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  • AlphagaiaAlphagaia Registered User regular
    edited March 2015
    I see a lot of people complain about too many facehunters. If that's the case why not add a bit more lifegain in your deck? It's almost always enough to survive the early turns and take controll. Adapt your deck to the current meta.

    Facehuggers > Facehunters.

    Alphagaia on
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  • HandkorHandkor Registered User regular
    edited March 2015
    imdointhis wrote: »
    warrior legendary Thunderfury. C
    Handkor wrote: »
    I got giant stomped a lot yesterday but first is was so many oil rogues.

    Rank 18 was only oil rogues (if you make it to turn 8 or 9 you are dead)
    Rank 17 mostly giant warlocks (shadow flame pains)
    Rank 16-15 Mech mage/Mech mage/Mech mage (and some crazy molten giant/echo combo in my face)

    Good news is I only need 6 more win to get my gold priest and then I can stop playing priest until new meta emerges. I had to switch to a mech priest deck yesterday just to win some matches. It felt so odd to not have so many priest staple cards. I won all afternoon then lost tow to connectivity around supper time. Evening was then a massive losing streak (10+) which I was able to turn around with the biggest asshole priest deck I could make (2x mind vision, 2x thought steal, 2x mind control, 2x shrink and cabal, 2x shadow madness, faceless, mct and so on).

    All my fun decks are too slow for all this aggro.

    Once I get gold I can go back to my bomb mage or make a priest bomb variant at least those deck can deal with aggro well.

    bomb mage? tell me more.

    I posted this 30 pages back
    Handkor wrote: »
    Made a themed Mage Bomb deck for fun, 2x mad bomber, lobber and madder bomber. 2x Flame cannon and fireball. 2x explosive sheep, demolisher, unstable ghoul and abomination. 1 Panda and one healbot. 2x Duplicate, Arcane intelect and unstable portal. One flamestrike, Pyroblast, Ragnaros and Sneed (to be Dr. Boom once I get him)

    Really fun to play with and when both heroes are down to 1-3HP drop a madder bomber and laugh. You might lose but it's fun. Popping 3 abominations with a madder bomber is hilarious.

    Since I 've made a couple of tweaks, I dropped 1 madder bomber (too variable except against paladin) and replaced it with Echo.

    Also, I have my gold priest, last match against a secret mage, I used my asshole deck and stole mirror image and ice block. He pinged my ice block when I was at 7 hp with a fireball while having an azure drake out so it completely cancelled it. He also played his Ice block that same turn and I had a kezan mystic in hand just waiting. Illuminator is also a great cabal target. Finished him off with his own sludge belcher using thought steal.

    Handkor on
    GrobianElbasunuCreamstoutMMMigThe Escape Goat
  • 3cl1ps33cl1ps3 I will build a labyrinth to house the cheese Registered User regular
    Alphagaia wrote: »
    I see a lot of people complain about too many facehunters. If that's the case why not add a bit more lifegain in your deck? It's almost always enough to survive the early turns and take controll. Adapt your deck to the current meta.

    Facehuggers > Facehunters.

    I think the reason people hate Facehunter is not so much that Facehunter wins too much but that it's just a dumb deck. I have well over a 50% win rate against it but I still get annoyed playing against it because you're not playing a two player card game anymore, you're flipping a coin. Did they draw the cards they need to kill you before you stabilize at a good life total? Heads or tails?

    It's a deck that doesn't interact with the board or your minions at all, they just throw things at your face and eventually one of you wins. It's so goddamn boring.

    ChaosHatMMMig815165
  • GrobianGrobian What's on sale? Pliers!Registered User regular
    You should try playing face hunter yourself sometime. It's just a bit over 1k dust all in all so it's probably cheap or free if you have been playing for a while.

    And it isn't mindless at all. You can't just throw everything at the face and since you have no draw (or 1 tracking) you need to be quite aware of what the opponent is capable of each turn to not run out of steam.


    Playing a deck that has a good matchup against it might taint your view. If I play against ctrl warrior for example I will play like you don't have shield block or maiden because if you do I just lose anyway. That's hardly representative of any matchup, though.

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  • MNC DoverMNC Dover Full-time Voice Actor Kirkland, WARegistered User regular
    I had the 5 win Mage quest and mech Maged myself to 15. Whew, progress!

    Need a voice actor? Hire me at bengrayVO.com
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  • PacMan1979PacMan1979 Registered User regular
    So I heard that Hearthstone is coming to iPhone soon, but do not see anything official from Blizzard. Any truth to this or is it just rumors?

    Oh and in regards to Oil Rogue, I find that its best to mulligan for cheap spells vs Aggro, and for Minions against Control. I usually lose if I don't kill them by turn 8. It's weird playing this deck, I either destroy my opponent, or lose horribly. There is never an inbetween close game.

  • ScosglenScosglen Registered User regular
    It's not a rumor.

  • So It GoesSo It Goes We keep moving...Registered User regular
    Grobian wrote: »
    You should try playing face hunter yourself sometime. It's just a bit over 1k dust all in all so it's probably cheap or free if you have been playing for a while.

    And it isn't mindless at all. You can't just throw everything at the face and since you have no draw (or 1 tracking) you need to be quite aware of what the opponent is capable of each turn to not run out of steam.


    Playing a deck that has a good matchup against it might taint your view. If I play against ctrl warrior for example I will play like you don't have shield block or maiden because if you do I just lose anyway. That's hardly representative of any matchup, though.

    Death. First!

    MMMig
  • Redcoat-13Redcoat-13 Registered User regular
    Grobian wrote: »
    You should try playing face hunter yourself sometime. It's just a bit over 1k dust all in all so it's probably cheap or free if you have been playing for a while.

    And it isn't mindless at all. You can't just throw everything at the face and since you have no draw (or 1 tracking) you need to be quite aware of what the opponent is capable of each turn to not run out of steam.


    Playing a deck that has a good matchup against it might taint your view. If I play against ctrl warrior for example I will play like you don't have shield block or maiden because if you do I just lose anyway. That's hardly representative of any matchup, though.

    Am I right in saying face hunter doesn't do well against priest? I was playing as a typical priest deck with Wild Pyromancer, and the guy did a tonne of work to keep board control and I tended to win more games than I lost.

    Just a slight I couldn't get the deck to work against Mech Mage.

    PSN Fleety2009
  • GrobianGrobian What's on sale? Pliers!Registered User regular
    Off the top of my head: Face hunter has bad match ups against control priest, warrior and paladin, also ramp Druid with a lot of taunts. Iffy matchup against midrange priest and handlock, combo lock.

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  • KolosusKolosus Registered User regular
    PacMan1979 wrote: »
    So I heard that Hearthstone is coming to iPhone soon, but do not see anything official from Blizzard. Any truth to this or is it just rumors?

    Oh and in regards to Oil Rogue, I find that its best to mulligan for cheap spells vs Aggro, and for Minions against Control. I usually lose if I don't kill them by turn 8. It's weird playing this deck, I either destroy my opponent, or lose horribly. There is never an inbetween close game.

    This was my experience until I started playing more aggressively. The only games where I feel like I have no shot now are the Mech Mages that start with Coin > Mechwarper > Barf their whole hand and I get 0 early removal.

  • PacMan1979PacMan1979 Registered User regular
    I hear you, I'm afraid of playing aggressive with Oil Rogue because, on the turn before I get lethal I will usually get killed. I know life is a resource but with this deck I have a hard time deciding when I should take damage and when I should play a little more conservative. Also I'm pretty stubborn on playing Combo cards, I usually wont play them unless I get the combo effect.

  • GoodKingJayIIIGoodKingJayIII They wanna get my gold on the ceilingRegistered User regular
    Alphagaia wrote: »
    I see a lot of people complain about too many facehunters. If that's the case why not add a bit more lifegain in your deck? It's almost always enough to survive the early turns and take controll. Adapt your deck to the current meta.

    Facehuggers > Facehunters.

    Sometimes life gain just delays the inevitable. If you're running an aggressive deck like combo Druid, throwing in a few probably won't save you, and that 8 health is easily wiped out by an aggressive Hunter. It's probably better to have a deck focused on its strengths rather than alleviate all weaknesses. Then you just end up trying to do too much.

    Battletag: Threeve#1501
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  • BethrynBethryn Unhappiness is Mandatory Registered User regular
    Grobian wrote: »
    And it isn't mindless at all. You can't just throw everything at the face and since you have no draw (or 1 tracking) you need to be quite aware of what the opponent is capable of each turn to not run out of steam.
    Believe me, you can, and it will get you to rank 5 with ease.

    ...and of course, as always, Kill Hitler.
    KolosusMMMig3cl1ps3
  • WingedWeaselWingedWeasel Registered User regular
    Kibler posted his thoughts on the blacktock mountain reveals so far.

    One thing I realized reading through is that "normal" minions (Orcs, dwarves, elves, tauren etc) dont have a creature like dragon, mech, or beast. I wonder why they chose to not include that. It can probably be "corrected" pretty easily and there are no current game mechanics that care but i wonder why they went that route.

  • JutranjoJutranjo Registered User regular
    Kibler posted his thoughts on the blacktock mountain reveals so far.

    One thing I realized reading through is that "normal" minions (Orcs, dwarves, elves, tauren etc) dont have a creature like dragon, mech, or beast. I wonder why they chose to not include that. It can probably be "corrected" pretty easily and there are no current game mechanics that care but i wonder why they went that route.

    They added mech to a bunch of cards though.

  • AlphagaiaAlphagaia Registered User regular
    edited March 2015
    Alphagaia wrote: »
    I see a lot of people complain about too many facehunters. If that's the case why not add a bit more lifegain in your deck? It's almost always enough to survive the early turns and take controll. Adapt your deck to the current meta.

    Facehuggers > Facehunters.

    Sometimes life gain just delays the inevitable. If you're running an aggressive deck like combo Druid, throwing in a few probably won't save you, and that 8 health is easily wiped out by an aggressive Hunter. It's probably better to have a deck focused on its strengths rather than alleviate all weaknesses. Then you just end up trying to do too much.

    Hmm, I'm not sure what you saying. Do you mean a deck wins more if you focus on it's own strengths instead of that of another deck?
    I feel that ia true in a meta where you a encounter a variety of decks. If one feels like it's ( let's say for example) 80% facehunter, one could tailor your deck to battle it. It helps change the meta as fewer people will win with facehunter as more people will respond with the same tactic.

    My experience against facehunter is that a bit of taunt and early game (which almost all decks have) together with 2+ lifegaincards are great counters, as they run out of steam while your hand is just starting to unload.

    Alphagaia on
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  • Steel AngelSteel Angel Registered User regular
    Alphagaia wrote: »
    I see a lot of people complain about too many facehunters. If that's the case why not add a bit more lifegain in your deck? It's almost always enough to survive the early turns and take controll. Adapt your deck to the current meta.

    Facehuggers > Facehunters.

    Sometimes life gain just delays the inevitable. If you're running an aggressive deck like combo Druid, throwing in a few probably won't save you, and that 8 health is easily wiped out by an aggressive Hunter. It's probably better to have a deck focused on its strengths rather than alleviate all weaknesses. Then you just end up trying to do too much.

    Healbot is effective since it does more than just the life gain. If it was just 8 health, it wouldn't mean much but a 3/3 body can trade 2 for 1 against most of a Facehunter's minions. It is less effective against midrange beatdown decks like Mech Mage but still useful.

    Big Dookie wrote: »
    I found that tilting it doesn't work very well, and once I started jerking it, I got much better results.

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  • El SkidEl Skid The frozen white northRegistered User regular
    I find adding healbots also changes the way my opponent's play. Not just face hunters, but people look at my health and commit to the face assuming I am nearing death, when I have extra health that they don't know about sitting in my hand, and I can trade favourably after they leave my minions alone to beat on my face.

    Variable
  • GoodKingJayIIIGoodKingJayIII They wanna get my gold on the ceilingRegistered User regular
    Alphagaia wrote: »
    Alphagaia wrote: »
    I see a lot of people complain about too many facehunters. If that's the case why not add a bit more lifegain in your deck? It's almost always enough to survive the early turns and take controll. Adapt your deck to the current meta.

    Facehuggers > Facehunters.

    Sometimes life gain just delays the inevitable. If you're running an aggressive deck like combo Druid, throwing in a few probably won't save you, and that 8 health is easily wiped out by an aggressive Hunter. It's probably better to have a deck focused on its strengths rather than alleviate all weaknesses. Then you just end up trying to do too much.

    Hmm, I'm not sure what you saying. Do you mean a deck wins more if you focus on it's own strengths instead of that of another deck?
    I feel that ia true in a meta where you a encounter a variety of decks. If one feels like it's ( let's say for example) 80% facehunter, one could tailor your deck to battle it. It helps change the meta as fewer people will win with facehunter as more people will respond with the same tactic.

    My experience against facehunter is that a bit of taunt and early game (which almost all decks have) together with 2+ lifegaincards are great counters, as they run out of steam while your hand is just starting to unload.

    I'm saying that there's always going to be a hard counter to whatever deck you're running. Replacing some cards with others will make your deck stronger in one matchup but weaker in another. So it's probably better to focus on a deck's strengths rather than weaknesses.
    Alphagaia wrote: »
    I see a lot of people complain about too many facehunters. If that's the case why not add a bit more lifegain in your deck? It's almost always enough to survive the early turns and take controll. Adapt your deck to the current meta.

    Facehuggers > Facehunters.

    Sometimes life gain just delays the inevitable. If you're running an aggressive deck like combo Druid, throwing in a few probably won't save you, and that 8 health is easily wiped out by an aggressive Hunter. It's probably better to have a deck focused on its strengths rather than alleviate all weaknesses. Then you just end up trying to do too much.

    Healbot is effective since it does more than just the life gain. If it was just 8 health, it wouldn't mean much but a 3/3 body can trade 2 for 1 against most of a Facehunter's minions. It is less effective against midrange beatdown decks like Mech Mage but still useful.

    But face Hunters ignore minions, and ignoring the healing for a second, a 3/3 for 5 is pretty slow. At best I think healbot buys you another turn, which can absolutely make a difference, but if you're already in the hole against a face Hunter, that by itself won't matter much.

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  • WingedWeaselWingedWeasel Registered User regular
    Jutranjo wrote: »
    Kibler posted his thoughts on the blacktock mountain reveals so far.

    One thing I realized reading through is that "normal" minions (Orcs, dwarves, elves, tauren etc) dont have a creature like dragon, mech, or beast. I wonder why they chose to not include that. It can probably be "corrected" pretty easily and there are no current game mechanics that care but i wonder why they went that route.

    They added mech to a bunch of cards though.

    Like I said it could be "fixed" but it doesn't seem to be broken and instead an intentional decision to not have that trait. For example why is taz'dingo not a troll?

  • LilnoobsLilnoobs Alpha Queue Registered User regular
    edited March 2015
    I'm guessing the "trait" thing was a late design decision that could be changed as it mattered.

    Lilnoobs on
    MMMig
  • GrobianGrobian What's on sale? Pliers!Registered User regular
    Jutranjo wrote: »
    Kibler posted his thoughts on the blacktock mountain reveals so far.

    One thing I realized reading through is that "normal" minions (Orcs, dwarves, elves, tauren etc) dont have a creature like dragon, mech, or beast. I wonder why they chose to not include that. It can probably be "corrected" pretty easily and there are no current game mechanics that care but i wonder why they went that route.

    They added mech to a bunch of cards though.

    Like I said it could be "fixed" but it doesn't seem to be broken and instead an intentional decision to not have that trait. For example why is taz'dingo not a troll?

    I think a better question is why faerie dragon is a dragon. Cards don't have a tribe that doesn't matter (so only murloc and beast in classic) so it's less text on the cards imo. You don't need to train players to ignore text that isn't there.

    Dragon tribe might be a leftover from some alpha cards or mechanics.

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  • imdointhisimdointhis I should actually stop doin' this. Registered User regular
    edited March 2015
    The correct way to play face hunter:

    Play this on repeat: www.youtube.com/watch?v=ZIfSaDNVjXI

    Attack: Face

    imdointhis on
  • WingedWeaselWingedWeasel Registered User regular
    I think you are right @Grobian . However as @Lilnoobs mentioned they may introduce it in the future if a mechanic ever cares about it. Just a minor detail that came to mind as I was looking at the other tribal stuff.

  • ObiFettObiFett Use the Force As You WishRegistered User regular
    edited March 2015
    holy shit yes!

    1GXP6CO1X6YE1425964796432.jpg

    edit: i get that its not amazing, but i LOVE the idea of being able to override overload, with this in hand, dropping an Earth Ele on curve wont be so bad.

    ObiFett on
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  • ObiFettObiFett Use the Force As You WishRegistered User regular
    This guy could get out of control. Also, between this dude and Grim Patron, maybe its time to invest in bouncing blade.

    NKXMP0912ZGE1425964796234.jpg

  • UrQuanLord88UrQuanLord88 Registered User regular
    edited March 2015
    So its basically reducing your overloaded crystals to 2 and doing 2 damage, if you have 2 mana to spare.
    2 mana for 2 damage is okay i guess

    axeflinger should be a staple in warrior rush decks

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  • WingedWeaselWingedWeasel Registered User regular
    edited March 2015
    Lava shock is strange. Odds are you aren't profiting any mana since if you play it the turn you are overloaded you are just using up the mana you unlocked, and the turn you play the overload card, now you are losing the discount. It may be alright but I am not sure yet. 7 mana earth elemental to make it a pseudo fire elemental seems expensive. 3 mana lightning bolt or 5 mana lightning storm maybe?

    WingedWeasel on
  • ObiFettObiFett Use the Force As You WishRegistered User regular
    Lava shock is strange. Odds are you aren't profiting any mana since if you play it the turn you are overloaded you are just using up the mana you unlocked, and the turn you play the overload card, now you are losing the discount. It may be alright but I am not sure yet. 7 mana earth elemental to make it a pseudo fire elemental seems expensive. 3 mana lightning bolt or 5 mana lightning storm maybe?

    It unlocks both current and future locks



    so, yeah, while its not amazing, I think it will be really useful and allow overload decks to be a thing

  • Steel AngelSteel Angel Registered User regular
    edited March 2015
    Alphagaia wrote: »
    I see a lot of people complain about too many facehunters. If that's the case why not add a bit more lifegain in your deck? It's almost always enough to survive the early turns and take controll. Adapt your deck to the current meta.

    Facehuggers > Facehunters.

    Sometimes life gain just delays the inevitable. If you're running an aggressive deck like combo Druid, throwing in a few probably won't save you, and that 8 health is easily wiped out by an aggressive Hunter. It's probably better to have a deck focused on its strengths rather than alleviate all weaknesses. Then you just end up trying to do too much.

    Healbot is effective since it does more than just the life gain. If it was just 8 health, it wouldn't mean much but a 3/3 body can trade 2 for 1 against most of a Facehunter's minions. It is less effective against midrange beatdown decks like Mech Mage but still useful.

    But face Hunters ignore minions, and ignoring the healing for a second, a 3/3 for 5 is pretty slow. At best I think healbot buys you another turn, which can absolutely make a difference, but if you're already in the hole against a face Hunter, that by itself won't matter much.

    It's not for them to try to trade into at a disadvantage since only the worst players will think that's a good idea, it's for you to knock out one of their less than 3 power minions and then whatever is their next most threatening minion after that. Having a turn or more of damage negated and then losing 2 damage sources can hurt quite a bit for Facehunter.
    Grobian wrote: »
    Jutranjo wrote: »
    Kibler posted his thoughts on the blacktock mountain reveals so far.

    One thing I realized reading through is that "normal" minions (Orcs, dwarves, elves, tauren etc) dont have a creature like dragon, mech, or beast. I wonder why they chose to not include that. It can probably be "corrected" pretty easily and there are no current game mechanics that care but i wonder why they went that route.

    They added mech to a bunch of cards though.

    Like I said it could be "fixed" but it doesn't seem to be broken and instead an intentional decision to not have that trait. For example why is taz'dingo not a troll?

    I think a better question is why faerie dragon is a dragon. Cards don't have a tribe that doesn't matter (so only murloc and beast in classic) so it's less text on the cards imo. You don't need to train players to ignore text that isn't there.

    Dragon tribe might be a leftover from some alpha cards or mechanics.


    I believe Faerie Dragon is a dragon because Faerie Dragons are flagged Dragonkin in WoW.

    Steel Angel on
    Big Dookie wrote: »
    I found that tilting it doesn't work very well, and once I started jerking it, I got much better results.

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  • BethrynBethryn Unhappiness is Mandatory Registered User regular
    Yeah, something I've been wanting for a while is an upside to Overload, because frankly, what with power creep generally, the only two seriously worth it are Crackle and Lightning Storm, and Unbound Elemental isn't really doing it, because of its vulnerability to Silence.

    That's not to say Lava Shock is great necessarily, but more mechanics that involve Overload will help Shaman get back into the meta a bit, because as it stands, tempo is so good that using overload on any early turn that isn't a huge swing in your favour, or a game-ending power play, is a death sentence.

    ...and of course, as always, Kill Hitler.
    ObiFett
  • WingedWeaselWingedWeasel Registered User regular
    @obifett thats what I was assuming. If it only cleared current OR future locks...well I don't like calling stuff I haven't tried bad but it probably would be.

    As it is, a 5cc lightning storm that doesn't tie up next turn's mana while also hitting something for 2 might be ok but I dunno.

  • RamiRami Registered User regular
    err so play 1 lava shock on turn 2 and you have absolutely no overload penalty for the rest of the game? Sure is some solid game design.

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  • 38thDoe38thDoe lets never be stupid again wait lets always be stupid foreverRegistered User regular
    Rami wrote: »
    err so play 1 lava shock on turn 2 and you have absolutely no overload penalty for the rest of the game? Sure is some solid game design.

    I think they mean future as in any you will incur for the next turn. The little lock icons that are either already on your gems or waiting to get them next turn vanish.

    ObiFettGoodKingJayIIIMetalMagusUrQuanLord883cl1ps3MNC DoverJurg
  • YiliasYilias Registered User regular
    I like it a lot actually. If you play it after Feral Spirits or Lightning Storm then it's essentially a Backstab.

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  • GoodKingJayIIIGoodKingJayIII They wanna get my gold on the ceilingRegistered User regular
    Do we know if Blackrock Mountain will be like Naxx in that we're only getting one class card per class?

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  • 38thDoe38thDoe lets never be stupid again wait lets always be stupid foreverRegistered User regular
    Do we know if Blackrock Mountain will be like Naxx in that we're only getting one class card per class?

    I hope they look at how often people replay the hunter class challenge and design from there. Ugh that paladin challenge.

    So It Goes3cl1ps3MMMig
  • ObiFettObiFett Use the Force As You WishRegistered User regular
    Do we know if Blackrock Mountain will be like Naxx in that we're only getting one class card per class?

    I hope not

  • webberwebber Registered User regular
    Lava shock means I can use overload on turn 9.

    Then I can drop Kelthuzad and reincarnated on turn 10.

    I like the card. I wish it was 3 damage though.

    This lucky penny is bullshit.
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This discussion has been closed.