I love it that Dying Light, the current whiz-bang AAA shiny, was only the fifth most entered giveaway after an episodic teenager simulator, some kind of subterranean Stanford prison experiment, brilliantly drawn Satyr dongs and a siege engine erector set.
I remember Borderlands quite vividly. In fact, I still need to beat Moxi's Dome and kill that giant bug-crustacean thing, but I had been waiting for co-op to come back to do that and got sidetracked with backlog.
Coop is still down? I thought they were supposed to patch it back within a month.
It was when I played it back in September. As in it hadn't been Steamed yet. I haven't checked back yet because I've been Batmaning, Assassinating, BioShocking, and more. But if it has been migrated to Steam . . .
I remember Borderlands quite vividly. In fact, I still need to beat Moxi's Dome and kill that giant bug-crustacean thing, but I had been waiting for co-op to come back to do that and got sidetracked with backlog.
Coop is still down? I thought they were supposed to patch it back within a month.
BL Coop has been down? Boo!
Well, if it comes back, I'll help you kill Crawmerax, @Kalnaur.
Thanks for spoilering, destroyah and bloodatonement!
I will totally take Iolo up on his offer. I'm "off" for today and the next two days, barring an appointment today at 2:40 (PST). I've also got Moxi's Dome, and one final run through Knoxx's armory for treasures.
Count me in too, if you guys do it on the weekend. I played through just enough of Mad Moxie's DLC to go "Nope, not going to solo the rest of that."
Sadly, not this weekend. I have a birthday party on one day and just a regular old party on another. The likelihood of game time this weekend is low. But if we want to plan something I'm all for it. It does indeed look like they patched the game for co-op the day after I had stopped playing it.
So, not this weekend. Maybe next? @Iolo what say you? Do we want to set a time?
I make art things! deviantART:Kalnaur ::: Origin: Kalnaur ::: UPlay: Kalnaur
I know there's a few of you who've been keeping an eye on The Golf Club like I was and yet none of you on my friends list have picked it up. I suspect like me you saw mediocre reviews when it came out of early access combined with a fairly high price tag and like me you balked.
Might I suggest shifting your attention to Perfect Golf? I noticed it the other day and decided to take a gamble because it had lots of positive reviews and it was cheaper to buy in now before the full release. I've played a full eighteen on all six courses now (I was gonna write something up about this Monday evening but then they fucked around and added the sixth course while I was at work) and am having a lot of fun with it so far. It's definitely still rough, I'd like to use their motion swing thing but currently the swing animation doesn't change at all to give you feedback midswing so I'm sticking with the traditional three click for now. There's also no lie indicator yet so if you're in the rough or the sand you kinda have to just guess and hope for the best. And no controller support which is something they're not even sure that they'll be trying to implement at all yet. Not a deal breaker for me but I'd definitely rather use a controller.
What's there plays really nicely though and feels very authentic. You can request flybys at any time but when you go to aim your shot it won't allow you to change the camera angle. This is by design forcing you to hit blind shots over hills or boulders or whatever so building up your course knowledge is definitely gonna be important. The three click swing works just fine and shaping your shots is a breeze. It took me awhile to get my touch down with my wedges but I've got a few chip-in birdies and one chip-in eagle now. No hole in ones yet though. There's a nice spread in difficulty in the courses they have so far, about three courses in I felt like I had it down (that's where most of my chip-ins were) but then the last two courses threw some real devious shit at me and I had several blow up holes. Golf course designers might be worse trolls than DMs. Fortunately the newest course slots in right after the first for difficulty so I got to get a decent score up last night. All your standard modes of play (stroke, match, skins, etc) are there along with a few I didn't recognize and need to look into. Not sure if they're something they came up with just for the game or if I found an area where my golf knowledge was weak. Haven't checked out online play yet, wanted to get my handles down first.
They're saying six to nine months until the full release and from what's there so far I'd say it's worth keeping an eye on. And if you're really fiending for a full on golf game like I was it might be worth jumping in now while it's cheap.
I have Golf Club, and it is by no means a bad game, but I think it mostly suffers from being bland with barely any character customization and no kind of real progression. A bit surprising, as it's made by ex-Tiger Woods devs. Perfect Golf looks nice, but I will probably hold off until it's farther along.
I know there's a few of you who've been keeping an eye on The Golf Club like I was and yet none of you on my friends list have picked it up. I suspect like me you saw mediocre reviews when it came out of early access combined with a fairly high price tag and like me you balked.
Might I suggest shifting your attention to Perfect Golf? I noticed it the other day and decided to take a gamble because it had lots of positive reviews and it was cheaper to buy in now before the full release. I've played a full eighteen on all six courses now (I was gonna write something up about this Monday evening but then they fucked around and added the sixth course while I was at work) and am having a lot of fun with it so far. It's definitely still rough, I'd like to use their motion swing thing but currently the swing animation doesn't change at all to give you feedback midswing so I'm sticking with the traditional three click for now. There's also no lie indicator yet so if you're in the rough or the sand you kinda have to just guess and hope for the best. And no controller support which is something they're not even sure that they'll be trying to implement at all yet. Not a deal breaker for me but I'd definitely rather use a controller.
What's there plays really nicely though and feels very authentic. You can request flybys at any time but when you go to aim your shot it won't allow you to change the camera angle. This is by design forcing you to hit blind shots over hills or boulders or whatever so building up your course knowledge is definitely gonna be important. The three click swing works just fine and shaping your shots is a breeze. It took me awhile to get my touch down with my wedges but I've got a few chip-in birdies and one chip-in eagle now. No hole in ones yet though. There's a nice spread in difficulty in the courses they have so far, about three courses in I felt like I had it down (that's where most of my chip-ins were) but then the last two courses threw some real devious shit at me and I had several blow up holes. Golf course designers might be worse trolls than DMs. Fortunately the newest course slots in right after the first for difficulty so I got to get a decent score up last night. All your standard modes of play (stroke, match, skins, etc) are there along with a few I didn't recognize and need to look into. Not sure if they're something they came up with just for the game or if I found an area where my golf knowledge was weak. Haven't checked out online play yet, wanted to get my handles down first.
They're saying six to nine months until the full release and from what's there so far I'd say it's worth keeping an eye on. And if you're really fiending for a full on golf game like I was it might be worth jumping in now while it's cheap.
Thanks for the write-up, @HyphyKezzy. I was one of those who also balked at Golf Club so I'm delighted to have something a bit better already on its way
I love it that Dying Light, the current whiz-bang AAA shiny, was only the fifth most entered giveaway after an episodic teenager simulator, some kind of subterranean Stanford prison experiment, brilliantly drawn Satyr dongs and a siege engine erector set.
Not for me. I've got a friend who's doing a launch party for her new book Friday evening. Weekdays in general are tough for me anyway, my commute means I don't normally get home much before 7:15 Pacific time.
Not for me. I've got a friend who's doing a launch party for her new book Friday evening. Weekdays in general are tough for me anyway, my commute means I don't normally get home much before 7:15 Pacific time.
Now I'm available for stuff up til about 9:30-10:30pm PST most days (any later getting to sleep and I will hurt like hell the next day). And I'm the house husband, so I'm home most days. So really, this is going to be working with you folk's schedule. This weekend is honestly a fluke; I rarely do anything on my weekends. But if we can hash it out for us three I'd really like to. Hell, if we can get one more I can finally have a 4 player co-op experience in Borderlands.
I . . . I don't co-op much.
I make art things! deviantART:Kalnaur ::: Origin: Kalnaur ::: UPlay: Kalnaur
Not for me. I've got a friend who's doing a launch party for her new book Friday evening. Weekdays in general are tough for me anyway, my commute means I don't normally get home much before 7:15 Pacific time.
Now I'm available for stuff up til about 9:30-10:30pm PST most days (any later getting to sleep and I will hurt like hell the next day). And I'm the house husband, so I'm home most days. So really, this is going to be working with you folk's schedule. This weekend is honestly a fluke; I rarely do anything on my weekends. But if we can hash it out for us three I'd really like to. Hell, if we can get one more I can finally have a 4 player co-op experience in Borderlands.
I . . . I don't co-op much.
Well, I'd say you and I are basically on the same schedule, @Kalnaur.
Now I'm available for stuff up til about 9:30-10:30pm PST most days (any later getting to sleep and I will hurt like hell the next day).
And the computer is in the bedroom and *I* need to sleep at night to get up for work in the morning. I no work, I no eat bacon. That makes me sad. ~_~ (bacon eyes)
Oh thank god. Film grain is the worst setting and developers should be ashamed of themselves for ever thinking it's a good idea. Even more so if they make it a non-optional setting.
Oh thank god. Film grain is the worst setting and developers should be ashamed of themselves for ever thinking it's a good idea. Even more so if they make it a non-optional setting.
Look. You can't tell it's real without the fucking lens flare. Generations of work went into eliminating that in films and suddenly they add that shit back in because otherwise we can't believe what we're seeing.
So you take the film grain and like it. Otherwise you'd never know the game was printed on Kodak stock in 1951.
Oh thank god. Film grain is the worst setting and developers should be ashamed of themselves for ever thinking it's a good idea. Even more so if they make it a non-optional setting.
Look. You can't tell it's real without the fucking lens flare. Generations of work went into eliminating that in films and suddenly they add that shit back in because otherwise we can't believe what we're seeing.
So you take the film grain and like it. Otherwise you'd never know the game was printed on Kodak stock in 1951.
To be fair, the "darken things up" panel does sort of look realistic. In the background. Foreground is "WTF why is it night around me when the sky is blue".
Is it worth dipping my toes in for the first Chapter or commit to the whole kit and kaboodle? I can't look it up right now, so do you know if they've made anything else of note to sway me?
Is it worth dipping my toes in for the first Chapter or commit to the whole kit and kaboodle? I can't look it up right now, so do you know if they've made anything else of note to sway me?
Is it worth dipping my toes in for the first Chapter or commit to the whole kit and kaboodle? I can't look it up right now, so do you know if they've made anything else of note to sway me?
They made Remember ME.
If the French are good at two things, its metal and game concepts (that are sometimes matched by execution). Hmm USD$20 is steep these days with the awful Aussie dollar and this thread has been way too hype about too many games to get 'em all this month. After work I think I'll consult Geth
Why did I buy Hyperdimension Neptunia? It somehow wound up on my wishlist but I don't recall ever really wanting to play it. The concept of anime tits moe anthropomorphisms of the Console Warz feels like it wouldn't be used to its full potential - how could it without, say, Segata Sanshiro making an appearance? - and the gameplay didn't look all that interesting, just a stock JRPG with palette swaps.
Yet I see that 50% off sign and the timer telling me the deal's ending soon, and that part of my brain just shuts down.
I think this is why I hate going to the store. I'm too susceptible to this kind of thing.
Why did I buy Hyperdimension Neptunia? It somehow wound up on my wishlist but I don't recall ever really wanting to play it. The concept of anime tits moe anthropomorphisms of the Console Warz feels like it wouldn't be used to its full potential - how could it without, say, Segata Sanshiro making an appearance? - and the gameplay didn't look all that interesting, just a stock JRPG with palette swaps.
Yet I see that 50% off sign and the timer telling me the deal's ending soon, and that part of my brain just shuts down.
I think this is why I hate going to the store. I'm too susceptible to this kind of thing.
I find it useful to lower one's expectations. And I'm totally serious in this. It's how I enjoy the 4th Indiana Jones film. And all the Pirates of the Caribbean films after the first one. And more. I don't expect things to always be the next great thing, or even better than the previous thing. I just expect them to be a thing like what I read or saw about (or played the demo of in the case of games). I avoid hyping myself for things; I've only found disappointment down that path.
For these reasons, I expect I'll enjoy Hyperdimensional Neptunia because I'll take it as it is. I mean, it's not like I won't rip it to shreds mentally, but I even do that to games I love, break them apart and inspect each piece in my mind. But I won't let it just being a standard JRPG with palette swaps and unused potential keep it from possibly entertaining me.
In essence, I prefer to "give it a chance".
Which is why I played the Bad Rats Demo and promptly uninstalled it after failing the second puzzle for the 30th time. :biggrin:
I make art things! deviantART:Kalnaur ::: Origin: Kalnaur ::: UPlay: Kalnaur
Has there been anything made like gZDOOM for Dark Forces?
AFAIK, no. LA never released the engine sourcecode like ID did.
There are some incomplete DF mods that work in some of the updated Doomengines.
id was so awesome about releasing sourcecode for their no-longer-commercially-viable games for the longest time. It was an excellent resource for the mod community for each game, bringing tons of new mods and sourceports.
Sadly the age of middleware brought that practice to an end because you can't exactly release an engine's source code when half of it belongs to third party developers.
Also because no one bothers making mods anymore because modern gamers have decided that they'd rather pay for overpriced map packs and don't even have the luxury of dedicated servers anymore and
That looks perfect. If anyone is still looking for the perfect birthday gift for me go ahead and ship it to:
Lindsey Lohan
600 Steam Collection Way
Coldasawitchesteat, Maine 04863
I think I might still have your actual address around here somewhere.
The only thing that really worries me about 8TB hard drives is that if you suffer a catastrophic failure you stand to lose a shiiiiiiiiiiitload of data.
Oh thank god. Film grain is the worst setting and developers should be ashamed of themselves for ever thinking it's a good idea. Even more so if they make it a non-optional setting.
Film grain worked really well in Alien Isolation, but yeah, in pretty much every other game all it does is make everything look sorta fuzzy.
Why did I buy Hyperdimension Neptunia? It somehow wound up on my wishlist but I don't recall ever really wanting to play it. The concept of anime tits moe anthropomorphisms of the Console Warz feels like it wouldn't be used to its full potential - how could it without, say, Segata Sanshiro making an appearance? - and the gameplay didn't look all that interesting, just a stock JRPG with palette swaps.
Yet I see that 50% off sign and the timer telling me the deal's ending soon, and that part of my brain just shuts down.
I think this is why I hate going to the store. I'm too susceptible to this kind of thing.
I find it useful to lower one's expectations. And I'm totally serious in this. It's how I enjoy the 4th Indiana Jones film. And all the Pirates of the Caribbean films after the first one. And more. I don't expect things to always be the next great thing, or even better than the previous thing. I just expect them to be a thing like what I read or saw about (or played the demo of in the case of games). I avoid hyping myself for things; I've only found disappointment down that path.
For these reasons, I expect I'll enjoy Hyperdimensional Neptunia because I'll take it as it is. I mean, it's not like I won't rip it to shreds mentally, but I even do that to games I love, break them apart and inspect each piece in my mind. But I won't let it just being a standard JRPG with palette swaps and unused potential keep it from possibly entertaining me.
In essence, I prefer to "give it a chance".
Which is why I played the Bad Rats Demo and promptly uninstalled it after failing the second puzzle for the 30th time. :biggrin:
I think you're onto something. The closer a game is to being excellent, and the more I go in expecting it, the more it stings when it falls short. Case in point, I both greatly enjoyed and highly recommend Wolfenstein: The New Order, even though I could talk for a while about the mistakes that game makes. Conversely if I'm not expecting much from the start, or if I've heard the game has problems, I'm more receptive when it does something enjoyable; I'm pretty sure this is why I'm one of twelve English-speaking people that unironically enjoyed Thousand Arms.
I don't think that holds for every game, but it does seem to apply more often than not. And certainly there are other factors at work, like what specifically the game does well. If a game makes narrative a big deal then I'm more disappointed if it doesn't hold up to scrutiny.
But anyway, 50% off is 50% off. Let's see where this crazy train takes us.
(After Dragonfall, again. Speaking of expectations and results...)
Why did I buy Hyperdimension Neptunia? It somehow wound up on my wishlist but I don't recall ever really wanting to play it. The concept of anime tits moe anthropomorphisms of the Console Warz feels like it wouldn't be used to its full potential - how could it without, say, Segata Sanshiro making an appearance? - and the gameplay didn't look all that interesting, just a stock JRPG with palette swaps.
Yet I see that 50% off sign and the timer telling me the deal's ending soon, and that part of my brain just shuts down.
I think this is why I hate going to the store. I'm too susceptible to this kind of thing.
Likely the combination of the sale and a few people in this thread saying good things about it. I've only done the first dungeon but so far it's amusing and the combat system has some different concepts in regards to slotting your combo moves in.
id was so awesome about releasing sourcecode for their no-longer-commercially-viable games for the longest time. It was an excellent resource for the mod community for each game, bringing tons of new mods and sourceports.
"No longer commercially viable..." If only they had anticipated Steam. Doom must be one of the most evergreen games out there.
The only thing that really worries me about 8TB hard drives is that if you suffer a catastrophic failure you stand to lose a shiiiiiiiiiiitload of data.
That's why you buy three of them: two for a RAID, and the third to replace whichever RAID drive dies first.
Why did I buy Hyperdimension Neptunia? It somehow wound up on my wishlist but I don't recall ever really wanting to play it. The concept of anime tits moe anthropomorphisms of the Console Warz feels like it wouldn't be used to its full potential - how could it without, say, Segata Sanshiro making an appearance? - and the gameplay didn't look all that interesting, just a stock JRPG with palette swaps.
Yet I see that 50% off sign and the timer telling me the deal's ending soon, and that part of my brain just shuts down.
I think this is why I hate going to the store. I'm too susceptible to this kind of thing.
I find it useful to lower one's expectations. And I'm totally serious in this. It's how I enjoy the 4th Indiana Jones film. And all the Pirates of the Caribbean films after the first one. And more. I don't expect things to always be the next great thing, or even better than the previous thing. I just expect them to be a thing like what I read or saw about (or played the demo of in the case of games). I avoid hyping myself for things; I've only found disappointment down that path.
For these reasons, I expect I'll enjoy Hyperdimensional Neptunia because I'll take it as it is. I mean, it's not like I won't rip it to shreds mentally, but I even do that to games I love, break them apart and inspect each piece in my mind. But I won't let it just being a standard JRPG with palette swaps and unused potential keep it from possibly entertaining me.
In essence, I prefer to "give it a chance".
Which is why I played the Bad Rats Demo and promptly uninstalled it after failing the second puzzle for the 30th time. :biggrin:
I think you're onto something. The closer a game is to being excellent, and the more I go in expecting it, the more it stings when it falls short. Case in point, I both greatly enjoyed and highly recommend Wolfenstein: The New Order, even though I could talk for a while about the mistakes that game makes. Conversely if I'm not expecting much from the start, or if I've heard the game has problems, I'm more receptive when it does something enjoyable; I'm pretty sure this is why I'm one of twelve English-speaking people that unironically enjoyed Thousand Arms.
I don't think that holds for every game, but it does seem to apply more often than not. And certainly there are other factors at work, like what specifically the game does well. If a game makes narrative a big deal then I'm more disappointed if it doesn't hold up to scrutiny.
But anyway, 50% off is 50% off. Let's see where this crazy train takes us.
(After Dragonfall, again. Speaking of expectations and results...)
I'm trying to remember if it was Thousand Arms or Wild Arms that I played a little of. Whichever one it was, I liked it.
Then again, the mediocre (even at the time) graphics for Shadow Madness couldn't out-charm the balls out crazy characters or story.
I like finding gems of a game that seem unlikely at first glance. It's like treasure hunting.
I make art things! deviantART:Kalnaur ::: Origin: Kalnaur ::: UPlay: Kalnaur
id was so awesome about releasing sourcecode for their no-longer-commercially-viable games for the longest time. It was an excellent resource for the mod community for each game, bringing tons of new mods and sourceports.
"No longer commercially viable..." If only they had anticipated Steam. Doom must be one of the most evergreen games out there.
It had nothing to do with commercial viability; John Carmack was just a big proponent of open source software, so when those games hit fives years old or so, he was down to releasing the source code. (Quake III's code release was delayed because they still had licensees with unreleased games five years later.)
0
KalnaurI See Rain . . .Centralia, WARegistered Userregular
Just an out of left field mention for the new DLC management system on Steam; in the details setting of the library, you can manage what DLC is in or out like before from the settings.
And now it's almost 1 am and I'm going to have a headache tomorrow. Night, folks.
I make art things! deviantART:Kalnaur ::: Origin: Kalnaur ::: UPlay: Kalnaur
id was so awesome about releasing sourcecode for their no-longer-commercially-viable games for the longest time. It was an excellent resource for the mod community for each game, bringing tons of new mods and sourceports.
"No longer commercially viable..." If only they had anticipated Steam. Doom must be one of the most evergreen games out there.
It had nothing to do with commercial viability; John Carmack was just a big proponent of open source software, so when those games hit fives years old or so, he was down to releasing the source code. (Quake III's code release was delayed because they still had licensees with unreleased games five years later.)
I think they released the DOOM 3 source code when Rage came out, so as far as I know they still do it for all their games once they have something newer out. It's not something they've stopped doing.
Posts
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
@AdditionalPylons - Life is Strange
@Jaunty - Besiege
@Spoit - Apotheon
@Talus9952 - Capsized
@Corpekata - Void Destroyer
@slappybag - Darkest Dungeon
@cooljammer00 - Dying Light
@cooljammer00 - Lifeless Planet
I love it that Dying Light, the current whiz-bang AAA shiny, was only the fifth most entered giveaway after an episodic teenager simulator, some kind of subterranean Stanford prison experiment, brilliantly drawn Satyr dongs and a siege engine erector set.
Steam profile.
Getting started with BATTLETECH: Part 1 / Part 2
Sadly, not this weekend. I have a birthday party on one day and just a regular old party on another. The likelihood of game time this weekend is low. But if we want to plan something I'm all for it. It does indeed look like they patched the game for co-op the day after I had stopped playing it.
So, not this weekend. Maybe next? @Iolo what say you? Do we want to set a time?
Steam profile.
Getting started with BATTLETECH: Part 1 / Part 2
Thanks for the write-up, @HyphyKezzy. I was one of those who also balked at Golf Club so I'm delighted to have something a bit better already on its way
edit:
2015 is certainly off to a cracking start
Not for me. I've got a friend who's doing a launch party for her new book Friday evening. Weekdays in general are tough for me anyway, my commute means I don't normally get home much before 7:15 Pacific time.
Contributing writer at Marooner's Rock
Twitch broadcasting! Currently playing through Wing Commander II
Pinny Lanyard
It would be fine for me, but . . .
Now I'm available for stuff up til about 9:30-10:30pm PST most days (any later getting to sleep and I will hurt like hell the next day). And I'm the house husband, so I'm home most days. So really, this is going to be working with you folk's schedule. This weekend is honestly a fluke; I rarely do anything on my weekends. But if we can hash it out for us three I'd really like to. Hell, if we can get one more I can finally have a 4 player co-op experience in Borderlands.
I . . . I don't co-op much.
Well, I'd say you and I are basically on the same schedule, @Kalnaur.
Contributing writer at Marooner's Rock
Twitch broadcasting! Currently playing through Wing Commander II
Pinny Lanyard
And the computer is in the bedroom and *I* need to sleep at night to get up for work in the morning. I no work, I no eat bacon. That makes me sad. ~_~ (bacon eyes)
Check out my store.
I just installed it. Depending on your antivirus it may come up as a threat. it's not
**EDIT** Here are the options you can toggle
Switch FC: SW-7588-7027-0113, Steam/PSN: Halfazedninja
Next Friday? I can stay up late with you West Coasties for an hour or two.
Steam profile.
Getting started with BATTLETECH: Part 1 / Part 2
Oh thank god. Film grain is the worst setting and developers should be ashamed of themselves for ever thinking it's a good idea. Even more so if they make it a non-optional setting.
Look. You can't tell it's real without the fucking lens flare. Generations of work went into eliminating that in films and suddenly they add that shit back in because otherwise we can't believe what we're seeing.
So you take the film grain and like it. Otherwise you'd never know the game was printed on Kodak stock in 1951.
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
Have you seen him? Now you have
The 13th? Fine by me. :biggrin:
Steam | XBL
They made Remember ME.
If the French are good at two things, its metal and game concepts (that are sometimes matched by execution). Hmm USD$20 is steep these days with the awful Aussie dollar and this thread has been way too hype about too many games to get 'em all this month. After work I think I'll consult Geth
Yet I see that 50% off sign and the timer telling me the deal's ending soon, and that part of my brain just shuts down.
I think this is why I hate going to the store. I'm too susceptible to this kind of thing.
I find it useful to lower one's expectations. And I'm totally serious in this. It's how I enjoy the 4th Indiana Jones film. And all the Pirates of the Caribbean films after the first one. And more. I don't expect things to always be the next great thing, or even better than the previous thing. I just expect them to be a thing like what I read or saw about (or played the demo of in the case of games). I avoid hyping myself for things; I've only found disappointment down that path.
For these reasons, I expect I'll enjoy Hyperdimensional Neptunia because I'll take it as it is. I mean, it's not like I won't rip it to shreds mentally, but I even do that to games I love, break them apart and inspect each piece in my mind. But I won't let it just being a standard JRPG with palette swaps and unused potential keep it from possibly entertaining me.
In essence, I prefer to "give it a chance".
id was so awesome about releasing sourcecode for their no-longer-commercially-viable games for the longest time. It was an excellent resource for the mod community for each game, bringing tons of new mods and sourceports.
Sadly the age of middleware brought that practice to an end because you can't exactly release an engine's source code when half of it belongs to third party developers.
Also because no one bothers making mods anymore because modern gamers have decided that they'd rather pay for overpriced map packs and don't even have the luxury of dedicated servers anymore and
I think I might still have your actual address around here somewhere.
The only thing that really worries me about 8TB hard drives is that if you suffer a catastrophic failure you stand to lose a shiiiiiiiiiiitload of data.
Film grain worked really well in Alien Isolation, but yeah, in pretty much every other game all it does is make everything look sorta fuzzy.
Gamertag: PrimusD | Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
I think you're onto something. The closer a game is to being excellent, and the more I go in expecting it, the more it stings when it falls short. Case in point, I both greatly enjoyed and highly recommend Wolfenstein: The New Order, even though I could talk for a while about the mistakes that game makes. Conversely if I'm not expecting much from the start, or if I've heard the game has problems, I'm more receptive when it does something enjoyable; I'm pretty sure this is why I'm one of twelve English-speaking people that unironically enjoyed Thousand Arms.
I don't think that holds for every game, but it does seem to apply more often than not. And certainly there are other factors at work, like what specifically the game does well. If a game makes narrative a big deal then I'm more disappointed if it doesn't hold up to scrutiny.
But anyway, 50% off is 50% off. Let's see where this crazy train takes us.
(After Dragonfall, again. Speaking of expectations and results...)
Likely the combination of the sale and a few people in this thread saying good things about it. I've only done the first dungeon but so far it's amusing and the combat system has some different concepts in regards to slotting your combo moves in.
Steam Profile
3DS: 3454-0268-5595 Battle.net: SteelAngel#1772
"No longer commercially viable..." If only they had anticipated Steam. Doom must be one of the most evergreen games out there.
That's why you buy three of them: two for a RAID, and the third to replace whichever RAID drive dies first.
Contributing writer at Marooner's Rock
Twitch broadcasting! Currently playing through Wing Commander II
Pinny Lanyard
I'm trying to remember if it was Thousand Arms or Wild Arms that I played a little of. Whichever one it was, I liked it.
Then again, the mediocre (even at the time) graphics for Shadow Madness couldn't out-charm the balls out crazy characters or story.
I like finding gems of a game that seem unlikely at first glance. It's like treasure hunting.
It had nothing to do with commercial viability; John Carmack was just a big proponent of open source software, so when those games hit fives years old or so, he was down to releasing the source code. (Quake III's code release was delayed because they still had licensees with unreleased games five years later.)
And now it's almost 1 am and I'm going to have a headache tomorrow. Night, folks.
Thanks, man!
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That's probably not great news for their bottom line.
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I think they released the DOOM 3 source code when Rage came out, so as far as I know they still do it for all their games once they have something newer out. It's not something they've stopped doing.