Bought a Blazing Hippogryph for 99K two weeks ago. Sold it today for 133K after AH cut.
Starting to see some oddities popping up in the AH now though. TCG and crafted mounts for way below their normal price or below the crafting price.
Starting? I've never seen the obsidian panther (whatever the black voltron panther is called) at a price even close to what it costs in mats, usually it's like half that price
The panther has always been this way, yeah, but now I'm seeing literally every TCG mount in the AH. I can log on at 6 AM and find TCG mounts for below 100K and after work I come back to find people who bought them to resell...then the cheap mounts come back and ruin those resales.
Yeah, TCG mounts/pets are one of the latest dupe targets for gold sellers to get legit gold in trade for spoofed goods. If you see anyone in trade advertising multiple TCG pets/mounts for sale then you know they're all spoofed. Similarly it's likely at least 90% or more of TCG items on the AH are spoofed. In addition to that many are botting some of the Cata level dungeons since they're soloable with a 90 and the gold you get from killing everything and selling what they drop is high enough to make it profitable for a bot to do it 24/7. On a PvP server you can basically sit outside any of those dungeons and kill bots all day long if you want to.
Yeah, TCG mounts/pets are one of the latest dupe targets for gold sellers to get legit gold in trade for spoofed goods. If you see anyone in trade advertising multiple TCG pets/mounts for sale then you know they're all spoofed. Similarly it's likely at least 90% or more of TCG items on the AH are spoofed. In addition to that many are botting some of the Cata level dungeons since they're soloable with a 90 and the gold you get from killing everything and selling what they drop is high enough to make it profitable for a bot to do it 24/7. On a PvP server you can basically sit outside any of those dungeons and kill bots all day long if you want to.
I've been swapping to PvP realms through group finder to grind these bots for bloody coins.
Back in my day of raid leading I resorted to forcefully reminding people in Vent to continue following the mechanics until the boss was dead since a lot of wipes were caused by people tunneling near the end of the fight and dying to mechanics and/or causing others to die to mechanics.
The guy who helps call our raids, will frequently tell the raid to tunnel/ignore mechanics at the end of a fight. We've had multiple wipes to this as you may imagine. Now when he does it, the rest of us shout at him and the raid to keep on doing the mechanics.
The problem with Imp is that you get to P3 and people suddenly forget how to play. I don't get it, P1 and 2 go perfectly, no mines going off and the brand being done really well. Then bam P3, mines exploding left and right, brand at 10 stacks and nobody runs through force nova.
Well the changes to mechanics for phase 3 remove the methodical from the fight. The tank being rooted throws a wrench in positioning and it becomes a lot harder for the entire raid to relocate. In top of that, the three rings gets people all flustered. And phase 4 just increases that even more. Aoe burst rings, teleporting tanks, adds from adds, and balls everywhere.
The first two phases and the first intermission are pretty much just going through the motions. Worst part is a lot of what you do in the first half has little impact on how the second half will go. Unless you step on 5 mines or a tank dies and wastes a brez it's going to be insignificant.
The strategy we use for handling the marks of chaos, is having one tank take the boss, the second tank taunts off the first tank right before the add spawns. About 5 seconds before the mark goes out in phase 3, the tank who is on the boss blinks/leaps out to the empty side of the room (left side facing in from the door). As soon as the mark goes out, the first tank taunts the boss back off the mark tank. This means that the entire raid switches to the add and they lose dps if they go chasing after the boss. The add normally dies just as the boss gets back to the center of the room. The melee pile stays mostly in the same place the whole fight and will always have a target available to dps. Only the tanks need to worry about boss positioning.
The strategy we use for handling the marks of chaos, is having one tank take the boss, the second tank taunts off the first tank right before the add spawns. About 5 seconds before the mark goes out in phase 3, the tank who is on the boss blinks/leaps out to the empty side of the room (left side facing in from the door). As soon as the mark goes out, the first tank taunts the boss back off the mark tank. This means that the entire raid switches to the add and they lose dps if they go chasing after the boss. The add normally dies just as the boss gets back to the center of the room. The melee pile stays mostly in the same place the whole fight and will always have a target available to dps. Only the tanks need to worry about boss positioning.
My raid does this too but you can only do it with a Monk, Warrior, or Druid. If your comp does not have one of those tanks, I don't want to say it's not possible but... It would be rather difficult.
Honestly though it's SO much easier to do it this way even if you have to bend over backwards to get one of your dps to tank just this one fight I think it's worth it.
My group unfortunately is still having the same problem we've had for weeks on this fight and it's the exploding adds on the intermissions. The first intermission we stack and use healer CDs to manage the damage but the second one we leave a mage up so we can't stack and the healers can't handle the damage as the adds explode from cleave or the dps go crazy and just blow them and the raid up, etc, etc. The worse part is it take eight minutes to reach that point so we can practice, ugh.
TCG mounts/pets have always been dupe targets. I bought an Onyx Panther on Stormrage for 60k a couple months ago.
Gear flipping is very lucrative right now. I've been buying/reselling Blues and I've just recently started Epics. Expect a rise in Epic prices next week, when people look to fill holes for BRF. Also, don't be surprised to see a glut of crafted gear from people trying to capitalize on the rush (and the ensuing undercut wars).
I would not be surprised if Everburning Candle and Lucky Double Sided Coin both jump ~20% next week. I'm seriously debating buying both on my main server as a speculation play, but that's a lot of gold investment, even for me.
The strategy we use for handling the marks of chaos, is having one tank take the boss, the second tank taunts off the first tank right before the add spawns. About 5 seconds before the mark goes out in phase 3, the tank who is on the boss blinks/leaps out to the empty side of the room (left side facing in from the door). As soon as the mark goes out, the first tank taunts the boss back off the mark tank. This means that the entire raid switches to the add and they lose dps if they go chasing after the boss. The add normally dies just as the boss gets back to the center of the room. The melee pile stays mostly in the same place the whole fight and will always have a target available to dps. Only the tanks need to worry about boss positioning.
My raid does this too but you can only do it with a Monk, Warrior, or Druid. If your comp does not have one of those tanks, I don't want to say it's not possible but... It would be rather difficult.
Honestly though it's SO much easier to do it this way even if you have to bend over backwards to get one of your dps to tank just this one fight I think it's worth it.
My group unfortunately is still having the same problem we've had for weeks on this fight and it's the exploding adds on the intermissions. The first intermission we stack and use healer CDs to manage the damage but the second one we leave a mage up so we can't stack and the healers can't handle the damage as the adds explode from cleave or the dps go crazy and just blow them and the raid up, etc, etc. The worse part is it take eight minutes to reach that point so we can practice, ugh.
If you have a warlock you can also take advantage of a demonic portal to help move the mark of chaos tank out from the center in phase 3 I believe.
The strategy we use for handling the marks of chaos, is having one tank take the boss, the second tank taunts off the first tank right before the add spawns. About 5 seconds before the mark goes out in phase 3, the tank who is on the boss blinks/leaps out to the empty side of the room (left side facing in from the door). As soon as the mark goes out, the first tank taunts the boss back off the mark tank. This means that the entire raid switches to the add and they lose dps if they go chasing after the boss. The add normally dies just as the boss gets back to the center of the room. The melee pile stays mostly in the same place the whole fight and will always have a target available to dps. Only the tanks need to worry about boss positioning.
My raid does this too but you can only do it with a Monk, Warrior, or Druid. If your comp does not have one of those tanks, I don't want to say it's not possible but... It would be rather difficult.
Honestly though it's SO much easier to do it this way even if you have to bend over backwards to get one of your dps to tank just this one fight I think it's worth it.
My group unfortunately is still having the same problem we've had for weeks on this fight and it's the exploding adds on the intermissions. The first intermission we stack and use healer CDs to manage the damage but the second one we leave a mage up so we can't stack and the healers can't handle the damage as the adds explode from cleave or the dps go crazy and just blow them and the raid up, etc, etc. The worse part is it take eight minutes to reach that point so we can practice, ugh.
If you have a warlock you can also take advantage of a demonic portal to help move the mark of chaos tank out from the center in phase 3 I believe.
Hmm what about the 1.5 min cd on Demonic Gateway use?
EDIT: Oh wait I just though about it: tank A uses portal, tank B uses portal, tank A's cd should be up, repeat.
Yeah, it's a bit trickier, but can provide some extra insurance in case something goes wrong. The other option is to have the tank with the boss run out at about 8second before Mark of Chaos and just use a cooldown to get through a couple of hits without heals. We had a DK doing it this way for our first couple of attempts on normal (this may not be viable at higher difficulties). Because the boss likes to stop and cast, a lot of the time if you run out at the right time the boss won't even get a melee swing in on you. You can always have a druid or priest throw a run speed buff on the tank for each time they need to run out.
Why would the tank be running out with the boss? Melee should be nabbing the add and dragging it to the ranged group while the tank plants his ass in the center of the room for Mark. Once the add dies no one runs in until the Mark is gone.
that seems like a crazy way to position it to be honest
you can just put the boss in the center and let the tank that takes the mark run to the side of the room opposite the range clump
Mark in P3 roots the tank.
My guild uses the strategy of marking the two pillars to the left and right of the throne and running the boss and add back and forth for p3 marks. We use two DK tanks, so the best that we can do is for one of us to run as far away from the boss as we can during the cast so the boss doesn't have to be moved too far.
That's actually a big reason I'm seriously thinking of switching to my monk, because you really can benefit from tank variety in a tank team.
Damn, I'm not sure if I just got better, or lucky, or if my ilvl finally made it doable, but I got my Feral his PG Silver and I'm finally ready to start earning my Bro Stones.
that seems like a crazy way to position it to be honest
you can just put the boss in the center and let the tank that takes the mark run to the side of the room opposite the range clump
That's what we do. The boss runs after the tank who is running the mark out momentarily, but the whole raid is wailing on the add. By the time the add is dead the boss has run back to the center (after the tank with the add has taunted back as soon as the mark went out) and the raid can continue attacking the boss. One of the other strats being discussed (unless I'm completely wrong) is moving the entire raid while the tank with the mark stays in the center.
Ok, now I want moneys (I got about 50k between all my toons) and I want to know what's the best garrison layout to earn said moneys?
I am capped on GR on one toon and have another max level toon with about 3000 and both have a lvl 3 garrison. The former is an Alchemist/Enchanter and the latter is a scribe/herbalist.
One is sitting at ilevel 625 and the other 615 and I can't do raids, or even dungeons:toddler/life/wow hating wife but I can solo all the old content that drops mounts (down to TK, DS, FL, TotFW, ICC, Kara and EoE) on the regular (because I can pause/logout whenever I have to without leaving other people in the lurch) and I have a level 93 that herbs/mines.
Ok, now I want moneys (I got about 50k between all my toons) and I want to know what's the best garrison layout to earn said moneys?
I am capped on GR on one toon and have another max level toon with about 3000 and both have a lvl 3 garrison. The former is an Alchemist/Enchanter and the latter is a scribe/herbalist.
One is sitting at ilevel 625 and the other 615 and I can't do raids, or even dungeons:toddler/life/wow hating wife but I can solo all the old content that drops mounts (down to TK, DS, FL, TotFW, ICC, Kara and EoE) on the regular (because I can pause/logout whenever I have to without leaving other people in the lurch) and I have a level 93 that herbs/mines.
I've stockpiled loads of Draenor herbs and ore.
What can I do with these assets?
You can trading post it, and just wait for the vendors with the 20 resource items and buy those to AH. Since this is entirely vendor/resource dependent, just make the trading post when you need it, but there's not much reason to keep it around otherwise (unless you're using the rep or payed the absurd amoung of money for the auctioneer). Just make the level one building, 2/3 don't provide any benefit to the vendor prices.
The salvage yard also produces a pretty substantial amount of gold. Check your server for DE material pricings to see what greens to DE and what to vendor. But if you're actively doing missions on any character there is absolutely no reason to not have the salvage yard once you hit 96.
For missions, focus on gold giving ones, or otherwise items that can be converted to gold (i.e. equipment tokens, make them and either sell or DE them depending on dust prices). My personal priority for missions is (if leveling) XP > follower upgrades > needed gear tokens > follower XP (if needed) > gold > resources > junk just to get salvage. It's rare, though, that I'm not always doing all gold missions as they come available.
If you want to put work into it; barns, catching elites for the higher amount of fur/skin and the occasional savage blood. Also just spend primals on savage blood every 50 to resell.
And just AH anything you don't need or use.
I guess the gladiators arena produces gold? I know nothing about that, only building I haven't made, because I don't really pvp.
For tradeskill buildings, you just need to do the math to figure out if the cost of investment of materials to put in work orders translates to a profit off of any of the things you can make with the BoP mats. It's entirely profession and server dependent. For instance I completely stopped making Burnished leathers because the value of skins vs the worthlessness of most 640+ leather things means they weren't worth the tradeoff for me. And the upgrade items you have to take into account the value of the bloods you're using vs selling them and the relative value of the materials you made as I mentioned. More or less I only bother with making the BoP materials if I'm 1) leveling the profession still 2) still need gear/upgrades on alts and 3) Inscription because darkmoon cards are still a pretty good tradeoff for the relative worthlessness of herbs right now.
Some of these things will change in 6.1 with the change in ability to make savage bloods and the effective removal of the daily limit on BoP materials.
Aside from those things, if you're going to be doing dungeons on an alt or whatever, might as well have the Inn made for the dailies; most give a reasonable amount of gold if you're already doing them, and it adds a chance at a 'treasure' mission, which don't grant as much gold as they should but are in addition to any other missions so hey, if you don't need anything else from missions, might as well.
EDIT: herbs/ore really are hardly worth anything right now, at least on my servers. Alchemy potions are dirt cheap too, so more or less the best use for them is either milling for inscription or making alchemical flasks saving up for transforming them to savage bloods in 6.1. For ore, if you have a jewelcrafter, the blue gems seem to be maintaining a decent price so...maybe that? Othewise I dunno, I have so many of those and they're almost not worth AHing
Another raid night of several people not showing up so no Mythic. Sigh.
There's a sportsball thing on Sunday so we're not raiding again until next Tuesday in BRF.
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AegisFear My DanceOvershot Toronto, Landed in OttawaRegistered Userregular
Well this is a stupid fucking change:
Players in a raid group will once again no longer be eligible for quest credit, except for specially-designated Raid quests. We are continuing to explore ways of allowing players who want to engage in solo or small-group questing while in a raid group (for example, while waiting for a Highmaul raid to form, or in a Rated Battleground queue), without also allowing raid groups to trivially complete quests that were never designed with groups of that size in mind.
Nothing made the apexis dailies tolerable. That just made them quick.
It's still a really stupid change, especially given how some of the dailies actually did seem designed for raid groups. The mob density of hugely powerful elites in parts of Shatt is ridiculous. I don't know how a group of 5 is supposed to deal with that.
Cilla Black on
0
Dhalphirdon't you open that trapdooryou're a fool if you dareRegistered Userregular
Another raid night of several people not showing up so no Mythic. Sigh.
There's a sportsball thing on Sunday so we're not raiding again until next Tuesday in BRF.
i see so many mythic raid groups complaining about attendance and it just makes me so deliriously happy that i don't have to deal with that, raiding exclusively on the flexi difficulties
People still do apexis dailies? I didn't think there was anything worthwhile to get.
I get my rerolls from 3000 shards a week, since my main was hilariously unlucky and never saw (still doesn't) a single Scavenger on any of my followers.
Players in a raid group will once again no longer be eligible for quest credit, except for specially-designated Raid quests. We are continuing to explore ways of allowing players who want to engage in solo or small-group questing while in a raid group (for example, while waiting for a Highmaul raid to form, or in a Rated Battleground queue), without also allowing raid groups to trivially complete quests that were never designed with groups of that size in mind.
This made Apexis Dailies so tolerable.
I already don't bother doing them, I certainly won't do them if I can't pop into a cross realm 20man raid to get them done in 5 minutes.
I'm still doing them for the achievement that gets you a monument since that's likely the only monument I'll be able to get outside of the one for finishing the legendary questline
I think the only thing I want from Apexis is the other bird-guy follower, just because I want to make my followers non-player races or special where possible.
I still haven't done a single daily past the ring chain and have over 2k.
Another raid night of several people not showing up so no Mythic. Sigh.
There's a sportsball thing on Sunday so we're not raiding again until next Tuesday in BRF.
i see so many mythic raid groups complaining about attendance and it just makes me so deliriously happy that i don't have to deal with that, raiding exclusively on the flexi difficulties
Flex is so awesome, Mythic having a rigid (and fairly large) raid size requirements is going to be a little rough. While I miss actually doing heroic fights, flex just makes the logistics so much easier that I don't miss it THAT much.
I certainly miss 10m hard content, because my guild cannot find enough people. We've been doing nothing but recruiting non-stop for the last 3 weeks and we're still barely managing to break 10 people on a good night. Where the fuck are all the recruits? I'd even take shitty trials at this point, we can't get anyone.
I can advertise in trade all day and post on the realm/oceanic forums and still nothing. Not a single person. It's fucking ridiculous. If we lose one more person, then we're gonna have to call it quits because there's nobody out there.
We've actually gotten a huge surge of members, mostly due to flex allowing us to just take all comers.
Mythic does seem effectively rule out guilds made up of friends, though, which is a shame. And apparently even guilds who are actively looking to do the content. Hopefully they're working diligently to make mythic flex as well, and saying screw the world first race or whatever, and just make things fun.
Posts
The panther has always been this way, yeah, but now I'm seeing literally every TCG mount in the AH. I can log on at 6 AM and find TCG mounts for below 100K and after work I come back to find people who bought them to resell...then the cheap mounts come back and ruin those resales.
Definite duping, I know that.
I've been swapping to PvP realms through group finder to grind these bots for bloody coins.
The guy who helps call our raids, will frequently tell the raid to tunnel/ignore mechanics at the end of a fight. We've had multiple wipes to this as you may imagine. Now when he does it, the rest of us shout at him and the raid to keep on doing the mechanics.
The strategy we use for handling the marks of chaos, is having one tank take the boss, the second tank taunts off the first tank right before the add spawns. About 5 seconds before the mark goes out in phase 3, the tank who is on the boss blinks/leaps out to the empty side of the room (left side facing in from the door). As soon as the mark goes out, the first tank taunts the boss back off the mark tank. This means that the entire raid switches to the add and they lose dps if they go chasing after the boss. The add normally dies just as the boss gets back to the center of the room. The melee pile stays mostly in the same place the whole fight and will always have a target available to dps. Only the tanks need to worry about boss positioning.
My raid does this too but you can only do it with a Monk, Warrior, or Druid. If your comp does not have one of those tanks, I don't want to say it's not possible but... It would be rather difficult.
Honestly though it's SO much easier to do it this way even if you have to bend over backwards to get one of your dps to tank just this one fight I think it's worth it.
My group unfortunately is still having the same problem we've had for weeks on this fight and it's the exploding adds on the intermissions. The first intermission we stack and use healer CDs to manage the damage but the second one we leave a mage up so we can't stack and the healers can't handle the damage as the adds explode from cleave or the dps go crazy and just blow them and the raid up, etc, etc. The worse part is it take eight minutes to reach that point so we can practice, ugh.
Gear flipping is very lucrative right now. I've been buying/reselling Blues and I've just recently started Epics. Expect a rise in Epic prices next week, when people look to fill holes for BRF. Also, don't be surprised to see a glut of crafted gear from people trying to capitalize on the rush (and the ensuing undercut wars).
I would not be surprised if Everburning Candle and Lucky Double Sided Coin both jump ~20% next week. I'm seriously debating buying both on my main server as a speculation play, but that's a lot of gold investment, even for me.
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
If you have a warlock you can also take advantage of a demonic portal to help move the mark of chaos tank out from the center in phase 3 I believe.
Hmm what about the 1.5 min cd on Demonic Gateway use?
EDIT: Oh wait I just though about it: tank A uses portal, tank B uses portal, tank A's cd should be up, repeat.
you can just put the boss in the center and let the tank that takes the mark run to the side of the room opposite the range clump
that's why we call it the struggle, you're supposed to sweat
Mark in P3 roots the tank.
eh I dunno, having the tank run the boss out still seems like a better bet than having them stay in the middle
that's why we call it the struggle, you're supposed to sweat
My guild uses the strategy of marking the two pillars to the left and right of the throne and running the boss and add back and forth for p3 marks. We use two DK tanks, so the best that we can do is for one of us to run as far away from the boss as we can during the cast so the boss doesn't have to be moved too far.
That's actually a big reason I'm seriously thinking of switching to my monk, because you really can benefit from tank variety in a tank team.
That's what we do. The boss runs after the tank who is running the mark out momentarily, but the whole raid is wailing on the add. By the time the add is dead the boss has run back to the center (after the tank with the add has taunted back as soon as the mark went out) and the raid can continue attacking the boss. One of the other strats being discussed (unless I'm completely wrong) is moving the entire raid while the tank with the mark stays in the center.
I am capped on GR on one toon and have another max level toon with about 3000 and both have a lvl 3 garrison. The former is an Alchemist/Enchanter and the latter is a scribe/herbalist.
One is sitting at ilevel 625 and the other 615 and I can't do raids, or even dungeons:toddler/life/wow hating wife but I can solo all the old content that drops mounts (down to TK, DS, FL, TotFW, ICC, Kara and EoE) on the regular (because I can pause/logout whenever I have to without leaving other people in the lurch) and I have a level 93 that herbs/mines.
I've stockpiled loads of Draenor herbs and ore.
What can I do with these assets?
You can trading post it, and just wait for the vendors with the 20 resource items and buy those to AH. Since this is entirely vendor/resource dependent, just make the trading post when you need it, but there's not much reason to keep it around otherwise (unless you're using the rep or payed the absurd amoung of money for the auctioneer). Just make the level one building, 2/3 don't provide any benefit to the vendor prices.
The salvage yard also produces a pretty substantial amount of gold. Check your server for DE material pricings to see what greens to DE and what to vendor. But if you're actively doing missions on any character there is absolutely no reason to not have the salvage yard once you hit 96.
For missions, focus on gold giving ones, or otherwise items that can be converted to gold (i.e. equipment tokens, make them and either sell or DE them depending on dust prices). My personal priority for missions is (if leveling) XP > follower upgrades > needed gear tokens > follower XP (if needed) > gold > resources > junk just to get salvage. It's rare, though, that I'm not always doing all gold missions as they come available.
If you want to put work into it; barns, catching elites for the higher amount of fur/skin and the occasional savage blood. Also just spend primals on savage blood every 50 to resell.
And just AH anything you don't need or use.
I guess the gladiators arena produces gold? I know nothing about that, only building I haven't made, because I don't really pvp.
For tradeskill buildings, you just need to do the math to figure out if the cost of investment of materials to put in work orders translates to a profit off of any of the things you can make with the BoP mats. It's entirely profession and server dependent. For instance I completely stopped making Burnished leathers because the value of skins vs the worthlessness of most 640+ leather things means they weren't worth the tradeoff for me. And the upgrade items you have to take into account the value of the bloods you're using vs selling them and the relative value of the materials you made as I mentioned. More or less I only bother with making the BoP materials if I'm 1) leveling the profession still 2) still need gear/upgrades on alts and 3) Inscription because darkmoon cards are still a pretty good tradeoff for the relative worthlessness of herbs right now.
Some of these things will change in 6.1 with the change in ability to make savage bloods and the effective removal of the daily limit on BoP materials.
Aside from those things, if you're going to be doing dungeons on an alt or whatever, might as well have the Inn made for the dailies; most give a reasonable amount of gold if you're already doing them, and it adds a chance at a 'treasure' mission, which don't grant as much gold as they should but are in addition to any other missions so hey, if you don't need anything else from missions, might as well.
EDIT: herbs/ore really are hardly worth anything right now, at least on my servers. Alchemy potions are dirt cheap too, so more or less the best use for them is either milling for inscription or making alchemical flasks saving up for transforming them to savage bloods in 6.1. For ore, if you have a jewelcrafter, the blue gems seem to be maintaining a decent price so...maybe that? Othewise I dunno, I have so many of those and they're almost not worth AHing
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
There's a sportsball thing on Sunday so we're not raiding again until next Tuesday in BRF.
This made Apexis Dailies so tolerable.
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
It's still a really stupid change, especially given how some of the dailies actually did seem designed for raid groups. The mob density of hugely powerful elites in parts of Shatt is ridiculous. I don't know how a group of 5 is supposed to deal with that.
i see so many mythic raid groups complaining about attendance and it just makes me so deliriously happy that i don't have to deal with that, raiding exclusively on the flexi difficulties
iunno when we'll get back and work on imperator if ever, but it was nice to get that far at least
that's why we call it the struggle, you're supposed to sweat
I get my rerolls from 3000 shards a week, since my main was hilariously unlucky and never saw (still doesn't) a single Scavenger on any of my followers.
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
I already don't bother doing them, I certainly won't do them if I can't pop into a cross realm 20man raid to get them done in 5 minutes.
there'll be more stuff to buy with apexis in 6.1, so maybe more people will want to form five mans to do them
that's why we call it the struggle, you're supposed to sweat
I still haven't done a single daily past the ring chain and have over 2k.
Flex is so awesome, Mythic having a rigid (and fairly large) raid size requirements is going to be a little rough. While I miss actually doing heroic fights, flex just makes the logistics so much easier that I don't miss it THAT much.
Mythic does seem effectively rule out guilds made up of friends, though, which is a shame. And apparently even guilds who are actively looking to do the content. Hopefully they're working diligently to make mythic flex as well, and saying screw the world first race or whatever, and just make things fun.
maybe you should suck less