What is this?
Crush the Rebellion is a modification to - and Empire-themed skin of - Fantasy Flight Game's
Age of Rebellion Star Wars roleplaying game.
How is Crush the Rebellion played?
The base game mechanics are identical to the other FFG Star Wars RPG products - to complete an opposed action, players assemble a dice pool based on their character's attributes and skills to pit against a difficulty pool. The results are totaled, conflicting dice are subtracted out, and the final result yields some combination of success and failure, advantage and setback, triumph and despair. Generally speaking, FFG's Star Wars system is a narrative RPG, with the theme of Age of Rebellion being the military, political, and social struggle of the Rebellion against the Empire.
Crush the Rebellion changes this in a few ways: instead of being a band of scrappy revolutionaries united together in their fight against a monolithic, oppressive regime, players take the role of elite Imperial special agents overtly working to destroy the Rebellion... but
covertly working towards their own Secret Agenda. The main impetus and drive behind this Crush the Rebellion campaign is the inherent conflict, betrayal, and intrigue of working as an agent of the Emperor.
What's this about Secret Agendas?
Before the game begins, each player will choose one of the Secret Agendas for their character to pursue. The first player whose character accomplishes all five tasks of their Secret Agenda wins the campaign. The campaign will be composed of several Operations, each of which may give the players an opportunity to accomplish a task towards their Agenda. Before every session, players will choose which Operation to undertake by bidding on one of three publicly available Operations. Upon successfully completion of an Operation, each player may choose to: 1) Roll to advance their Agenda, 2) Assist another agent's agenda, 3) Set back another agent's Agenda, or 4) Learn a random step in another Agent's agenda.
But beware the Emperor's wrath: killing a fellow agent, or allowing a fellow agent to die while on an Operation, is a crime punishable by immediate execution. Neither should you let your Secret Agenda become public, for obvious reasons.
How are characters created?
Character creation will require a copy of
Edge of the Empire,
Age of Rebellion, or the beta for
Force and Destiny. All characters must take the Duty mechanic; Obligation and Morality are optional. Characters can only gain the starting benefits from the Duty mechanic, though players are welcome to use the other two to flesh out their characters as desired. All published splat books are welcome to be used. If you do not have a copy of the game and still want to play, send me a PM and we can work something out.
To represent their status as elite Imperial special agents, players will get an additional 150 XP that can only be spent after character creation (ie, may not be used to directly raise Attributes). For equipment, any (reasonable) character scale off-the-shelf item should be considered free. Agents are granted a 10,000 credits stipend to spend on personalized gear - or a lightsaber.
Additionally, all players must answer the questions “Why has The Emperor chosen you? What impressive deed have you done to garner His attention?” for their submitted character.
What's the era in which this game takes place?
In Legends terminology, "The Rebellion Era": between A New Hope and Return of the Jedi. Please note that liberties have been taken with the setting (for example, Emperor Palpatine ordered Darth Vader to capture, not kill, the younglings at the Jedi Temple) and we will not adhere to "canon" going forward.
What if I don't want to play a bad guy?
Several of the Secret Agendas deal with defecting from the Empire or assassinating the Emperor.
What if I do want to play a bad guy?
Several of the Secret Agenda deal with abusing your power for personal gain or overthrowing the Emperor.
Holy crap.
Yeah, it's gonna be awesome.
How will this game be played?
Play-by-Post, in one of
two threads.
Posts
Arden, Tyla (Capfalcon)
Balaar, Verdrati (Captain Marcus)
Katar, Bren (El Skid)
Nor'zu, Vox (Grunt's Ghosts)
Nova, Craig (discrider)
(subject to change based on era of play)
LORD OF THE SITH
Find and train an apprentice of your own.
HIGH INQUISITOR
Track down an escaped Jedi Master to either kill or convert to the Dark Side.
GRAND MOFF
Construct a devastating superweapon... for your own personal use, of course.
STORM GENERAL
Oversee the genocide of an entire sentient species.
GRAND ADMIRAL... OF THE REBELLION
Execute a mass defection to the Rebel Alliance.
LEFT HAND OF THE EMPIRE
For the good of all, assassinate the Emperor.
DREAD ARCHAEOLOGIST
Unearth a powerful, lost Jedi (or Sith) artifact
VOICE OF THE EMPEROR
Win the safety and freedom of your homeworld by destroying your rival's.
THE MIDAS GAMBIT
Embezzle funds from a quadrillion intergalactic bank accounts and retire.
SHADOW COMMANDER
Publicly humiliate and destroy someone who you believe has wronged you.
DEFENDER OF THE EMPIRE
Design, develop, and deploy a controversial new war machine. They called you crazy, said it couldn't be done. You'll show them. You'll show them all.
Sample Operations
The Emperor is concerned about a cult of heretics located on the pollutant-choked Core Worlds. Your unique talents are called for in this matter, due to the presence of a Jedi Knight. For your efforts, the Emperor will reward you with an Attachment onto an Item or Vehicle for each Agent. This Operation may be able to help our secret plans, as it will offer an opportunity to advance Personnel and Recruitment tasks. To vote for this Operation, PM me a RED TOKEN.
The Emperor is concerned about a military defection located in the savage Outer Rim. Your unique talents are called for in this matter, due to a sympathetic populace. For your efforts, the Emperor will reward you with an additional 5 XP each. This Operation may be able to help our secret plans, as it will offer an opportunity to advance Counter-Intelligence and Political Support tasks. To vote for this Operation, PM me a BLACK TOKEN.
The Emperor is concerned about local government corruption and/or incompetence located in the Mid Rim borderlands. Your unique talents are called for in this matter, due to the presence of doppelganger assassins leftover from the Clone Wars. For your efforts, the Emperor will reward you with an increase in maximum Vehicle Silhouette, Item Rarity, and Squadron Rarity by 1 on all future Rewards. This Operation may be able to help our secret plans, as it will offer an opportunity to advance Space Superiority and Resource Acquisition tasks. To vote for this Operation, PM me a GREEN TOKEN.
Edit: I want to see if I can make an Inquisitor like character, bend on hunting down Jedi, but secret shit!
Are Dark Jedi/Sith/Inquisitors/Hands an option?
Also... Don't expose your secret agenda, dude! The other players are going to be working against you!
Absolutely. Force & Destiny has detailed rules for lightsaber use and dedicated force classes, but EotE and AoR have rules for Jedi exiles and Force emergents respectively. I'm happy to answer any questions here or via pm.
However, I am fully flex at a 24/7 workplace, so I can only join in by PbP as I cannot guarantee my ability to sit down at a fixed time each week.
PSN: TheBrayster_92
PSN: TheBrayster_92
It's actually where the name Orokos comes from...
And I don't get to RPG RP much...
Totally understand if that doesn't work.
Looks that way
Twitch Stream
Let's chat over Hangouts, we can figure something out.
They tried to bury us. They didn't know that we were seeds. 2018 Midterms. Get your shit together.
At the end of each Operation blurb are two (or more) Duties that the Operation advances. This ties into each player's Duty, as well as gives the players an opportunity to advance a Secret Agenda's Task that matches the Duty.
An example: my character, Cassus Fett, takes the STORM GENERAL Secret Agenda. Fett's goal is to eradicate the Cathar species. I have two Tier 1 Tasks (Tasks must be completed in order: Tier 1 -> Tier 2 -> Tier 3), Conduct research into the physiological weaknesses of the Cathar (Intelligence/Medicine) and Turn the galactic citizenry against the Cathar with a passionate fervor (Political Support/Charm). I really want to start the game with a bang, so I do my best to convince the other players to support the BLACK TOKEN Operation (since it advances the Political Support Duty), then PM my choice to the GM. If the Operation is successful, I get my chance: I roll Charm against an average difficulty, and take my first step towards eliminating the Cathar from the galaxy.
A few quick notes:
1) I can run two games of this at once. I expect some player attrition (and, frankly, character death), so I'll take as many as 12 players and will condense the groups down to one if needed.
2) Once you're sure you want to play, PM me your choice of Secret Agenda and I'll send you the details.
3) You may post your character sheet publicly or just PM it to me. However, if you choose to keep it private, you will need to submit a public blurb in addition to the public statement of why you were chosen to become an elite Imperial Agent (“Why has The Emperor chosen you? What impressive deed have you done to garner His attention?”). Think of this as the dossier other players would find when researching you.
I'll keep signups open for another day or two. Please don't hesitate to ask if you have any questions.
Let's say you're a starting bounty hunter with good Agility (3) and training in Ranged Light (2). Things have gone south with a couple of Gamora the Hutt's "debt collectors", and you're forced to defend yourself. You draw your blaster pistol and snap off a shot against one of them.
You start by looking at what you're trying to do. Blaster pistols are Ranged Light, and use Agility to attack. You've got a bigger value (3) and a smaller value (2). The bigger value is the base number of Ability dice (3); the smaller value is the number of times you upgrade those Ability dice to Proficiency dice (2). So your positive dice are 1x Ability, 2x Proficiency.
Next you look at Difficulty. The thugs are close, so you have Average (2) Difficulty.
Your dice pool is 1x Ability, 2x Proficiency, and 2x Difficulty. We roll that here like this:
Minion, roll 1eA+2eP+2eD for An Example
We have 1x Success, 4x Advantage, 1x Failure, and 2x Threat.
Success and Failure cancel each other. 0 Success.
Advantage and Threat cancel each other. 2 Advantage.
This means that the attack didn't succeed (zero Success), but there was a beneficial side effect. The player is the arbiter of Advantage (and Triumph) when they roll, and I decide to impose a couple Setback dice on the thugs for their next action. (There's a chart in each rulebook that gives example uses)
You'll note that there's three dice I haven't mentioned yet. Boost (the blue one), Setback (the black one), and Challenge (the red one).
Boost and Setback are used for minor things that effect the action. Aim your weapon? Get a Boost die. Enemy has armor? Take a Setback. They're also part of the "narrative currency" of the game - players can "pay it forward" by spending Advantage on giving Boost dice to other players - or the opposite, Setback on your enemies. Opponents can do the same thing, however!
The Challenge die - the big red one - is reserved for when things can go horribly, horribly wrong. There's a 1 in 12 chance that the Despair icon comes up... and when that happens, the situation for the players changes in a negative manner. Reinforcements show up early. Alarm klaxons sound. The hyperdrive motivator cuts out. You run out of oxygen.
On the flip side, Proficiency dice - the big yellow ones - have a Triumph symbol on it. And when that one shows up, things change in a positive way for the players. How, exactly? Well, that's up to you! The player suggests a big, positive change in the scene.
I can't commit to a regular schedule as yet, I was enjoying the Roll20 game we were playing but I started missing out on too many.
I really hope its pbp.
I think so too!
Does Fantasy Flight have these in e-book form? Their site seems to be down for me at the moment
I'll keep signups open through tomorrow, but 12 is probably as many players as I can take. If we get more than that, well, we'll see.
Good news: it's easy to learn. See my example above.
Bad news: there's a ton of optional material to read through for first time players. If you have a character concept in mind, let me know and I'll point you at the best place to start.
Later
2. Duty
(Not sure here. Since it looks like two groups of 6, I guess we have 5 duty?)
Duty Type: Internal Security
3. Species
Human
2/2/2/2/2/2
WT: 10+Brawn
ST: 10+Will
XP: 110
Special: one rank in Underworld and one in Discipline
4. Career
Spy
Class skills are Computers, Cool, Coordination, Deception, Knowledge (Warfare), Perception, Skulduggery, and Stealth
Ranks in Skulduggery, Deception, Perception, and Stealth
5. Specialization
Infiltrator
Specialization skills are Deception, Melee. Skulduggery, and Streetwise
Ranks in Deception and Skulduggery
6. Experience
30 for Brawn of 3
30 for Agility of 3
30 for Willpower of 3
5 for 1 in Computers
15 for 2 in Cool
7. Attributes
Wound 13
Strain 14
Defense 1
Soak 4
8. Motivation
It's a seeecret!
9. Gear
Blaster Pistol (Enc 1)
Damage 6, Crit 3
Stun setting
Vibroaxe (Enc 4)
+3 damage, Crit 2
Pierce 2, Sunder. Vicious 3
Armored Clothing (Enc 3)
Defense 1, Soak 1
Blackops Data Breaker (Enc 1)
+2 boost slicing computers
Holo-messenger
Surveillance Tags
Utility Belt (-1 Enc)
Backpack (For field work, -4 Enc)
10. What I did on my summer vacation to catch the Emperor's eye
Later
150 Bonus XP
30 XP for Melee (3)
10 XP for Range (1)
10 XP for for Skulduggery (2)
5 XP for Coordination (1)
10 XP for Deception (2)
15 XP for Streetwise (2)
10 XP for Stealth (2)
5 XP for Underworld (1)
5 XP for FRENZIED ATTACK
When making a Melee or Brawl check, suffer a number of strain to upgrade the attack an equal number of times. The strain suffered may not exceed ranks in Frenzied Attack.
10 XP for SOFT SPOT
After making a successful attack, spend 1 Destiny Point to add damage equal to Cunning to one hit.
10 XP for GRIT
Gain +1 strain threshold
10 XP for STUNNING BLOW
When making Melee checks, may inflict damage as strain instead of wounds. This does not ignore soak
15 XP KNOCKDOWN
After hitting with a melee attack, may spend to knock the target prone
5 XP left over
Bonus Credits
Later
Twitch Stream
( Don't forget, you can choose your Secret Agenda before you finish your character. Just PM me your choice and I'll send you the full path. )
If you need help with our have questions about character creation, feel free to post, PM me, or find me on a third party app.