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[Heroes of the Storm] Closed Beta is NOW! Beta Buy-in! $39.99. See OP for details!

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Posts

  • FiggyFiggy Fighter of the night man Champion of the sunRegistered User regular
    I really hope beta has some matchmaking improvements. Unbalanced teams are almost totally defenseless to well balanced teams in pub matches.

    Alpha has matchmaking? I'm not being a smartass. I thought it just wasn't implemented at all right now.

    XBL : Figment3 · SteamID : Figment
  • DibbyDibby I'll do my best! Registered User regular
    jdarksun wrote: »
    Had a series of awesome games with @Oats‌ @dudeman‌ @Saeris‌ and @Dibby‌
    Pocket Li Li is best Li Li! Thanks for the sick heals, yo.
    also arc the bad
    fixed that for you :winky:

    DNiDlnb.png
    Battle.net Tag: Dibby#1582
  • AegisAegis Fear My Dance Overshot Toronto, Landed in OttawaRegistered User regular
    So many things are wrong with this picture:

    PhAOMhN.jpg

    Not captured in the score screen:

    * Illidan and Gazlowe laned mid to start the game, leaving me alone in bottom, because why not.
    * Li Li went the entire game without backing for mana or using a moonwell. I mean the entire game. I would watch her walking around completely oom, occasionally tossing out an ability when she regained enough mana.
    * Illidan would just Hunt random people on the map, diving into 1v2s or worse.

    Also, matchmaker? Yeah, how about you give me the enemy team composition for once.

    We'll see how long this blog lasts
    Currently DMing: None :(
    Characters
    [5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
    Panda4YouDonnicton
  • ZekZek Registered User regular
    edited January 2015
    Figgy wrote: »
    I really hope beta has some matchmaking improvements. Unbalanced teams are almost totally defenseless to well balanced teams in pub matches.

    Alpha has matchmaking? I'm not being a smartass. I thought it just wasn't implemented at all right now.

    I think it is but it has only a very small pool of players to work with.

    Zek on
  • PMAversPMAvers Registered User regular
    I'm still surprised they've been radio silent this close to launch on what "closed beta" actually entails.

    persona4celestia.jpg
    COME FORTH, AMATERASU! - Switch Friend Code SW-5465-2458-5696 - Twitch
  • DonnictonDonnicton Registered User regular
    Hmm, two more levels to go to 40, think I might pull a Sunday/Monday power session to finish it off. I know the announce said something like you'd still get the portrait if you hit 40 before, but the wording is somewhat Blizzard-typical vague so I'm not going to take any chances.

  • Undead MonkeyUndead Monkey Anchorage, AKRegistered User regular
    Had a game w/ Zeratul (me), Rehgar, Jaina, Tyrande, and Nova
    vs.
    ETC, Zeratul, Nova, Azmodan, Valla

    Neither team was ideal on paper, but I was a bit worried from the start. We absolutely STOMPED them. I was 35-1 by the end.

    I'm learning not to discount my team due to comp more and more. HotS is such a unique MOBA, and while there are better match-ups than others, it isn't the determining factor like it is in other games like this.

    SteamID: Pudgestomp
    XBL: InvaderJims
    Bnet: Pudgestomp#11153
    Neurotika
  • kimekime Queen of Blades Registered User regular
    @Aegis, didn't notice you said you were leaving, sorry! gg :)

    Battle.net ID: kime#1822
    3DS Friend Code: 3110-5393-4113
    Steam profile
  • AegisAegis Fear My Dance Overshot Toronto, Landed in OttawaRegistered User regular
    edited January 2015
    Is cool!

    That was a much better Uther game. Basics resetting Hammer of Justice cooldown by a full second is so nice, I haven't the foggiest why I wasn't running with it before.

    Meanwhile, Sprint Uther is trolololo

    Aegis on
    We'll see how long this blog lasts
    Currently DMing: None :(
    Characters
    [5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
  • Steel AngelSteel Angel Registered User regular
    Figgy wrote: »
    I really hope beta has some matchmaking improvements. Unbalanced teams are almost totally defenseless to well balanced teams in pub matches.

    Alpha has matchmaking? I'm not being a smartass. I thought it just wasn't implemented at all right now.

    It does try to match you up with players of similar skill and so that there aren't more than x melee, supports, assassins, etc. on a team. But since alpha has such a small pool of players, it often then calls it quits and decides "All specialists all the time" and the like and throws you into a game.

    Big Dookie wrote: »
    I found that tilting it doesn't work very well, and once I started jerking it, I got much better results.

    Steam Profile
    3DS: 3454-0268-5595 Battle.net: SteelAngel#1772
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  • milk ducksmilk ducks High Mucky Muck Big Tits TownRegistered User regular
    edited January 2015
    Been making some youtube gameplay commentary videos of this game because I like hearing myself talk. Today I did Li Li, because skill shots are for noobs:

    https://www.youtube.com/watch?v=EB0tNdBkcLk

    Good clip, @Spawnbroker. Couple of observations I made while watching it: Conjurer's Pursuit is a great talent for Li Li, because she's constantly spamming her abilities, but in Blackheart's Bay, where teams don't spend a lot of time actually laning, you have to aggressively pursue creep camps in order to make the most out of it, because the camps drop Health Orbs when they're defeated. I was watching, and I don't think you picked up your third Health Orb until like 11 or 12 minutes into the match. All together, I think you only collected 4 or 5.

    You guys obviously stomped, regardless. I just wanted to make you aware of what I noticed. It may have been better in this instance to pick up the talent (can't remember its name) that blinds 5 targets instead of 3, rather than Conjurer's Pursuit.

    Also, the enemy team had a few ways to shut down your ultimate (Mosh Pit, Overpower, etc), and were able to do so at least once that I saw. They definitely could have played smarter, there's no doubt about that, and if they had, it likely would have been better to grab the area shield at 20, rather than improved Jug. I've been in games where teams have absolutely shut me down the instant I hit my ultimate, and its so frustrating. Being able to also toss an area shield, in that instance, is great for backup.

    Awesome clip, though. You should definitely keep making them.

    milk ducks on
    jdarksunSpawnbroker
  • SpawnbrokerSpawnbroker Registered User regular
    edited January 2015
    milk ducks wrote: »

    Good clip, @Spawnbroker. Couple of observations I made while watching it: Conjurer's Pursuit is a great talent for Li Li, because she's constantly spamming her abilities, but in Blackheart's Bay, where teams don't spend a lot of time actually laning, you have to aggressively pursue creep camps in order to make the most out of it, because the camps drop Health Orbs when they're defeated. I was watching, and I don't think you picked up your third Health Orb until like 11 or 12 minutes into the match. All together, I think you only collected 4 or 5.

    You guys obviously stomped, regardless. I just wanted to make you aware of what I noticed. It may have been better in this instance to pick up the talent (can't remember its name) that blinds 5 targets instead of 3, rather than Conjurer's Pursuit.

    Also, the enemy team had a few ways to shut down your ultimate (Mosh Pit, Overpower, etc), and were able to do so at least once that I saw. They definitely could have played smarter, there's no doubt about that, and if they had, it likely would have been better to grab the area shield at 20, rather than improved Jug. I've been in games where teams have absolutely shut me down the instant I hit my ultimate, and its so frustrating. Being able to also toss an area shield, in that instance, is great for backup.

    Awesome clip, though. You should definitely keep making them.

    Oh man, thanks for the feedback! Yeah, I'm still kind of a noob at this game. I'm not trying to present myself as an expert, I'm mostly just trying to give entertaining commentary while not being completely terrible at the game. Your point is well taken, I really need to get better about analyzing enemy compositions and choosing my talents based on that. Like if I see an E.T.C. again, I probably won't take the Jug of 1,000,000 Cups upgrade.

    Not sure if I'll ever play Li Li again after I get her to 5, I just needed a video of her. I'm also dreading making a Gazlowe video. I don't think I've won a single game as Gazlowe, and he's level 5.

    Spawnbroker on
    Steam: Spawnbroker
  • GnizmoGnizmo Registered User regular
    milk ducks wrote: »
    Been making some youtube gameplay commentary videos of this game because I like hearing myself talk. Today I did Li Li, because skill shots are for noobs:

    https://www.youtube.com/watch?v=EB0tNdBkcLk

    Good clip, @Spawnbroker. Couple of observations I made while watching it: Conjurer's Pursuit is a great talent for Li Li, because she's constantly spamming her abilities, but in Blackheart's Bay, where teams don't spend a lot of time actually laning, you have to aggressively pursue creep camps in order to make the most out of it, because the camps drop Health Orbs when they're defeated. I was watching, and I don't think you picked up your third Health Orb until like 11 or 12 minutes into the match. All together, I think you only collected 4 or 5.

    You guys obviously stomped, regardless. I just wanted to make you aware of what I noticed. It may have been better in this instance to pick up the talent (can't remember its name) that blinds 5 targets instead of 3, rather than Conjurer's Pursuit.

    Also, the enemy team had a few ways to shut down your ultimate (Mosh Pit, Overpower, etc), and were able to do so at least once that I saw. They definitely could have played smarter, there's no doubt about that, and if they had, it likely would have been better to grab the area shield at 20, rather than improved Jug. I've been in games where teams have absolutely shut me down the instant I hit my ultimate, and its so frustrating. Being able to also toss an area shield, in that instance, is great for backup.

    Awesome clip, though. You should definitely keep making them.

    Having toyed around will all of Lili's first tier talents I am of the opinion that even without much laning both Bribe and Conjurer's Pursuit are better than the other two garbage talents. I don't overly love any of them because, as you say, you need to lane lots to make the most of em. Not to take away anything from the rest of what you said. I just feel that if you pick up no regeneration globes you still shouldn't pick either of the tier 1 blinding wind upgrades.

  • FrozenzenFrozenzen Registered User regular
    Hm, picked up Zagara since she was kinda fun to try out. Not entierly sure how to play her after a few actual games though, feels like the maw ulti does very little, and the nydus worms are not that useful.

    Very probably just not me playing her right though, any specific things she can do? Apart from push like a monster.

  • MazzyxMazzyx Comedy Gold Registered User regular
    Got Muradin up to level 8 and his dark iron style colors. I love him so much. So many stuns if you build him right. Fucks with channelers hard. You got good escapes and the second wind health regen is huge.

    But boy am I sick of Novas. Scare one off. They come back and then away and back and away and back. Just annoying.

    Now to get Arthas up to 8 and get Zags. I will have 4 characters bought hopefully by the time the patch hits. Zag, Vallah, Muradin and Arthas. I want Thrall after that. I don't care if he is bad. I want Thrall.

    Damn you Blizzard.

    u7stthr17eud.png
  • EchoEcho ski-bap ba-dapModerator mod
    Frozenzen wrote: »
    Hm, picked up Zagara since she was kinda fun to try out. Not entierly sure how to play her after a few actual games though, feels like the maw ulti does very little, and the nydus worms are not that useful.

    Very probably just not me playing her right though, any specific things she can do? Apart from push like a monster.

    The maw is more for disruption than damage - it's a great tool to catch someone running away, or grab the enemies in a team fight to let your team position better and then keep on fighting.

    kimeXerinkMMMig
  • skyknytskyknyt Registered User, ClubPA regular
    It also blocks movement, so on some maps/locations you can use it as a wall.

    Tycho wrote:
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    PSN: skyknyt, Steam: skyknyt, Blizz: skyknyt#1160
  • MazzyxMazzyx Comedy Gold Registered User regular
    Frozenzen wrote: »
    Hm, picked up Zagara since she was kinda fun to try out. Not entierly sure how to play her after a few actual games though, feels like the maw ulti does very little, and the nydus worms are not that useful.

    Very probably just not me playing her right though, any specific things she can do? Apart from push like a monster.

    Maw is very much like a Zeratul stop bomb thing. Though I think it is better than that skill. Use it isolate some of the enemy team during a fight so your team can finish off the rest. But her main skill in team fights is banelings. So many lings. They do massive damage and people forget about it and boom they are dead. Hunters also help finish people off.

    Nydus are for backdooring and getting camps. Zag rules at camp getting. Effective Nydus use is hard and takes knowledge of the map to hide them in good places. Kind of like Murky's egg. Use them aggressively and keep the merc camps in control and you will overrun a lot of lanes.

    u7stthr17eud.png
  • DibbyDibby I'll do my best! Registered User regular
    edited January 2015
    Frozenzen wrote: »
    Hm, picked up Zagara since she was kinda fun to try out. Not entierly sure how to play her after a few actual games though, feels like the maw ulti does very little, and the nydus worms are not that useful.

    Very probably just not me playing her right though, any specific things she can do? Apart from push like a monster.

    Zagara has a hit-and-run playstyle for the most part. Toss out your Roachlings, slap a Hunter Killer or two on someone, launch your Banelings, then hang back a bit.

    Maw is super good, not necessarily for the damage, but for the CC. There's a number of uses, you can use it just as you would Zeratul's Void Prison (reposition your team around the Maw, kill everyone when they pop out), you can remove a target or two from the fight while you kill the others, or you can block pathing with it in an emergency.

    Here's a build I recommend using. It's very much pvp-focused and less on pushing/sieging, which is something to keep in mind. Honestly with Tier 1, pick whatever you want, they're all good (except Corpse Feeders). Envenomed Spines lets you be very safe with your autos, because of the extra range. Envenom itself is also good, but the range restriction can be pretty unsafe at times. Rapid Incubation is AMAZING, you can hop out of a fight for a few seconds to channel and come back in topped off. Or you can just use it while laning to keep up your mana and health, and never need to back.

    The rest is rather self explanatory, double Hunter Killers with increased Range/Damage. Mutalisks can also be good depending on the map. The flight/cleave attack has a number of uses. Try both out, see what you like. And we finish off with Bolt, because you need an escape tool with Zagara.

    There's some other builds too, ones that are more siege-focused, if that's your cup of tea. Take Demolitionist, Medusa Blades, and Volatile Acid. Rest of the build stays the same. You can swap out Volatile Acid for Battle Momentum too, if you like. Battle Momentum lets you solo merc camps more easily, but Volatile Acid can as well. Experiment a bit, mess around. She certainly has options.

    Dibby on
    DNiDlnb.png
    Battle.net Tag: Dibby#1582
  • OatsOats Registered User regular
    She's definitely got options.

    I like to do something similar to @Dibby, but I take volatile acid at level 7 and envenom at 4.

    I used to take envenomed blades, but it doesn't help a huge amount in most situations. Melee will still be able to get up in your face.

    I find envenom lets me 1v1 most enemy champions if they aren't mentally prepared to nuke me down ASAP. I'm tempted to try out Rapid Incubation more, but I find the extra non-heroic damage too good to pass up.

  • skyknytskyknyt Registered User, ClubPA regular
    I didn't think much of Rapid Incubation until I started taking it. It's a Big Deal. The mana you get from it will typically last you until you can cast it again. So you can run around pushing any lane you want and run away, only to come back with mana and do it again.

    Tycho wrote:
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    PSN: skyknyt, Steam: skyknyt, Blizz: skyknyt#1160
    Echo
  • EchoEcho ski-bap ba-dapModerator mod
    Dibby wrote: »
    Here's a build I recommend using. It's very much pvp-focused and less on pushing/sieging, which is something to keep in mind. Honestly with Tier 1, pick whatever you want, they're all good (except Corpse Feeders). Envenomed Spines lets you be very safe with your autos, because of the extra range. Envenom itself is also good, but the range restriction can be pretty unsafe at times. Rapid Incubation is AMAZING, you can hop out of a fight for a few seconds to channel and come back in topped off. Or you can just use it while laning to keep up your mana and health, and never need to back.

    Yeah, that's my standard build. And even with that she can push like a beast. Just get a minion wave to tank for you, then drop two charges of HK on a tower and watch it melt.

  • FireflashFireflash Montreal, QCRegistered User regular
    edited January 2015
    Frozenzen wrote: »
    Hm, picked up Zagara since she was kinda fun to try out. Not entierly sure how to play her after a few actual games though, feels like the maw ulti does very little, and the nydus worms are not that useful.

    Very probably just not me playing her right though, any specific things she can do? Apart from push like a monster.

    Others have commented on The Maw but I'll add that since it's a set duration with practice you can time a baneling wave and a roachling pod to hit your captives as soon as The Maw ends so they can't dodge em.

    Fireflash on
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  • MazzyxMazzyx Comedy Gold Registered User regular
    Finished my 3 warrior games with Muradin. Love is last color set.

    Also I think I should name him Murderdin on games where I am breaking 400 extra damage on my stormbolt. God I love that skill. I was murderizing Lili that last game in basically a single combo at the end. Felt good.

    I am finding it hard not to take Avatar anymore. The mini-stuns and extra health plus the giant hit me sign is so great for teamfights it is hard to take haymaker. Especially if I am not in a team, just not enough coordination.

    Even if I love the bowling ball sound.

    u7stthr17eud.png
  • tehjestertehjester Tampa, FlRegistered User regular
    Aegis wrote: »
    We also don't need any more WoW supports.

    Of the 7 supports in the game, 6 are from Warcraft and 1 from Starcraft.

    And we need a Starcraft warrior.

    I'd love to play as an Ultralisk or a Zealot.

    PSN: JesterKing13 Blizz Battletag: tehjester#1448
    Panda4You
  • WingedWeaselWingedWeasel Registered User regular
    Figgy wrote: »
    I really hope beta has some matchmaking improvements. Unbalanced teams are almost totally defenseless to well balanced teams in pub matches.

    Alpha has matchmaking? I'm not being a smartass. I thought it just wasn't implemented at all right now.


    http://us.battle.net/heroes/en/blog/15145471/matchmaking-design-in-heroes-of-the-storm-8-8-2014

    i THINK that's the last time they addressed it in a developer blog format.


    PMAvers wrote: »
    I'm still surprised they've been radio silent this close to launch on what "closed beta" actually entails.

    they basically stated everything at blizzcon. however i would've expected a recap last week

  • RamiRami Registered User regular
    Muradin is probably one of the most op characters in the game. His hp regen is retarded as fuck and needs to be cut to like, 1/3 of what it is. I love going to a lane and trading 70% of my health for 30% of theirs, and then walking backwards for 5 seconds and coming back in at full health. Combine him with literally any assassin and you've just won any 2v2 and many 2v3 as well. He's a free shrine on dragonshire.

    Also, Murky. No, instant respawns in a moba will never not be op. Gut him completely and get him a new kit.

    Steam / Xbox Live: WSDX NNID: W-S-D-X 3DS FC: 2637-9461-8549
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  • MazzyxMazzyx Comedy Gold Registered User regular
    A game earlier with @milk ducks‌ there was an enemy murky. I considered him free xp all game. He would show up and I would kill him. Rinse and repeat.

    u7stthr17eud.png
  • EchoEcho ski-bap ba-dapModerator mod
    edited January 2015
    Something just feels way off with hit detection in Heroes. I can be waddling along right behind an enemy and never ever hit them with my melee attack.

    It's like the melee range is shorter than your arms are.

    Echo on
  • MazzyxMazzyx Comedy Gold Registered User regular
    Echo wrote: »
    Something just feels way off with hit detection in Heroes. I can be waddling along right behind an enemy and never ever hit them with my melee attack.

    It's like the melee range is shorter than your arms are.

    I think it is a mix of lag and how small some attack animations for melee are. Basically some melee range is shorter than your arms.

    u7stthr17eud.png
  • ObiFettObiFett Use the Force As You WishRegistered User regular
    Aegis wrote: »
    So many things are wrong with this picture:

    PhAOMhN.jpg

    Not captured in the score screen:

    * Illidan and Gazlowe laned mid to start the game, leaving me alone in bottom, because why not.
    * Li Li went the entire game without backing for mana or using a moonwell. I mean the entire game. I would watch her walking around completely oom, occasionally tossing out an ability when she regained enough mana.
    * Illidan would just Hunt random people on the map, diving into 1v2s or worse.

    Also, matchmaker? Yeah, how about you give me the enemy team composition for once.

    How are you seeing that level of detailed stats? All I see are kills/deaths/mechanics for each player

  • skyknytskyknyt Registered User, ClubPA regular
    That's from pressing Tab during a match in progress. I'm not quite sure how you get those on the post game screen either.

    Tycho wrote:
    [skyknyt's writing] is like come kind of code that, when comprehended, unfolds into madness in the mind of the reader.
    PSN: skyknyt, Steam: skyknyt, Blizz: skyknyt#1160
  • EchoEcho ski-bap ba-dapModerator mod
    skyknyt wrote: »
    That's from pressing Tab during a match in progress. I'm not quite sure how you get those on the post game screen either.

    There isn't one in post-game. One of the things I hope they actually add for the beta patch.

    jdarksunOatskime
  • EchoEcho ski-bap ba-dapModerator mod
    Speaking of not-beta: hooray, another game stuck on the loading screen.

  • Panda4YouPanda4You Registered User regular
    tehjester wrote: »
    Aegis wrote: »
    We also don't need any more WoW supports.

    Of the 7 supports in the game, 6 are from Warcraft and 1 from Starcraft.

    And we need a Starcraft warrior.

    I'd love to play as an Ultralisk or a Zealot.
    Stank!
    latest?cb=20110411151147

    jdarksunMMMig
  • ObiFettObiFett Use the Force As You WishRegistered User regular
    Echo wrote: »
    skyknyt wrote: »
    That's from pressing Tab during a match in progress. I'm not quite sure how you get those on the post game screen either.

    There isn't one in post-game. One of the things I hope they actually add for the beta patch.

    Well that makes no sense at all!

    Alucard6986kime
  • WingedWeaselWingedWeasel Registered User regular
    Rami wrote: »
    Muradin is probably one of the most op characters in the game. His hp regen is retarded as fuck and needs to be cut to like, 1/3 of what it is. I love going to a lane and trading 70% of my health for 30% of theirs, and then walking backwards for 5 seconds and coming back in at full health. Combine him with literally any assassin and you've just won any 2v2 and many 2v3 as well. He's a free shrine on dragonshire.

    Also, Murky. No, instant respawns in a moba will never not be op. Gut him completely and get him a new kit.

    murky is considered at this point ti be unplayably bad (competitively). and was it ever acknowledged that muradin's health regen was a bug? it was commonly claimed to be that but i never saw anything from blizzard.
    Echo wrote: »
    Something just feels way off with hit detection in Heroes. I can be waddling along right behind an enemy and never ever hit them with my melee attack.

    It's like the melee range is shorter than your arms are.

    i've seen that before, but usually on arthas. i dont think frostmourne counts towards his "reach" but i am not sure.


  • Panda4YouPanda4You Registered User regular
    Echo wrote: »
    Something just feels way off with hit detection in Heroes. I can be waddling along right behind an enemy and never ever hit them with my melee attack.

    It's like the melee range is shorter than your arms are.

    i've seen that before, but usually on arthas. i dont think frostmourne counts towards his "reach" but i am not sure.
    A case of "lol melee"? I mean, it has been Blizzard design policy since forever basically.

    GethPMAvers
  • EchoEcho ski-bap ba-dapModerator mod
    Mazzyx wrote: »
    Echo wrote: »
    Something just feels way off with hit detection in Heroes. I can be waddling along right behind an enemy and never ever hit them with my melee attack.

    It's like the melee range is shorter than your arms are.

    I think it is a mix of lag and how small some attack animations for melee are. Basically some melee range is shorter than your arms.

    Yeah, it feels like I get into melee range, and then they walk out of it before the animation gets to the point where it connects.

  • WingedWeaselWingedWeasel Registered User regular
    Panda4You wrote: »
    Echo wrote: »
    Something just feels way off with hit detection in Heroes. I can be waddling along right behind an enemy and never ever hit them with my melee attack.

    It's like the melee range is shorter than your arms are.

    i've seen that before, but usually on arthas. i dont think frostmourne counts towards his "reach" but i am not sure.
    A case of "lol melee"? I mean, it has been Blizzard design policy since forever basically.

    it is one of those things that i don't generally remember to take notice of, but when it happens when i need just one more damn melee hit i am ready to scream. so frustrating. @mazzyx may be correct in his assessment

This discussion has been closed.