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[Board Games] THIS THREAD IS DEAD, POST IN THE NEW ONE!

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Posts

  • poshnialloposhniallo Registered User regular
    I think there ae 90 or so things on my BGG list. If you remove all the expansions, that's probably 5 or 6 games :)

    I figure I could take a bear.
  • DrascinDrascin Registered User regular
    Somewhat late on this, but something I haven't seen mentioned: If what you dislike about Dominion is the lack of player interaction, then what you want is PUZZLE STRIKE. It uses bags of poker chip type things instead of cards, but it functions about the same. First off there's a lot of interaction - it's essentially a board game version of puzzle fighter, where it's a duel about trying to push gems back and forth and get your opponent to go over the max. But, the more gems you have on your side, the more you can do on your turn. And you have to try to combine gems to be able to push over higher values. There's a lot of balancing and timing going on.

    AND, you play as a specific fighter, so your starting bag of chips is unique with certain moves that only your dude gets, so you have to take the matchup into consideration. Biggest downside of this game is that really, it only plays 2 players. You can play with more I think, but I don't see how it would work as well.

    For more people I'd recommend Trains or Rune Age, but people already covered those.

    While it sounds interesting, Puzzle Strike is out of stock more or less everywhere in my country, so, not a factor here :P.

    Steam ID: Right here.
  • LykouraghLykouragh Registered User regular
    I think I'm at about 40 and I'm starting to feel pretty saturated. I doubt that Dominant Species or Ad Astra will hit the table for me in the next 2-3 years.

    (Despite that of course, new order on the way....have to get that XCOM boardgame....)

  • poshnialloposhniallo Registered User regular
    I don't have anywhere to put more games. Theyr're all on the shelves on top of the closets, but I'm going to have to think of more places, or clearly out the closets.

    And I'm scared of our closets. Some of that stuff has been there a LONG time.

    I figure I could take a bear.
  • CantideCantide Registered User regular
    I have been bitten hard by the Pathfinder Card Game bug again. After letting Skull & Shackles gather dust for months due to scheduling and personal stuff that got in the way of playing with my usual group, and having my attempts at doing the Organized Play similarly foiled, I finally decided to just start up a solo game for myself. One week later, I've finished all 10 scenarios the base game comes with, and find myself impatiently awaiting my shipment of adventures 2-4 from CSI.

    On the surface, Skull & Shackles is just the original Rise of the Runelords with a pirate theme and a ship mechanic tacked on, but there's a lot of subtle changes I appreciate. For example, RotR used unique henchmen for almost every scenario. That seems like a nice idea at first, but it meant that 30 something cards cards out of every 110 card pack was being spent on enemies that would only ever be used once. S&S instead designed all of the henchmen in the base set to be reusable. While there's still new ones showing up in later sets, getting to fall back on the base henchmen once or twice per adventure freed up a lot of card slots that they could use elsewhere.

  • ArcSynArcSyn Registered User regular
    Finally got to Michaels and bought three sheets of foam board. It wasn't priced correctly on the shelf, so was going to get one, then got two more when it rang up $2. They didn't have very many sheets to begin with, and half of them were bent. Got pretty much all the good sheets.

    Looking forward to trying my hand at this, except I realized I forgot glue. I hope I'm remembering correctly that I have some craft glue downstairs.

    4dm3dwuxq302.png
  • InfidelInfidel Heretic Registered User regular
    whoooops

    IMG_0833.JPG
    IMG_0834.JPG

    Stopped at Michael's this afternoon... cutting and gluing and watching LCS right now. :rotate:

    OrokosPA.png
  • InfidelInfidel Heretic Registered User regular
    My board game hobby has evolved yet again.

    And re: library size, my BGG collection indicates I have 45 games/expansions now.

    OrokosPA.png
  • InkSplatInkSplat 100%ed Bad Rats. Registered User regular
    So, got in my first game of Fief tonight. 4-players cause the fifth flaked out to play Magic.

    Really interested to play it with more experience and more players. As it was, the game ended without a single battle being fought, which I actually thought was pretty awesome.

    We all pretty much started in a corner, me and a guy named John in the bottom. The guy north of John immediately wanted a Marriage, but John held off from making anything official. It was definitely looking like the game was going to split East vs West though, as me and my northern partner then started talking nice. However, both the northern players expanded south, while John and I spread out towards each other. At one point, John's northern neighbor pushed again for a marriage, which I blocked by suggesting to John that if he married their families, he'd be forcing me and my northern neighbor to ally, where, as it was, there was at least a chance we fought a little. That seemed to sway both of them, and they held off. Next turn, both John and I had met in a Fiefdom in between us, and I pointed out that a marriage between our families was much more beneficial, because our northern neighbors weren't near each other, so couldn't provide any sort of military support. He agreed, and so we joined our families in time for 3 Bishop elections. He took one, I took one, and my northern neighbor took one. Unfortunately for the other team, that triggered the election for King as well, which we had 4 votes to 3, with 2 Bishops, making one John's Lords King. On the next turn, he was going to be able to give me the Fiefdom title for the land we had been sharing, and the other players bent the knee when seeing the armies they'd have to march through to take either of our Capitals in the next round.

    It was actually still a really fun game, but the sudden cascade of elections really caused a swing, which was only a problem for the other side because I managed to shift the alliances right before they happened. Different starting placement would have changed everything, and even different expansion routes. Definitely want to try it with Crusades to up the VP limit, or just with more players. But as it was, it was a lot of fun and I'm sad that I'm not going to have much a chance to play it, as I just don't have 4 other people currently who could make it a really good experience.

    But still, it was better than any game of Game of Thrones I've ever played, that's for sure, and over in just an hour and a half!

    Origin for Dragon Age: Inquisition Shenanigans: Inksplat776
  • BigPointyTeethBigPointyTeeth run away! run away! MinnesotaRegistered User regular
    I really need to stop lurking in this thread. I, too, have made a trip to Michaels recently, and then Hobby Lobby, and then Hobby Lobby again. And now I'm waiting for the glue to dry so I can work on the top tray for my attempt at an insert for Wiz War.

  • Custom SpecialCustom Special I know I am, I'm sure I am, I'm Sounders 'til I die!Registered User regular
    Just got a chance to break out Innovation (new Iello version) with my wife, sister, and brother-in-law. It started out a little slow, but as we went on it definitely picked up steam. Unfortunately by the end we were all really eager to try out our new 9 and 10 cards that looked really sweet...and then my wife won. :/ Partly my fault, as I could've dominated on my previous turn but didn't, which I think would have been enough to not allow her a final domination to win.
    Oh well, really fun game!

    XBL: F4ll0utBP | STEAM | PSN : CustomSpecial | Bnet: F4ll0ut#1636
  • InfidelInfidel Heretic Registered User regular
    Well, first foamcore insert project complete! Was a fun evening...

    IMG_0836.JPG
    IMG_0837.JPG

    IMG_0838.JPG

    IMG_0839.JPG

    OrokosPA.png
  • ArcSynArcSyn Registered User regular
    Infidel wrote: »
    Well, first foamcore insert project complete! Was a fun evening...

    IMG_0836.JPG
    IMG_0837.JPG

    IMG_0838.JPG

    IMG_0839.JPG

    That's incredible!

    4dm3dwuxq302.png
  • InfidelInfidel Heretic Registered User regular
    My GF was out with friends at the bar and I was sending her pics as well as I was working on it.

    She came over and we sleeved and boxed the components. :+1:

    IMG_0840.JPG

    WORK FUCKING COMPLETE and oh god is it sexy.

    She wants to know what game I'm doing next so she can help with the foamcore, she wants to do that part...

    OrokosPA.png
  • AstaerethAstaereth In the belly of the beastRegistered User regular
    edited January 2015
    That's awesome, but where's the sweet picture of everything loaded up in the inserts? If you're gonna post organization porn, you can't just leave out the money shot.

    Edit: awww yisss

    Astaereth on
    ACsTqqK.jpg
  • ForarForar #432 Toronto, Ontario, CanadaRegistered User regular
    edited January 2015
    jdarksun wrote: »
    In addition, I play with a house rule that makes "Delayed" only take one action rather than both. Because fuck skip turn mechanics.
    This is my biggest critique of Eldritch Horror: I do not like it when games that stop players from playing.

    What I find interesting is that Blizzard spent a lot of time researching and adjusting mechanics for World Of Warcraft based around this very principle; players do not like losing control of their character. It reared up heavily in PVP, where between stuns, 'polymorph', entangling/rooting effects and others, it was very possible to lock down a character and violate them without recourse. So they started instituting maximum amounts of time a character could be impeded, they put in diminishing returns on multiple applications of such effects during a set timeframe, gave players reasonably accessible means of freeing themselves from an effect (if just to make the next one have to be landed sooner, during the period of diminished duration), etc, etc, etc.

    And that's during encounters where the player might lose mere seconds of gametime.

    When I see games where 'missing a turn' could mean losing 5-20 minutes before getting another chance to act, it drives me crazy. Not to mention mixing games with lengthy turns and some analysis paralysis prone players. You can kiss an hour away or more under a perfect storm of that shit, even with someone acting to keep things flowing.

    As much as I enjoy the video game, there's a mechanic in the Bioshock: Infinite board game where one player shuts down another's activation. In my first game (we played 2v2), both of the opponents used that exact card on me back to back. I basically did nothing for the first 10 or 20 minutes of our first game.

    I've played AH a good half dozen or more times, and while I enjoy the theme, my friends prefer to load the game down with expansions, choose difficult old ones and randomize character selection in a fashion that all but ensures the board's victory. I've won that game exactly once, when we limited the expansions, chose a reasonable old one and hand picked our team. It wasn't a cake walk, but it was a fuck load more winnable than what we usually played. EH I've enjoyed, though I agree that the delay mechanic kind of sucks the fun out of it. The one action house rule holds some appeal.

    Also, apparently my friend's copy of C'thulhu Wars is waiting at the post office. It'll be interesting to see that on the table, if we ever get around to playing it. Between a new system as to how the games played are chosen, a friend opening a store (which most of us are helping with in one fashion or another) and a busy birthday season upon us, I have no idea when we'll actually sit down and give it a go.

    Forar on
    First they came for the Muslims, and we said NOT TODAY, MOTHERFUCKER!
  • MNC DoverMNC Dover Full-time Voice Actor Kirkland, WARegistered User regular
    Good game design never takes player control away from them. This is why all tutorials should be interactive and no cutscenes until the end of the level (umm...if the board game has cutscenes that is).

    Need a voice actor? Hire me at bengrayVO.com
    Legends of Runeterra: MNCdover #moc
    Switch ID: MNC Dover SW-1154-3107-1051
    Steam ID
    Twitch Page
  • SokpuppetSokpuppet You only yoyo once Registered User regular
    Astaereth wrote: »
    That's awesome, but where's the sweet picture of everything loaded up in the inserts? If you're gonna post organization porn, you can't just leave out the money shot.

    Hail hydra?

  • Joe DizzyJoe Dizzy taking the day offRegistered User regular
    In unrelated news, I'm always baffled by BGG users who have about 30+ games in their "want to trade" list but don't offer a single game from their collection in return. What exactly are they hoping to exchange for a game that they want?

  • Mojo_JojoMojo_Jojo We are only now beginning to understand the full power and ramifications of sexual intercourse Registered User regular
    edited January 2015
    Yay, my dungeon saga pledge manager came through.

    Biggest amount I've ever backed as I went in for an expansion too.

    Hope it doesn't suck donkey balls

    Mojo_Jojo on
    Homogeneous distribution of your varieties of amuse-gueule
  • Jam WarriorJam Warrior Registered User regular
    Mojo_Jojo wrote: »
    Yay, my dungeon saga pledge manager came through.

    Biggest amount I've ever backed as I went in for an expansion too.

    Hope it doesn't suck donkey balls

    I hope even more than you as I succumbed to a moment of madness and backed $200 for all the expansions.

    At the least it should be lots of lovely dungeon tiles and figures for D&D.

    MhCw7nZ.gif
  • CaptainPeacockCaptainPeacock Board Game Hoarder Top o' the LakeRegistered User regular
    Game night last night with a new group. Had to endure CAH and Taboo before some left and we could finally break out Ca$h and Guns due to the group size. If I go to this group again, I'm going to have to get more games that play higher than 6.

    Cluck cluck, gibber gibber, my old man's a mushroom, etc.
  • Mojo_JojoMojo_Jojo We are only now beginning to understand the full power and ramifications of sexual intercourse Registered User regular
    Game night last night with a new group. Had to endure CAH and Taboo before some left and we could finally break out Ca$h and Guns due to the group size. If I go to this group again, I'm going to have to get more games that play higher than 6.

    I think I need to suck it up and just start splitting groups larger than six. But it feels like a cop out

    Homogeneous distribution of your varieties of amuse-gueule
  • InquisitorInquisitor Registered User regular
    Mojo_Jojo wrote: »
    Game night last night with a new group. Had to endure CAH and Taboo before some left and we could finally break out Ca$h and Guns due to the group size. If I go to this group again, I'm going to have to get more games that play higher than 6.

    I think I need to suck it up and just start splitting groups larger than six. But it feels like a cop out

    I like to start and end the night with one big "family game" as we call them, just for that making sure everyone got to see everyone else that night, before people go to different tables and play involving games.

    But splitting definitely gives you the better gaming experience.

  • BogartBogart Streetwise Hercules Registered User, Moderator mod
    Mojo_Jojo wrote: »
    Game night last night with a new group. Had to endure CAH and Taboo before some left and we could finally break out Ca$h and Guns due to the group size. If I go to this group again, I'm going to have to get more games that play higher than 6.

    I think I need to suck it up and just start splitting groups larger than six. But it feels like a cop out

    Relegate latecomers to a deliberately smaller table with a lacklustre selection of games. Big boys playing Rex on the dinner table, tardy folks gathered round the coffee table sitting on children's plastic chairs trying to make the best of an incomplete box of Munchkin components.

  • Mojo_JojoMojo_Jojo We are only now beginning to understand the full power and ramifications of sexual intercourse Registered User regular
    Bogart wrote: »
    Mojo_Jojo wrote: »
    Game night last night with a new group. Had to endure CAH and Taboo before some left and we could finally break out Ca$h and Guns due to the group size. If I go to this group again, I'm going to have to get more games that play higher than 6.

    I think I need to suck it up and just start splitting groups larger than six. But it feels like a cop out

    Relegate latecomers to a deliberately smaller table with a lacklustre selection of games. Big boys playing Rex on the dinner table, tardy folks gathered round the coffee table sitting on children's plastic chairs trying to make the best of an incomplete box of Munchkin components.

    I like this approach.

    Homogeneous distribution of your varieties of amuse-gueule
  • FairchildFairchild Rabbit used short words that were easy to understand, like "Hello Pooh, how about Lunch ?" Registered User regular
    Forar wrote: »
    jdarksun wrote: »
    In addition, I play with a house rule that makes "Delayed" only take one action rather than both. Because fuck skip turn mechanics.
    This is my biggest critique of Eldritch Horror: I do not like it when games that stop players from playing.

    What I find interesting is that Blizzard spent a lot of time researching and adjusting mechanics for World Of Warcraft based around this very principle; players do not like losing control of their character. It reared up heavily in PVP, where between stuns, 'polymorph', entangling/rooting effects and others, it was very possible to lock down a character and violate them without recourse. So they started instituting maximum amounts of time a character could be impeded, they put in diminishing returns on multiple applications of such effects during a set timeframe, gave players reasonably accessible means of freeing themselves from an effect (if just to make the next one have to be landed sooner, during the period of diminished duration), etc, etc, etc.

    And that's during encounters where the player might lose mere seconds of gametime.

    When I see games where 'missing a turn' could mean losing 5-20 minutes before getting another chance to act, it drives me crazy. Not to mention mixing games with lengthy turns and some analysis paralysis prone players. You can kiss an hour away or more under a perfect storm of that shit, even with someone acting to keep things flowing.

    As much as I enjoy the video game, there's a mechanic in the Bioshock: Infinite board game where one player shuts down another's activation. In my first game (we played 2v2), both of the opponents used that exact card on me back to back. I basically did nothing for the first 10 or 20 minutes of our first game.

    I've played AH a good half dozen or more times, and while I enjoy the theme, my friends prefer to load the game down with expansions, choose difficult old ones and randomize character selection in a fashion that all but ensures the board's victory. I've won that game exactly once, when we limited the expansions, chose a reasonable old one and hand picked our team. It wasn't a cake walk, but it was a fuck load more winnable than what we usually played. EH I've enjoyed, though I agree that the delay mechanic kind of sucks the fun out of it. The one action house rule holds some appeal.

    Also, apparently my friend's copy of C'thulhu Wars is waiting at the post office. It'll be interesting to see that on the table, if we ever get around to playing it. Between a new system as to how the games played are chosen, a friend opening a store (which most of us are helping with in one fashion or another) and a busy birthday season upon us, I have no idea when we'll actually sit down and give it a go.

    For those of us who grew up on board wargaming in the 70's and 80's, the practice of waiting for an hour for your opponent to finish his turn while you did nothing was quite common. You could even call it standard practice, so much so that the modern boardgame approach with quick, interactive play required a considerable shift in my gameplay. So a game that forced me to miss a turn or sit immobilized would not be unwelcome.

    It's worth noting, however, that modern board wargames have largely eschewed the "I move my army while you do nothing, then I sit quietly while you move your army" sequence of play in favor of breaking armies down into sub-commands which must be activated individually, with activations freely passing back and forth.

  • InquisitorInquisitor Registered User regular
    Fairchild wrote: »
    Forar wrote: »
    jdarksun wrote: »
    In addition, I play with a house rule that makes "Delayed" only take one action rather than both. Because fuck skip turn mechanics.
    This is my biggest critique of Eldritch Horror: I do not like it when games that stop players from playing.

    What I find interesting is that Blizzard spent a lot of time researching and adjusting mechanics for World Of Warcraft based around this very principle; players do not like losing control of their character. It reared up heavily in PVP, where between stuns, 'polymorph', entangling/rooting effects and others, it was very possible to lock down a character and violate them without recourse. So they started instituting maximum amounts of time a character could be impeded, they put in diminishing returns on multiple applications of such effects during a set timeframe, gave players reasonably accessible means of freeing themselves from an effect (if just to make the next one have to be landed sooner, during the period of diminished duration), etc, etc, etc.

    And that's during encounters where the player might lose mere seconds of gametime.

    When I see games where 'missing a turn' could mean losing 5-20 minutes before getting another chance to act, it drives me crazy. Not to mention mixing games with lengthy turns and some analysis paralysis prone players. You can kiss an hour away or more under a perfect storm of that shit, even with someone acting to keep things flowing.

    As much as I enjoy the video game, there's a mechanic in the Bioshock: Infinite board game where one player shuts down another's activation. In my first game (we played 2v2), both of the opponents used that exact card on me back to back. I basically did nothing for the first 10 or 20 minutes of our first game.

    I've played AH a good half dozen or more times, and while I enjoy the theme, my friends prefer to load the game down with expansions, choose difficult old ones and randomize character selection in a fashion that all but ensures the board's victory. I've won that game exactly once, when we limited the expansions, chose a reasonable old one and hand picked our team. It wasn't a cake walk, but it was a fuck load more winnable than what we usually played. EH I've enjoyed, though I agree that the delay mechanic kind of sucks the fun out of it. The one action house rule holds some appeal.

    Also, apparently my friend's copy of C'thulhu Wars is waiting at the post office. It'll be interesting to see that on the table, if we ever get around to playing it. Between a new system as to how the games played are chosen, a friend opening a store (which most of us are helping with in one fashion or another) and a busy birthday season upon us, I have no idea when we'll actually sit down and give it a go.

    For those of us who grew up on board wargaming in the 70's and 80's, the practice of waiting for an hour for your opponent to finish his turn while you did nothing was quite common. You could even call it standard practice, so much so that the modern boardgame approach with quick, interactive play required a considerable shift in my gameplay. So a game that forced me to miss a turn or sit immobilized would not be unwelcome.

    It's worth noting, however, that modern board wargames have largely eschewed the "I move my army while you do nothing, then I sit quietly while you move your army" sequence of play in favor of breaking armies down into sub-commands which must be activated individually, with activations freely passing back and forth.

    Also with lots of windows for reactions during the opponents activation. Which makes things exciting and means you aren't just surfing the internet on your phone during your opponents turn.

    The wargame I am playing right now now has individual wing activations, with the chance for the opponent to pre-empt wing activations, with the chance for continuations (multiple activations in a row for the same wing), with the chance to pre-empt a pre-empting wings continuation, with the ability for the inactive wing to react mulitiple times to the activation of the active wing, and with the ability to, react, to the reaction, of the inactive wing, reacting (via interception) to the active wing (under certain conditions).

    Definitely makes things complicated but I'll take that over sitting bored for an hour straight.

  • Magic PinkMagic Pink Tur-Boner-Fed Registered User regular
    We played Cthulhu Wars last night and it went over really great. Everyone loved it and by the time the Great Old Ones were all on the board they were so impressed with how it looked they were taking pictures and sending them to their friends.

    It does play very similar to Chaos In The Old World and the other players were remarking how similar it felt but actually played out better because there' so much more strategy. And considering it;s only 1/3 of the full game we'll receive it's only going to get crazy better.

  • FairchildFairchild Rabbit used short words that were easy to understand, like "Hello Pooh, how about Lunch ?" Registered User regular
    Inquisitor wrote: »
    Fairchild wrote: »
    Forar wrote: »
    jdarksun wrote: »
    In addition, I play with a house rule that makes "Delayed" only take one action rather than both. Because fuck skip turn mechanics.
    This is my biggest critique of Eldritch Horror: I do not like it when games that stop players from playing.

    What I find interesting is that Blizzard spent a lot of time researching and adjusting mechanics for World Of Warcraft based around this very principle; players do not like losing control of their character. It reared up heavily in PVP, where between stuns, 'polymorph', entangling/rooting effects and others, it was very possible to lock down a character and violate them without recourse. So they started instituting maximum amounts of time a character could be impeded, they put in diminishing returns on multiple applications of such effects during a set timeframe, gave players reasonably accessible means of freeing themselves from an effect (if just to make the next one have to be landed sooner, during the period of diminished duration), etc, etc, etc.

    And that's during encounters where the player might lose mere seconds of gametime.

    When I see games where 'missing a turn' could mean losing 5-20 minutes before getting another chance to act, it drives me crazy. Not to mention mixing games with lengthy turns and some analysis paralysis prone players. You can kiss an hour away or more under a perfect storm of that shit, even with someone acting to keep things flowing.

    As much as I enjoy the video game, there's a mechanic in the Bioshock: Infinite board game where one player shuts down another's activation. In my first game (we played 2v2), both of the opponents used that exact card on me back to back. I basically did nothing for the first 10 or 20 minutes of our first game.

    I've played AH a good half dozen or more times, and while I enjoy the theme, my friends prefer to load the game down with expansions, choose difficult old ones and randomize character selection in a fashion that all but ensures the board's victory. I've won that game exactly once, when we limited the expansions, chose a reasonable old one and hand picked our team. It wasn't a cake walk, but it was a fuck load more winnable than what we usually played. EH I've enjoyed, though I agree that the delay mechanic kind of sucks the fun out of it. The one action house rule holds some appeal.

    Also, apparently my friend's copy of C'thulhu Wars is waiting at the post office. It'll be interesting to see that on the table, if we ever get around to playing it. Between a new system as to how the games played are chosen, a friend opening a store (which most of us are helping with in one fashion or another) and a busy birthday season upon us, I have no idea when we'll actually sit down and give it a go.

    For those of us who grew up on board wargaming in the 70's and 80's, the practice of waiting for an hour for your opponent to finish his turn while you did nothing was quite common. You could even call it standard practice, so much so that the modern boardgame approach with quick, interactive play required a considerable shift in my gameplay. So a game that forced me to miss a turn or sit immobilized would not be unwelcome.

    It's worth noting, however, that modern board wargames have largely eschewed the "I move my army while you do nothing, then I sit quietly while you move your army" sequence of play in favor of breaking armies down into sub-commands which must be activated individually, with activations freely passing back and forth.

    Also with lots of windows for reactions during the opponents activation. Which makes things exciting and means you aren't just surfing the internet on your phone during your opponents turn.

    The wargame I am playing right now now has individual wing activations, with the chance for the opponent to pre-empt wing activations, with the chance for continuations (multiple activations in a row for the same wing), with the chance to pre-empt a pre-empting wings continuation, with the ability for the inactive wing to react mulitiple times to the activation of the active wing, and with the ability to, react, to the reaction, of the inactive wing, reacting (via interception) to the active wing (under certain conditions).

    Definitely makes things complicated but I'll take that over sitting bored for an hour straight.

    Whatcha playing ?

  • InquisitorInquisitor Registered User regular
    Fairchild wrote: »
    Inquisitor wrote: »
    Fairchild wrote: »
    Forar wrote: »
    jdarksun wrote: »
    In addition, I play with a house rule that makes "Delayed" only take one action rather than both. Because fuck skip turn mechanics.
    This is my biggest critique of Eldritch Horror: I do not like it when games that stop players from playing.

    What I find interesting is that Blizzard spent a lot of time researching and adjusting mechanics for World Of Warcraft based around this very principle; players do not like losing control of their character. It reared up heavily in PVP, where between stuns, 'polymorph', entangling/rooting effects and others, it was very possible to lock down a character and violate them without recourse. So they started instituting maximum amounts of time a character could be impeded, they put in diminishing returns on multiple applications of such effects during a set timeframe, gave players reasonably accessible means of freeing themselves from an effect (if just to make the next one have to be landed sooner, during the period of diminished duration), etc, etc, etc.

    And that's during encounters where the player might lose mere seconds of gametime.

    When I see games where 'missing a turn' could mean losing 5-20 minutes before getting another chance to act, it drives me crazy. Not to mention mixing games with lengthy turns and some analysis paralysis prone players. You can kiss an hour away or more under a perfect storm of that shit, even with someone acting to keep things flowing.

    As much as I enjoy the video game, there's a mechanic in the Bioshock: Infinite board game where one player shuts down another's activation. In my first game (we played 2v2), both of the opponents used that exact card on me back to back. I basically did nothing for the first 10 or 20 minutes of our first game.

    I've played AH a good half dozen or more times, and while I enjoy the theme, my friends prefer to load the game down with expansions, choose difficult old ones and randomize character selection in a fashion that all but ensures the board's victory. I've won that game exactly once, when we limited the expansions, chose a reasonable old one and hand picked our team. It wasn't a cake walk, but it was a fuck load more winnable than what we usually played. EH I've enjoyed, though I agree that the delay mechanic kind of sucks the fun out of it. The one action house rule holds some appeal.

    Also, apparently my friend's copy of C'thulhu Wars is waiting at the post office. It'll be interesting to see that on the table, if we ever get around to playing it. Between a new system as to how the games played are chosen, a friend opening a store (which most of us are helping with in one fashion or another) and a busy birthday season upon us, I have no idea when we'll actually sit down and give it a go.

    For those of us who grew up on board wargaming in the 70's and 80's, the practice of waiting for an hour for your opponent to finish his turn while you did nothing was quite common. You could even call it standard practice, so much so that the modern boardgame approach with quick, interactive play required a considerable shift in my gameplay. So a game that forced me to miss a turn or sit immobilized would not be unwelcome.

    It's worth noting, however, that modern board wargames have largely eschewed the "I move my army while you do nothing, then I sit quietly while you move your army" sequence of play in favor of breaking armies down into sub-commands which must be activated individually, with activations freely passing back and forth.

    Also with lots of windows for reactions during the opponents activation. Which makes things exciting and means you aren't just surfing the internet on your phone during your opponents turn.

    The wargame I am playing right now now has individual wing activations, with the chance for the opponent to pre-empt wing activations, with the chance for continuations (multiple activations in a row for the same wing), with the chance to pre-empt a pre-empting wings continuation, with the ability for the inactive wing to react mulitiple times to the activation of the active wing, and with the ability to, react, to the reaction, of the inactive wing, reacting (via interception) to the active wing (under certain conditions).

    Definitely makes things complicated but I'll take that over sitting bored for an hour straight.

    Whatcha playing ?

    Saints in Armor! The latest game is the musket and pike series by gmt. I learned the rules a while back but forgot a lot of it, hard to convince my friends to play it. Trying to get the rules back down and then hopefully I can get a game in at an upcoming boardgame convention.

  • FairchildFairchild Rabbit used short words that were easy to understand, like "Hello Pooh, how about Lunch ?" Registered User regular
    Great game, designed by my buddy Ben Hull. Played 'em all, love them. He's finishing up the Polish volume now.

  • InquisitorInquisitor Registered User regular
    I wish the p500 of this accursed civil war was going faster! It's a series I'd like to one day own all of.

  • PMAversPMAvers Registered User regular
    Woop woop, GenCon hotel reservation acquired. :D

    So ready to go now.

    persona4celestia.jpg
    COME FORTH, AMATERASU! - Switch Friend Code SW-5465-2458-5696 - Twitch
  • DrascinDrascin Registered User regular
    Well. I got a little bit of money due to birthday and stuff. Now, I could be financially responsible, knowing there's some expenses coming, or I could allow myself to get a couple games.

    ...I don't have much faith about my willpower holding.

    Steam ID: Right here.
  • One Thousand CablesOne Thousand Cables An absence of thought Registered User regular
    PMAvers wrote: »
    Woop woop, GenCon hotel reservation acquired. :D

    So ready to go now.

    I got mine sorted out as well. This is my first time going so I'm really excited about it!

  • poshnialloposhniallo Registered User regular
    Fairchild wrote: »
    Forar wrote: »
    jdarksun wrote: »
    In addition, I play with a house rule that makes "Delayed" only take one action rather than both. Because fuck skip turn mechanics.
    This is my biggest critique of Eldritch Horror: I do not like it when games that stop players from playing.

    What I find interesting is that Blizzard spent a lot of time researching and adjusting mechanics for World Of Warcraft based around this very principle; players do not like losing control of their character. It reared up heavily in PVP, where between stuns, 'polymorph', entangling/rooting effects and others, it was very possible to lock down a character and violate them without recourse. So they started instituting maximum amounts of time a character could be impeded, they put in diminishing returns on multiple applications of such effects during a set timeframe, gave players reasonably accessible means of freeing themselves from an effect (if just to make the next one have to be landed sooner, during the period of diminished duration), etc, etc, etc.

    And that's during encounters where the player might lose mere seconds of gametime.

    When I see games where 'missing a turn' could mean losing 5-20 minutes before getting another chance to act, it drives me crazy. Not to mention mixing games with lengthy turns and some analysis paralysis prone players. You can kiss an hour away or more under a perfect storm of that shit, even with someone acting to keep things flowing.

    As much as I enjoy the video game, there's a mechanic in the Bioshock: Infinite board game where one player shuts down another's activation. In my first game (we played 2v2), both of the opponents used that exact card on me back to back. I basically did nothing for the first 10 or 20 minutes of our first game.

    I've played AH a good half dozen or more times, and while I enjoy the theme, my friends prefer to load the game down with expansions, choose difficult old ones and randomize character selection in a fashion that all but ensures the board's victory. I've won that game exactly once, when we limited the expansions, chose a reasonable old one and hand picked our team. It wasn't a cake walk, but it was a fuck load more winnable than what we usually played. EH I've enjoyed, though I agree that the delay mechanic kind of sucks the fun out of it. The one action house rule holds some appeal.

    Also, apparently my friend's copy of C'thulhu Wars is waiting at the post office. It'll be interesting to see that on the table, if we ever get around to playing it. Between a new system as to how the games played are chosen, a friend opening a store (which most of us are helping with in one fashion or another) and a busy birthday season upon us, I have no idea when we'll actually sit down and give it a go.

    For those of us who grew up on board wargaming in the 70's and 80's, the practice of waiting for an hour for your opponent to finish his turn while you did nothing was quite common. You could even call it standard practice, so much so that the modern boardgame approach with quick, interactive play required a considerable shift in my gameplay. So a game that forced me to miss a turn or sit immobilized would not be unwelcome.

    It's worth noting, however, that modern board wargames have largely eschewed the "I move my army while you do nothing, then I sit quietly while you move your army" sequence of play in favor of breaking armies down into sub-commands which must be activated individually, with activations freely passing back and forth.

    I grew up playing those games too, but I didn't enjoy boardgaming very much because of that.

    I am a cliche - when I sat down to play Settlers decades later, it made my eyes go all round and go 'What the fuck just happened? That was great!'

    (I am allergic to boredom. Can't handle it at all, sadly. Even for a moment.)

    I figure I could take a bear.
  • HamHamJHamHamJ Registered User regular
    After playing Roll through the Ages, I'm wondering if there are any dice building games out there that are more complex. In particular the idea of using dice to add a random element to worker placement / resource production seems interesting, and having different types of dice with different values. My initial research turned up Nations, the only problem I have it that it seems to be pretty short.

    While racing light mechs, your Urbanmech comes in second place, but only because it ran out of ammo.
  • poshnialloposhniallo Registered User regular
    HamHamJ wrote: »
    After playing Roll through the Ages, I'm wondering if there are any dice building games out there that are more complex. In particular the idea of using dice to add a random element to worker placement / resource production seems interesting, and having different types of dice with different values. My initial research turned up Nations, the only problem I have it that it seems to be pretty short.

    Alien Frontiers?

    Marvel Dice Masters?

    Kingsburg?

    I figure I could take a bear.
  • InkSplatInkSplat 100%ed Bad Rats. Registered User regular
    Looks like Argent should start shipping Monday! It's on the truck to their warehouse currently.

    Origin for Dragon Age: Inquisition Shenanigans: Inksplat776
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