Yep, I remember the original Legend of Zelda (first game I helped buy with my own money) cost $85 back in 1987 and Chrono Trigger brand new costing me almost $110, cartridges were hella expensive.
As for the Order, I'm excited, but not amazingly so. I personally cultivate some fine facial hair myself, so I look forward to getting my Steampunk/Werewolf/Mustache on.
BlackDragon480 on
No matter where you go...there you are. ~ Buckaroo Banzai
+1
surrealitychecklonely, but not unloveddreaming of faulty keys and latchesRegistered Userregular
I've read this, and one thing that I wonder is how well this takes CPI into account. When the average market basket increases, but wages don't increase at the same rate, it leaves less money for the consumer to spend on fun bullshit (also: clothes, food, medicine). So games may be cheaper than ever when inflation is taken into account, but that doesn't necessary mean they are more affordable.
Probably too deep of an economical discussion for this thread. What I'm trying to say is: I'm interested in this game, and it looks pretty as fuck, but I need to wait until it's more affordable for me to take the plunge.
Yeah, I looked at his playlist of all of the videos in the walkthrough and they all add up to just a little over 5 hours. Cutscenes, Ending, Everything.
Oh and the "Last Boss and Ending" video. Is just 8 minutes long.
I mean, if you look at it as value for your entertainment dollar, it's still not that great going by the movie analogy. But hey, if the story is really good and the graphics really are all that, I can look a bit past the cost. My biggest issue is that I don't want to see single-digit completion times become the norm for AAA titles.
0
-Loki-Don't pee in my mouth and tell me it's raining.Registered Userregular
I'm speaking, of course, of the way the game gave a serious impression of being a 4player survival co-op experience, akin to Left 4 Dead, only with Werewolves and other fantastical horror beasts. The fact that this game is a single-player cover-based shooter was a massive letdown after I spent nearly a year thinking I was getting L4D with werewolves.
Seriously who came to this conclusion? That is so ridiculous.
Yeah, sounds like something Lucascraft imagined more than anything else. We've known it's a single player, story focused game in the vein of Uncharted/TLOU since that first announcement.
ShadowfireVermont, in the middle of nowhereRegistered Userregular
We all had different expectations for it, and none of them were tempered particularly well. Some wanted a Gears of War style coop game in Victorian England, some wanted a longer action romp like Uncharted.. I think most of us just don't feel like the game will serve what we were expecting.
As someone who just beat Mass Effect for the first time,
Yes please, give me something where I can shoot things but the entire game doesn't take eighty goddamn hours to clear.
You didn't explore the galaxy? I mean, I've streamlined the ME1 process down to 10ish hours. For your first time ever, though, your hours shoulda been up there mang!
As for The Order, it looks awesome to me. Gonna pick it up on Friday. Like, the last 10 games I've played have been big free-roam open world things. That's cool and all, but I'm ready for a fun cinematic experience.
Everyone has a price. Throw enough gold around and someone will risk disintegration.
As someone who just beat Mass Effect for the first time,
Yes please, give me something where I can shoot things but the entire game doesn't take eighty goddamn hours to clear.
You didn't explore the galaxy? I mean, I've streamlined the ME1 process down to 10ish hours. For your first time ever, though, your hours shoulda been up there mang!
I'm speaking, of course, of the way the game gave a serious impression of being a 4player survival co-op experience, akin to Left 4 Dead, only with Werewolves and other fantastical horror beasts. The fact that this game is a single-player cover-based shooter was a massive letdown after I spent nearly a year thinking I was getting L4D with werewolves.
Seriously who came to this conclusion? That is so ridiculous.
Yeah, sounds like something Lucascraft imagined more than anything else. We've known it's a single player, story focused game in the vein of Uncharted/TLOU since that first announcement.
When all we had was a cinematic trailer and no info at all about what the game actually was, conclusions were drawn, which were obviously very wrong. It wasn't just me. I'm not gonna spend the time looking for it in the old PS4 threads, but there was a pretty major discussion about the nature of the game, right here on Penny Arcade.
And again, this was pre-PS4 release, when all we had was a cinematic trailer and not even a console yet.
Wow. That response worries me. First, it's super defensive. They're unwilling to provide a number.
Secondly, when he has to reference another game and say "I had fun playing this three hour game" it sounds like he's trying to justify the brevity.
+1
reVerseAttack and Dethrone GodRegistered Userregular
If video game companies knew how to price things other than 69 bucks for big releases and 19 bucks for small digital only games this wouldn't even be an issue.
Wow the 5 hours thing just killed this for me. Granted the only bit ive seen about the game was like a 5 minute video from a conference last year but it had me thinking it was more a bioshock kind of game with a lot more to it then what im hearing. will wait for the reviews and price drop i think. Damn its getting to be that bloodborn is the only thing the first half of this year thats not a nintendo game I'm really interested in.
I would be perfectly fine with this game being 5 hours long if that 5 hours was filled with enjoyable gameplay and combat and the story unfolded mostly through voice over that just happened during said combat with only a few short cutscenes for key moments.
But this game is looking to be 1.5 to 2 hours of cutscenes with only around 3 hours of actual combat, which includes the quick time heavy "interactive cutscenes".
I watched one of the gameplay videos, and one thing that got me was the whole "cutscene, control your character for 5 seconds, press button to open door, cutscene" thing. I absolutely hate that. I don't even understand the point of giving you control of the character between doors.
This is happening. I put in a PTO request at work for a half day on Friday. If I beat the whole thing in one afternoon, I guess I'll just restart on a harder difficulty to try to get my money's worth out of it.
Man, this has been a weird generation. All the games I was initially hyped for have ended up fizzling out by launch. Watch Dogs and The Order both had me hooked. All I've ended up purchasing so far are Knack because I wanted a launch title, and Shadows of Mordor.
I've even been debating dropping my preorder for Bloodborne.
If it's balls to the walls action and holy shit my brains melting it's so much fun then 5 hours isn't a big deal. In fact that would be awesome. But I suspect that it isn't going to be like that. Oh well another reason why I'm glad I waited on a next gen console.
Man, this has been a weird generation. All the games I was initially hyped for have ended up fizzling out by launch. Watch Dogs and The Order both had me hooked. All I've ended up purchasing so far are Knack because I wanted a launch title, and Shadows of Mordor.
I've even been debating dropping my preorder for Bloodborne.
Yeah, same here. Most of the big-name games we've gotten so far have either fizzled out or they're pretty much the same thing as the big releases we got last gen. (Or, in the case of re-releases, literally the same thing we got last gen.) I'm hoping it's just the case that it takes longer to make truly great next-gen stuff, but I'm a little worried high dev costs and low tolerance for risk means this will mostly be the status quo.
Weird this (seeming) misfire is coming from Sony; they typically have a pretty high tolerance for long dev times (The Last Guardian and such) and crazy crap (Puppeteer).
Switch: 3947-4890-9293
0
MaddocI'm Bobbin Threadbare, are you my mother?Registered Userregular
Man, this has been a weird generation. All the games I was initially hyped for have ended up fizzling out by launch. Watch Dogs and The Order both had me hooked. All I've ended up purchasing so far are Knack because I wanted a launch title, and Shadows of Mordor.
I've even been debating dropping my preorder for Bloodborne.
Well, think over what preordering that game accomplishes for you, as a consumer.
Everyone really has written this game off without playing it haven't they? I'm willing to give it a shot. It's reminding me of Heavenly Sword last gen, everyone hated that for it being short but it's still one of my favorite PS3 games.
Posts
http://arstechnica.com/gaming/2013/06/why-retail-console-games-have-never-been-cheaper-historically/
Games are pretty much at their cheapest.
PSN: SirGrinchX
Oculus Rift: Sir_Grinch
Yep, I remember the original Legend of Zelda (first game I helped buy with my own money) cost $85 back in 1987 and Chrono Trigger brand new costing me almost $110, cartridges were hella expensive.
As for the Order, I'm excited, but not amazingly so. I personally cultivate some fine facial hair myself, so I look forward to getting my Steampunk/Werewolf/Mustache on.
~ Buckaroo Banzai
not if ur australian
rip the australian dream...
I've read this, and one thing that I wonder is how well this takes CPI into account. When the average market basket increases, but wages don't increase at the same rate, it leaves less money for the consumer to spend on fun bullshit (also: clothes, food, medicine). So games may be cheaper than ever when inflation is taken into account, but that doesn't necessary mean they are more affordable.
Probably too deep of an economical discussion for this thread. What I'm trying to say is: I'm interested in this game, and it looks pretty as fuck, but I need to wait until it's more affordable for me to take the plunge.
"...only mights and maybes."
http://www.dualshockers.com/2015/02/14/the-order-1886s-early-reports-over-12-hours-of-gameplay-screenshot-shows-gruesome-gore-effects/
Or 3 hours:
http://www.gameranx.com/updates/id/26610/article/rumor-the-order-1886-is-only-three-hours-long-claims-european-insider/
Madness!
PSN: SirGrinchX
Oculus Rift: Sir_Grinch
Here's the reddit post with a bunch of links for the interested.
Wow. Bad news.
Oh and the "Last Boss and Ending" video. Is just 8 minutes long.
Shitty Tumblr:lighthouse1138.tumblr.com
Er. I'm also reading it's singleplayer only. No couch co op? That's literally the best part of Gears of War, of all the things not to copy...
So it's a singleplayer, story focused game without much of a singleplayer story? :I
He'll, if it is 5 hours, GameStop etc with be rammed with second hand copies the day after launch...
Even here. Back in the early 90's my parents let me buy Mortal Kombat for the Sega Master System and it was $110au. Games these days average $100au.
edit - also in the late 90's I bought Carmageddon which was $90au, which is still the average for PC games.
In fact 5-6 hour games are more valuable to me. There's actually a chance I'll be able to finish them!
PSN: SirGrinchX
Oculus Rift: Sir_Grinch
Yeah, sounds like something Lucascraft imagined more than anything else. We've known it's a single player, story focused game in the vein of Uncharted/TLOU since that first announcement.
What?
All the talk around this game is so weird.
Though it is still super pretty.
Yes please, give me something where I can shoot things but the entire game doesn't take eighty goddamn hours to clear.
You didn't explore the galaxy? I mean, I've streamlined the ME1 process down to 10ish hours. For your first time ever, though, your hours shoulda been up there mang!
As for The Order, it looks awesome to me. Gonna pick it up on Friday. Like, the last 10 games I've played have been big free-roam open world things. That's cool and all, but I'm ready for a fun cinematic experience.
Eighty hours, not eight ;-)
PSN: SirGrinchX
Oculus Rift: Sir_Grinch
When all we had was a cinematic trailer and no info at all about what the game actually was, conclusions were drawn, which were obviously very wrong. It wasn't just me. I'm not gonna spend the time looking for it in the old PS4 threads, but there was a pretty major discussion about the nature of the game, right here on Penny Arcade.
And again, this was pre-PS4 release, when all we had was a cinematic trailer and not even a console yet.
Developer responds, and by responds, doesn't really say anything I suppose.
Secondly, when he has to reference another game and say "I had fun playing this three hour game" it sounds like he's trying to justify the brevity.
But this game is looking to be 1.5 to 2 hours of cutscenes with only around 3 hours of actual combat, which includes the quick time heavy "interactive cutscenes".
Which also, would still be fine for me.
..For about $20 to 30 bucks. But not $60.
I've even been debating dropping my preorder for Bloodborne.
Yeah, same here. Most of the big-name games we've gotten so far have either fizzled out or they're pretty much the same thing as the big releases we got last gen. (Or, in the case of re-releases, literally the same thing we got last gen.) I'm hoping it's just the case that it takes longer to make truly great next-gen stuff, but I'm a little worried high dev costs and low tolerance for risk means this will mostly be the status quo.
Weird this (seeming) misfire is coming from Sony; they typically have a pretty high tolerance for long dev times (The Last Guardian and such) and crazy crap (Puppeteer).
Well, think over what preordering that game accomplishes for you, as a consumer.
And then stop preordering games altogether.
PSN: SirGrinchX
Oculus Rift: Sir_Grinch