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[Metroid] The series so dead they resurrected it twice!

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Posts

  • Ninja Snarl PNinja Snarl P My helmet is my burden. Ninja Snarl: Gone, but not forgotten.Registered User regular
    SyphonBlue wrote: »
    I really, really wanted to like Axiom Verge, but I disliked pretty much every single part of it.

    The devs emphasized entirely the wrong Metroidvania traits in that game. You know those weapons you end up never using because there's one or two best ones? Here's fifty junk guns that make finding stuff disappointing instead of rewarding. You know those times your progress gets blocked because you didn't shoot that one block waaaaay on the other side of the map with just the right new gun? Yeah, we do that to you like five times. Isn't it awful when your map is helpful and informative and assists you in figuring out what to do next? Not a problem here!

    It was like they developed the game immediately after the first Metroid game came out, instead of decades down the road when there were dozens of games to crib from to have smarter, better ways of doing most anything.

    MrMiscreant
  • Brainiac 8Brainiac 8 Don't call me Shirley... Registered User regular
    The repeating boss in Xeodrifter was absolutely my least favorite part. I liked everything else quite a bit. It scratched that Metroid itch nicely.

    This was me too. I loved Xeodrifter, and it's weapon upgrade system was fun to use.

    But the boss being the same creature constantly irritated me to no end.

    I liked the game enough to get all the trophies on my PS4, but I don't have much of a desire to play through it again.

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  • DelzhandDelzhand Hard to miss. Registered User regular
    Some of the platforming required to reach certain powerups is a little on the hateful side. "You want this, well FUCK YOU!"

  • Zerozaki IshikiZerozaki Ishiki Registered User regular
    I gave Xeodrifter a shot. Lost two of my three health getting to the boss, got hit on it's first move, respawned at the checkpoint and still only had one health.
    Deleted forever.

    MrMiscreant
  • DelzhandDelzhand Hard to miss. Registered User regular
    I gave Xeodrifter a shot. Lost two of my three health getting to the boss, got hit on it's first move, respawned at the checkpoint and still only had one health.
    Deleted forever.

    The enemies that fly up out of the pipes, metroid style, always drop health. They're the only enemies that do, and they're outside every boss door.

    Magic Pink
  • MolybdenumMolybdenum Registered User regular
    SyphonBlue wrote: »
    I really, really wanted to like Axiom Verge, but I disliked pretty much every single part of it.

    The devs emphasized entirely the wrong Metroidvania traits in that game. You know those weapons you end up never using because there's one or two best ones? Here's fifty junk guns that make finding stuff disappointing instead of rewarding. You know those times your progress gets blocked because you didn't shoot that one block waaaaay on the other side of the map with just the right new gun? Yeah, we do that to you like five times. Isn't it awful when your map is helpful and informative and assists you in figuring out what to do next? Not a problem here!

    It was like they developed the game immediately after the first Metroid game came out, instead of decades down the road when there were dozens of games to crib from to have smarter, better ways of doing most anything.

    My understanding is that the Dev (singular - it was entirely just the one guy) just really really liked old-school hard metroid

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  • Ninja Snarl PNinja Snarl P My helmet is my burden. Ninja Snarl: Gone, but not forgotten.Registered User regular
    The thing is, I like a challenge, and the Verge's problems had nothing to do with challenge and everything to do with obfuscating the shit out of everything, intentionally or unintentionally. I've beaten stuff like I Wanna Be The Guy and Super Meatboy, which were at least entertaining in their challenge. For Verge, not being able to remember which few blocks of while you couldn't shoot through at one point hours ago isn't a challenge, it's just obnoxious.

    I respect what one guy was able to accomplish, but man, he made some poor decisions that really hurt the game. Which is a real shame, because there was some pretty rad stuff there.

    MrMiscreantL Ron Howard
  • The WolfmanThe Wolfman Registered User regular
    The thing is, I like a challenge, and the Verge's problems had nothing to do with challenge and everything to do with obfuscating the shit out of everything, intentionally or unintentionally. I've beaten stuff like I Wanna Be The Guy and Super Meatboy, which were at least entertaining in their challenge. For Verge, not being able to remember which few blocks of while you couldn't shoot through at one point hours ago isn't a challenge, it's just obnoxious.

    I respect what one guy was able to accomplish, but man, he made some poor decisions that really hurt the game. Which is a real shame, because there was some pretty rad stuff there.

    I would say the other half of the problem was the fact that all the powers had really esoteric designs. That tiny parasite thing you could shoot and control, sure it was functionally identical to the morph ball, but it was so hard for me to mentally equate the two. I passed by so many narrow paths thinking I'd have to wait until I got the ball move, stupidly not realizing I already had it... it just wasn't a ball.

    "The sausage of Green Earth explodes with flavor like the cannon of culinary delight."
  • RidleySariaRidleySaria AnaheimRegistered User regular
    Axiom Verge hasn't grabbed me but I'm glad to have picked it up. At least someone is trying to make a Metroid style game.

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  • Ninja Snarl PNinja Snarl P My helmet is my burden. Ninja Snarl: Gone, but not forgotten.Registered User regular
    Yeah, I don't regret getting it, I just wish there had been some things that had been thought out rather than "felt" out.

    And there really is a severe lack of Metroidvania games, to be sure. Probably because making a good one is so tough, and making a really crappy one is all too easy. No small challenge to balance the right mix of exploration and backtracking.

    Though it would be nice if there were at least more attempts at the genre, seeing as it's one of my favorites.

  • DelzhandDelzhand Hard to miss. Registered User regular
    I offered to help out on Ghost Song, but the dev says he's making it in Stencyl, which is rubbish for collaboration. Though I did make this for him just for fun:

    cB557IanatorRenzo
  • JusticeforPlutoJusticeforPluto Registered User regular
    edited January 2016
    Axiom Verge was made my one man, or a very small team right?

    Which both shows and is an impressive feat.

    JusticeforPluto on
  • AistanAistan Tiny Bat Registered User regular
    Axiom Verge awakened something in me I never knew existed, which is that I seem to love settings in which terrifying organic-machine hybrids are running rampant over a nightmare landscape ruled by immortal god robots. I'll never bother going through to get 100% completion, but every moment I played that game was just an absolute joy due to the combination of mechanics, visuals, and oh my god the music.

    ArtoriaShortyGrape ApeHeraldSOneAngryPossum
  • PaladinPaladin Registered User regular
    i didn't like how axiom verge was tiny i liked big metroid

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  • PolaritiePolaritie Sleepy Registered User regular
    Yeah, I don't regret getting it, I just wish there had been some things that had been thought out rather than "felt" out.

    And there really is a severe lack of Metroidvania games, to be sure. Probably because making a good one is so tough, and making a really crappy one is all too easy. No small challenge to balance the right mix of exploration and backtracking.

    Though it would be nice if there were at least more attempts at the genre, seeing as it's one of my favorites.

    To some degree, there's also the bosses - it's really easy to make a cheap boss... rather than one that just makes you feel awesome.

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  • OptyOpty Registered User regular
    Polaritie wrote: »
    Yeah, I don't regret getting it, I just wish there had been some things that had been thought out rather than "felt" out.

    And there really is a severe lack of Metroidvania games, to be sure. Probably because making a good one is so tough, and making a really crappy one is all too easy. No small challenge to balance the right mix of exploration and backtracking.

    Though it would be nice if there were at least more attempts at the genre, seeing as it's one of my favorites.

    To some degree, there's also the bosses - it's really easy to make a cheap boss... rather than one that just makes you feel awesome.

    Teslagrad (a Metroidvania-lite) had that problem with its bosses. You'd die in one hit but all of the bosses had moves that you had to learn so you'd invariably die multiple times learning a pattern only to start dying all over again once they changed the pattern due to you getting a hit in.

  • Ninja Snarl PNinja Snarl P My helmet is my burden. Ninja Snarl: Gone, but not forgotten.Registered User regular
    The lack of a high-speed movement option for something like 90% of the game certainly didn't help Verge. I found the experience to improve hugely once you get the teleport option; I found it enormously frustrating to know I was going to hit by attacks and just have no way to evade them, simply because you move much too slowly. Had the same problem with Dark Souls; repeatedly pissed me off that I knew an attack was coming, but my evade options were ass because I had to tie them to an obscure knowledge of enemy attack animations (almost to a frame-by-frame level, which was dumb), rather than my own ability to simply react quickly.

    The Prime series lets you dash-evade from the start, which is such a simple thing and yet lets you avoid so much damage if you stay on your toes.

    MrMiscreant
  • ShortyShorty touching the meat Intergalactic Cool CourtRegistered User regular
    edited January 2016
    Axiom Verge was made my one man, or a very small team right?

    Which both shows and is an impressive feat.

    one guy, yeah

    he did all the programming and animation and even composed the score, which is so good I listen to it on its own

    e: for the record I loved all of axiom verge, it was easily my favorite game of '15

    Shorty on
  • Warlock82Warlock82 Never pet a burning dog Registered User regular
    edited February 2016
    Warlock82 on
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  • DelzhandDelzhand Hard to miss. Registered User regular
    The other half of that news is a Metroid Prime 3 suit. I'll definitely be picking these both up, because the current one is just so damn fun.

    Curly_BraceLBD_NytetraynIncenjucar
  • RidleySariaRidleySaria AnaheimRegistered User regular
    Even though the figure should be highly pose-able I really don't like when figures have so many noticeable points of articulation. That's what made the armored Samus such an excellent figure, those points were already part of the design so it looked damn near perfect.

    It's too bad because I like the sculpt of ZSS's head there.

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  • Warlock82Warlock82 Never pet a burning dog Registered User regular
    Even though the figure should be highly pose-able I really don't like when figures have so many noticeable points of articulation. That's what made the armored Samus such an excellent figure, those points were already part of the design so it looked damn near perfect.

    It's too bad because I like the sculpt of ZSS's head there.

    Yeah I agree. I'll still probably pick that one up. It's the first ZSS figure/statue I've seen that doesn't look like total garbage (i.e. nothing like the character). (not counting the one I saw on eBay that was I guess from Zero Mission and was going for like $1000 or something ridiculous)

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  • cloudeaglecloudeagle Registered User regular
    She could probably stand to look a bit more athletic, but yeah, I'm glad they didn't use The Game That Shall Not Be Named as a guide.

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    TurkeyCurly_BraceShortyAegeri
  • Warlock82Warlock82 Never pet a burning dog Registered User regular
    cloudeagle wrote: »
    She could probably stand to look a bit more athletic, but yeah, I'm glad they didn't use The Game That Shall Not Be Named as a guide.

    They did, did you not see the sign in the background? :P Also I'm pretty sure that's her exact face from that game.

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  • cloudeaglecloudeagle Registered User regular
    Warlock82 wrote: »
    cloudeagle wrote: »
    She could probably stand to look a bit more athletic, but yeah, I'm glad they didn't use The Game That Shall Not Be Named as a guide.

    They did, did you not see the sign in the background? :P Also I'm pretty sure that's her exact face from that game.

    Is it? She looks less busty and doesn't have the ridiculous boots. Or maybe I'm just hopeful.

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  • Warlock82Warlock82 Never pet a burning dog Registered User regular
    cloudeagle wrote: »
    Warlock82 wrote: »
    cloudeagle wrote: »
    She could probably stand to look a bit more athletic, but yeah, I'm glad they didn't use The Game That Shall Not Be Named as a guide.

    They did, did you not see the sign in the background? :P Also I'm pretty sure that's her exact face from that game.

    Is it? She looks less busty and doesn't have the ridiculous boots. Or maybe I'm just hopeful.

    Maybe it's a combination? I dunno. The face is 100% from that game for sure. Were the boots only in Smash Bros or were they there too? I can't remember.

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  • RidleySariaRidleySaria AnaheimRegistered User regular
    The game that shan't be named and Smash both had ridiculous boots, only in Smash the boots were delightfully ridiculous. :P

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  • DelzhandDelzhand Hard to miss. Registered User regular
    I'm pretty sure the thigh holster was new in Smash. But she definitely hasn't got the rocketboots.

  • DelzhandDelzhand Hard to miss. Registered User regular
    WonFes2016-MetroidLink-Figmas.jpg

    Evidence of the MP3 Figma, which should please a lot of fans as it's a more straightforward update of the Super Metroid suit.

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  • Warlock82Warlock82 Never pet a burning dog Registered User regular
    Was there a difference between the Prime 1 and Prime 3 suits? Because I thought they already did Prime 1 (unless that was the Other M suit?)

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  • AistanAistan Tiny Bat Registered User regular
    edited February 2016
    The Prime 3 suit has all that federation tech on it to mitigate the phazon corruption, making it have all this silver plating all over it eventually. I don't remember how it starts off looking, though that picture looks like Prime 1's.

    Aistan on
  • RidleySariaRidleySaria AnaheimRegistered User regular
    Warlock82 wrote: »
    Was there a difference between the Prime 1 and Prime 3 suits? Because I thought they already did Prime 1 (unless that was the Other M suit?)

    Hmm. Samus didn't have her traditional suit for very long in Prime 3 so I'm not really remembering the specifics. However I can say that they made a lot of changes since Prime 1, most noticeably to me the color and reflectiveness. Prime 2's suit wasn't nearly as shiny at 1's.

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  • King RiptorKing Riptor Registered User regular
    Her heels are closer to boots now and her proportions seem closer to Prime. It could be Nintendo gave them an updated design but told them to use the latest game for advertising

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  • DelzhandDelzhand Hard to miss. Registered User regular
    The Varia suit in Prime vs Prime 3 was largely unchanged except for the visor shape (it has an extra bit at the top, making it less chevron-like) and the panel lines on the helmet.

  • Dark Raven XDark Raven X Laugh hard, run fast, be kindRegistered User regular
    Not a fan of Zero Suit in general, but if they included a head swap gimmick, that'd be pretty rad - having an unmasked Metroid Prime fig?

    Dunno how possible that is, won't go getting my hopes up, but releasing a new armoured Samus in such close proximity to ZSS is interesting...

    Oh brilliant
  • BRIAN BLESSEDBRIAN BLESSED Maybe you aren't SPEAKING LOUDLY ENOUGHHH Registered User regular
    I liked the ZSS Other M statue by Good Smile, even if the game itself wasn't great

    :<

  • Warlock82Warlock82 Never pet a burning dog Registered User regular
    I liked the ZSS Other M statue by Good Smile, even if the game itself wasn't great

    :<

    See that was the main one I was thinking of when I said I thought the past statues looked bad :P There is just something about that one that looks "off" - like, her face isn't right or something.

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  • DelzhandDelzhand Hard to miss. Registered User regular
    http://www.goodsmile.info/en/product/3445/Samus+Aran+Zero+Suit+Ver.html

    This one? Because I think the face on this one is gorgeous.

    MrMiscreant
  • Warlock82Warlock82 Never pet a burning dog Registered User regular
    Delzhand wrote: »
    http://www.goodsmile.info/en/product/3445/Samus+Aran+Zero+Suit+Ver.html

    This one? Because I think the face on this one is gorgeous.

    Yeah, there is just something about her that looks off model to me. Maybe it's more her body which seems a little too tall and thin.

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  • cloudeaglecloudeagle Registered User regular
    Warlock82 wrote: »
    Delzhand wrote: »
    http://www.goodsmile.info/en/product/3445/Samus+Aran+Zero+Suit+Ver.html

    This one? Because I think the face on this one is gorgeous.

    Yeah, there is just something about her that looks off model to me. Maybe it's more her body which seems a little too tall and thin.

    I don't think it's that she's too tall -- Samus is supposed to be, what, 6'3"? -- it's that her thighs are exactly as long as her torso.

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