Totally unrelated, does anyone know if the new upgrade level tradeskill patterns have a cost yet? Just want to know how many more books I need to make on my mans to be able to buy them when 6.1 launches.
Raid last night was kind of a bust. My wireless Internet connection was spotty at best, until i gave up and sat on the floor near my router and used the 2 foot long network cable that was the easiest to find on hand to just finish mar'gok. They are still working on heroic imperator, so I volunteered/was voluntold to step out so they could work on progression.
They moved a little quick for me to get orientated to their strategy, and I could barely connect long enough to impact the fights anyway. Hopefully the next try will go better.
huh. the newest version of Masterplan makes the game think I don't have any followers that can be put on tradeskill buildings. Weird.
They fixed that in the newest newest version, unless they broke it again. It was broken on Monday but worked after yesterday's update.
Ah, ok, that's probably it then; I have mondays update.
I'm just not used to needing to update an addon every couple days; usually I can just let them sit for a few weeks, to months, between patches. :rotate:
This is probably a stupid question, but in WoD are trinkets that have a proc of 'on spell damage' also for healing?
Or am I simply not seeing trinkets (leveling, mind you) that have any healing effects?
Should be, yes. Heck I get procs on my resto druid for my trinkets for just shape changing. Then again, my trinket that procs it (the darkmoon faire one this expac? The 640 one) has spirit and seems clearly for healer so ones that aren't might not work?
Procs are super weird. My (terrible) baby rogue has a trinket that procs when I mount, dismount, all sorts of screwball stuff. I mean, it's nice that it's so frequent, but still... a little weird. Like I'll just be walking somewhere and it seems to proc for no readily apparent reason. I think maybe it's the alchemist's stone?
Procs are super weird. My (terrible) baby rogue has a trinket that procs when I mount, dismount, all sorts of screwball stuff. I mean, it's nice that it's so frequent, but still... a little weird. Like I'll just be walking somewhere and it seems to proc for no readily apparent reason. I think maybe it's the alchemist's stone?
Yeah, the alchemist's stone is really annoying that way. Especially when just before the pull someone calls out for arcane intellect. So I had to unequip the trinket, then do arcane intellect, then put it back on. I was happy to see that the ring proc on the 690 version does NOT do that. Thank the Lord.
Of course, as soon as the new trinket for alch comes out I'll probably be suffering through that again, so...
Yep, they just posted it on Twitter. They seem to offer one about every quarter or thereabouts, so I'd expect it's the next store mount or even possibly the reward for playing HotS (as they did with the Hearthsteed in Hearthstone).
But my money's on store mount.
probably a store mount to celebrate chinese new year
0
SaldonasSee you space cowboy...Registered Userregular
edited January 2015
There are some healer trinkets, like the one from LFR, that says it procs on attacks but actually works with healing spells. The tricky part is that you have to be in combat to get procs off it.
Also, looks like you won't need 100% of the heirlooms to get the mount.
SaldonasSee you space cowboy...Registered Userregular
Very nice, our second Impregnator kill last night was a one shot as well. Seems like once you get that first kill on a boss, everything just clicks after that.
Very nice, our second Impregnator kill last night was a one shot as well. Seems like once you get that first kill on a boss, everything just clicks after that.
It's why I hate a love/hate relationship with those long, multi-phase fights. The segmentation of the components allows you to definitively learn aspects of the fight, that once mastered are fairly trivial, but they just tend to be so long that having to do the first 8 minutes of the fight just to make it to the final 90 seconds that matter is the worst
Imperator at least is fairly balanced. The last two phases aren't as actively awful as super long encounters in the past have been. Aside from phase 1, difficulty is pretty evenly spread just in different ways. The real challenge in the intermission and phase 4 is healer mana. Once the gear and proper management are in place to ensure you go into both with a decent reservoir, damage isn't so crazy as to be unmanageable by any means.
Far away from the crazy burn phases of bosses in the past.
The problem with Imp is that you get to P3 and people suddenly forget how to play. I don't get it, P1 and 2 go perfectly, no mines going off and the brand being done really well. Then bam P3, mines exploding left and right, brand at 10 stacks and nobody runs through force nova.
we came pretty close on M koragh tonight; that fight isn't as hard as it gets credit for (although we have way more gear than the raids that got to it first, obvs)
hold your head high soldier, it ain't over yet
that's why we call it the struggle, you're supposed to sweat
we came pretty close on M koragh tonight; that fight isn't as hard as it gets credit for (although we have way more gear than the raids that got to it first, obvs)
hold your head high soldier, it ain't over yet
that's why we call it the struggle, you're supposed to sweat
Back in my day of raid leading I resorted to forcefully reminding people in Vent to continue following the mechanics until the boss was dead since a lot of wipes were caused by people tunneling near the end of the fight and dying to mechanics and/or causing others to die to mechanics.
0
Dhalphirdon't you open that trapdooryou're a fool if you dareRegistered Userregular
The worst thing in raiding is a sub 5% wipe and the best way for it to happen is for everyone to get excited about being sub 5%.
+1
Dhalphirdon't you open that trapdooryou're a fool if you dareRegistered Userregular
I learned today that mistweavers are classed as melee for the purposes of many raid mechanics and will never be targeted by things such as Crystalline Barrage or Berserker Rush, even if they aren't in melee range.
we came pretty close on M koragh tonight; that fight isn't as hard as it gets credit for (although we have way more gear than the raids that got to it first, obvs)
We're going to try him over the weekend, hopefully we'll get him and then we can be 6/7 Mythic before Foundry.
Either way, I think we'll be waiting on some set bonuses before we come back and play with Mythic Margok.
Viskod on
0
Kai_SanCommonly known as Klineshrike!Registered Userregular
The problem with Imp is that you get to P3 and people suddenly forget how to play. I don't get it, P1 and 2 go perfectly, no mines going off and the brand being done really well. Then bam P3, mines exploding left and right, brand at 10 stacks and nobody runs through force nova.
Well the changes to mechanics for phase 3 remove the methodical from the fight. The tank being rooted throws a wrench in positioning and it becomes a lot harder for the entire raid to relocate. In top of that, the three rings gets people all flustered. And phase 4 just increases that even more. Aoe burst rings, teleporting tanks, adds from adds, and balls everywhere.
The first two phases and the first intermission are pretty much just going through the motions. Worst part is a lot of what you do in the first half has little impact on how the second half will go. Unless you step on 5 mines or a tank dies and wastes a brez it's going to be insignificant.
0
Kai_SanCommonly known as Klineshrike!Registered Userregular
I learned today that mistweavers are classed as melee for the purposes of many raid mechanics and will never be targeted by things such as Crystalline Barrage or Berserker Rush, even if they aren't in melee range.
Yeah I absolutely was targeted by rush in mythic karg. Never crystalline but I thought that was melee only.
Maybe this is the case while in fist weaving stance?
0
Dhalphirdon't you open that trapdooryou're a fool if you dareRegistered Userregular
I learned today that mistweavers are classed as melee for the purposes of many raid mechanics and will never be targeted by things such as Crystalline Barrage or Berserker Rush, even if they aren't in melee range.
Yeah I absolutely was targeted by rush in mythic karg. Never crystalline but I thought that was melee only.
Maybe this is the case while in fist weaving stance?
No, it's the case in all stances. You might have been targeted because there weren't enough ranged? Most ranged mechanics work that way.
And Crystalline is ranged only, not melee only. The red comes out of Tectus' butt but is always on a ranged or healer.
Dhalphir on
0
Kai_SanCommonly known as Klineshrike!Registered Userregular
I was like the second one to die, pretty sure. So not sure how there wasn't enough ranged.
But I did know there was some oddities with MW and their designation. So does this mean I also never get targetted by mines in the Imp fight? Because then I coulda been lazy and just stand outside of mine range from the rest of the ranged.
0
Dhalphirdon't you open that trapdooryou're a fool if you dareRegistered Userregular
while i won't be held responsible for you being gkicked if it happens, you shouldn't be
0
Dhalphirdon't you open that trapdooryou're a fool if you dareRegistered Userregular
I knew that MW were melee, because it meant I got to fuck around on Tectus and never get mist. Now that I think about it, if you never get Imp mines then mistweavers would be excellent brand runners.
The worst thing in raiding is a sub 5% wipe and the best way for it to happen is for everyone to get excited about being sub 5%.
Speaking of sub 5% wipes. On our quick heroic clear Tuesday we had a wipe at 6.2k. 21 man group. That means Imp had 148mil hp. Six thousand, two hundred health left. It was equally the most frustrating and most hilarious thing to happen to me in a raid in a while.
Xbox Live: Prawesome Dad
Battle.net: CinnamonJ#1629
Totally unrelated, does anyone know if the new upgrade level tradeskill patterns have a cost yet? Just want to know how many more books I need to make on my mans to be able to buy them when 6.1 launches.
I would assume a minimum 5 books although I have not heard a specific price yet.
Bought a Blazing Hippogryph for 99K two weeks ago. Sold it today for 133K after AH cut.
Starting to see some oddities popping up in the AH now though. TCG and crafted mounts for way below their normal price or below the crafting price.
Starting? I've never seen the obsidian panther (whatever the black voltron panther is called) at a price even close to what it costs in mats, usually it's like half that price
99k seems like an amount of gold I will never see, ever.
I started this expansion with about 22-24k. I'm at 86k right now. Granted, I did sell a 665 BoE for ~22k about a month ago, but otherwise earning in the ballpark of 40k wasn't hard, or necessarily intentional; you could definitely do it without trying too hard.
Posts
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
Also, lucky day for anyone with a Forsaken named Skeletor.
They moved a little quick for me to get orientated to their strategy, and I could barely connect long enough to impact the fights anyway. Hopefully the next try will go better.
Mmmmm....toasty.
Or am I simply not seeing trinkets (leveling, mind you) that have any healing effects?
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
They fixed that in the newest newest version, unless they broke it again. It was broken on Monday but worked after yesterday's update.
Ah, ok, that's probably it then; I have mondays update.
I'm just not used to needing to update an addon every couple days; usually I can just let them sit for a few weeks, to months, between patches. :rotate:
I'll grab that then, thanks.
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
Should be, yes. Heck I get procs on my resto druid for my trinkets for just shape changing. Then again, my trinket that procs it (the darkmoon faire one this expac? The 640 one) has spirit and seems clearly for healer so ones that aren't might not work?
Yeah, the alchemist's stone is really annoying that way. Especially when just before the pull someone calls out for arcane intellect. So I had to unequip the trinket, then do arcane intellect, then put it back on. I was happy to see that the ring proc on the 690 version does NOT do that. Thank the Lord.
Of course, as soon as the new trinket for alch comes out I'll probably be suffering through that again, so...
probably a store mount to celebrate chinese new year
Also, looks like you won't need 100% of the heirlooms to get the mount.
Switch: SW-1493-0062-4053
Tonight? We're down a healer so we just pull anyway...one-shot.
Fuck it, got my achievement.
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
Switch: SW-1493-0062-4053
It's why I hate a love/hate relationship with those long, multi-phase fights. The segmentation of the components allows you to definitively learn aspects of the fight, that once mastered are fairly trivial, but they just tend to be so long that having to do the first 8 minutes of the fight just to make it to the final 90 seconds that matter is the worst
Far away from the crazy burn phases of bosses in the past.
that's why we call it the struggle, you're supposed to sweat
that's why we call it the struggle, you're supposed to sweat
We're going to try him over the weekend, hopefully we'll get him and then we can be 6/7 Mythic before Foundry.
Either way, I think we'll be waiting on some set bonuses before we come back and play with Mythic Margok.
Well the changes to mechanics for phase 3 remove the methodical from the fight. The tank being rooted throws a wrench in positioning and it becomes a lot harder for the entire raid to relocate. In top of that, the three rings gets people all flustered. And phase 4 just increases that even more. Aoe burst rings, teleporting tanks, adds from adds, and balls everywhere.
The first two phases and the first intermission are pretty much just going through the motions. Worst part is a lot of what you do in the first half has little impact on how the second half will go. Unless you step on 5 mines or a tank dies and wastes a brez it's going to be insignificant.
Yeah I absolutely was targeted by rush in mythic karg. Never crystalline but I thought that was melee only.
Maybe this is the case while in fist weaving stance?
No, it's the case in all stances. You might have been targeted because there weren't enough ranged? Most ranged mechanics work that way.
And Crystalline is ranged only, not melee only. The red comes out of Tectus' butt but is always on a ranged or healer.
But I did know there was some oddities with MW and their designation. So does this mean I also never get targetted by mines in the Imp fight? Because then I coulda been lazy and just stand outside of mine range from the rest of the ranged.
Looks like this is a blue post. They specifically address stance requirements.
Oh, damn. I might have to get this. My DK is named Skeletorc.
...he's an Orc.
Speaking of sub 5% wipes. On our quick heroic clear Tuesday we had a wipe at 6.2k. 21 man group. That means Imp had 148mil hp. Six thousand, two hundred health left. It was equally the most frustrating and most hilarious thing to happen to me in a raid in a while.
Battle.net: CinnamonJ#1629
I would assume a minimum 5 books although I have not heard a specific price yet.
Starting to see some oddities popping up in the AH now though. TCG and crafted mounts for way below their normal price or below the crafting price.
Starting? I've never seen the obsidian panther (whatever the black voltron panther is called) at a price even close to what it costs in mats, usually it's like half that price