Sunless Sea is a video game that leaves early access February 6th!
It is made by Fail Better Games who are the creators of Fallen London and Sunless Sea is set in that universe. I have no idea what Fallen London is I looked at the screenshots and its a browser story based game and from what I saw the story and port menus are taken from Fallen London.
That is tomorrow! Or you can purchase it now for $19.99 on steam. I'm betting there might be a smaller discount tomorrow.
So far I haven't played it a lot but it is very fun roguelike that feels like Sid Meier's Pirates? That is not a bad thing.
Attempt to find love!
Flee from monsters!
Defeat monsters (take that stupid bats)
Deals(?) with the Deviless
So far it is pretty fun. Kind of slow paced and although I've only died once and this second attempt is much better anything terrible can and will always happen. The game is normally played with one-auto save style but you can enable save slots in "merciful mode" this removes an idol from your inventory which I don't know what it does probably achievement or end game side story related?
You do get to carry on a tiny itty bit of previous stats or something from your previous character when you die though.
The game I feel really excels at a giving you events and material and you fill in the gaps and really make a story and adventure for your self.
Good fun game and it feels really polished I could possibly have low standards but so far I'm impressed.
and of course
https://www.youtube.com/watch?v=bkysjcs5vFU
Posts
so, uh, if they haven't yet
check back tomorrow
this game is on deck, for when I have spare gaming room
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I started over a couple times before actually letting a captain die, so finding out that you actually get benefits for your next character when a captain dies kind of changed my opinion for the better!
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I'll have to wait until certain things become more clear in my life to buy it, but I'm pretty hype.
Steam: Chagrin LoL: Bonhomie
Really love the narrative stuff they are doing, though
Anyone want to clue me in?
You sail your ship from port to port with movement keys, occasionally engaging in real-time combat that requires you to keep enemies in your spotlight in order to draw a bead on them to make your shots accurate (though more likely you'll just try to avoid combat entirely) and while in ports you engage in some light role-playing decisions, before sailing back to your home port of Fallen London, hopefully having managed to get enough information and cargo to sell so that you can go out and do it again without running out of food or fuel.
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Going to keep an eye on this going on sale for sure.
So I'm probably grabbing this some time this week.
I choose the rats because they have guns
or the cats
so uh, try not to get in a situation where you gotta choose
Whatever man, I sided with the cavies.
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My hull was in tatters, ravaged by a marauding jellyfleur. I was nearly out of food. I was on an island of postmen, raking dead letters from the zee. There was a post office, of sorts, with a mysterious back room leading down to an impossibly large cavern. I could attempt to explore it, but the attempt was bound to fail - the game told me the odds of success were 10%.
I figured I was doomed anyway, so I took to the darkness with nothing but a mirror to light my way. One great thing about Sunless Sea is that even failing can have its own reward. A new story (or an end to one, anyway), a new chunk of prose to savor.
But I succeeded, somehow, and discovered a secret. A valuable one - one that renewed my will to live, to make it back to my home port. I took back to the zee, running without lights to avoid notice. My crew grew steadily more terrified, zailing through utter blackness. Their terror wasn't abated by what happened when our food stores finally ran out. But I had to make it home. I had to.
When I did, it was worth it. That secret, plummed from the depths of that impossible cavern, gave me enough money to purchase a lovely townhouse. And, more importantly, allowed me to write out an ironclad will. When my captain inevitably succumbed to her new, unaccountable peckishness for human flesh, the mansion would be passed down to the next captain to follow in her footsteps.
My new captain is wiser, better-equipped, more connected. But I think she doubts, somehow, that she could've done it without her inheritance. That grim bequest, and its terrible cost.
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Do they charge up separately and allow you to fire them both in quick succession?
Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
guess who bought some guns without seeing if I could mount them
and that is the story of how I ran out of fuel the first game
There are so many different individuals you can sell your soul to in this game. I would find it ridiculous if not kind of depressing and also terrifying. I mean there is such a market for human souls that you can purchase and/or sell them in at least half a dozen harbors.
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Indeed they do
It's intensely satisfying, yeah
Fine, fine, I'll buy it now. You know how many times I've bought a game because you wrote about it and made it sound awesome? Well, once I buy this one it will be two. And I can't remember right now exactly what the other one was, but I really do feel it happened.
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This
Is a good tip
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I sided with the rats over the cavies
and then I stole the rat star from them
So excited. I need to find a day I can devote to this some weekend soon.
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https://www.youtube.com/watch?v=8HWQZYJzcsg
Can't wait till they release a soundtrack.
given the chaotic nature of the Republic, the report is actually about Fallen London, and you have to hand it to the Brass Embassy
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running no light to save fuel as I finally found the place I had to buy souls from for the smuggler
then I almost got caught but totally sold it off as "admiral's business!!"
it is surprising how tense this game can be
I had a decent ship, well-kitted. Had trade routes I liked, had some stories I'd progressed well in. I was settling into a groove. I was complacent, and felt safe.
And then I met Mt Nomad, the Black Glass Mountain that Eats Ships.
He's how I lost my first captain.
I got a ship with an aft weapon slot and just stuck the biggest cannon I could find on it. Now whenever anybody sees me, I get to smile and cut my engines to half speed to let them catch up. Makes the most satisfying huge explosion when it hits them.
Me too. I'd just been cursed by a god who killed my entire family, so I felt 'what's the worst that could happen?'
I'll have to try that out. One thing I hope they add is more neutral trading ships you could target, and maybe faction navies that would assist or attack you based on your reputation. There are neutral ships now but they seem really uncommon. I think I've only seen 2 of them in like 15 hours of play.
Hopefully they will support the game and add as much content as they have with Fallen London. I've already run into a few storylines where they just lock out some choices and say 'hey, come back on feb 16th and there'll be more to do.'
but not story complete?
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Like, maybe don't attack me when I'm going there to buy your shit?
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that is fucking perfect
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