I see a lot of people complain about too many facehunters. If that's the case why not add a bit more lifegain in your deck? It's almost always enough to survive the early turns and take controll. Adapt your deck to the current meta.
Facehuggers > Facehunters.
Alphagaia on
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I got giant stomped a lot yesterday but first is was so many oil rogues.
Rank 18 was only oil rogues (if you make it to turn 8 or 9 you are dead)
Rank 17 mostly giant warlocks (shadow flame pains)
Rank 16-15 Mech mage/Mech mage/Mech mage (and some crazy molten giant/echo combo in my face)
Good news is I only need 6 more win to get my gold priest and then I can stop playing priest until new meta emerges. I had to switch to a mech priest deck yesterday just to win some matches. It felt so odd to not have so many priest staple cards. I won all afternoon then lost tow to connectivity around supper time. Evening was then a massive losing streak (10+) which I was able to turn around with the biggest asshole priest deck I could make (2x mind vision, 2x thought steal, 2x mind control, 2x shrink and cabal, 2x shadow madness, faceless, mct and so on).
All my fun decks are too slow for all this aggro.
Once I get gold I can go back to my bomb mage or make a priest bomb variant at least those deck can deal with aggro well.
Made a themed Mage Bomb deck for fun, 2x mad bomber, lobber and madder bomber. 2x Flame cannon and fireball. 2x explosive sheep, demolisher, unstable ghoul and abomination. 1 Panda and one healbot. 2x Duplicate, Arcane intelect and unstable portal. One flamestrike, Pyroblast, Ragnaros and Sneed (to be Dr. Boom once I get him)
Really fun to play with and when both heroes are down to 1-3HP drop a madder bomber and laugh. You might lose but it's fun. Popping 3 abominations with a madder bomber is hilarious.
Since I 've made a couple of tweaks, I dropped 1 madder bomber (too variable except against paladin) and replaced it with Echo.
Also, I have my gold priest, last match against a secret mage, I used my asshole deck and stole mirror image and ice block. He pinged my ice block when I was at 7 hp with a fireball while having an azure drake out so it completely cancelled it. He also played his Ice block that same turn and I had a kezan mystic in hand just waiting. Illuminator is also a great cabal target. Finished him off with his own sludge belcher using thought steal.
I see a lot of people complain about too many facehunters. If that's the case why not add a bit more lifegain in your deck? It's almost always enough to survive the early turns and take controll. Adapt your deck to the current meta.
Facehuggers > Facehunters.
I think the reason people hate Facehunter is not so much that Facehunter wins too much but that it's just a dumb deck. I have well over a 50% win rate against it but I still get annoyed playing against it because you're not playing a two player card game anymore, you're flipping a coin. Did they draw the cards they need to kill you before you stabilize at a good life total? Heads or tails?
It's a deck that doesn't interact with the board or your minions at all, they just throw things at your face and eventually one of you wins. It's so goddamn boring.
+3
GrobianWhat's on sale?Pliers!Registered Userregular
You should try playing face hunter yourself sometime. It's just a bit over 1k dust all in all so it's probably cheap or free if you have been playing for a while.
And it isn't mindless at all. You can't just throw everything at the face and since you have no draw (or 1 tracking) you need to be quite aware of what the opponent is capable of each turn to not run out of steam.
Playing a deck that has a good matchup against it might taint your view. If I play against ctrl warrior for example I will play like you don't have shield block or maiden because if you do I just lose anyway. That's hardly representative of any matchup, though.
So I heard that Hearthstone is coming to iPhone soon, but do not see anything official from Blizzard. Any truth to this or is it just rumors?
Oh and in regards to Oil Rogue, I find that its best to mulligan for cheap spells vs Aggro, and for Minions against Control. I usually lose if I don't kill them by turn 8. It's weird playing this deck, I either destroy my opponent, or lose horribly. There is never an inbetween close game.
You should try playing face hunter yourself sometime. It's just a bit over 1k dust all in all so it's probably cheap or free if you have been playing for a while.
And it isn't mindless at all. You can't just throw everything at the face and since you have no draw (or 1 tracking) you need to be quite aware of what the opponent is capable of each turn to not run out of steam.
Playing a deck that has a good matchup against it might taint your view. If I play against ctrl warrior for example I will play like you don't have shield block or maiden because if you do I just lose anyway. That's hardly representative of any matchup, though.
You should try playing face hunter yourself sometime. It's just a bit over 1k dust all in all so it's probably cheap or free if you have been playing for a while.
And it isn't mindless at all. You can't just throw everything at the face and since you have no draw (or 1 tracking) you need to be quite aware of what the opponent is capable of each turn to not run out of steam.
Playing a deck that has a good matchup against it might taint your view. If I play against ctrl warrior for example I will play like you don't have shield block or maiden because if you do I just lose anyway. That's hardly representative of any matchup, though.
Am I right in saying face hunter doesn't do well against priest? I was playing as a typical priest deck with Wild Pyromancer, and the guy did a tonne of work to keep board control and I tended to win more games than I lost.
Just a slight I couldn't get the deck to work against Mech Mage.
PSN Fleety2009
0
GrobianWhat's on sale?Pliers!Registered Userregular
Off the top of my head: Face hunter has bad match ups against control priest, warrior and paladin, also ramp Druid with a lot of taunts. Iffy matchup against midrange priest and handlock, combo lock.
So I heard that Hearthstone is coming to iPhone soon, but do not see anything official from Blizzard. Any truth to this or is it just rumors?
Oh and in regards to Oil Rogue, I find that its best to mulligan for cheap spells vs Aggro, and for Minions against Control. I usually lose if I don't kill them by turn 8. It's weird playing this deck, I either destroy my opponent, or lose horribly. There is never an inbetween close game.
This was my experience until I started playing more aggressively. The only games where I feel like I have no shot now are the Mech Mages that start with Coin > Mechwarper > Barf their whole hand and I get 0 early removal.
I hear you, I'm afraid of playing aggressive with Oil Rogue because, on the turn before I get lethal I will usually get killed. I know life is a resource but with this deck I have a hard time deciding when I should take damage and when I should play a little more conservative. Also I'm pretty stubborn on playing Combo cards, I usually wont play them unless I get the combo effect.
0
GoodKingJayIIIThey wanna get mygold on the ceilingRegistered Userregular
I see a lot of people complain about too many facehunters. If that's the case why not add a bit more lifegain in your deck? It's almost always enough to survive the early turns and take controll. Adapt your deck to the current meta.
Facehuggers > Facehunters.
Sometimes life gain just delays the inevitable. If you're running an aggressive deck like combo Druid, throwing in a few probably won't save you, and that 8 health is easily wiped out by an aggressive Hunter. It's probably better to have a deck focused on its strengths rather than alleviate all weaknesses. Then you just end up trying to do too much.
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0
BethrynUnhappiness is MandatoryRegistered Userregular
And it isn't mindless at all. You can't just throw everything at the face and since you have no draw (or 1 tracking) you need to be quite aware of what the opponent is capable of each turn to not run out of steam.
Believe me, you can, and it will get you to rank 5 with ease.
Kibler posted his thoughts on the blacktock mountain reveals so far.
One thing I realized reading through is that "normal" minions (Orcs, dwarves, elves, tauren etc) dont have a creature like dragon, mech, or beast. I wonder why they chose to not include that. It can probably be "corrected" pretty easily and there are no current game mechanics that care but i wonder why they went that route.
Kibler posted his thoughts on the blacktock mountain reveals so far.
One thing I realized reading through is that "normal" minions (Orcs, dwarves, elves, tauren etc) dont have a creature like dragon, mech, or beast. I wonder why they chose to not include that. It can probably be "corrected" pretty easily and there are no current game mechanics that care but i wonder why they went that route.
I see a lot of people complain about too many facehunters. If that's the case why not add a bit more lifegain in your deck? It's almost always enough to survive the early turns and take controll. Adapt your deck to the current meta.
Facehuggers > Facehunters.
Sometimes life gain just delays the inevitable. If you're running an aggressive deck like combo Druid, throwing in a few probably won't save you, and that 8 health is easily wiped out by an aggressive Hunter. It's probably better to have a deck focused on its strengths rather than alleviate all weaknesses. Then you just end up trying to do too much.
Hmm, I'm not sure what you saying. Do you mean a deck wins more if you focus on it's own strengths instead of that of another deck?
I feel that ia true in a meta where you a encounter a variety of decks. If one feels like it's ( let's say for example) 80% facehunter, one could tailor your deck to battle it. It helps change the meta as fewer people will win with facehunter as more people will respond with the same tactic.
My experience against facehunter is that a bit of taunt and early game (which almost all decks have) together with 2+ lifegaincards are great counters, as they run out of steam while your hand is just starting to unload.
Alphagaia on
Wanna try my Mario Maker levels?
Shoot m to BITS (hold Y) [hard] C109-0000-014D-4E09 P-POWER Switch Palace 3838-0000-0122-9359 Raiding the Serpents Tomb 1A04-0000-0098-C11E I like to move it, move it FCE2-0000-00D7-9048
I see a lot of people complain about too many facehunters. If that's the case why not add a bit more lifegain in your deck? It's almost always enough to survive the early turns and take controll. Adapt your deck to the current meta.
Facehuggers > Facehunters.
Sometimes life gain just delays the inevitable. If you're running an aggressive deck like combo Druid, throwing in a few probably won't save you, and that 8 health is easily wiped out by an aggressive Hunter. It's probably better to have a deck focused on its strengths rather than alleviate all weaknesses. Then you just end up trying to do too much.
Healbot is effective since it does more than just the life gain. If it was just 8 health, it wouldn't mean much but a 3/3 body can trade 2 for 1 against most of a Facehunter's minions. It is less effective against midrange beatdown decks like Mech Mage but still useful.
El SkidThe frozen white northRegistered Userregular
I find adding healbots also changes the way my opponent's play. Not just face hunters, but people look at my health and commit to the face assuming I am nearing death, when I have extra health that they don't know about sitting in my hand, and I can trade favourably after they leave my minions alone to beat on my face.
+1
GoodKingJayIIIThey wanna get mygold on the ceilingRegistered Userregular
I see a lot of people complain about too many facehunters. If that's the case why not add a bit more lifegain in your deck? It's almost always enough to survive the early turns and take controll. Adapt your deck to the current meta.
Facehuggers > Facehunters.
Sometimes life gain just delays the inevitable. If you're running an aggressive deck like combo Druid, throwing in a few probably won't save you, and that 8 health is easily wiped out by an aggressive Hunter. It's probably better to have a deck focused on its strengths rather than alleviate all weaknesses. Then you just end up trying to do too much.
Hmm, I'm not sure what you saying. Do you mean a deck wins more if you focus on it's own strengths instead of that of another deck?
I feel that ia true in a meta where you a encounter a variety of decks. If one feels like it's ( let's say for example) 80% facehunter, one could tailor your deck to battle it. It helps change the meta as fewer people will win with facehunter as more people will respond with the same tactic.
My experience against facehunter is that a bit of taunt and early game (which almost all decks have) together with 2+ lifegaincards are great counters, as they run out of steam while your hand is just starting to unload.
I'm saying that there's always going to be a hard counter to whatever deck you're running. Replacing some cards with others will make your deck stronger in one matchup but weaker in another. So it's probably better to focus on a deck's strengths rather than weaknesses.
I see a lot of people complain about too many facehunters. If that's the case why not add a bit more lifegain in your deck? It's almost always enough to survive the early turns and take controll. Adapt your deck to the current meta.
Facehuggers > Facehunters.
Sometimes life gain just delays the inevitable. If you're running an aggressive deck like combo Druid, throwing in a few probably won't save you, and that 8 health is easily wiped out by an aggressive Hunter. It's probably better to have a deck focused on its strengths rather than alleviate all weaknesses. Then you just end up trying to do too much.
Healbot is effective since it does more than just the life gain. If it was just 8 health, it wouldn't mean much but a 3/3 body can trade 2 for 1 against most of a Facehunter's minions. It is less effective against midrange beatdown decks like Mech Mage but still useful.
But face Hunters ignore minions, and ignoring the healing for a second, a 3/3 for 5 is pretty slow. At best I think healbot buys you another turn, which can absolutely make a difference, but if you're already in the hole against a face Hunter, that by itself won't matter much.
Kibler posted his thoughts on the blacktock mountain reveals so far.
One thing I realized reading through is that "normal" minions (Orcs, dwarves, elves, tauren etc) dont have a creature like dragon, mech, or beast. I wonder why they chose to not include that. It can probably be "corrected" pretty easily and there are no current game mechanics that care but i wonder why they went that route.
They added mech to a bunch of cards though.
Like I said it could be "fixed" but it doesn't seem to be broken and instead an intentional decision to not have that trait. For example why is taz'dingo not a troll?
Kibler posted his thoughts on the blacktock mountain reveals so far.
One thing I realized reading through is that "normal" minions (Orcs, dwarves, elves, tauren etc) dont have a creature like dragon, mech, or beast. I wonder why they chose to not include that. It can probably be "corrected" pretty easily and there are no current game mechanics that care but i wonder why they went that route.
They added mech to a bunch of cards though.
Like I said it could be "fixed" but it doesn't seem to be broken and instead an intentional decision to not have that trait. For example why is taz'dingo not a troll?
I think a better question is why faerie dragon is a dragon. Cards don't have a tribe that doesn't matter (so only murloc and beast in classic) so it's less text on the cards imo. You don't need to train players to ignore text that isn't there.
Dragon tribe might be a leftover from some alpha cards or mechanics.
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imdointhisI should actually stop doin' this.Registered Userregular
edited March 2015
The correct way to play face hunter:
Play this on repeat: www.youtube.com/watch?v=ZIfSaDNVjXI
I think you are right @Grobian . However as @Lilnoobs mentioned they may introduce it in the future if a mechanic ever cares about it. Just a minor detail that came to mind as I was looking at the other tribal stuff.
ObiFettUse the ForceAs You WishRegistered Userregular
edited March 2015
holy shit yes!
edit: i get that its not amazing, but i LOVE the idea of being able to override overload, with this in hand, dropping an Earth Ele on curve wont be so bad.
Lava shock is strange. Odds are you aren't profiting any mana since if you play it the turn you are overloaded you are just using up the mana you unlocked, and the turn you play the overload card, now you are losing the discount. It may be alright but I am not sure yet. 7 mana earth elemental to make it a pseudo fire elemental seems expensive. 3 mana lightning bolt or 5 mana lightning storm maybe?
Lava shock is strange. Odds are you aren't profiting any mana since if you play it the turn you are overloaded you are just using up the mana you unlocked, and the turn you play the overload card, now you are losing the discount. It may be alright but I am not sure yet. 7 mana earth elemental to make it a pseudo fire elemental seems expensive. 3 mana lightning bolt or 5 mana lightning storm maybe?
I see a lot of people complain about too many facehunters. If that's the case why not add a bit more lifegain in your deck? It's almost always enough to survive the early turns and take controll. Adapt your deck to the current meta.
Facehuggers > Facehunters.
Sometimes life gain just delays the inevitable. If you're running an aggressive deck like combo Druid, throwing in a few probably won't save you, and that 8 health is easily wiped out by an aggressive Hunter. It's probably better to have a deck focused on its strengths rather than alleviate all weaknesses. Then you just end up trying to do too much.
Healbot is effective since it does more than just the life gain. If it was just 8 health, it wouldn't mean much but a 3/3 body can trade 2 for 1 against most of a Facehunter's minions. It is less effective against midrange beatdown decks like Mech Mage but still useful.
But face Hunters ignore minions, and ignoring the healing for a second, a 3/3 for 5 is pretty slow. At best I think healbot buys you another turn, which can absolutely make a difference, but if you're already in the hole against a face Hunter, that by itself won't matter much.
It's not for them to try to trade into at a disadvantage since only the worst players will think that's a good idea, it's for you to knock out one of their less than 3 power minions and then whatever is their next most threatening minion after that. Having a turn or more of damage negated and then losing 2 damage sources can hurt quite a bit for Facehunter.
Kibler posted his thoughts on the blacktock mountain reveals so far.
One thing I realized reading through is that "normal" minions (Orcs, dwarves, elves, tauren etc) dont have a creature like dragon, mech, or beast. I wonder why they chose to not include that. It can probably be "corrected" pretty easily and there are no current game mechanics that care but i wonder why they went that route.
They added mech to a bunch of cards though.
Like I said it could be "fixed" but it doesn't seem to be broken and instead an intentional decision to not have that trait. For example why is taz'dingo not a troll?
I think a better question is why faerie dragon is a dragon. Cards don't have a tribe that doesn't matter (so only murloc and beast in classic) so it's less text on the cards imo. You don't need to train players to ignore text that isn't there.
Dragon tribe might be a leftover from some alpha cards or mechanics.
I believe Faerie Dragon is a dragon because Faerie Dragons are flagged Dragonkin in WoW.
BethrynUnhappiness is MandatoryRegistered Userregular
Yeah, something I've been wanting for a while is an upside to Overload, because frankly, what with power creep generally, the only two seriously worth it are Crackle and Lightning Storm, and Unbound Elemental isn't really doing it, because of its vulnerability to Silence.
That's not to say Lava Shock is great necessarily, but more mechanics that involve Overload will help Shaman get back into the meta a bit, because as it stands, tempo is so good that using overload on any early turn that isn't a huge swing in your favour, or a game-ending power play, is a death sentence.
@obifett thats what I was assuming. If it only cleared current OR future locks...well I don't like calling stuff I haven't tried bad but it probably would be.
As it is, a 5cc lightning storm that doesn't tie up next turn's mana while also hitting something for 2 might be ok but I dunno.
err so play 1 lava shock on turn 2 and you have absolutely no overload penalty for the rest of the game? Sure is some solid game design.
I think they mean future as in any you will incur for the next turn. The little lock icons that are either already on your gems or waiting to get them next turn vanish.
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Facehuggers > Facehunters.
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I posted this 30 pages back
Since I 've made a couple of tweaks, I dropped 1 madder bomber (too variable except against paladin) and replaced it with Echo.
Also, I have my gold priest, last match against a secret mage, I used my asshole deck and stole mirror image and ice block. He pinged my ice block when I was at 7 hp with a fireball while having an azure drake out so it completely cancelled it. He also played his Ice block that same turn and I had a kezan mystic in hand just waiting. Illuminator is also a great cabal target. Finished him off with his own sludge belcher using thought steal.
Steam: Handkor
I think the reason people hate Facehunter is not so much that Facehunter wins too much but that it's just a dumb deck. I have well over a 50% win rate against it but I still get annoyed playing against it because you're not playing a two player card game anymore, you're flipping a coin. Did they draw the cards they need to kill you before you stabilize at a good life total? Heads or tails?
It's a deck that doesn't interact with the board or your minions at all, they just throw things at your face and eventually one of you wins. It's so goddamn boring.
And it isn't mindless at all. You can't just throw everything at the face and since you have no draw (or 1 tracking) you need to be quite aware of what the opponent is capable of each turn to not run out of steam.
Playing a deck that has a good matchup against it might taint your view. If I play against ctrl warrior for example I will play like you don't have shield block or maiden because if you do I just lose anyway. That's hardly representative of any matchup, though.
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Oh and in regards to Oil Rogue, I find that its best to mulligan for cheap spells vs Aggro, and for Minions against Control. I usually lose if I don't kill them by turn 8. It's weird playing this deck, I either destroy my opponent, or lose horribly. There is never an inbetween close game.
Death. First!
Am I right in saying face hunter doesn't do well against priest? I was playing as a typical priest deck with Wild Pyromancer, and the guy did a tonne of work to keep board control and I tended to win more games than I lost.
Just a slight I couldn't get the deck to work against Mech Mage.
This was my experience until I started playing more aggressively. The only games where I feel like I have no shot now are the Mech Mages that start with Coin > Mechwarper > Barf their whole hand and I get 0 early removal.
Sometimes life gain just delays the inevitable. If you're running an aggressive deck like combo Druid, throwing in a few probably won't save you, and that 8 health is easily wiped out by an aggressive Hunter. It's probably better to have a deck focused on its strengths rather than alleviate all weaknesses. Then you just end up trying to do too much.
PSN: Threeve703
One thing I realized reading through is that "normal" minions (Orcs, dwarves, elves, tauren etc) dont have a creature like dragon, mech, or beast. I wonder why they chose to not include that. It can probably be "corrected" pretty easily and there are no current game mechanics that care but i wonder why they went that route.
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They added mech to a bunch of cards though.
Hmm, I'm not sure what you saying. Do you mean a deck wins more if you focus on it's own strengths instead of that of another deck?
I feel that ia true in a meta where you a encounter a variety of decks. If one feels like it's ( let's say for example) 80% facehunter, one could tailor your deck to battle it. It helps change the meta as fewer people will win with facehunter as more people will respond with the same tactic.
My experience against facehunter is that a bit of taunt and early game (which almost all decks have) together with 2+ lifegaincards are great counters, as they run out of steam while your hand is just starting to unload.
Shoot m to BITS (hold Y) [hard] C109-0000-014D-4E09
P-POWER Switch Palace 3838-0000-0122-9359
Raiding the Serpents Tomb 1A04-0000-0098-C11E
I like to move it, move it FCE2-0000-00D7-9048
See my profile here!
Healbot is effective since it does more than just the life gain. If it was just 8 health, it wouldn't mean much but a 3/3 body can trade 2 for 1 against most of a Facehunter's minions. It is less effective against midrange beatdown decks like Mech Mage but still useful.
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I'm saying that there's always going to be a hard counter to whatever deck you're running. Replacing some cards with others will make your deck stronger in one matchup but weaker in another. So it's probably better to focus on a deck's strengths rather than weaknesses.
But face Hunters ignore minions, and ignoring the healing for a second, a 3/3 for 5 is pretty slow. At best I think healbot buys you another turn, which can absolutely make a difference, but if you're already in the hole against a face Hunter, that by itself won't matter much.
PSN: Threeve703
Like I said it could be "fixed" but it doesn't seem to be broken and instead an intentional decision to not have that trait. For example why is taz'dingo not a troll?
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I think a better question is why faerie dragon is a dragon. Cards don't have a tribe that doesn't matter (so only murloc and beast in classic) so it's less text on the cards imo. You don't need to train players to ignore text that isn't there.
Dragon tribe might be a leftover from some alpha cards or mechanics.
Play this on repeat: www.youtube.com/watch?v=ZIfSaDNVjXI
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edit: i get that its not amazing, but i LOVE the idea of being able to override overload, with this in hand, dropping an Earth Ele on curve wont be so bad.
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2 mana for 2 damage is okay i guess
axeflinger should be a staple in warrior rush decks
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It unlocks both current and future locks
so, yeah, while its not amazing, I think it will be really useful and allow overload decks to be a thing
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It's not for them to try to trade into at a disadvantage since only the worst players will think that's a good idea, it's for you to knock out one of their less than 3 power minions and then whatever is their next most threatening minion after that. Having a turn or more of damage negated and then losing 2 damage sources can hurt quite a bit for Facehunter.
I believe Faerie Dragon is a dragon because Faerie Dragons are flagged Dragonkin in WoW.
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That's not to say Lava Shock is great necessarily, but more mechanics that involve Overload will help Shaman get back into the meta a bit, because as it stands, tempo is so good that using overload on any early turn that isn't a huge swing in your favour, or a game-ending power play, is a death sentence.
As it is, a 5cc lightning storm that doesn't tie up next turn's mana while also hitting something for 2 might be ok but I dunno.
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I think they mean future as in any you will incur for the next turn. The little lock icons that are either already on your gems or waiting to get them next turn vanish.
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I hope they look at how often people replay the hunter class challenge and design from there. Ugh that paladin challenge.
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I hope not
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Then I can drop Kelthuzad and reincarnated on turn 10.
I like the card. I wish it was 3 damage though.
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