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I'd also add Dead of Winter in the new cool game list. That has been getting a lot of play around this thread.
Hey, it's been like two years since the day I tried Dominion and, as mentioned, I didn't even enjoy it. I don't remember how many people there were at the table :P. And even so, I actually think that there might have been 5 people at the table anyway, even if it's not supported.
I think the things that killed it the most was the lack of player interaction and the lack of any visible effects on things - it felt like counting cards. I also got a definite feeling that while there was a big strategy, there was very little in the way of tactical turn to turn decisions every round, which added to the boredom.
I don't think it takes a lot of imagination to make a plausible guess as to the story there. Assuming you're at all familiar with the old arcade game Rampage, anyway.
I like Ascension for a quicker game, as it still feels like solitaire but somewhat quicker and with fancier art, but it's not a terribly deep game.
I don't think anything has officially been said, judging from a BGG thread I found about it.
Although all you really need to do is ask yourself this: did you, at any point, think the game was licensed by whomever holds the rights to the video game (I think WB)?
I know I did.
The first time I saw "Terror in Meeple City" on a box, that thought quickly changed to "Huh. Guess not."
Rather than sending out new decks they are asking the customers to tell them exactly what is missing. In a game with 600 cards. That is pretty shitty customer service.
Yeah I bought every Marvel expansion, except Villians, and had no cards missing. But I did hear tales.
speaking of games with spotty track records for component quality, IDW announced another Machi Koro expansion for release in June. ive got the Harbour expansion preordered, but after the mess of the original game's launch and now seeing people reporting mismatched card sizes and lots of damaged cards in Harbour i'm going to have wait and see how my Harbour experience goes before thinking about buying in for more. still though, theoretically i am excited for more Machi Koro.
are they the same size as the cards in the base game?
Damn, this is real frustrating to hear. I put off buying Machi Koro after the the first reports of fucked up cards, even bookmarked that thread on BGG.
Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
I'll check again when I get home but when I took them out of them celathane and put them in with the core set I didn't notice any difference. I didn't really handle then much though so I will beck back to you.
I found this on BGG:
Kingsport festival
and
Dead of winter
I recently picked up Caverna and a friend is getting Xcom.
This should be a good year for gaming night. lately we have been sticking to pretty simple stuff and my investment into cardboard and meeples has been showing less of a return then I'd like.
The first one, Suburbia, was TERRIBLE. I made four walls for it, I couldn't figure out which were level, some of them were off a slight amount. I ended up scrapping those walls and redoing it, which ended up great...until the damn walls were too high. I ended up hacking at it a bit Also, making smaller removable boxes inside your box? Probably something you should save until your SECOND build. Anyways, it's functional but kind of ugly, you can see where the foam has bunched up inside the paper since I wasn't used to how quickly I'd have to change my blade and how slowly you should be cutting to avoid it. I think it took me like three and a half hours. At some point in the future, I'll probably rebuild it, maybe after the newest expansion.
So I didn't want to do a big build for a second attempt. In retrospect, I shouldn't have done Suburbia to start. I highly recommend you starting with like, The Resistance, or some other small box game with an insert that doesn't exist/work sleeved. So I did Friday. Friday's insert is pretty good, but I saw plans for one online I liked and I felt I could build it with the scraps from Suburbia (I didn't have a large enough part to build a base for The Resistance). That one has better edges but the corners don't QUITE line up right and they're still a little ugly, but I learned a lot of good lessons about measuring shit and how to cut cleaner, straighter, and with better replication (i.e., making all walls that are supposed to be the same height the actual same height.)
But now, I'm working on one for Eminent Domain. It's not perfect, but...
That's a pretty decent hand crafted box.
So for anyone who wants to branch out, foamcoring IS doable even if you're fucking terrible at crafts.
I did however have a fairly big stack of cards with the Legendary logo on both sides, one blue one black. What's up with those?
Noticing them has activated the secret Aliens scenario. Good luck!
Those are the divider cards they were too cheap to actually print titles on.
No, these are the same size as the rest of the cards. Got the dividers put to use already.
http://www.thebrokentoken.com/sleeved-card-game-organizer/
I don't have a problem. Nope. No problems here.
(Help me)
Ascension and Star Realms solve some of Dominion's biggest problems by turning the static (per game) set of cards available for purchase into a row of replenishing, randomized options; not only does this make the game go faster (half as many options to ponder, and you have to play more reactively), but it adds just a little bit of player interaction (because you can screw people over by picking the card they wanted). Both have something unique to offer--Ascension has a lot of depth, while Star Realms is a more directly combative bit of fun (and innovates by adding permanent cards, faction bonuses, and the intrinsic ability to trash many cards for a one-time effect).
Thunderstone and Arctic Scavengers tackle the lack of theme in Dominion while adding additional currencies. Thunderstone is a dungeon crawler whose cards provide attack, purchasing power, and light, which lets you delve deeper and face stronger foes. It also has a unique (for deckbuilders) hero upgrading system that is super satisfying. Arctic Scavengers embraces a snowy, post-apocalyptic grimness that has you scrounging for food, clutching at anybody remotely competent at a handfull of skills, and scrapping with your opponents over even the chance of finding medicine. It does a good job of making sure every turn is worthwhile and varied.
Finding Dominion too slow? Definitely check out Trains, where the board adds another dimension of gameplay but every turn still takes mere seconds. It's basically the fastest game I've ever played, which made it a delight, even though the theme is utterly boring.
I've played a lot of deckbuilders, but I admit that few of them so far have really grasped the possibilities of the form. There are a handful of others worth checking out: Eminent Domain is another neat space-themed one with lots of player interaction, Mage Knight uses a deckbuilder drawing mechanic to power an epic fantasy game, and the whimsical fairy tale game Fantastiqa is simple and rewarding enough to be a Euro. But many of them either have themes or gameplay or both that simply fall flat, like Nightfall, Miskatonic School For Girls, Tanto Cuore, and (sad to say) the Penny Arcade deckbuilder. Nor does it seem like there are any good dicebuilders, with Quarriors, the most popular of that subgenre, being both slow and shallow.
I keep trying them, though, because the mechanic can be a powerful thematic tool, and because there's nothing quite like the blend of luck and strategy you're faced with every turn. Right now I'm trying to decide if it's worth rolling the dice on Legendary Encounters...
Hahahahaha.
They've said those are just fillers from the card sheets, it was cheaper to make the size sheet they needed with extra cards than making smaller sheets. I use mine as dividers in Aliens, as I took the actual dividers to use with my Legendary cards.
And I also did not have the missing cards, my box had everything it was supposed to.
I told her I was fully prepared to eat those words. However, nothing out NOW interests me that much, and Gencon releases should hit wider availability around my birthday so fingers crossed man.
Honestly, I'm realizing that I don't have enough time to play all of them anyways, but the collection has a lot of variety and versatility. I can't imagine owning a collection like Rahdo or Vasel.
Yea this is where I'm at as well. There are always cool looking new games, but I look at my shelves and see games that I love that I haven't played in months and it just seems pointless to keep piling new stuff on and playing everything once and then throwing it in the pile of stuff I don't have time to play.
It might be surprising to know that Tom Vasel "only" has about 300 games, I believe. Considering how many games he reviews, and that it's his full-time job, it is comparatively small. For myself, it's hard for me to imagine going over 100 games. I'm pretty maxed out at about 85, with only 40-50 "big box" games, and half a dozen of those big box games are stacked on my "to sell/trade" shelf. But I feel like I have a great variety, and variety is one of my main concerns, as you might guess from how I organized the OP.
I was about to say that I don't really have too many preferences in games besides "fun and interesting", but I do love me a good card game. Red7, Yomi, Libertalia, Summoner Wars, the Commands & Colors system, and Race for the Galaxy are all games I love.
My BoardGameGeek profile
Battle.net: TheGerm#1430 (Hearthstone, Destiny 2)
I mean, I do try to limit my collection a bit, and look for things with different experiences, but even that has me buying quite a few games recently. Like, I own nothing like Orleans. I owned nothing like Fief or Argent. Nothing like Spirits of the Rice Paddy or Lap Dance or Viceroy. Even with quite a few games in my collection, I keep finding games to fill new niches.