn anything is the 15-20 dungeons and the Tower stuff.
So one nice thing that's started showing up in Party Finder on Faerie are teaching parties specifically for people in your situation. They're actually pretty fun; I hopped into a T5 run this weekend, and it's just a couple of people that know the encounter guiding new folks through it from the ground up. Wipes are expected: The best way to learn how to succeed is to fail miserably so you know what's important to avoid, and people miss that in carry groups. I really hope it starts catching on on other servers, I remember seeing it suggested on reddit recently so hopefully?
The only thing that's really frustrating about them is that you'll sometimes run into people that aren't playing their class to any degree of proficiency. While I don't expect the average Bard knows they should pop B4B when it can be up with Hawk Eye + Barrage to maximize damage, I don't really want to be reminding them to apply dots while calling out Twisters. >.<
There are people who don't do that? Playing a class with low potency abilities, few things are more satisfying that watching your auto-attack triple crit for a total 1200ish damage.
0
Just_Bri_ThanksSeething with ragefrom a handbasket.Registered User, ClubPAregular
I know I like to complain about bikini armors, but by the time you get to level 41 the Harness and Subligar look really cool.
...and when you are done with that; take a folding
chair to Creation and then suplex the Void.
I healed for the first time ever in any MMO last night. Ran Halatali with my Conjurer. Was doing it 'wrong' (had Cleric Stance up, which nerfed my heals a bit... d'oh), but managed to keep up without any trouble anyway. Kinda boring, though, as all I really had to do was keep the tank targeted and spam Cure. I'm sure it gets a lot more dicey at higher levels and bigger parties.
Be sure to throw damage when you aren't healing. Also, don't be afraid to toss out a repose to sleep adds to lessen the healing you have to do so you can throw more rocks!
When I leveling my CNJ/WHM here's how I "healed"
Stoneskin tank -> Tank pulls -> regen tank -> sleep anything not primary target -> cleric stance -> dps until things are dead or tank is almost dead.
For scholars it's even easier
summon fairy -> set on 'Sic' -> cleric stance -> DPS forever
Though nowadays with most low level dungeons, usually at least half the party is people leveling their umpteenth alt class so most people just attack whatever until it dies, so you might have less luck sleeping things.
"Obey" is better, at least for Eos. I like being able to dictate when she does the mass-regen spell, or mass-Shell, and especially the healing-boost.
Sic works for autopiloting through easier stuff, though.
+1
CorehealerThe ApothecaryThe softer edge of the universe.Registered Userregular
New bow.
Almost ready to start a collection of primal bows at this point. Was a hard pick between using the mirror on this and the Monk fists. Maybe next time.
I healed for the first time ever in any MMO last night. Ran Halatali with my Conjurer. Was doing it 'wrong' (had Cleric Stance up, which nerfed my heals a bit... d'oh), but managed to keep up without any trouble anyway. Kinda boring, though, as all I really had to do was keep the tank targeted and spam Cure. I'm sure it gets a lot more dicey at higher levels and bigger parties.
Be sure to throw damage when you aren't healing. Also, don't be afraid to toss out a repose to sleep adds to lessen the healing you have to do so you can throw more rocks!
When I leveling my CNJ/WHM here's how I "healed"
Stoneskin tank -> Tank pulls -> regen tank -> sleep anything not primary target -> cleric stance -> dps until things are dead or tank is almost dead.
For scholars it's even easier
summon fairy -> set on 'Sic' -> cleric stance -> DPS forever
Though nowadays with most low level dungeons, usually at least half the party is people leveling their umpteenth alt class so most people just attack whatever until it dies, so you might have less luck sleeping things.
"Obey" is better, at least for Eos. I like being able to dictate when she does the mass-regen spell, or mass-Shell, and especially the healing-boost.
Sic works for autopiloting through easier stuff, though.
I 100% agree. I like keeping selene on sic though, so I don't need to remember to use the buff spells.
Please keep all story related stuff when the servers go live in spoiler tags so the poor saps that have to go to work in the morning have something to look forward to!
NNID: delphinidaes Official PA Forums FFXIV:ARR Free Company <GHOST> gitl.enjin.com Join us on Sargatanas!
Please keep all story related stuff when the servers go live in spoiler tags so the poor saps that have to go to work in the morning have something to look forward to!
I look at Selene being the 'default' fairy for SCHs as that boosts group damage, however minor, hence offensive mode.
Eos is the full heal mode when you need to solo heal a difficult situation or counter massive raid damage, aka defensive mode.
And for the record, I'm opposed to macro'ing Embrace on things like Physick and Adloq for two reasons, and both of them are related to the same cause.
First it's redundant. The fairy will target the person on the lowest percentage HP that is also below around 90%. So if you're doing a 'big heal' with Physick/Adloq + Embrace on someone who's low, chances are Eos/Selene are already casting on them.
Secondly, it's unreliable. Since in a heated situation the fairy will already be constantly casting without stop as there will be a large number of valid targets, there's a very very good chance when you hit your macro, the fairy is already in a cast.
My position is to let the fairy do its own thing and understand what it's doing. A lot of the current raiding content has big group damage, that's for certain but not all of it is followed up within a short period of time in a way that is lethal. A minor group heal like a Medica/Succor could be handy to help the fairy along, but for the most part you can ignore the group damage and let the fairy patch everyone else up assuming of course you are on top of tank healing. Delegation; fairy deals with the low priority top off heals, you as the player are in charge of the high priority triage.
Examples, since this is going to open up:
T10 with Heated Lightning, tethers and wild charge. Unless someone stuffs up and dies, there's going to be no more group damage once those sources go out. There's also a fairly long period of time before it happens again. For a wild charge, it's already best to cast a group heal to help survive the ground damage after the charge so there's a chunk of the catch up healing done.
T11 with the missiles (pre-tethers). The triple missles deal like 2.5-3k damage while the group missile hits for like 800 damage when it's properly soaked. That 800 damage is negated by a single succor shield and natural HP regen while the individual missile hit is covered in like 15 seconds by Eos; and there's like a 40s in between each repetition.
And with T9 and the Meteor streams. With the exception of the double meteor stream, you could let Eos/Selene deal with all the group damage except the really big ones like Megaflare and Heavensfall
No mention about releasing the poetics limitations. Oh well, I guess you have to be extremely cautious about how you spend it.
JakarrdIn the belly ofOklahomaRegistered Userregular
The Steps of Faith
"Unlike other duties, success in the Steps of Faith is contingent upon the ability to defend certain constructs along the bridge toward Ishgard. Furthermore, total party incapacitation will not result in failure of the duty. Players will instead be returned to the starting point of the duty, at which point they can return to battle."
OMG, this sounds amazing. I can't wait to try it!
Greetings Starfighter! You have been recruited by the Star League to defend the frontier against Xur and the Ko-Dan Armada.
0
JakarrdIn the belly ofOklahomaRegistered Userregular
Postmoogle Cap
Please let that be from the last delivery quest as a reward. I may have a new hat to wear!
Greetings Starfighter! You have been recruited by the Star League to defend the frontier against Xur and the Ko-Dan Armada.
Please let that be from the last delivery quest as a reward. I may have a new hat to wear!
Is there a way to see your postmoogle level? After the patch the post moogle was missing for me and only after digging around did I find out that I needed to complete side missions to unlock the subjects for future post moogles. I was freaking out a bit as the postmoogle missions are some of my favorites.
I don't like the embrace macros because they make it really easy to overheal, and they make it take longer to top the party up because you and the fairy can't heal different people.
Hmm. I've been using Embrace macros with Physick and Adloquium, but maybe I'll try going without.
I'm keeping my Rouse/Whispering Dawn macro, though.
Rouse/WD macro isn't bad, but keep in mind that will also (frequently) be a bunch of overheal, especially when grouped with a WHM. (of course part of that is breaking the WHM's habit of wanting to top everyone off all the time and letting WD handle it if there's no immediate danger, beginning of adds phase on T12 comes to mind)
Rouse by itself is fantastic for single target too; trash pulls in speed runs of dungeons and then bosses like T12 and T13 where your tanks are getting rocked all the time.
Not sure what happened last night for my EX roulette, but after the 3rd wipe on the final boss the healer started to get antsy and blame the DPS for not avoiding the spinning blades. The two DPS then kicked the healer, gained a scholar, wiped again and finally beat the dungeon after the 5th wipe.
During the last encounter I was arguing with them about how they weren't avoiding the AOE's in time. Thus resulting to name calling, and berating me at how I was a bad tank.
As long as I have been playing this was honestly the first instance where something like this ever happened in a 4 man dungeon.
Please let that be from the last delivery quest as a reward. I may have a new hat to wear!
Is there a way to see your postmoogle level? After the patch the post moogle was missing for me and only after digging around did I find out that I needed to complete side missions to unlock the subjects for future post moogles. I was freaking out a bit as the postmoogle missions are some of my favorites.
Talking to any delivery moogle will give you your carrier level. Also, what they will say changes, depending on if you have finished the midpoint carrier quest.
Damn. I really should pick up the pace on my story progression, then. Can't spend all my time crafting and climbing towers.
And completing the current story is required to start Heavensword Main Scenario quests.
Now I wonder if they're going to continue using the Meteor icon for the Xpac story quests...
I was wondering how they were going to do this. Imagine being new to the game, you are progressing merrily along your way and doing the story, you hit lvl 50 and think "Oh nice I can go to the Heavensward stuff now!" but no, you now have another 10-15 hours of story before you can, doing trials and primals that may have really long queues since no one is really doing them anymore.
That might be a bit rough....
Delphinidaes on
NNID: delphinidaes Official PA Forums FFXIV:ARR Free Company <GHOST> gitl.enjin.com Join us on Sargatanas!
They might just have the heavensward quests become available at 50 without any prereqs (or with only the 2.0 quests as prereqs), and start the chain with some sort of recap.
They might just have the heavensward quests become available at 50 without any prereqs (or with only the 2.0 quests as prereqs), and start the chain with some sort of recap.
They have explicitly stated that you must have completed Before the Dawn to be able to begin the Heavensward storyline.
Posts
http://www.reddit.com/r/ffxiv/comments/30s4f3/known_changes_in_coming_tonight_in_patch_255/
Here is a list of known information for Patch 2.55:
Official PA Forums FFXIV:ARR Free Company <GHOST> gitl.enjin.com Join us on Sargatanas!
Yeah, that's actually something the FC is going to be tackling head on in a way other than simply carrying people through as tempting it is to take the band-aid approach... It's a work in progress and it'll be interesting to see if it comes to fruition...
Switch: SW-3515-0057-3813 FF XIV: Q'vehn Tia
Be sure to throw damage when you aren't healing. Also, don't be afraid to toss out a repose to sleep adds to lessen the healing you have to do so you can throw more rocks!
Stoneskin tank -> Tank pulls -> regen tank -> sleep anything not primary target -> cleric stance -> dps until things are dead or tank is almost dead.
For scholars it's even easier
summon fairy -> set on 'Sic' -> cleric stance -> DPS forever
Though nowadays with most low level dungeons, usually at least half the party is people leveling their umpteenth alt class so most people just attack whatever until it dies, so you might have less luck sleeping things.
The only thing that's really frustrating about them is that you'll sometimes run into people that aren't playing their class to any degree of proficiency. While I don't expect the average Bard knows they should pop B4B when it can be up with Hawk Eye + Barrage to maximize damage, I don't really want to be reminding them to apply dots while calling out Twisters. >.<
Still a ways behind content wise, have a fair number of HM dungeons to do to unlock roulette and all the ex primals.
Having a blast though, coming back was a pretty damn good decision.
chair to Creation and then suplex the Void.
You get a little swampy running Cutter's.
Then a bit nipply once you run thru Stone Vigil.
"Obey" is better, at least for Eos. I like being able to dictate when she does the mass-regen spell, or mass-Shell, and especially the healing-boost.
Sic works for autopiloting through easier stuff, though.
Almost ready to start a collection of primal bows at this point. Was a hard pick between using the mirror on this and the Monk fists. Maybe next time.
I 100% agree. I like keeping selene on sic though, so I don't need to remember to use the buff spells.
Please keep all story related stuff when the servers go live in spoiler tags so the poor saps that have to go to work in the morning have something to look forward to!
Official PA Forums FFXIV:ARR Free Company <GHOST> gitl.enjin.com Join us on Sargatanas!
Tomestone is from the weekly, so no having to deal with 7 other people constantly taking it from you! Also patch notes are up.
http://na.finalfantasyxiv.com/lodestone/topics/detail/ca7d7d74c94b623db3991220110aa80df21ff1fc
Huh, Heavy Resistance and Level Head are now actually useful in chocobo racing. Not sure I agree about buffing Choco Silence, though.
The poor saps like me.
Godammit.
I look at Selene being the 'default' fairy for SCHs as that boosts group damage, however minor, hence offensive mode.
Eos is the full heal mode when you need to solo heal a difficult situation or counter massive raid damage, aka defensive mode.
And for the record, I'm opposed to macro'ing Embrace on things like Physick and Adloq for two reasons, and both of them are related to the same cause.
First it's redundant. The fairy will target the person on the lowest percentage HP that is also below around 90%. So if you're doing a 'big heal' with Physick/Adloq + Embrace on someone who's low, chances are Eos/Selene are already casting on them.
Secondly, it's unreliable. Since in a heated situation the fairy will already be constantly casting without stop as there will be a large number of valid targets, there's a very very good chance when you hit your macro, the fairy is already in a cast.
My position is to let the fairy do its own thing and understand what it's doing. A lot of the current raiding content has big group damage, that's for certain but not all of it is followed up within a short period of time in a way that is lethal. A minor group heal like a Medica/Succor could be handy to help the fairy along, but for the most part you can ignore the group damage and let the fairy patch everyone else up assuming of course you are on top of tank healing. Delegation; fairy deals with the low priority top off heals, you as the player are in charge of the high priority triage.
Examples, since this is going to open up:
T10 with Heated Lightning, tethers and wild charge. Unless someone stuffs up and dies, there's going to be no more group damage once those sources go out. There's also a fairly long period of time before it happens again. For a wild charge, it's already best to cast a group heal to help survive the ground damage after the charge so there's a chunk of the catch up healing done.
T11 with the missiles (pre-tethers). The triple missles deal like 2.5-3k damage while the group missile hits for like 800 damage when it's properly soaked. That 800 damage is negated by a single succor shield and natural HP regen while the individual missile hit is covered in like 15 seconds by Eos; and there's like a 40s in between each repetition.
And with T9 and the Meteor streams. With the exception of the double meteor stream, you could let Eos/Selene deal with all the group damage except the really big ones like Megaflare and Heavensfall
No mention about releasing the poetics limitations. Oh well, I guess you have to be extremely cautious about how you spend it.
"Unlike other duties, success in the Steps of Faith is contingent upon the ability to defend certain constructs along the bridge toward Ishgard. Furthermore, total party incapacitation will not result in failure of the duty. Players will instead be returned to the starting point of the duty, at which point they can return to battle."
OMG, this sounds amazing. I can't wait to try it!
Please let that be from the last delivery quest as a reward. I may have a new hat to wear!
Is there a way to see your postmoogle level? After the patch the post moogle was missing for me and only after digging around did I find out that I needed to complete side missions to unlock the subjects for future post moogles. I was freaking out a bit as the postmoogle missions are some of my favorites.
I'm keeping my Rouse/Whispering Dawn macro, though.
Rouse by itself is fantastic for single target too; trash pulls in speed runs of dungeons and then bosses like T12 and T13 where your tanks are getting rocked all the time.
During the last encounter I was arguing with them about how they weren't avoiding the AOE's in time. Thus resulting to name calling, and berating me at how I was a bad tank.
As long as I have been playing this was honestly the first instance where something like this ever happened in a 4 man dungeon.
Talking to any delivery moogle will give you your carrier level. Also, what they will say changes, depending on if you have finished the midpoint carrier quest.
That shit cannot be spoiled. Seriously... if you care about the story, you will not spoil it for anyone.
@Professor Snugglesworth This means you :P
And completing the current story is required to start Heavensword Main Scenario quests.
Now I wonder if they're going to continue using the Meteor icon for the Xpac story quests...
I was wondering how they were going to do this. Imagine being new to the game, you are progressing merrily along your way and doing the story, you hit lvl 50 and think "Oh nice I can go to the Heavensward stuff now!" but no, you now have another 10-15 hours of story before you can, doing trials and primals that may have really long queues since no one is really doing them anymore.
That might be a bit rough....
Official PA Forums FFXIV:ARR Free Company <GHOST> gitl.enjin.com Join us on Sargatanas!
They have explicitly stated that you must have completed Before the Dawn to be able to begin the Heavensward storyline.