Pocket Li Li is best Li Li! Thanks for the sick heals, yo.
also arc the bad
fixed that for you :winky:
Battle.net Tag: Dibby#1582
0
AegisFear My DanceOvershot Toronto, Landed in OttawaRegistered Userregular
So many things are wrong with this picture:
Not captured in the score screen:
* Illidan and Gazlowe laned mid to start the game, leaving me alone in bottom, because why not.
* Li Li went the entire game without backing for mana or using a moonwell. I mean the entire game. I would watch her walking around completely oom, occasionally tossing out an ability when she regained enough mana.
* Illidan would just Hunt random people on the map, diving into 1v2s or worse.
Also, matchmaker? Yeah, how about you give me the enemy team composition for once.
Hmm, two more levels to go to 40, think I might pull a Sunday/Monday power session to finish it off. I know the announce said something like you'd still get the portrait if you hit 40 before, but the wording is somewhat Blizzard-typical vague so I'm not going to take any chances.
Had a game w/ Zeratul (me), Rehgar, Jaina, Tyrande, and Nova
vs.
ETC, Zeratul, Nova, Azmodan, Valla
Neither team was ideal on paper, but I was a bit worried from the start. We absolutely STOMPED them. I was 35-1 by the end.
I'm learning not to discount my team due to comp more and more. HotS is such a unique MOBA, and while there are better match-ups than others, it isn't the determining factor like it is in other games like this.
AegisFear My DanceOvershot Toronto, Landed in OttawaRegistered Userregular
edited January 2015
Is cool!
That was a much better Uther game. Basics resetting Hammer of Justice cooldown by a full second is so nice, I haven't the foggiest why I wasn't running with it before.
I really hope beta has some matchmaking improvements. Unbalanced teams are almost totally defenseless to well balanced teams in pub matches.
Alpha has matchmaking? I'm not being a smartass. I thought it just wasn't implemented at all right now.
It does try to match you up with players of similar skill and so that there aren't more than x melee, supports, assassins, etc. on a team. But since alpha has such a small pool of players, it often then calls it quits and decides "All specialists all the time" and the like and throws you into a game.
Been making some youtube gameplay commentary videos of this game because I like hearing myself talk. Today I did Li Li, because skill shots are for noobs:
Good clip, @Spawnbroker. Couple of observations I made while watching it: Conjurer's Pursuit is a great talent for Li Li, because she's constantly spamming her abilities, but in Blackheart's Bay, where teams don't spend a lot of time actually laning, you have to aggressively pursue creep camps in order to make the most out of it, because the camps drop Health Orbs when they're defeated. I was watching, and I don't think you picked up your third Health Orb until like 11 or 12 minutes into the match. All together, I think you only collected 4 or 5.
You guys obviously stomped, regardless. I just wanted to make you aware of what I noticed. It may have been better in this instance to pick up the talent (can't remember its name) that blinds 5 targets instead of 3, rather than Conjurer's Pursuit.
Also, the enemy team had a few ways to shut down your ultimate (Mosh Pit, Overpower, etc), and were able to do so at least once that I saw. They definitely could have played smarter, there's no doubt about that, and if they had, it likely would have been better to grab the area shield at 20, rather than improved Jug. I've been in games where teams have absolutely shut me down the instant I hit my ultimate, and its so frustrating. Being able to also toss an area shield, in that instance, is great for backup.
Awesome clip, though. You should definitely keep making them.
Good clip, @Spawnbroker. Couple of observations I made while watching it: Conjurer's Pursuit is a great talent for Li Li, because she's constantly spamming her abilities, but in Blackheart's Bay, where teams don't spend a lot of time actually laning, you have to aggressively pursue creep camps in order to make the most out of it, because the camps drop Health Orbs when they're defeated. I was watching, and I don't think you picked up your third Health Orb until like 11 or 12 minutes into the match. All together, I think you only collected 4 or 5.
You guys obviously stomped, regardless. I just wanted to make you aware of what I noticed. It may have been better in this instance to pick up the talent (can't remember its name) that blinds 5 targets instead of 3, rather than Conjurer's Pursuit.
Also, the enemy team had a few ways to shut down your ultimate (Mosh Pit, Overpower, etc), and were able to do so at least once that I saw. They definitely could have played smarter, there's no doubt about that, and if they had, it likely would have been better to grab the area shield at 20, rather than improved Jug. I've been in games where teams have absolutely shut me down the instant I hit my ultimate, and its so frustrating. Being able to also toss an area shield, in that instance, is great for backup.
Awesome clip, though. You should definitely keep making them.
Oh man, thanks for the feedback! Yeah, I'm still kind of a noob at this game. I'm not trying to present myself as an expert, I'm mostly just trying to give entertaining commentary while not being completely terrible at the game. Your point is well taken, I really need to get better about analyzing enemy compositions and choosing my talents based on that. Like if I see an E.T.C. again, I probably won't take the Jug of 1,000,000 Cups upgrade.
Not sure if I'll ever play Li Li again after I get her to 5, I just needed a video of her. I'm also dreading making a Gazlowe video. I don't think I've won a single game as Gazlowe, and he's level 5.
Been making some youtube gameplay commentary videos of this game because I like hearing myself talk. Today I did Li Li, because skill shots are for noobs:
Good clip, @Spawnbroker. Couple of observations I made while watching it: Conjurer's Pursuit is a great talent for Li Li, because she's constantly spamming her abilities, but in Blackheart's Bay, where teams don't spend a lot of time actually laning, you have to aggressively pursue creep camps in order to make the most out of it, because the camps drop Health Orbs when they're defeated. I was watching, and I don't think you picked up your third Health Orb until like 11 or 12 minutes into the match. All together, I think you only collected 4 or 5.
You guys obviously stomped, regardless. I just wanted to make you aware of what I noticed. It may have been better in this instance to pick up the talent (can't remember its name) that blinds 5 targets instead of 3, rather than Conjurer's Pursuit.
Also, the enemy team had a few ways to shut down your ultimate (Mosh Pit, Overpower, etc), and were able to do so at least once that I saw. They definitely could have played smarter, there's no doubt about that, and if they had, it likely would have been better to grab the area shield at 20, rather than improved Jug. I've been in games where teams have absolutely shut me down the instant I hit my ultimate, and its so frustrating. Being able to also toss an area shield, in that instance, is great for backup.
Awesome clip, though. You should definitely keep making them.
Having toyed around will all of Lili's first tier talents I am of the opinion that even without much laning both Bribe and Conjurer's Pursuit are better than the other two garbage talents. I don't overly love any of them because, as you say, you need to lane lots to make the most of em. Not to take away anything from the rest of what you said. I just feel that if you pick up no regeneration globes you still shouldn't pick either of the tier 1 blinding wind upgrades.
Hm, picked up Zagara since she was kinda fun to try out. Not entierly sure how to play her after a few actual games though, feels like the maw ulti does very little, and the nydus worms are not that useful.
Very probably just not me playing her right though, any specific things she can do? Apart from push like a monster.
Got Muradin up to level 8 and his dark iron style colors. I love him so much. So many stuns if you build him right. Fucks with channelers hard. You got good escapes and the second wind health regen is huge.
But boy am I sick of Novas. Scare one off. They come back and then away and back and away and back. Just annoying.
Now to get Arthas up to 8 and get Zags. I will have 4 characters bought hopefully by the time the patch hits. Zag, Vallah, Muradin and Arthas. I want Thrall after that. I don't care if he is bad. I want Thrall.
Hm, picked up Zagara since she was kinda fun to try out. Not entierly sure how to play her after a few actual games though, feels like the maw ulti does very little, and the nydus worms are not that useful.
Very probably just not me playing her right though, any specific things she can do? Apart from push like a monster.
The maw is more for disruption than damage - it's a great tool to catch someone running away, or grab the enemies in a team fight to let your team position better and then keep on fighting.
Hm, picked up Zagara since she was kinda fun to try out. Not entierly sure how to play her after a few actual games though, feels like the maw ulti does very little, and the nydus worms are not that useful.
Very probably just not me playing her right though, any specific things she can do? Apart from push like a monster.
Maw is very much like a Zeratul stop bomb thing. Though I think it is better than that skill. Use it isolate some of the enemy team during a fight so your team can finish off the rest. But her main skill in team fights is banelings. So many lings. They do massive damage and people forget about it and boom they are dead. Hunters also help finish people off.
Nydus are for backdooring and getting camps. Zag rules at camp getting. Effective Nydus use is hard and takes knowledge of the map to hide them in good places. Kind of like Murky's egg. Use them aggressively and keep the merc camps in control and you will overrun a lot of lanes.
Hm, picked up Zagara since she was kinda fun to try out. Not entierly sure how to play her after a few actual games though, feels like the maw ulti does very little, and the nydus worms are not that useful.
Very probably just not me playing her right though, any specific things she can do? Apart from push like a monster.
Zagara has a hit-and-run playstyle for the most part. Toss out your Roachlings, slap a Hunter Killer or two on someone, launch your Banelings, then hang back a bit.
Maw is super good, not necessarily for the damage, but for the CC. There's a number of uses, you can use it just as you would Zeratul's Void Prison (reposition your team around the Maw, kill everyone when they pop out), you can remove a target or two from the fight while you kill the others, or you can block pathing with it in an emergency.
Here's a build I recommend using. It's very much pvp-focused and less on pushing/sieging, which is something to keep in mind. Honestly with Tier 1, pick whatever you want, they're all good (except Corpse Feeders). Envenomed Spines lets you be very safe with your autos, because of the extra range. Envenom itself is also good, but the range restriction can be pretty unsafe at times. Rapid Incubation is AMAZING, you can hop out of a fight for a few seconds to channel and come back in topped off. Or you can just use it while laning to keep up your mana and health, and never need to back.
The rest is rather self explanatory, double Hunter Killers with increased Range/Damage. Mutalisks can also be good depending on the map. The flight/cleave attack has a number of uses. Try both out, see what you like. And we finish off with Bolt, because you need an escape tool with Zagara.
There's some other builds too, ones that are more siege-focused, if that's your cup of tea. Take Demolitionist, Medusa Blades, and Volatile Acid. Rest of the build stays the same. You can swap out Volatile Acid for Battle Momentum too, if you like. Battle Momentum lets you solo merc camps more easily, but Volatile Acid can as well. Experiment a bit, mess around. She certainly has options.
I like to do something similar to @Dibby, but I take volatile acid at level 7 and envenom at 4.
I used to take envenomed blades, but it doesn't help a huge amount in most situations. Melee will still be able to get up in your face.
I find envenom lets me 1v1 most enemy champions if they aren't mentally prepared to nuke me down ASAP. I'm tempted to try out Rapid Incubation more, but I find the extra non-heroic damage too good to pass up.
I didn't think much of Rapid Incubation until I started taking it. It's a Big Deal. The mana you get from it will typically last you until you can cast it again. So you can run around pushing any lane you want and run away, only to come back with mana and do it again.
Here's a build I recommend using. It's very much pvp-focused and less on pushing/sieging, which is something to keep in mind. Honestly with Tier 1, pick whatever you want, they're all good (except Corpse Feeders). Envenomed Spines lets you be very safe with your autos, because of the extra range. Envenom itself is also good, but the range restriction can be pretty unsafe at times. Rapid Incubation is AMAZING, you can hop out of a fight for a few seconds to channel and come back in topped off. Or you can just use it while laning to keep up your mana and health, and never need to back.
Yeah, that's my standard build. And even with that she can push like a beast. Just get a minion wave to tank for you, then drop two charges of HK on a tower and watch it melt.
Hm, picked up Zagara since she was kinda fun to try out. Not entierly sure how to play her after a few actual games though, feels like the maw ulti does very little, and the nydus worms are not that useful.
Very probably just not me playing her right though, any specific things she can do? Apart from push like a monster.
Others have commented on The Maw but I'll add that since it's a set duration with practice you can time a baneling wave and a roachling pod to hit your captives as soon as The Maw ends so they can't dodge em.
Finished my 3 warrior games with Muradin. Love is last color set.
Also I think I should name him Murderdin on games where I am breaking 400 extra damage on my stormbolt. God I love that skill. I was murderizing Lili that last game in basically a single combo at the end. Felt good.
I am finding it hard not to take Avatar anymore. The mini-stuns and extra health plus the giant hit me sign is so great for teamfights it is hard to take haymaker. Especially if I am not in a team, just not enough coordination.
Muradin is probably one of the most op characters in the game. His hp regen is retarded as fuck and needs to be cut to like, 1/3 of what it is. I love going to a lane and trading 70% of my health for 30% of theirs, and then walking backwards for 5 seconds and coming back in at full health. Combine him with literally any assassin and you've just won any 2v2 and many 2v3 as well. He's a free shrine on dragonshire.
Also, Murky. No, instant respawns in a moba will never not be op. Gut him completely and get him a new kit.
Steam / Xbox Live: WSDX NNID: W-S-D-X 3DS FC: 2637-9461-8549
* Illidan and Gazlowe laned mid to start the game, leaving me alone in bottom, because why not.
* Li Li went the entire game without backing for mana or using a moonwell. I mean the entire game. I would watch her walking around completely oom, occasionally tossing out an ability when she regained enough mana.
* Illidan would just Hunt random people on the map, diving into 1v2s or worse.
Also, matchmaker? Yeah, how about you give me the enemy team composition for once.
How are you seeing that level of detailed stats? All I see are kills/deaths/mechanics for each player
Muradin is probably one of the most op characters in the game. His hp regen is retarded as fuck and needs to be cut to like, 1/3 of what it is. I love going to a lane and trading 70% of my health for 30% of theirs, and then walking backwards for 5 seconds and coming back in at full health. Combine him with literally any assassin and you've just won any 2v2 and many 2v3 as well. He's a free shrine on dragonshire.
Also, Murky. No, instant respawns in a moba will never not be op. Gut him completely and get him a new kit.
murky is considered at this point ti be unplayably bad (competitively). and was it ever acknowledged that muradin's health regen was a bug? it was commonly claimed to be that but i never saw anything from blizzard.
Something just feels way off with hit detection in Heroes. I can be waddling along right behind an enemy and never ever hit them with my melee attack.
It's like the melee range is shorter than your arms are.
i've seen that before, but usually on arthas. i dont think frostmourne counts towards his "reach" but i am not sure.
A case of "lol melee"? I mean, it has been Blizzard design policy since forever basically.
it is one of those things that i don't generally remember to take notice of, but when it happens when i need just one more damn melee hit i am ready to scream. so frustrating. @mazzyx may be correct in his assessment
Posts
Alpha has matchmaking? I'm not being a smartass. I thought it just wasn't implemented at all right now.
fixed that for you :winky:
Battle.net Tag: Dibby#1582
Not captured in the score screen:
* Illidan and Gazlowe laned mid to start the game, leaving me alone in bottom, because why not.
* Li Li went the entire game without backing for mana or using a moonwell. I mean the entire game. I would watch her walking around completely oom, occasionally tossing out an ability when she regained enough mana.
* Illidan would just Hunt random people on the map, diving into 1v2s or worse.
Also, matchmaker? Yeah, how about you give me the enemy team composition for once.
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
I think it is but it has only a very small pool of players to work with.
COME FORTH, AMATERASU! - Switch Friend Code SW-5465-2458-5696 - Twitch
vs.
ETC, Zeratul, Nova, Azmodan, Valla
Neither team was ideal on paper, but I was a bit worried from the start. We absolutely STOMPED them. I was 35-1 by the end.
I'm learning not to discount my team due to comp more and more. HotS is such a unique MOBA, and while there are better match-ups than others, it isn't the determining factor like it is in other games like this.
XBL: InvaderJims
Bnet: Pudgestomp#11153
3DS Friend Code: 3110-5393-4113
Steam profile
That was a much better Uther game. Basics resetting Hammer of Justice cooldown by a full second is so nice, I haven't the foggiest why I wasn't running with it before.
Meanwhile, Sprint Uther is trolololo
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
It does try to match you up with players of similar skill and so that there aren't more than x melee, supports, assassins, etc. on a team. But since alpha has such a small pool of players, it often then calls it quits and decides "All specialists all the time" and the like and throws you into a game.
Steam Profile
3DS: 3454-0268-5595 Battle.net: SteelAngel#1772
Good clip, @Spawnbroker. Couple of observations I made while watching it: Conjurer's Pursuit is a great talent for Li Li, because she's constantly spamming her abilities, but in Blackheart's Bay, where teams don't spend a lot of time actually laning, you have to aggressively pursue creep camps in order to make the most out of it, because the camps drop Health Orbs when they're defeated. I was watching, and I don't think you picked up your third Health Orb until like 11 or 12 minutes into the match. All together, I think you only collected 4 or 5.
You guys obviously stomped, regardless. I just wanted to make you aware of what I noticed. It may have been better in this instance to pick up the talent (can't remember its name) that blinds 5 targets instead of 3, rather than Conjurer's Pursuit.
Also, the enemy team had a few ways to shut down your ultimate (Mosh Pit, Overpower, etc), and were able to do so at least once that I saw. They definitely could have played smarter, there's no doubt about that, and if they had, it likely would have been better to grab the area shield at 20, rather than improved Jug. I've been in games where teams have absolutely shut me down the instant I hit my ultimate, and its so frustrating. Being able to also toss an area shield, in that instance, is great for backup.
Awesome clip, though. You should definitely keep making them.
Oh man, thanks for the feedback! Yeah, I'm still kind of a noob at this game. I'm not trying to present myself as an expert, I'm mostly just trying to give entertaining commentary while not being completely terrible at the game. Your point is well taken, I really need to get better about analyzing enemy compositions and choosing my talents based on that. Like if I see an E.T.C. again, I probably won't take the Jug of 1,000,000 Cups upgrade.
Not sure if I'll ever play Li Li again after I get her to 5, I just needed a video of her. I'm also dreading making a Gazlowe video. I don't think I've won a single game as Gazlowe, and he's level 5.
Having toyed around will all of Lili's first tier talents I am of the opinion that even without much laning both Bribe and Conjurer's Pursuit are better than the other two garbage talents. I don't overly love any of them because, as you say, you need to lane lots to make the most of em. Not to take away anything from the rest of what you said. I just feel that if you pick up no regeneration globes you still shouldn't pick either of the tier 1 blinding wind upgrades.
Very probably just not me playing her right though, any specific things she can do? Apart from push like a monster.
But boy am I sick of Novas. Scare one off. They come back and then away and back and away and back. Just annoying.
Now to get Arthas up to 8 and get Zags. I will have 4 characters bought hopefully by the time the patch hits. Zag, Vallah, Muradin and Arthas. I want Thrall after that. I don't care if he is bad. I want Thrall.
Damn you Blizzard.
The maw is more for disruption than damage - it's a great tool to catch someone running away, or grab the enemies in a team fight to let your team position better and then keep on fighting.
Maw is very much like a Zeratul stop bomb thing. Though I think it is better than that skill. Use it isolate some of the enemy team during a fight so your team can finish off the rest. But her main skill in team fights is banelings. So many lings. They do massive damage and people forget about it and boom they are dead. Hunters also help finish people off.
Nydus are for backdooring and getting camps. Zag rules at camp getting. Effective Nydus use is hard and takes knowledge of the map to hide them in good places. Kind of like Murky's egg. Use them aggressively and keep the merc camps in control and you will overrun a lot of lanes.
Zagara has a hit-and-run playstyle for the most part. Toss out your Roachlings, slap a Hunter Killer or two on someone, launch your Banelings, then hang back a bit.
Maw is super good, not necessarily for the damage, but for the CC. There's a number of uses, you can use it just as you would Zeratul's Void Prison (reposition your team around the Maw, kill everyone when they pop out), you can remove a target or two from the fight while you kill the others, or you can block pathing with it in an emergency.
Here's a build I recommend using. It's very much pvp-focused and less on pushing/sieging, which is something to keep in mind. Honestly with Tier 1, pick whatever you want, they're all good (except Corpse Feeders). Envenomed Spines lets you be very safe with your autos, because of the extra range. Envenom itself is also good, but the range restriction can be pretty unsafe at times. Rapid Incubation is AMAZING, you can hop out of a fight for a few seconds to channel and come back in topped off. Or you can just use it while laning to keep up your mana and health, and never need to back.
The rest is rather self explanatory, double Hunter Killers with increased Range/Damage. Mutalisks can also be good depending on the map. The flight/cleave attack has a number of uses. Try both out, see what you like. And we finish off with Bolt, because you need an escape tool with Zagara.
There's some other builds too, ones that are more siege-focused, if that's your cup of tea. Take Demolitionist, Medusa Blades, and Volatile Acid. Rest of the build stays the same. You can swap out Volatile Acid for Battle Momentum too, if you like. Battle Momentum lets you solo merc camps more easily, but Volatile Acid can as well. Experiment a bit, mess around. She certainly has options.
Battle.net Tag: Dibby#1582
I like to do something similar to @Dibby, but I take volatile acid at level 7 and envenom at 4.
I used to take envenomed blades, but it doesn't help a huge amount in most situations. Melee will still be able to get up in your face.
I find envenom lets me 1v1 most enemy champions if they aren't mentally prepared to nuke me down ASAP. I'm tempted to try out Rapid Incubation more, but I find the extra non-heroic damage too good to pass up.
Yeah, that's my standard build. And even with that she can push like a beast. Just get a minion wave to tank for you, then drop two charges of HK on a tower and watch it melt.
Others have commented on The Maw but I'll add that since it's a set duration with practice you can time a baneling wave and a roachling pod to hit your captives as soon as The Maw ends so they can't dodge em.
Battle.net: Fireflash#1425
Steam Friend code: 45386507
Also I think I should name him Murderdin on games where I am breaking 400 extra damage on my stormbolt. God I love that skill. I was murderizing Lili that last game in basically a single combo at the end. Felt good.
I am finding it hard not to take Avatar anymore. The mini-stuns and extra health plus the giant hit me sign is so great for teamfights it is hard to take haymaker. Especially if I am not in a team, just not enough coordination.
Even if I love the bowling ball sound.
I'd love to play as an Ultralisk or a Zealot.
http://us.battle.net/heroes/en/blog/15145471/matchmaking-design-in-heroes-of-the-storm-8-8-2014
i THINK that's the last time they addressed it in a developer blog format.
they basically stated everything at blizzcon. however i would've expected a recap last week
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Also, Murky. No, instant respawns in a moba will never not be op. Gut him completely and get him a new kit.
It's like the melee range is shorter than your arms are.
I think it is a mix of lag and how small some attack animations for melee are. Basically some melee range is shorter than your arms.
How are you seeing that level of detailed stats? All I see are kills/deaths/mechanics for each player
Xbox Live / Steam
There isn't one in post-game. One of the things I hope they actually add for the beta patch.
Well that makes no sense at all!
Xbox Live / Steam
murky is considered at this point ti be unplayably bad (competitively). and was it ever acknowledged that muradin's health regen was a bug? it was commonly claimed to be that but i never saw anything from blizzard.
i've seen that before, but usually on arthas. i dont think frostmourne counts towards his "reach" but i am not sure.
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Yeah, it feels like I get into melee range, and then they walk out of it before the animation gets to the point where it connects.
it is one of those things that i don't generally remember to take notice of, but when it happens when i need just one more damn melee hit i am ready to scream. so frustrating. @mazzyx may be correct in his assessment
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