Which is to say, it has been met with a lot of confusion. Understandably. That said, this game looks rad.
Henry Fleming
Main Weapon:
Eagle Rifle i]Cost = 3 Steam/3 for Overwatch[/i - Fires three extremely patriotic shots per attack
Special:
Eagle Strike - Hurl an explosive eagle for heavy damage
Ability:
Push - Moves crates or enemies
---
John Henry
Main Weapon:
Bear Grenade i]Cost = 4 Steam[/i - Powerful grenade launcher, too heavy for biologically arms (capable of breaking golden boxes)
Special:
Hammer Blow - Deal heavy damage to all surrounding foes
Ability:
Break - Destroy crates and certain other obstacles
---
Lion
Main Weapon:
Lion Launcher i]Cost = 4 Steam[/i - Steam-assisted jumping booster for effective pouncing
Special:
Mighty Roar - Stuns and damages close-by enemies
Ability:
Courageous - Raises team's defense
---
Tiger Lily
Main Weapon:
Medi Mortar i]Cost = 4 Steam[/i - Heals units in an area with healthful explosions (also cures stun)
Special:
Healing Wind - Heals all nearby units
Ability:
Defiance - Survive one lethal hit if over 25% health
---
Tom Sawyer
Main Weapon:
Punch Gun i]Cost = 1 Steam/3 for Overwatch[/i - Stuns close-by enemies with a big boxing glove
Special:
Hijinks - Toss land mines around an area
Ability:
Hop - Jump on top of certain obstacles
---
Queequeg
Main Weapon:
Penguin Lobber i]Cost = 4 Steam[/i - Creates robotic penguins that walk in a straight line until they walk into an object or an enemy
Special:
Harpoon - Impale enemies in a row for heavy damage
Ability:
Warrior's Spirit - Raise team's attack power
---
Scarecrow
Main Weapon:
Pumpkin Stunner i]Cost = 4 Steam[/i - Fires up to three mechanical pumpkin traps that can be shot and explode when enemies are near them.
Special:
Trick or Treat - Launch a random mix of land mines and candy
Ability:
Brainless - Immune to stun
---
Randolph Carter
Main Weapon:
Unspeakable Lure i]Cost = 3 Steam[/i - Leaves up to three distractions that draw in enemies
Special:
Eldritch Shield - Create shield for nearby allies to halve damage
Ability:
Arcane Lore - Improves team's critical attacks
---
The Fox
Main Weapon:
Fox Rifle i]Cost = 4 Steam/3 for Overwatch[/i - Long range gun that fires single, powerful shots
Special:
Sharp Eye - Doubles the range and damage of overwatch
Ability:
Deadeye - Increases overwatch damage
---
Califia
Main Weapon:
Rhino Bomber i]Cost = 4 Steam[/i - A direct-fire weapon that uses explosive shells to destroy enemies and obstacles alike
Special:
Raging Heart - Knock back and damage all surrounding enemies
Ability:
Break - Destroy crates and certain other obstacles
---
Tin-Man
Main Weapon:
Steam Projecter i]Cost = 3 Steam[/i - Refills allies' steam with its own
Special:
Steam Bath - Restores the steam of units in an area
Ability:
Hearty - Immune to stun
---
Dorothy
Main Weapon:
Toto Blaster i]Cost = 3 Steam/3 for Overwatch[/i - Fires beams in a wide spread
Special:
Silver Streak - Dash through enemies and obstacles (empties steam)
Ability:
Hop - Jump up on top of certain obstacles
---
Marth (amiibo)
Main Weapon:
Falchion i]Cost = 2 Steam[/i
Second Weapon:
Rapier i]Cost = 2 Steam[/i - Melee weapon that strikes multiple times, good for hitting weak spots
Special:
Lodestar - Heal all nearby units of substantial damage
Ability:
Destiny - Avoid overwatch attacks
---
Ike (amiibo)
Main Weapon:
Ragnell i]Cost = 4 Steam[/i - A powerful sword that can send shockwaves to hit long-range enemies (can also slice through multiple enemies)
Second Weapon:
Urvan i]Cost = 3 Steam[/i - Wide swinging axe
Special:
Aether - Turn into a whirlwind of blades targeting all enemies to the front
Ability:
Push - Move crates or enemies
---
Lucina (amiibo)
Main Weapon:
Parallel Falchion i]Cost = 4 Steam[/i - Pounces on a nearby enemy with a spinning jump
Second Weapon:
Nidhogg i]Cost = 2 Steam[/i - A bow for hitting long-range assailants
Special:
Awakening - Dash through enemies in an all-out assault (empties steam)
Ability:
Born Leader - Increase team attack and defense
---
Robin (amiibo)
Main Weapon:
Levin Sword i]Cost = 2 Steam[/i - Rains lightning down on enemies
Second Weapon:
Tome i]Cost = 3 Steam[/i - Long-Range fire blast
Special:
Thoron - A stroke of lightnign that pierces through all foes
Ability:
Posts
But American literary characters traipsing about Steampunk London to fight aliens is not a concept that really grabs me. Not sure why.
That, and the gameplay just looks good.
Edit: ALSO, if this game gets enough support and it becomes a regular series, we could get a sequel with the Jay Gatsby and Tom Joad.
Wish it wasn't 3ds though, hurts my hands too much
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Edit: It's live in Europe. I'm jealous.
Edit: I can't complete the demo because my L and R buttons don't work! Shiiiiiiiit. If anyone gets new info out of the demo that should be added into the title post, please inform me.
Demo turned this game from a "Eh, maybe I'll think about it" into a "Definitely will buy at some point".
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You can practically take a snack break during enemy turns on the last map, though. Too many grenade-lobbing enemies just milling around, trying to find you.
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But I love me some time-based strategy games.
Interesting comment in this that "The Fox" may be meant to be a female Zorro.
But seriously, the touchpad controls and the long enemy turns ruin it for me. They've got to be shorter on the new hardware, right? I got fed up with the slow pace three levels in and went back to Fire Emblem.
Let's Plays of Japanese Games
*AI seems smart without cheating, see my comment about an Alien retreating after getting hit by an overwatch shot.
*The concept results in some funny dialog, if it's the same writters as in Awakening I'm sure they'll have alot of fun with it.
*Combat seems fair as the Alien's seem to play by the same rules as you do. Definitely rewards taking your time. Seems vantage points and flanking can be used to good effect.
*It's very impressive how the characters interact with the environment, John Henry can blow up most cover and can position his blast to knock enemies out into the open for Henry to pick off. And Henry's ability to push things amusingly is usable on his own team mates. Poor John Henry got quite a kick. Where it got really interesting though is in the post tutorial mission you get a character who can launch himself into the air to land on an enemy or elevated terrain. Which at one point got me to the top of a pillar and from there I was able to stomp on an enemy standing on a balcony who just happened to be within reach of a steam refill
*Sub weapons are quite handy at filling gaps with a characters primary. Once they were unlocked suddenly John gets to use his overwatch and the Jumping character I mention gets a crossbow that does critical damage if you can hit an enemies weak point. These can be changed to give each character a bit of versatility.
Bad:
*As has been pointed out the enemy turn can drag a bit as you probably won't see all that much of your opponent as they move. Quite important from a tactical standpoint but not for the impatient.
Other:
*Found a small glitch where when Henry was standing near the top of a stairway, enemies started lobbing grenades at him but they wouldn't connect. Whether that's the AI or a fault in the collision detection I have no idea.
*Near the end of the tutorial (sad I know) I was taking a few to many hits and got surrounded. Since the objective was just "Get to the exit" I eventually just made a dash for it, ate an overwatch shot but made it out, something to keep in mind if your under pressure. You'll miss the collectables though.
I think we are all on the same page about enemy turns taking too long. And I'm not sure how fond I am of enemies spawning out of nowhere after I think I've cleared a place. But that certainly kept me on my toes.
I like that you can replay the levels and earn stuff for the full game in the demo. A nice touch.
That issue aside, I'm not too sure how well the turn based and tile based strategy mixes with free shooting. It feels a bit sloppy and loose, but maybe I'll like that part more with time.
yeah, as far as I can tell steam is linked to how many individual squares you have passed through- so you can really maximize your movement by doubling back every now and then
the counter seems to reset after you shoot, though, so you can't just run up, fire, then run back to your starting location.
I'm okay with that though, otherwise it'd turn into Disgaea
If not, I'll just wait, since I'm already sold on the game.
Yup, Cash/Experience (seem to be the same thing) and a bonus weapon.
I do know who Abraham Lincoln was, though. So there is that.
Sorry, wasn't quite sure if I should put that it but given that Zorro is the only character I can think of that is Mexican in nationality (the flag shows up when she uses her special move), created by an American author and whose name means Fox, it made sense. Unless of course she's an original character, which seems unlikely since all the other party members are public domain.
Well, John Henry was a steel drivin' man, lord lord.
John Henry was a steel driving man.
Why I fear the ocean.
We still have three character slots left, which probably aren't FE characters because there are four of those.... I'm guessing Abe will become playable at some point, maybe as the last recruitable character. Tarzan and John Carter would both be awesome choices.
Sherlock Holmes seems like he'd be a perfect fit for this game, maybe they can expand it from just American characters.
Also Paul Bunyan and Johnny Appleseed better be in this :P Paul Bunyan can shoot out robot Blue Oxen Edit: And Johnny Appleseed can plant apple trees anywhere to provide instant cover. He also has a machine gun that shoots apple seeds as bullets
So he's a symbol of the American Industrial Revolution, in a nutshell.
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