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We command the arcane. [SE++ WoW]

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Posts

  • JavenJaven Registered User regular
    I think we can better handle the engineers in phase 1. I assume the left side is much like the right where the first wave of guys is dying pretty dang quick. For the bellows operator, this is a good thing, but it's also the reason we're not able to get into phase 2 until after the third bellows operator, which adds a good minute, maybe minute and a half to phase 1. The engineers spawn faster than the bellows operators as well, so it's possible to kill the first engineer as the second one is spawning, and kill the second one before the third operator spawns. This would also have the added benefit of there being far fewer total adds going into phase 2.

    The number of "missed bombs" looks pretty problematic, but I'm fairly sure mr robot counts those bombs/bomb bags that continue to go out after the regulators are down.

    We were doing pretty good at killing Elementalists on time, but I can't help but shake we're still not doing enough. Our dps seems higher than most groups, as a whole, since we can do things like potentially push Iron Maidens into phase 2 before the third boat phase, so I don't think it's necessarily an issue of gear. There's quite a rift between the highest and lowest on single target elementalist damage, I just have no idea whether that's just a class/spec thing, or if people aren't switching fast enough

  • AdusAdus Registered User regular
    cool. my shaman's mythic HM cache, which had like a 5% chance of containing something not an upgrade, contained a shitty ring that is not an upgrade over a 670 ring with a socket due to bad secondary stats.

    god i hate rng bullshit.

  • JavenJaven Registered User regular
    I'm also seeing that lots of groups are somehow having more than 100% of bombs returned to regulators. I assume that's due to Priests mind controlling engineers?

  • TheStigTheStig Registered User regular
    When my alarm woke me up this morning I was tangled in the blankets trying to get up. I was still dreaming though. I dreamed that I was fighting blast furnace and as I stuggled to get out of the blankets while my alarm blared I was thinking "This is bullshit, there is too much stuff going on!"

    bnet: TheStig#1787 Steam: TheStig
  • PinfeldorfPinfeldorf Yeah ZestRegistered User regular
    TheStig wrote: »
    When my alarm woke me up this morning I was tangled in the blankets trying to get up. I was still dreaming though. I dreamed that I was fighting blast furnace and as I stuggled to get out of the blankets while my alarm blared I was thinking "This is bullshit, there is too much stuff going on!"

    In your delirium did you remember anything specific about ducks?

  • TheStigTheStig Registered User regular
    Pinfeldorf wrote: »
    TheStig wrote: »
    When my alarm woke me up this morning I was tangled in the blankets trying to get up. I was still dreaming though. I dreamed that I was fighting blast furnace and as I stuggled to get out of the blankets while my alarm blared I was thinking "This is bullshit, there is too much stuff going on!"

    In your delirium did you remember anything specific about ducks?

    only two things, and they were both wrong

    bnet: TheStig#1787 Steam: TheStig
  • LorahaloLorahalo Registered User regular
    Javen wrote: »
    I'm also seeing that lots of groups are somehow having more than 100% of bombs returned to regulators. I assume that's due to Priests mind controlling engineers?

    Priest MC and the bomb bags that drop when they die. So many times I've seen people just ignore those damn things.

    I have a podcast about Digimon called the Digital Moncast, on Audio Entropy.
  • JavenJaven Registered User regular
    Lorahalo wrote: »
    Javen wrote: »
    I'm also seeing that lots of groups are somehow having more than 100% of bombs returned to regulators. I assume that's due to Priests mind controlling engineers?

    Priest MC and the bomb bags that drop when they die. So many times I've seen people just ignore those damn things.

    Yeah I know about the bags I just wasn't sure if they counted towards the mr robot metrics.

    And I've spent the past like, hour watching those neat little replays on warcraft logs, and my suspicion about the engineers was correct. The most disciplined groups seem to time the engineer deaths so that they die shortly before the next one drops, with enough time for the bag to drop and be emptied just as the next one jumps down.

  • AdusAdus Registered User regular
    since we're cutting it so close with the elementalists i'm pretty sure making sure they are targeted literally the instant they become vulnerable will be key.

    basically everyone needs to like make a targeting macro or something. i admit i wasted a couple seconds in a couple of instances trying to tab target or fumbling with the raid frame that i have a hard time seeing occasionally.

  • Cilla BlackCilla Black Priscilla!!! Registered User regular
    I do think that some gear will help with that too. According to robot we were only 1 ilevel over the minimum they recommend for blast furnace.

  • Lord DaveLord Dave Grief Causer Bitch Free ZoneRegistered User regular
    I was precasting fireballs to hit those suckers the moment they're open

    mkc.png
  • JavenJaven Registered User regular
    Melee are always going to need a second or two to get into range if they don't want to get hit with the explosion, but most of the melee was also doing the most damage to those particular adds, so it seems to come out as a wash. If need be I can save cloak to try and eat one and get an extra second of dps, but especially in phase 2 I was trying to save them for Volatile Fire

  • ZenyatooZenyatoo Registered User regular
    Fair warning, I will stand on top of the slag, every time. I just aint give a damn.

  • JavenJaven Registered User regular
    For the times we made it into phase 3, how was healer mana? If we can ever manage, it will probably be better to save lust for Phase 3, since the damage is ridiculous. Superheated means the boss will use Blast every 5 seconds, and it will hit for a LOT

  • Cilla BlackCilla Black Priscilla!!! Registered User regular
    edited March 2015
    We havent lasted very long into phase 3 yet but it generally seems like the tail end of 2 is much worse. We got the boss down a full 20% of his health just flailing about like maroons. If we can make it to phase 3 in good order, with everyone alive, and the flamecallers either dead or close to it, I don't think healing will be an issue before the boss is dead.

    Or at least, not a special issue. Healing is an issue the entire fight.

    Honestly, the more I reflect on it, the more I enjoy healing that fight. It is really intense and crazy and keeps you own your toes but without seeming like an insurmountable impossibility. The damage is really, really well tuned.

    Cilla Black on
  • Cilla BlackCilla Black Priscilla!!! Registered User regular
    I ain't gunna say I want to wipe on it for another 4 hours, though, but it is definitely my favorite of the two wing bosses I was present for progression on. I

    Iron Maidens is boring as shit to heal. All the.priority is at the end, and it is too spikey.

    Kromag seems like it would've been fun to progress on. Its fun to heal now that we have it on farm. Every victory has been a hair's breadth from a loss, but still felt fairly earned.

    I'm not a fan of how long some of the BRF bosses are, but they seem pretty well tuned. Except Maidens. Bad fight.

  • AdusAdus Registered User regular
    edited March 2015
    Lord Dave wrote: »
    I was precasting fireballs to hit those suckers the moment they're open

    it's nice to be able to throw a flame shock on them when they're still shielded so once it's down i can just go right into the lava bursts.

    it's especially nice if enough mobs are grouped up on one so i can get off a chain lightning for enhanced earthquake. despite being intended for aoe, if buffed with enhanced chain lightning earthquake is really good single target dps as well.

    i just need a couple upgrades so i can be more in line with everyone else's single target damage. NO THANKS TO MY CACHES THIS WEEK both were useless. a character with 668 ilevel and i couldn't use either the 680 or 685 items i got.

    Adus on
  • Cilla BlackCilla Black Priscilla!!! Registered User regular
    668 ain't bad

    I'm 677.

    Hopefully you'll get a lot of stuff next Tuesday.

  • Lord DaveLord Dave Grief Causer Bitch Free ZoneRegistered User regular
    Adus wrote: »
    Lord Dave wrote: »
    I was precasting fireballs to hit those suckers the moment they're open

    it's nice to be able to throw a flame shock on them when they're still shielded so once it's down i can just go right into the lava bursts.

    it's especially nice if enough mobs are grouped up on one so i can get off a chain lightning for enhanced earthquake. despite being intended for aoe, if buffed with enhanced chain lightning earthquake is really good single target dps as well.

    i just need a couple upgrades so i can be more in line with everyone else's single target damage. NO THANKS TO MY CACHES THIS WEEK both were useless. a character with 668 ilevel and i couldn't use either the 680 or 685 items i got.

    Fire is supposed to be the "cleave" spec, but it also did more damage to the Elementalists so I don't know what the fuck
    I guess it's burstcleave?

    mkc.png
  • JavenJaven Registered User regular
    Well Arcane isn't really burst unless everything is up, which you can't really guarantee for a random time in the middle of a fight, so yeah Fire is probably the burstiest of the three

  • KilroyKilroy timaeusTestified Registered User regular
    playing the dps role with a shadow priest feels very strange after playing mage and hunter back in the day

    I'm used to doing high, bursty damage to a single target, but this feels much more dot+aoe based

    I find it hard to evaluate my performance

  • Lord DaveLord Dave Grief Causer Bitch Free ZoneRegistered User regular
    edited March 2015
    I think it's because Crystal sucks for elementalists when there are a bunch of other adds splitting the damage, so that's one less viable cooldown

    Lord Dave on
    mkc.png
  • Cilla BlackCilla Black Priscilla!!! Registered User regular
    Kilroy wrote: »
    playing the dps role with a shadow priest feels very strange after playing mage and hunter back in the day

    I'm used to doing high, bursty damage to a single target, but this feels much more dot+aoe based

    I find it hard to evaluate my performance

    It completely changes once you reach 100 too, if you aren't already.

  • KilroyKilroy timaeusTestified Registered User regular
    changes how?

    I'm not even to level 50 yet. I just switched over from disc because I finally got sw:death

  • Cilla BlackCilla Black Priscilla!!! Registered User regular
    edited March 2015
    The level 100 talents all radically change the way you do damage. Your rotation, at least.

    Well, the middle one not as much, but it is unfortunately rubbish.

    Cilla Black on
  • LorahaloLorahalo Registered User regular
    Lord Dave wrote: »
    Adus wrote: »
    Lord Dave wrote: »
    I was precasting fireballs to hit those suckers the moment they're open

    it's nice to be able to throw a flame shock on them when they're still shielded so once it's down i can just go right into the lava bursts.

    it's especially nice if enough mobs are grouped up on one so i can get off a chain lightning for enhanced earthquake. despite being intended for aoe, if buffed with enhanced chain lightning earthquake is really good single target dps as well.

    i just need a couple upgrades so i can be more in line with everyone else's single target damage. NO THANKS TO MY CACHES THIS WEEK both were useless. a character with 668 ilevel and i couldn't use either the 680 or 685 items i got.

    Fire is supposed to be the "cleave" spec, but it also did more damage to the Elementalists so I don't know what the fuck
    I guess it's burstcleave?

    Living Bomb explosions from the adds standing next to the Elementalists add quite a lot. If you can get a lot of explosions off, it's higher single target than Arcane.

    I have a podcast about Digimon called the Digital Moncast, on Audio Entropy.
  • I needed anime to post.I needed anime to post. boom Registered User regular
    I ain't gunna say I want to wipe on it for another 4 hours, though, but it is definitely my favorite of the two wing bosses I was present for progression on. I

    Iron Maidens is boring as shit to heal. All the.priority is at the end, and it is too spikey.

    Kromag seems like it would've been fun to progress on. Its fun to heal now that we have it on farm. Every victory has been a hair's breadth from a loss, but still felt fairly earned.

    I'm not a fan of how long some of the BRF bosses are, but they seem pretty well tuned. Except Maidens. Bad fight.

    yes hi you are a smart person iron maidens is a terrible fight

    too much of the fight is in the last minute not enough is on the previous seven or however long you take

    liEt3nH.png
  • LorahaloLorahalo Registered User regular
    Plus Fire is better for padding, pad ahoy!

    I have a podcast about Digimon called the Digital Moncast, on Audio Entropy.
  • LorahaloLorahalo Registered User regular
    I enjoy Maidens, but holy fuck is that fight like 6 minutes too long. Even skipping an entire boat phase it's too long.

    I have a podcast about Digimon called the Digital Moncast, on Audio Entropy.
  • JavenJaven Registered User regular
    Yeah the adds were another point. A lot of cauterizes were getting through last night, and a lot of that could be fixed if Firecallers were being kept by the elementalists.

  • LorahaloLorahalo Registered User regular
    Also semi-sure that Living Bomb can spread onto the dead Slag Elementals. They obviously don't take ticking damage (being dead and all) but the explosion still goes off.

    I have a podcast about Digimon called the Digital Moncast, on Audio Entropy.
  • Cilla BlackCilla Black Priscilla!!! Registered User regular
    Javen wrote: »
    Yeah the adds were another point. A lot of cauterizes were getting through last night, and a lot of that could be fixed if Firecallers were being kept by the elementalists.

    I didn't even realize how many of the cauterizes were missed until the robot logs

    It was, uh, a lot

    We need to focus on the elementalist but not at the exclusion of interrupting cauterize.

  • HunteraHuntera Rude Boy Registered User regular
    i was keeping the firecallers by the elementalists as best I could while also keeping an eye out for the dispel on the elementalists

    those nerd-ass firecallers are not the easiest things to target in that phase

  • zerzhulzerzhul Registered User, Moderator mod
    @Cilla Black what rotation do you use while shadow?

  • JavenJaven Registered User regular
    edited March 2015
    Yeah I was trying to figure out which tank would be better for firecallers. Jasconious would have been better for interrupts, since Warriors are awesome at aoe stuns, but you have the dispel for the elementalists

    I miss when FoK interrupted things

    Javen on
  • That Dave FellaThat Dave Fella Registered User regular
    My cache brought back a mythic blackhand trinket. Not bad but would have preferred one of the other two but it's still an upgrade!

    PSN: ThatDaveFella
  • HunteraHuntera Rude Boy Registered User regular
    i mean my dispel is ranged, since icy touch has a... 30 yard? range

    really i need to remember to focus the elementalist we're on so I always have the target on screen

  • Cilla BlackCilla Black Priscilla!!! Registered User regular
    zerzhul wrote: »
    @Cilla Black what rotation do you use while shadow?

    I don't really know ATM. I'm not playing shadow right now. The last talent I did an actual rotation with though was clarity of power dot weaving.

    That rotation boils down to spamming mind blast on cool down with mind spike as the filler. At 4 orbs, you hit your enemy with Vamp Touch and SW:pain. Mind blst will be off cooldown at the point, cast it, then do Devouring Plague and use Mind Flay Insanity until Blast is up again. Hit blast, pop your 3 orb Devouring, do another Insanity set. Depending on your haste, the VT and SW:pain should have dropped off by this point, so you go back to Blast on cool down with Spike as filler until the next 4 orbs. Rinse repeat.

  • JasconiusJasconius sword criminal mad onlineRegistered User regular
    Javen wrote: »
    Yeah I was trying to figure out which tank would be better for firecallers. Jasconious would have been better for interrupts, since Warriors are awesome at aoe stuns, but you have the dispel for the elementalists

    I miss when FoK interrupted things

    I have a melee dispel every 5.83 seconds

    this is a discord of mostly PA people interested in fighting games: https://discord.gg/DZWa97d5rz

    we also talk about other random shit and clown upon each other
  • Cilla BlackCilla Black Priscilla!!! Registered User regular
    I never really liked that rotation because your haste has a really large effect on the steps of the actual dot weave. It wasn't easy for me to intuit how I should modify the rotation based on how quickly I was going through each step.

    I also had trouble figuring our how to keep up the rotation while multidotting too.

    The result was a.really bad DPS for my.item level so I just have stopped spriesting.

This discussion has been closed.