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[Metroid] The series so dead they resurrected it twice!
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I enjoy what the Prime games did in terms of adding exploration to a first person perspective, but they never captured the speed and fluidity of motion and combat you got in the 2D games. I enjoyed my time with them but never finished a Prime game.
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3DS: 3454-0268-5595 Battle.net: SteelAngel#1772
I do wish that the textures of the game got an HD upgrade, because on a 1080p the limits of the base texture resolution becomes a little glaring.
They don't have any Super NES games on there, though...
...which, of course, means that a 3D Classics version would be a spectacular idea!
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See, this is a very clever joke. It's a pun because Samus is like super awesome big time now, which is one definition of baller, but she also literally transforms into a ball. It's an amazingly funny joke.
I have a Prime 2 save at about 40% because of the aforementioned unnecessarily complex dark world/light world mechanic.
Prime 3 on the other hand I think is great pretty much all the way through, and I've played it 3 times, which is kind of a lot for me.I enjoyed how much of the map was split up. It basically inserted warp points throughout the game, so while there is the trademark Metroid "backtracking but with new abilities", you don't have to retread areas you don't want to.
Unpopular opinion alert: Super Metroid is a good game and a great place to start playing Metroid games. But once you finish it and move on to Metroid Prime Trilogy, Fusion, and Zero Mission, you'll see they're all better than Super Metroid. It can be tough to go back!
That's my experience, anyway.
Failing that, charge your ice/dark beam and hit the frozen/entangled enemy with a missile. The WomboCombo will take out all but the most obnoxious and intentionally difficult enemies.
3DS: 0447-9966-6178
Now that Im not twelve, I'm surprised how minor the chozo ghosts are. I haven't finished the game yet, but outside of one room that's really big and the chozo can fly out of xray range, they die a lot quicker than I remember.
I think normal mode is easier in the trilogy.
Do you mean you don't like its style of designed sequence breaking, or what?
MP2 is iffy in a lot of spots, and to be honest, the travelling and other characters in MP3 butchers the isolated tension that is typical of the series. It's no longer you against a planet, it's you against whatever is in the immediate area, with an entire fleet buzzing around out there sending soldiers around to do things. It feels way more "level" oriented, as opposed to the organic exploration of MP1 and Super Metroid; the (brief) bits involving interacting with other characters are also super-bland. And as much as I appreciated playing a game which finally made a worthwhile use of the Wii controls instead of just having them as yet another "swing the controller instead of pressing a button" gimmicky system, I'd rather the game not have needed those because then playing it in the future requires some dumb hoops to jump through because the Wii controls clearly did not have legs.
Well outside of getting missile expansions and stuff, Metroid games are pretty linear. You must do A, then B, then C. But most of them feel like you're exploring the planet naturally.
Fusion obviously just tells you where to go, but whatever.
Zero Mission doesn't hold your hand as much as Fusion but it doesn't give me the same feeling of natural exploration.
I have no solid reasons for why I felt that way, but I did.
The sequence breaking comment was just to acknowledge that yes I could sequence break to make the game feel more open, but I had no desire to do that in Zero Mission either.
Have to disagree with this. Once I got very, very good at Prime, I felt my motions were incredibly fluid and fast....but at least on the original GC version, the control layout worked against you. I ended up having to hold the controller in this crazy crab grip. The waggle only version of Metroid Prime (aka the trilogy) I agree, the waggle controls absolutely took away some of the speed and fluidity.
You are correct. Normal in the trilogy is easy, and hard is normal from the original MP1 and MP2.
The Prime games are good but they really just need to have normal checkpoints on boss fights, since the run from the save room to the boss is so much more annoying in 3D.
The standard boss strategy in all Metroid games is to first fire the beam cannon to see if that damages the enemy. If that doesn't work, switch to missiles, and then switch to bombs. If this still isn't working then you need to dodge about and wait for some sort of big attack and then when the boss stays still for a bit try that sequence again.
I'm physically, literally wincing here at the dialogue.
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A disembodied AI isn't exactly the most social experience. Even with it, the fact that it couldn't help you directly while you were being hunted by X does play into the sense of isolation. He really wasn't done the best though and it often felt like it was just setup for pointing out the restricted areas were restricted.
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Not that Fusion is bad, just that the AI stuff is kinda pointless.
I find that the narrower the field of view, the quicker motion sickness gets to me. Most PC games have a much wider FOV than Metroid Prime. You can't adjust that (in the Gamecube version, anyway), but there are a couple of other things that can help. Having a static object to focus on helps me a lot, so go to options -> Visor -> HUD Lag and turn it off. Another thing is to get as far back from the TV as possible and/or play it on a smaller screen. The more peripheral vision you have, the harder it'll be for motion sickness to kick in.
Anyone want to buy a slightly used copy of Bioshock on PC?
After playing turn based games I get the sensation that real life is supposed to be turn based. I can't play video games before bed - I'll get the mechanics stuck in my head and it'll screw with my dreams.
It would also be hard to design a smooth progression if players could get any number of items in any order, so you have to linearize things somewhat to make sure you get missiles pretty early and the charge beam basically first thing.
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