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  • LilnoobsLilnoobs Alpha Queue Registered User regular
    Grobian wrote: »
    Weird, here people are complaining but below rank 10 I saw almost no face hunters on EU. It was midrange hunters, mech mages and ctrl warriors. At rank 8-10 there's more face hunters (but still like 50:50 with midrange) and then a whole bunch of Druids and for some reasons priests. Haven't seen an oil rogue in ages.

    (I'm playing face hunter and it's working out ok, matchup wise)

    I'm betting people in the teens generally don't play 4+ hours a day and don't have the patience nor time to rank "past" the face decks. Alternatively and additionally, it's also probably the reason why so many face decks are played.

  • GoodKingJayIIIGoodKingJayIII They wanna get my gold on the ceilingRegistered User regular
    Since we're on the subject, how do you beat faces Hunter as a combo Druid? It's the vast majority of decks I'm seeing in the R14 range. I suspect it is not a very good matchup for me, but I could just be playing it totally wrong. What are mulligans and good ways to protect life total in the early game?

    Alternatively should I just run my ramp druid?

    Battletag: Threeve#1501
    PSN: Threeve703
  • KambingKambing Registered User regular
    Since we're on the subject, how do you beat faces Hunter as a combo Druid? It's the vast majority of decks I'm seeing in the R14 range. I suspect it is not a very good matchup for me, but I could just be playing it totally wrong. What are mulligans and good ways to protect life total in the early game?

    Alternatively should I just run my ramp druid?

    It's a bad match-up; face hunter runs you over. You need to mulligan for ways to mitigate their early threats---low drop minions, wraths---and then draw into an ancient of lore to get enough health to survive into the mid-game. Besides these options, you don't have ways of protecting your life total which is what makes the match-up difficult in the first place.

    When you play it out, you need to survive at all costs which means doing icky things like using FoN to clear minions, savage roar to slap down a huffer, etc. Your hope is to enter the mid-game with their hand exhausted and a high enough life total to (quickly) grind them out of the game.

    @TwitchTV, @Youtube: master-level zerg ladder/customs, commentary, and random miscellany.
    GoodKingJayIIIGrobianJurg
  • GrobianGrobian What's on sale? Pliers!Registered User regular
    edited March 2015
    Agree to the above and it really is a tough matchup for you. Ramp Druid fares a lot better.

    Edit: specific mulligan advice: throw away wild growth. If I see a Druid using wg instead of face killing my leper gnome, I know I have already won.

    Grobian on
    PoGo friend code: 7835 1672 4968
    GoodKingJayIIIJurg
  • GoodKingJayIIIGoodKingJayIII They wanna get my gold on the ceilingRegistered User regular
    Cool, thanks folks. I like druid a lot but its lack of strong catchup mechanics is pretty painful. Even starting with 2 WGs is pointless if you don't draw into a decent followup. It doesn't seem like Druids can really play from behind.

    Battletag: Threeve#1501
    PSN: Threeve703
  • 3cl1ps33cl1ps3 I will build a labyrinth to house the cheese Registered User regular
    Adding Belchers to combo druid also dramatically improves your matchup against Face Hunter. Mulligan for Wrath and Keeper of the Grove. Swipe is a decent keep if your other starting cards are good. The dream is to be able to Innervate out a Belcher or Druid of the Claw on Turn 3 (or 2 with coin).

    Hyped's list seems a little odd to me. Control Warrior definitely does not feel like a Tier 2 ladder deck, still way too much Paladin and Druid around.

  • Idx86Idx86 Long days and pleasant nights.Registered User regular
    What do you guys think about a Feign Death style Hunter? Viable or gimmicky?

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    2008, 2012, 2014 D&D "Rare With No Sauce" League Fantasy Football Champion!
  • fedaykin666fedaykin666 Registered User regular
    edited March 2015
    Cool, thanks folks. I like druid a lot but its lack of strong catchup mechanics is pretty painful. Even starting with 2 WGs is pointless if you don't draw into a decent followup. It doesn't seem like Druids can really play from behind.

    If you really dislike those rushy hunters, what about a ramp druid with molten giants and tree of life? Probably not super reliable, but would be an awesome combo to pull off.

    fedaykin666 on
  • 815165815165 Registered User regular
    Idx86 wrote: »
    What do you guys think about a Feign Death style Hunter? Viable or gimmicky?

    was ok before all the face hunter popularity

    now you'll just be way too slow to keep up with them

  • 815165815165 Registered User regular
    Cool, thanks folks. I like druid a lot but its lack of strong catchup mechanics is pretty painful. Even starting with 2 WGs is pointless if you don't draw into a decent followup. It doesn't seem like Druids can really play from behind.

    If you really dislike those rushy hunters, what about a ramp druid with molten giants and tree of life? Probably not super reliable, but would be an awesome combo to pull off.

    i dropped kel'thuzad for tree of life in my combo-less ramp, if you survive to turn 9 you'll win every game

  • BethrynBethryn Unhappiness is Mandatory Registered User regular
    Idx86 wrote: »
    What do you guys think about a Feign Death style Hunter? Viable or gimmicky?
    Doesn't work in the current meta.

    Works fairly well in a slower meta.

    ...and of course, as always, Kill Hitler.
    Creamstout
  • FiendishrabbitFiendishrabbit Registered User regular
    Idx86 wrote: »
    What do you guys think about a Feign Death style Hunter? Viable or gimmicky?

    I think it could be viable if it's not too reliant on Feign death. Hunter does have some very strong deathrattle cards (or rather deathrattlecards with strong Hunter Synenergy).
    Savannah Highmane, Webspinner, Mad Scientist (because hunters have pretty awesome traps) and Haunted Creeper (a card which lies and pretends to not be a hunter card).
    For just generally good deathrattle cards you have Leper Gnome, Thalnos, Loot Hoarder and the Replace-a-mech series. With Sylvanas, Sneed and/or Dr.Boom to top it off (Because booms bombs are totally Feign Death material).

    "The western world sips from a poisonous cocktail: Polarisation, populism, protectionism and post-truth"
    -Antje Jackelén, Archbishop of the Church of Sweden
  • GoodKingJayIIIGoodKingJayIII They wanna get my gold on the ceilingRegistered User regular
    3clipse wrote: »
    Adding Belchers to combo druid also dramatically improves your matchup against Face Hunter. Mulligan for Wrath and Keeper of the Grove. Swipe is a decent keep if your other starting cards are good. The dream is to be able to Innervate out a Belcher or Druid of the Claw on Turn 3 (or 2 with coin).

    Hyped's list seems a little odd to me. Control Warrior definitely does not feel like a Tier 2 ladder deck, still way too much Paladin and Druid around.

    I dropped Belchers for Bomb Lobbers because they do so much work and I think combo druid works better when it's more aggressive and the BLs help alleviate some of the removal problem and give you board presence. I could switch in Belchers but at least against face Hunters it seems like it's just delaying the inevitable. It sounds like combo Druid is pretty bad against face Hunter either way, though I'm sure I could be playing it better.
    Cool, thanks folks. I like druid a lot but its lack of strong catchup mechanics is pretty painful. Even starting with 2 WGs is pointless if you don't draw into a decent followup. It doesn't seem like Druids can really play from behind.

    If you really dislike those rushy hunters, what about a ramp druid with molten giants and tree of life? Probably not super reliable, but would be an awesome combo to pull off.

    It's not that I dislike Hunters so much as they seem to counter my usual decks of choice (combo Druid and paladin). And because I encounter them a lot, I lose a lot! I think I just need to run a deck that can outlast them, it sounds like ramp is the way to go until I get through the Hunter morass.

    Battletag: Threeve#1501
    PSN: Threeve703
  • So It GoesSo It Goes We keep moving...Registered User regular
    Per that list, I am running 9 and 34 most frequently. Winning at lot with 34! Feels good mang. Dem giants.

  • HandkorHandkor Registered User regular
    I got giant stomped a lot yesterday but first is was so many oil rogues.

    Rank 18 was only oil rogues (if you make it to turn 8 or 9 you are dead)
    Rank 17 mostly giant warlocks (shadow flame pains)
    Rank 16-15 Mech mage/Mech mage/Mech mage (and some crazy molten giant/echo combo in my face)

    Good news is I only need 6 more win to get my gold priest and then I can stop playing priest until new meta emerges. I had to switch to a mech priest deck yesterday just to win some matches. It felt so odd to not have so many priest staple cards. I won all afternoon then lost tow to connectivity around supper time. Evening was then a massive losing streak (10+) which I was able to turn around with the biggest asshole priest deck I could make (2x mind vision, 2x thought steal, 2x mind control, 2x shrink and cabal, 2x shadow madness, faceless, mct and so on).

    All my fun decks are too slow for all this aggro.

    Once I get gold I can go back to my bomb mage or make a priest bomb variant at least those deck can deal with aggro well.

  • SpaffySpaffy Fuck the Zero Registered User regular
    I've been playing Mrs Dover's famed no-Wild-Growth mech Druid and whilst it's been very good to me (and gave me my highest ladder finish so far) I'm going to switch to something like Dog's mech deck as listed on TempoStorm's tier list. I just love me some fatty minions and the opportunity of higher level mechs like the Sky Pilot thing plus mechwarper + wild growth seems too much fun not to try.

    Also despite crazy meta shift shenanigans I find it bonkers not to include TDK in basically any deck at anytime. He's crazy value, more so to me than BGH at any rate.

    ALRIGHT FINE I GOT AN AVATAR
    Steam: adamjnet
    MNC Dover
  • 38thDoe38thDoe lets never be stupid again wait lets always be stupid foreverRegistered User regular
    Dark Iron Bouncer: 6 Mana, Attack 4, 8 life - He ALWAYS win Brawl
    So business as usual for brawl.

    Steel Angel
  • DibbyDibby I'll do my best! Registered User regular
    Hmm. So I've been losing nonstop with Oil Rogue, and it's clear that I'm doing something wrong with the deck. I'm not sure what, though. It's a lot harder to play than I initially thought. This is the deck I'm using:
    QYg5rVe.png
    I don't know what I should be keeping for mulligans, or... really what I should be doing from turn to turn. I feel like there's something I'm missing. Anyway, any suggestions on how to make this deck better? I'm considering just swapping Healbot back to a single Earthen Ring Farseer. I'm also considering dropping Southsea Deckhand. He's handy for burst in a pinch, but I also feel like there could be something better in that slot.

    DNiDlnb.png
    Battle.net Tag: Dibby#1582
  • KolosusKolosus Registered User regular
    Dibby wrote: »
    Hmm. So I've been losing nonstop with Oil Rogue, and it's clear that I'm doing something wrong with the deck. I'm not sure what, though. It's a lot harder to play than I initially thought. This is the deck I'm using:
    QYg5rVe.png
    I don't know what I should be keeping for mulligans, or... really what I should be doing from turn to turn. I feel like there's something I'm missing. Anyway, any suggestions on how to make this deck better? I'm considering just swapping Healbot back to a single Earthen Ring Farseer. I'm also considering dropping Southsea Deckhand. He's handy for burst in a pinch, but I also feel like there could be something better in that slot.

    Drop the Belcher for a second FoK. What rank are you at? Mulligans are complex but you keep SI:7 and Backstab 90% of the time.

  • DibbyDibby I'll do my best! Registered User regular
    Kolosus wrote: »
    Dibby wrote: »
    Hmm. So I've been losing nonstop with Oil Rogue, and it's clear that I'm doing something wrong with the deck. I'm not sure what, though. It's a lot harder to play than I initially thought. This is the deck I'm using:
    I don't know what I should be keeping for mulligans, or... really what I should be doing from turn to turn. I feel like there's something I'm missing. Anyway, any suggestions on how to make this deck better? I'm considering just swapping Healbot back to a single Earthen Ring Farseer. I'm also considering dropping Southsea Deckhand. He's handy for burst in a pinch, but I also feel like there could be something better in that slot.

    Drop the Belcher for a second FoK. What rank are you at? Mulligans are complex but you keep SI:7 and Backstab 90% of the time.

    I was at Rank 13, dropped down to 14 with one star. I put the Belcher in since he's a good deterrent against aggro, but I'll try out a second FoK.

    DNiDlnb.png
    Battle.net Tag: Dibby#1582
  • KolosusKolosus Registered User regular
    edited March 2015
    Dibby wrote: »
    Kolosus wrote: »
    Dibby wrote: »
    Hmm. So I've been losing nonstop with Oil Rogue, and it's clear that I'm doing something wrong with the deck. I'm not sure what, though. It's a lot harder to play than I initially thought. This is the deck I'm using:
    I don't know what I should be keeping for mulligans, or... really what I should be doing from turn to turn. I feel like there's something I'm missing. Anyway, any suggestions on how to make this deck better? I'm considering just swapping Healbot back to a single Earthen Ring Farseer. I'm also considering dropping Southsea Deckhand. He's handy for burst in a pinch, but I also feel like there could be something better in that slot.

    Drop the Belcher for a second FoK. What rank are you at? Mulligans are complex but you keep SI:7 and Backstab 90% of the time.

    I was at Rank 13, dropped down to 14 with one star. I put the Belcher in since he's a good deterrent against aggro, but I'll try out a second FoK.

    I topped out at rank 10 so I am no expert. I have found that you need to be very tempo oriented in order to win with Oil Rogue. I think the Belcher isn't usually the best tempo play. I got rid of Dr. Boom in my list because he doesn't really accomplish the goal of being able to A: Clear the board B: Push damage to face. I dropped to 1 Teacher and 1 Piloted Shredder. The Teacher has somewhat of a negative synergy with Oil and the Shredder has great synergy.

    Edit: I would also consider dropping the Shiv for an ERF. The early Board Presence is very important. If you can get a Farseer to stick (even without healing yourself) you can force your opponent into making bad trades so you can't land an oil on the Farseer.

    Kolosus on
  • FiendishrabbitFiendishrabbit Registered User regular
    I'd rather drop Shiv for FoK. With Eviscerate, Sap, Blade Flurry and Thalnos you're big enough on the two-drops and not big enough on the threes.

    "The western world sips from a poisonous cocktail: Polarisation, populism, protectionism and post-truth"
    -Antje Jackelén, Archbishop of the Church of Sweden
  • Marty81Marty81 Registered User regular
    You can always tech cards in and out depending on what you're facing. Belcher and Healbot are just cards that help you not die, although the few times I've run Belchers I've found myself getting Black Knighted over and over again.

    Deckhand+Oil is 9 damage for 5 mana if you daggered the previous turn. I like the deckhand but sometimes he doesn't do enough work.

    I'm a big fan of earthen ring farseer. 3/3's for 3 are pretty good in this meta and the healing is helpful.

    I would probably do
    -Boom
    -Healbot
    -Belcher
    -2x violet teacher

    and then
    +2 earthen ring
    +2 piloted shredder
    +1 something: maybe owl, assassin's blade, or fan of knives

    As for playstyle, I think the most important thing is managing your dagger charges well. Going into a turn with a dagger with 2 charges is so flexible, since it lets you buff your weapon, swing at something, and follow that up with a blade flurry to clear, and if it's late enough in the game you'll still have mana left over.

    Other playstyle things: Sometimes it's correct to drop a non-combo'd SI or earthen ring onto an empty board. 90% of the time you want to use your preps on oil or sprint. Hold onto backstabs and deadly poisons to combo - it's usually wrong to backstab something on turn 2 if you can backstab+SI on turn 3. You don't have to combo oil.

  • El SkidEl Skid The frozen white northRegistered User regular
    Maybe it's just where I am on the ladder (high teens), but I run quite a few taunts and have gotten black knighted... maybe once ever?

  • KolosusKolosus Registered User regular
    Well, I now have 700 gold saved after 4 days. Now I just need to save some more!

  • imdointhisimdointhis I should actually stop doin' this. Registered User regular
    warrior legendary Thunderfury. C
    Handkor wrote: »
    I got giant stomped a lot yesterday but first is was so many oil rogues.

    Rank 18 was only oil rogues (if you make it to turn 8 or 9 you are dead)
    Rank 17 mostly giant warlocks (shadow flame pains)
    Rank 16-15 Mech mage/Mech mage/Mech mage (and some crazy molten giant/echo combo in my face)

    Good news is I only need 6 more win to get my gold priest and then I can stop playing priest until new meta emerges. I had to switch to a mech priest deck yesterday just to win some matches. It felt so odd to not have so many priest staple cards. I won all afternoon then lost tow to connectivity around supper time. Evening was then a massive losing streak (10+) which I was able to turn around with the biggest asshole priest deck I could make (2x mind vision, 2x thought steal, 2x mind control, 2x shrink and cabal, 2x shadow madness, faceless, mct and so on).

    All my fun decks are too slow for all this aggro.

    Once I get gold I can go back to my bomb mage or make a priest bomb variant at least those deck can deal with aggro well.

    bomb mage? tell me more.

  • KafkaAUKafkaAU Western AustraliaRegistered User regular
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    Origin: KafkaAU B-Net: Kafka#1778
  • Idx86Idx86 Long days and pleasant nights.Registered User regular
    I suck a saving gold. Just bought another pack. At least a Quartermaster was inside!

    sig.gif

    2008, 2012, 2014 D&D "Rare With No Sauce" League Fantasy Football Champion!
    Jurg
  • I needed anime to post.I needed anime to post. boom Registered User regular
    KafkaAU wrote: »

    yeah they had the first boss playable at pax behind closed doors, seen a few articles on it

    liEt3nH.png
  • EntriechEntriech ? ? ? ? ? Ontario, CanadaRegistered User regular
    Just ran into a shaman deck taking advantage of the reduction in board removal in the current meta. Runs Zombie Chows, Haunted Creepers, Nerubian Eggs, Wolves, Fire Eles, Flametongue/Bloodlust, and a shit-ton of removal. Hex, Crackle, Lightning Storm, Earth Shock, Rockbiter.

    Both times I ran into this guy, he outpaced my ability to keep the board clear, and managed to take me from +20 to 0 on a good bloodlust turn. It was kind of novel. I bet it survives aggro decks fairly well too, with all the low cost minions and removal.

  • enlightenedbumenlightenedbum Registered User regular
    I hope he had Violet Teacher, because that was my laddering deck like 10 months ago (no Crackle obviously and slightly different minions, but same idea).

    Self-righteousness is incompatible with coalition building.
  • KafkaAUKafkaAU Western AustraliaRegistered User regular
    edited March 2015
    Entriech wrote: »
    Just ran into a shaman deck taking advantage of the reduction in board removal in the current meta. Runs Zombie Chows, Haunted Creepers, Nerubian Eggs, Wolves, Fire Eles, Flametongue/Bloodlust, and a shit-ton of removal. Hex, Crackle, Lightning Storm, Earth Shock, Rockbiter.

    Both times I ran into this guy, he outpaced my ability to keep the board clear, and managed to take me from +20 to 0 on a good bloodlust turn. It was kind of novel. I bet it survives aggro decks fairly well too, with all the low cost minions and removal.

    It's this deck.

    http://www.reddit.com/r/CompetitiveHS/comments/2x2zpm/beat_the_hunters_with_bloodlust/

    KafkaAU on
    steam_sig.png
    Origin: KafkaAU B-Net: Kafka#1778
  • CarnarvonCarnarvon Registered User regular
    Dibby wrote: »
    Hmm. So I've been losing nonstop with Oil Rogue, and it's clear that I'm doing something wrong with the deck. I'm not sure what, though. It's a lot harder to play than I initially thought. This is the deck I'm using:
    QYg5rVe.png
    I don't know what I should be keeping for mulligans, or... really what I should be doing from turn to turn. I feel like there's something I'm missing. Anyway, any suggestions on how to make this deck better? I'm considering just swapping Healbot back to a single Earthen Ring Farseer. I'm also considering dropping Southsea Deckhand. He's handy for burst in a pinch, but I also feel like there could be something better in that slot.

    It's a pretty tricky deck, and what you want to do is based a lot on what you're going to face. I've played around 30 games with it, so don't take this as the word of Savjz.

    My deck is as so:
    Backstab 2
    Prep 2
    DP 2
    Deckhand
    Flurry 2
    Sap 2
    FoK 2
    ERF 2
    SI7 2
    Oil 2
    Teacher 2
    Healbot
    Drake 2
    Loatheb
    Sprint 2
    Boom

    If you're facing rush decks, mulligan out any four+ drops. You want Backstab, Deadly Poison, Blade Flurry, Fan of Knives, and SI:7. Mulligan everything else, this is probably the easiest game to play, as you're either going to lose for not drawing AoE, or you'll just get mad card advantage. Don't worry about taking face damage, just try not to fall below 12; most rush combos can't do 12 damage in a turn, I find. Faceplant into any singleton X/1 minions, FoKs for at least 2, Blade Flurry if you can kill high priority minions (Hyenas, Mana Wyrms, Snowchugger, Sorc's Apprentice, Micro Machine, or any taunts/spell power). Backstab any 2+/2s or 4+/1s.

    Midrange is very Sap and Violet Teacher dependent. You win this matchup by minimalizing their early tempo swings. Essentially, doing things like Poison->swing at their Innervate->Druid of the Claw, and then next turn they'll Piloted Shredder. You'll pop Coin->Blade Flurry->SI7 to clear the board, and now you've got a 3/3 out. He'll Wrath/Hero Power, you'll Deckhand->Power->Prep->Oil. He'll follow up with Belcher, and you'll Violet Teacher->Sap. All the sudden he's at 12 health and needs to Swipe and faceplant into the Teacher, which puts him in double Eviscerate range.

    Paladins can be a hard matchup without the right cards, but is otherwise is impossible to lose. Faceplant into anything with divine shield and Backstab them. Save a Blade Flurry or FoK for the inevitable Muster. If they don't drop the Muster by turn 4, keep a Blade Flurry and Deadly Poison/Prep+Oil in reserve for the inevitable turn 8 MusterMaster play. Pally's minions are pretty low power, and you can mass clear them pretty easy. He doesn't have mass board clear until T6 Equality-Consecrate, and most of your minions are 3+ health. All your dudes have battlecry, so Aldor Peacekeeper is wasted 90% of the time. None of his secrets hurt you. You'll be burning through a decent number of cards, so Divine Favor won't be too terrible. Sap->Boom will destroy Tirion.

    Frost Mages can't compete with Sprint and all the high health minions we put out. Just play the game like you're automatically going to lose when they hit 10 mana, and use Violet Teacher to bait out Fireballs. Try to have something to deal with Antonidas; Deckhand->Oil->Flurry works pretty well.

    Mechmage is 50/50. If they don't play too many minions, you're okay. If they play a lot of minions and you can Oil->Flurry, you're great. If you run out of removal when Antonidas hits, you lose. If they hit 10 mana, you lose. Otherwise, DP+Oil will simply outpace their damage. Be careful of taking damage from taking out minions, sometimes it can be better to leave them on the board, rather than swinging into them; Mages can deal 12 damage out of nowhere.

    Handlock is pretty easy, because you just swing at their face with 3/3s and play sprint. Their giants won't drop until turn 6/7, and you just sap their taunt and hit face with weapons. Demons with Voidcaller->Jaraxis/Mal'Ganis, on the otherhand, is probably the close to a 5% win rate for you.

    Priest decks are down to who has the better draws. Try to mulligan for Deadly Poison, so you can kill the Northshire Clerics. You don't have any minions in CSP range, which is good. Try to get them to over extend, more often than not, the game comes down to getting really good value out of AoE clear.

    Aggro Warriors will beat you 80% of the time. You simply can't handle the weapons, charge, and Shieldmaidens. Control Warriors win if they can keep taunt on the field, otherwise it's an easy win.

    You can split practically every deck in two ways. Decks you mull for Sap or mull for Backstab, and decks you blow your hand on and print on turn 7, or decks you rely on Prep into Sprint to get the right removal.

    DibbyJurgPacMan1979
  • DibbyDibby I'll do my best! Registered User regular
    Carnarvon wrote: »
    Dibby wrote: »
    Hmm. So I've been losing nonstop with Oil Rogue, and it's clear that I'm doing something wrong with the deck. I'm not sure what, though. It's a lot harder to play than I initially thought. This is the deck I'm using:
    QYg5rVe.png
    I don't know what I should be keeping for mulligans, or... really what I should be doing from turn to turn. I feel like there's something I'm missing. Anyway, any suggestions on how to make this deck better? I'm considering just swapping Healbot back to a single Earthen Ring Farseer. I'm also considering dropping Southsea Deckhand. He's handy for burst in a pinch, but I also feel like there could be something better in that slot.

    It's a pretty tricky deck, and what you want to do is based a lot on what you're going to face. I've played around 30 games with it, so don't take this as the word of Savjz.

    My deck is as so:
    Backstab 2
    Prep 2
    DP 2
    Deckhand
    Flurry 2
    Sap 2
    FoK 2
    ERF 2
    SI7 2
    Oil 2
    Teacher 2
    Healbot
    Drake 2
    Loatheb
    Sprint 2
    Boom

    If you're facing rush decks, mulligan out any four+ drops. You want Backstab, Deadly Poison, Blade Flurry, Fan of Knives, and SI:7. Mulligan everything else, this is probably the easiest game to play, as you're either going to lose for not drawing AoE, or you'll just get mad card advantage. Don't worry about taking face damage, just try not to fall below 12; most rush combos can't do 12 damage in a turn, I find. Faceplant into any singleton X/1 minions, FoKs for at least 2, Blade Flurry if you can kill high priority minions (Hyenas, Mana Wyrms, Snowchugger, Sorc's Apprentice, Micro Machine, or any taunts/spell power). Backstab any 2+/2s or 4+/1s.

    Midrange is very Sap and Violet Teacher dependent. You win this matchup by minimalizing their early tempo swings. Essentially, doing things like Poison->swing at their Innervate->Druid of the Claw, and then next turn they'll Piloted Shredder. You'll pop Coin->Blade Flurry->SI7 to clear the board, and now you've got a 3/3 out. He'll Wrath/Hero Power, you'll Deckhand->Power->Prep->Oil. He'll follow up with Belcher, and you'll Violet Teacher->Sap. All the sudden he's at 12 health and needs to Swipe and faceplant into the Teacher, which puts him in double Eviscerate range.

    Paladins can be a hard matchup without the right cards, but is otherwise is impossible to lose. Faceplant into anything with divine shield and Backstab them. Save a Blade Flurry or FoK for the inevitable Muster. If they don't drop the Muster by turn 4, keep a Blade Flurry and Deadly Poison/Prep+Oil in reserve for the inevitable turn 8 MusterMaster play. Pally's minions are pretty low power, and you can mass clear them pretty easy. He doesn't have mass board clear until T6 Equality-Consecrate, and most of your minions are 3+ health. All your dudes have battlecry, so Aldor Peacekeeper is wasted 90% of the time. None of his secrets hurt you. You'll be burning through a decent number of cards, so Divine Favor won't be too terrible. Sap->Boom will destroy Tirion.

    Frost Mages can't compete with Sprint and all the high health minions we put out. Just play the game like you're automatically going to lose when they hit 10 mana, and use Violet Teacher to bait out Fireballs. Try to have something to deal with Antonidas; Deckhand->Oil->Flurry works pretty well.

    Mechmage is 50/50. If they don't play too many minions, you're okay. If they play a lot of minions and you can Oil->Flurry, you're great. If you run out of removal when Antonidas hits, you lose. If they hit 10 mana, you lose. Otherwise, DP+Oil will simply outpace their damage. Be careful of taking damage from taking out minions, sometimes it can be better to leave them on the board, rather than swinging into them; Mages can deal 12 damage out of nowhere.

    Handlock is pretty easy, because you just swing at their face with 3/3s and play sprint. Their giants won't drop until turn 6/7, and you just sap their taunt and hit face with weapons. Demons with Voidcaller->Jaraxis/Mal'Ganis, on the otherhand, is probably the close to a 5% win rate for you.

    Priest decks are down to who has the better draws. Try to mulligan for Deadly Poison, so you can kill the Northshire Clerics. You don't have any minions in CSP range, which is good. Try to get them to over extend, more often than not, the game comes down to getting really good value out of AoE clear.

    Aggro Warriors will beat you 80% of the time. You simply can't handle the weapons, charge, and Shieldmaidens. Control Warriors win if they can keep taunt on the field, otherwise it's an easy win.

    You can split practically every deck in two ways. Decks you mull for Sap or mull for Backstab, and decks you blow your hand on and print on turn 7, or decks you rely on Prep into Sprint to get the right removal.

    Awesome, thanks for the info. I was watching Ryzen streaming Oil Rogue too, I have a much better idea on how to actually play the deck just from that. I'll definitely give it another go later. I dropped the Sludge Belcher, Healbot, Shiv, Deckhand, and one Violet Teacher. Added in 2 Earthen Ring Farseers, 2nd Fan of Knives, and 2 Piloted Shredders. I feel like one Violet Teacher is fine, Piloted Shredders are really damn good anyway, so I wanted two.

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    Battle.net Tag: Dibby#1582
  • CoinageCoinage Heaviside LayerRegistered User regular
  • lwt1973lwt1973 King of Thieves SyndicationRegistered User regular
    Coinage wrote: »

    And then, after that, he fell prey to the Soulpriest + Mistress of Pain combo.

    That was amusing to watch.

    "He's sulking in his tent like Achilles! It's the Iliad?...from Homer?! READ A BOOK!!" -Handy
  • 815165815165 Registered User regular
    zero idea what deck to play this season

    having one of those days where your deck weak to aggro runs into hunters only and your deck strong against aggro runs into warriors

  • fedaykin666fedaykin666 Registered User regular
    815165 wrote: »
    zero idea what deck to play this season

    having one of those days where your deck weak to aggro runs into hunters only and your deck strong against aggro runs into warriors

    And as I've been finding out painfully, the warriors strong against aggro run into druids! It's a pretty interesting meta. Maybe paladin with loatheb and harrison so oil rogue isn't hopeless might do reasonably.

  • lwt1973lwt1973 King of Thieves SyndicationRegistered User regular
    Too many face hunters. Annoying.

    "He's sulking in his tent like Achilles! It's the Iliad?...from Homer?! READ A BOOK!!" -Handy
    815165MMMig
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