I wonder if it would be possible to redub all of Samus' lines with lines from Commander Shepard? There's a large enough pool, surely something would fit each situation.
I've already got the perfect one for Metroids: https://www.youtube.com/watch?v=7KYGgzwfJ9M
I was expecting something in particular. I was not disappointed.
So, Federation Force. Do you think Nintendo is going to switch gears based on the reception it got at E3?
I'd be surprised -- Wind Waker made people just about as angry and it showed up with the art style intact (thankfully).
Nintendo wasn't listening at that time, though. The internet was still in its infancy and peoples' ability to interact with companies, creators, even each other weren't where we're at today.
Also I think Nintendo was in a better position at the time in terms of mindshare, too.
So, Federation Force. Do you think Nintendo is going to switch gears based on the reception it got at E3?
I'd be surprised -- Wind Waker made people just about as angry and it showed up with the art style intact (thankfully).
Nintendo wasn't listening at that time, though. The internet was still in its infancy and peoples' ability to interact with companies, creators, even each other weren't where we're at today.
Also I think Nintendo was in a better position at the time in terms of mindshare, too.
Weren't they? I seem to recall Nintendo following up Wind Waker with the "gritty Ocarina of Time sequel" that everyone was complaining they wanted. :P
Now granted, that was a different game. But they were definitely listening to feedback. I also think Nintendo is something of a different company these days in that regard - good example being how some of the highly requested Super Mario Maker features like checkpoints were added as free DLC. Could be coincidence but I have to think that was them listening to the frequent feedback in reviews and other places on that and responding quickly.
It's hard to say with this game though. I feel like they have to be retooling it in some way, but whether that is enough to appease people is a big question. Or maybe they won't and their "solution" will be to announce a different Metroid game that people actually want alongside Federation Force (aka the "XCOM solution" :P). Whatever the case, I really don't think it's an accident that the game has been completely hidden since e3. They are doing *something* in regards to the overwhelming negative feedback.
It'll probably just get quietly pushed out to die sometime over the summer, hidden by the forthcoming NX hype.
Either that or Nintendo launches it in a promotion of Metroid's 30th anniversary year (same year as Zelda, in Japan anyway, since Metroid didn't land in the US until 1989 since it was a Disk System game in Japan).
0
Warlock82Never pet a burning dogRegistered Userregular
It'll probably just get quietly pushed out to die sometime over the summer, hidden by the forthcoming NX hype.
Either that or Nintendo launches it in a promotion of Metroid's 30th anniversary year (same year as Zelda, in Japan anyway, since Metroid didn't land in the US until 1989 since it was a Disk System game in Japan).
I don't know, for all the half-assed games they showed at e3 it looks like they actually spent money on this one. I mean, new engine, new art - it wasn't just reusing stuff from already released titles like literally almost everything else that wasn't Star Fox or Zelda Wii U. I'm not sure they can afford to shovelware it like they basically did for garbage like amiibo Festival and Mario Tennis. But it may be early enough in development to change things around. I dunno.
I do wonder though if the game was already a huge compromise. I can't help but think they might have attempted to make a 3DS actual Metroid Prime game but the system couldn't really handle what the requirements would be. So they took the prototype engine and dumbed down the graphics to this chibi style. Or maybe not. The whole squad/social thing seems to something Nintendo is jamming into all of their games these days so this could have been the design from the beginning (and then you don't use Samus because a squad of Samuses... Sami?... doesn't really make sense...)
It could be Nintendo's encouraging its developers to experiment with their art styles, like in Splatoon and Project Steam.
I don't think that's it - I think that it's just the appropriate art style to match the type of game this is. Which is a kind of wacky team-based squad mission thing. And soccer. Also the chibi style is going to be less detailed and thus work much better with the resource limitations of the 3DS.
Granted, the art is the least of the complaints people have against this :P It's honestly just like the XCOM situation was - people were excited to hear a new XCOM game announced, then it's in some other completely different genre and nothing like the XCOM games they loved. Then they said "Oh, just kidding, we're also remaking the first game" and the other one just kind of quietly died at release because it was garbage that no one wanted :P (also I hear it was pretty bad in general - probably a result of them trying for so long to compromise its design to be more "XCOM-like")
Took long enough. I'll probably grab it to add to Super and Fusion.
Hmm. If I were to get the Metroid Prime Trilogy, my Wii U would then have every Metroid story worth owning , aside from Metroid II.
Enlong on
0
Warlock82Never pet a burning dogRegistered Userregular
edited January 2016
Yes, finally! Haven't played that since it came out on the GBA. Such an excellent game. Still wish they would have given that treatment to Metroid II as well.
First off, super interesting in general. Second, the more I think about it, the more I like Jeremy's idea for a post-Fusion sequel. His idea was to start it out with "The last Metroid is in captivity, the galaxy is at peace." and then it pans back to show the Galactic Federation has captured Samus (you know, for all the planet destruction, uncovering their Metroid cloning, blowing up space stations, etc, etc). Then the game would basically be Samus on the run from the Federation most of the game as a fugitive. I think that could be really interesting. Would also probably be the most realistic and non-stupid story explanation for removing all her weapons (i.e. GF strips her of her power suit and upgrades and throughout the course of the game she has to reacquire them or different abilities - perhaps by visiting other Chozo planets or doing things... I dunno)
Following onto that, I had also thought that perhaps the saga could continue with Samus's daughter or clone. You'd be conspicuously referred to strictly as "Ms. Aran" throughout the game by whatever NPCs there were, and the fact that Samus was in Gal.Fed. custody (and your consequent attempt to break into the facility where she's being held) would be the big end-game reveal.
My favorite musical instrument is the air-raid siren.
I like the idea of Samus gaining new Metroid-based powers. Like grabbing an enmy and draining their life energy, or maybe drainng or transering other forms of energy, like heat or electricity.
Following onto that, I had also thought that perhaps the saga could continue with Samus's daughter or clone. You'd be conspicuously referred to strictly as "Ms. Aran" throughout the game by whatever NPCs there were, and the fact that Samus was in Gal.Fed. custody (and your consequent attempt to break into the facility where she's being held) would be the big end-game reveal.
People would probably get pissed if she had a daughter.
After the last game they can't touch on anything personal or address her womanhood at all. The less said about Samus the better, it's gotta be galactic lore and metroids from here on out.
Probably why the 3DS game went in the direction it did.
Following onto that, I had also thought that perhaps the saga could continue with Samus's daughter or clone. You'd be conspicuously referred to strictly as "Ms. Aran" throughout the game by whatever NPCs there were, and the fact that Samus was in Gal.Fed. custody (and your consequent attempt to break into the facility where she's being held) would be the big end-game reveal.
People would probably get pissed if she had a daughter.
After the last game they can't touch on anything personal or address her womanhood at all. The less said about Samus the better, it's gotta be galactic lore and metroids from here on out.
Probably why the 3DS game went in the direction it did.
Man screw that. Let's not let otherm dictate anything.
Besides, it wasn't even just that people didn't like what the game showed for her past or personality, but also that it went against what we did know. (yeah, Adam was her only father figure. Grey Voice and the Chozo in general are turning in their grave)
+6
KadokenGiving Ends to my Friends and it Feels StupendousRegistered Userregular
It still irritates me that she had to get permission to use her equipment. Even if she's not a "bounty hunter" in a traditional sense of a free agent who tracks down criminals, Adam, could you let her use the suit coolant shit right when she gets in the super hot lava place and not smack in the middle of it?
Following onto that, I had also thought that perhaps the saga could continue with Samus's daughter or clone. You'd be conspicuously referred to strictly as "Ms. Aran" throughout the game by whatever NPCs there were, and the fact that Samus was in Gal.Fed. custody (and your consequent attempt to break into the facility where she's being held) would be the big end-game reveal.
People would probably get pissed if she had a daughter.
After the last game they can't touch on anything personal or address her womanhood at all. The less said about Samus the better, it's gotta be galactic lore and metroids from here on out.
Probably why the 3DS game went in the direction it did.
Man screw that. Let's not let otherm dictate anything.
Besides, it wasn't even just that people didn't like what the game showed for her past or personality, but also that it went against what we did know. (yeah, Adam was her only father figure. Grey Voice and the Chozo in general are turning in their grave)
It wasn't that Other M chose to add things that related to her being a woman, it's that it pretty much only added things that related to her being a woman. And then made those things shitty gender stereoypes that negated everything we knew about her as a character.
There's a way to make a Metroid game that has a story greater than "go to planet, kill things, blow planet up", aspects of which could be informed by her gender. That game wasn't the way to do that though.
+7
Warlock82Never pet a burning dogRegistered Userregular
Yeah, the problem with Other M is that they decided to tackle those story bits in a really, really bad and pretty sexist way. Also the writing was awful. It's not that they *can't* do those things, they just need to not do them terribly :P Granted, that game may have Nintendo gun shy to even attempt it :P
As a side note, for all the things that game did wrong with the story, Anthony was a pretty cool character. I would not mind him coming back.
Playing through Axiom Verge recently really reminded me how much I can get lost in these kinds of games. If they make a real one of these again that'll be a big push towards getting whatever console it's on. If it's good of course.
I fired up Shadow Complex last night. It's still really solid, but I really can't tolerate the "Default 2010 Cool White Male" lead and find myself skipping every cutscene and cringing at every voice clip.
0
GnomeTankWhat the what?Portland, OregonRegistered Userregular
I fired up Shadow Complex last night. It's still really solid, but I really can't tolerate the "Default 2010 Cool White Male" lead and find myself skipping every cutscene and cringing at every voice clip.
Well that, combined with the neo-con "Liberals are the great evil of our time" script by Card.
Thankfully it's a mechanically solid Metroid clone, and the story is completely skippable and forgettable.
Isn't Shadow Complex coming to PS4? Always wanted to try that one. I need a Metroid fix and unfortunately Axiom Verge hasn't hooked me yet. Of course I could play Zero Mission again..... But dammit I just want a new Metroid.
At the end of Shadow Complex I would have taken that suit, killed the ever living shit out of that abusive shitstain of a father and demand payment for future missions.
I fired up Shadow Complex last night. It's still really solid, but I really can't tolerate the "Default 2010 Cool White Male" lead and find myself skipping every cutscene and cringing at every voice clip.
Well that, combined with the neo-con "Liberals are the great evil of our time" script by Card.
Thankfully it's a mechanically solid Metroid clone, and the story is completely skippable and forgettable.
Even if you take that angle out of the story I still think it's a pretty terrible story overall. One of the few things I really disliked about the game. Rest of the game is great at least.
The game itself wasn't written by Card, though, right? It was just in the same setting as one of his series. Playing the game itself there is basically nothing of a plot there. The bad guys are just generic evil organization who wants to destroy the current system so they can control what comes after. Their political leanings/aspirations/complaints are never dug into at all.
The story was written by Peter David. There's nothing implicit about "the bad guys are liberals" in-game, but once you know it you can't help but be reminded every time someone says something. This game would have benefited from the total removal of cutscenes and a silent lead.
Also, replaying it 5-6 years later, it does feel slightly sloppy, control wise. It's within acceptable limits, but it just feels less precise than the Metroid titles (and having built stuff in Unreal I know exactly why).
+4
Warlock82Never pet a burning dogRegistered Userregular
Shadow Complex barely had a story beyond girl gets kidnapped, gotta save her. Also bad guys are trying to destroy some stuff. Maybe stop them?
Girl gets kidnapped, apparently on purpose to convince boyfriend to stop these guys because she is in the CIA or something. It's really cheesy and dumb. Also you fight Cobra Commander at the end :P
I fired up Shadow Complex last night. It's still really solid, but I really can't tolerate the "Default 2010 Cool White Male" lead and find myself skipping every cutscene and cringing at every voice clip.
Well that, combined with the neo-con "Liberals are the great evil of our time" script by Card.
Thankfully it's a mechanically solid Metroid clone, and the story is completely skippable and forgettable.
Even if you take that angle out of the story I still think it's a pretty terrible story overall. One of the few things I really disliked about the game. Rest of the game is great at least.
"Nathan Drake must become Iron Man to defeat Cobra Commander"
Story seems fine to me!
+6
Warlock82Never pet a burning dogRegistered Userregular
I fired up Shadow Complex last night. It's still really solid, but I really can't tolerate the "Default 2010 Cool White Male" lead and find myself skipping every cutscene and cringing at every voice clip.
Well that, combined with the neo-con "Liberals are the great evil of our time" script by Card.
Thankfully it's a mechanically solid Metroid clone, and the story is completely skippable and forgettable.
Even if you take that angle out of the story I still think it's a pretty terrible story overall. One of the few things I really disliked about the game. Rest of the game is great at least.
"Nathan Drake must become Iron Man to defeat Cobra Commander"
Brainiac 8Don't call me Shirley...Registered Userregular
edited January 2016
Shadow Complex was one of, if not the best of the Metroid style games. It was fun and flashy, and had one of the most imaginative level design of any of these games.
With that said, the story was so dumb. Your girlfriend gets kidnapped on purpose because she's CIA or something. You play Nathan Drake and your enemy turns out to be Cobra Commander and he's trying to kill the president or something.
The story was written by Peter David. There's nothing implicit about "the bad guys are liberals" in-game, but once you know it you can't help but be reminded every time someone says something. This game would have benefited from the total removal of cutscenes and a silent lead.
Also, replaying it 5-6 years later, it does feel slightly sloppy, control wise. It's within acceptable limits, but it just feels less precise than the Metroid titles (and having built stuff in Unreal I know exactly why).
I got it when it was free and agree with all of this.
I've found two Metroid-likes in the past week, and they look very, very similar. The first is Xeodrifter, which I'd be tempted to call Baby's First Metroid, if it weren't so damned unforgiving. It's got a moderately interesting weapon system where all weapons are unlocked from the start, but you get modules you can use to increase their effect. For example, you can make your shots stronger, or faster, or give them a wave or spread pattern. One module may not seem like a huge difference, but once you've got 3 or 4 you'll be in good shape. You can even save 3 different configs and swap on the fly. Sadly I think the game is marred by the fact that there's only one boss, and he just gains one new attack every time you fight him. I finished it in a couple of hours, but there's plenty of backtracking, and the game gives you no indication where to go. Which is fine by me.
The second, I just picked up tonight - Environmental Station α. It's good. Really good. I'm not convinced the developer isn't the same person (people?) who made Minitroid. I dunno what it is about this micro-scale pixel art that I find so appealing. Probably the same reason I like those tiny mechs people make out of Lego. But yeah, ESα hits all the right notes, and succeeds where Xeodrifter fell short. The bosses are challenging and intense, the exploration uses the subtle tricks of nudging you in the right direction without being too overt about about it. There's a hint of a story, nothing amazing, but enough to explain why you're playing. My only gripe is that you'll basically always be firing your gun because there's no indication which blocks are breakable, and sometimes it's hard to tell what's foreground and background. Thankfully, that last gripe seems pretty confined to the initial zone.
Yes, finally! Haven't played that since it came out on the GBA. Such an excellent game. Still wish they would have given that treatment to Metroid II as well.
I could see a similar photoshop working with this scene:
“I can’t believe it, I’m being neglected, by my own company, on my anniversary.” – Samus
“It’s your anniversary?” – Nintendo
“Yes, remember? It’s the same year as The Legend of Zelda.” – Samus
“Link, it’s your anniversary? We gotta do something special, yes we do, yes we do.” – Nintendo
“We love you, Link.”
“Good Link, good Link.”
“Lousy loveable franchise.” – Samus
Posts
I was expecting something in particular. I was not disappointed.
So, Federation Force. Do you think Nintendo is going to switch gears based on the reception it got at E3?
I'd be surprised -- Wind Waker made people just about as angry and it showed up with the art style intact (thankfully).
Nintendo wasn't listening at that time, though. The internet was still in its infancy and peoples' ability to interact with companies, creators, even each other weren't where we're at today.
Also I think Nintendo was in a better position at the time in terms of mindshare, too.
Weren't they? I seem to recall Nintendo following up Wind Waker with the "gritty Ocarina of Time sequel" that everyone was complaining they wanted. :P
Now granted, that was a different game. But they were definitely listening to feedback. I also think Nintendo is something of a different company these days in that regard - good example being how some of the highly requested Super Mario Maker features like checkpoints were added as free DLC. Could be coincidence but I have to think that was them listening to the frequent feedback in reviews and other places on that and responding quickly.
It's hard to say with this game though. I feel like they have to be retooling it in some way, but whether that is enough to appease people is a big question. Or maybe they won't and their "solution" will be to announce a different Metroid game that people actually want alongside Federation Force (aka the "XCOM solution" :P). Whatever the case, I really don't think it's an accident that the game has been completely hidden since e3. They are doing *something* in regards to the overwhelming negative feedback.
Either that or Nintendo launches it in a promotion of Metroid's 30th anniversary year (same year as Zelda, in Japan anyway, since Metroid didn't land in the US until 1989 since it was a Disk System game in Japan).
I don't know, for all the half-assed games they showed at e3 it looks like they actually spent money on this one. I mean, new engine, new art - it wasn't just reusing stuff from already released titles like literally almost everything else that wasn't Star Fox or Zelda Wii U. I'm not sure they can afford to shovelware it like they basically did for garbage like amiibo Festival and Mario Tennis. But it may be early enough in development to change things around. I dunno.
I do wonder though if the game was already a huge compromise. I can't help but think they might have attempted to make a 3DS actual Metroid Prime game but the system couldn't really handle what the requirements would be. So they took the prototype engine and dumbed down the graphics to this chibi style. Or maybe not. The whole squad/social thing seems to something Nintendo is jamming into all of their games these days so this could have been the design from the beginning (and then you don't use Samus because a squad of Samuses... Sami?... doesn't really make sense...)
I don't think that's it - I think that it's just the appropriate art style to match the type of game this is. Which is a kind of wacky team-based squad mission thing. And soccer. Also the chibi style is going to be less detailed and thus work much better with the resource limitations of the 3DS.
Granted, the art is the least of the complaints people have against this :P It's honestly just like the XCOM situation was - people were excited to hear a new XCOM game announced, then it's in some other completely different genre and nothing like the XCOM games they loved. Then they said "Oh, just kidding, we're also remaking the first game" and the other one just kind of quietly died at release because it was garbage that no one wanted :P (also I hear it was pretty bad in general - probably a result of them trying for so long to compromise its design to be more "XCOM-like")
http://www.nintendo.com/games/detail/metroid-zero-mission-wii-u
Switch (JeffConser): SW-3353-5433-5137 Wii U: Skeldare - 3DS: 1848-1663-9345
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Hmm. If I were to get the Metroid Prime Trilogy, my Wii U would then have every Metroid story worth owning , aside from Metroid II.
Edit:
Haha, the sad thing is this is probably true.
http://www.retronauts.com/?p=1251
First off, super interesting in general. Second, the more I think about it, the more I like Jeremy's idea for a post-Fusion sequel. His idea was to start it out with "The last Metroid is in captivity, the galaxy is at peace." and then it pans back to show the Galactic Federation has captured Samus (you know, for all the planet destruction, uncovering their Metroid cloning, blowing up space stations, etc, etc). Then the game would basically be Samus on the run from the Federation most of the game as a fugitive. I think that could be really interesting. Would also probably be the most realistic and non-stupid story explanation for removing all her weapons (i.e. GF strips her of her power suit and upgrades and throughout the course of the game she has to reacquire them or different abilities - perhaps by visiting other Chozo planets or doing things... I dunno)
People would probably get pissed if she had a daughter.
After the last game they can't touch on anything personal or address her womanhood at all. The less said about Samus the better, it's gotta be galactic lore and metroids from here on out.
Probably why the 3DS game went in the direction it did.
Man screw that. Let's not let otherm dictate anything.
Besides, it wasn't even just that people didn't like what the game showed for her past or personality, but also that it went against what we did know. (yeah, Adam was her only father figure. Grey Voice and the Chozo in general are turning in their grave)
It wasn't that Other M chose to add things that related to her being a woman, it's that it pretty much only added things that related to her being a woman. And then made those things shitty gender stereoypes that negated everything we knew about her as a character.
There's a way to make a Metroid game that has a story greater than "go to planet, kill things, blow planet up", aspects of which could be informed by her gender. That game wasn't the way to do that though.
As a side note, for all the things that game did wrong with the story, Anthony was a pretty cool character. I would not mind him coming back.
Just trying to help out, don't want to see anything bad befall you here...
Like Mega Man Legends? Then check out my story, Legends of the Halcyon Era - An Adventure in the World of Mega Man Legends on TMMN and AO3!
Playing through Axiom Verge recently really reminded me how much I can get lost in these kinds of games. If they make a real one of these again that'll be a big push towards getting whatever console it's on. If it's good of course.
Well that, combined with the neo-con "Liberals are the great evil of our time" script by Card.
Thankfully it's a mechanically solid Metroid clone, and the story is completely skippable and forgettable.
PSN/Steam/NNID: SyphonBlue | BNet: SyphonBlue#1126
Even if you take that angle out of the story I still think it's a pretty terrible story overall. One of the few things I really disliked about the game. Rest of the game is great at least.
PSN/Steam/NNID: SyphonBlue | BNet: SyphonBlue#1126
Also, replaying it 5-6 years later, it does feel slightly sloppy, control wise. It's within acceptable limits, but it just feels less precise than the Metroid titles (and having built stuff in Unreal I know exactly why).
Girl gets kidnapped, apparently on purpose to convince boyfriend to stop these guys because she is in the CIA or something. It's really cheesy and dumb. Also you fight Cobra Commander at the end :P
"Nathan Drake must become Iron Man to defeat Cobra Commander"
Story seems fine to me!
I really wish that was all there was to the story
With that said, the story was so dumb. Your girlfriend gets kidnapped on purpose because she's CIA or something. You play Nathan Drake and your enemy turns out to be Cobra Commander and he's trying to kill the president or something.
Are you a bad enough dude?
Basically this. :P
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I got it when it was free and agree with all of this.
The second, I just picked up tonight - Environmental Station α. It's good. Really good. I'm not convinced the developer isn't the same person (people?) who made Minitroid. I dunno what it is about this micro-scale pixel art that I find so appealing. Probably the same reason I like those tiny mechs people make out of Lego. But yeah, ESα hits all the right notes, and succeeds where Xeodrifter fell short. The bosses are challenging and intense, the exploration uses the subtle tricks of nudging you in the right direction without being too overt about about it. There's a hint of a story, nothing amazing, but enough to explain why you're playing. My only gripe is that you'll basically always be firing your gun because there's no indication which blocks are breakable, and sometimes it's hard to tell what's foreground and background. Thankfully, that last gripe seems pretty confined to the initial zone.
I could see a similar photoshop working with this scene:
Steam: pazython