it's not storm that burns the house; it's the sisters themselves
Hunter's Keep:
You can ask Phoebe about it later if you save her, she said that Storm did it. Storm might've made them start the fire, but the order came down from the zee god.
I wonder if having the god's attention is tied to success in your party member quests. Was operating without them last time and lost Maybe's Daughter and the Magician.
I wonder if having the god's attention is tied to success in your party member quests. Was operating without them last time and lost Maybe's Daughter and the Magician.
There are some that you need favor for.
The Brisk Campaigner's final, desperate option involves turning to the gods for help, and I think you need Stone's attention for that.
Other than that, I have no clue how the gods' attention interacts. I just try to make sure that I have everybody's attention at all times, just because I'm a narcissist.
I'm not too fond of Storm's attention, because I've taken to roaming the seas with >25 terror at all times (I do so like lilac...) and it's annoying to lose two crew when you operate 3 above 50% at all times :P
3DS: 2234-8122-8398 | Battle.net (EU): Ladi#2485
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Indie Winterdie KräheRudi Hurzlmeier (German, b. 1952)Registered Userregular
it's not storm that burns the house; it's the sisters themselves
Hunter's Keep:
You can ask Phoebe about it later if you save her, she said that Storm did it. Storm might've made them start the fire, but the order came down from the zee god.
IIRC she just says Storm spoke to her, not that he made them do it. it was that the sisters were going crazy out of "having no stories of their own" and they wanted an ending
it's not storm that burns the house; it's the sisters themselves
Hunter's Keep:
You can ask Phoebe about it later if you save her, she said that Storm did it. Storm might've made them start the fire, but the order came down from the zee god.
IIRC she just says Storm spoke to her, not that he made them do it. it was that the sisters were going crazy out of "having no stories of their own" and they wanted an ending
I'd say it's a matter of interpretation. I mean, yeah the sisters're nuts, but... the gods of the zee are dicks enough to ultimately cause something like that.
it's not storm that burns the house; it's the sisters themselves
Hunter's Keep:
You can ask Phoebe about it later if you save her, she said that Storm did it. Storm might've made them start the fire, but the order came down from the zee god.
IIRC she just says Storm spoke to her, not that he made them do it. it was that the sisters were going crazy out of "having no stories of their own" and they wanted an ending
I'd say it's a matter of interpretation. I mean, yeah the sisters're nuts, but... the gods of the zee are dicks enough to ultimately cause something like that.
Fucking Salt murdered my wife and kid because I
killed a bat.
seems equivalent
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+1
Indie Winterdie KräheRudi Hurzlmeier (German, b. 1952)Registered Userregular
it's not storm that burns the house; it's the sisters themselves
Hunter's Keep:
You can ask Phoebe about it later if you save her, she said that Storm did it. Storm might've made them start the fire, but the order came down from the zee god.
IIRC she just says Storm spoke to her, not that he made them do it. it was that the sisters were going crazy out of "having no stories of their own" and they wanted an ending
I'd say it's a matter of interpretation. I mean, yeah the sisters're nuts, but... the gods of the zee are dicks enough to ultimately cause something like that.
Fucking Salt murdered my wife and kid because I
killed a bat.
it makes more sense if you consider
some of the FL content you see when you go to Hunter's Keep, and what the Scarred Sister tells you if you bring her to the surface. They worshipped the Gods of the Zee for their own reasons, but by doing so they've entered into some "things man was not meant to know" territory which changed their perspective about themselves and their role. The Zee gods are callous and inscrutable, yes, but the sisters did nothing to displease them
it's not storm that burns the house; it's the sisters themselves
Hunter's Keep:
You can ask Phoebe about it later if you save her, she said that Storm did it. Storm might've made them start the fire, but the order came down from the zee god.
IIRC she just says Storm spoke to her, not that he made them do it. it was that the sisters were going crazy out of "having no stories of their own" and they wanted an ending
I'd say it's a matter of interpretation. I mean, yeah the sisters're nuts, but... the gods of the zee are dicks enough to ultimately cause something like that.
Fucking Salt murdered my wife and kid because I
killed a bat.
it makes more sense if you consider
some of the FL content you see when you go to Hunter's Keep, and what the Scarred Sister tells you if you bring her to the surface. They worshipped the Gods of the Zee for their own reasons, but by doing so they've entered into some "things man was not meant to know" territory which changed their perspective about themselves and their role. The Zee gods are callous and inscrutable, yes, but the sisters did nothing to displease them
Ah. I didn't do that.
I actually haven't been to the surface (zurface?) at all yet. Kinda holding off on that while my last captain searched for Pop's bones (I'd like to tell you about my new band, "Pop's Bones"...). That's all scheduled for my current run; I'd like to try out the new Ambition involving Aestival and I'm guessing you need to interact with surface stuff to do it.
I dumped the Scarred Sister off with the battle nuns, hoping she would level up and return to me with some more Iron.
Uuuuuugh, I was having a ton of fun but due to a dockside mugging (killing off a bunch of my sailors so I can't go full-speed), and a lack of saleable items, I have very little fuel and supplies and can barely leave London. It's my first Captain so I assume there's nothing doing to make this situation better for her (other than letting her die at zee, I suppose), but it is rather frustrating. The only thing I can sell off is like, the cannon on my ship. It's a bit frustrating...
Uuuuuugh, I was having a ton of fun but due to a dockside mugging (killing off a bunch of my sailors so I can't go full-speed), and a lack of saleable items, I have very little fuel and supplies and can barely leave London. It's my first Captain so I assume there's nothing doing to make this situation better for her (other than letting her die at zee, I suppose), but it is rather frustrating. The only thing I can sell off is like, the cannon on my ship. It's a bit frustrating...
There's a reason that the intro screen for the game says that your first captain will probably die. There's a learning curve.
That is why your captain's story doesn't have to end, not really. This is a game where you can literally make it your life's ambition to find out what happened to your dad.
On a different subject, I found out that the Rival Legacy allows you to start with any gun that your previous captain ever had, even if it was lost. Like, the Forlorn Colonel ended up giving Memento Mori to the sea king guy for a quest, and it was still listed with the guns my next captain could inherit. So now his daughter, the Dewy Heartbreaker, is rolling around the zee with one of the most powerful conventional weapons ever made.
That is why your captain's story doesn't have to end, not really. This is a game where you can literally make it your life's ambition to find out what happened to your dad.
I have to wonder if that ambition always ends the same way, or if there are multiple tales of where and how your father's bones came to be where they are.
You're giving your captains descriptions instead of names? That's a neat idea.
Well, I started by giving them names, but then I saw how the game named its characters. The Brisk Campaigner, the Wistful Deviless, etc. The game is all about descriptions and words; a lot of the locations are more language than place name ("Irem" or "I Remember" is all about tenses, for example), and the currency of the game is stories; we often remember descriptions in stories more than specific names (which is probably why superheroes have such simple, descriptive names like "The Flash" and "Iron Man").
That is why your captain's story doesn't have to end, not really. This is a game where you can literally make it your life's ambition to find out what happened to your dad.
I have to wonder if that ambition always ends the same way, or if there are multiple tales of where and how your father's bones came to be where they are.
I'm thinking probably not, but I'm not inclined to do that storyline more than once anyway (it is a pain in the ass). There are a number of ambitions now, and I'd guess that the developers will add more fairly regularly for awhile.
Man, I'm so bad at this game. I have no idea how to make consistent money. I just kinda find stuff sometimes. I've managed to scrounge enough to get a will, but I don't think I'll live long enough to upgrade my ship. Still an amazing game though.
Man, I'm so bad at this game. I have no idea how to make consistent money. I just kinda find stuff sometimes. I've managed to scrounge enough to get a will, but I don't think I'll live long enough to upgrade my ship. Still an amazing game though.
I died like six times before I had any idea of what the fuck I was doing. Keep at it.
HINT: most of the big moneymakers are, shall we say, highly illegal, obtained from lawless islands or enemies of London. I suggest finding the Salt Lions and making sure you have 20 cargo spaces free... running Sphinxstone is some good early game cash.
I finally have this game, and my first attempt was just a mess.
I could not for the life of me find places I had specific quests for, and never managed to get anything valuable really, so I was just scraping by trying to get enough fuel or supplies for port reports to keep searching a little bit more each time.
Then I was out of supplies, low on fuel, and my hull was badly damaged so I couldn't repair. Desperately heading back to Fallen London with some potentially valuable shiny item...pirates spotted me and managed to get a shot off before I got out of range. Oh well.
Next Captain is set up as a correspondent of that one, so hopefully having charts will help? I don't really know.
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LibrarianThe face of liberal fascismRegistered Userregular
Inheriting the charts means you don't earn any fragments for discovery. I discovered that with my 2nd captain.
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Caulk Bite 6One of the multitude of Dans infesting this placeRegistered Userregular
edited February 2015
On the other hand, inheriting the charts means less wandering in early game. Especially if you don't have any real stats or gear to pass on
Is there a faster way to complete Zong of the Zee than just farming hunting fragments and trading them at Godfall? Because dang, it's kind of super boring.
Basically I wouldn't pick up any quests that require you carry something until you've mapped quite a bit. Except the take the tomb colonist to venderbrite one. Because that is always in the same place.
Is the southern coast always the same or does that change as well?
Is there a faster way to complete Zong of the Zee than just farming hunting fragments and trading them at Godfall? Because dang, it's kind of super boring.
Probably not. Hunting Trophies are super efficient for scaring up stories. You can convert stories at a 2:1 ratio into different stories up in Irem, so if you end up with a million Tales of Terror, you can trade some of them in for Zee Stories.
Holy shit so I take a commission to grab a box of souls from some place for a thousand bucks, there are complications along the way so I have to turn back to London, when I get there they want the money for picking up the souls back with interest. I don't got it, fucking dead, brand new corvette with a fancy new gun on it toasted forever
I feel the bruiser is more trouble than he is worth. having said that, I got out of that one with only a few dead crew
Yeah, my last game I ended the arrangement after the first soul delivery. Game before that he almost murdered me but I made my Iron check and fought him off.
This game I'm gonna try to keep the crime train rolling.
My second game I think I did like 10 of the second type of job for him. It didn't go anywhere after that, so I ended our relationship amicably.
My current game I haven't even done his first job yet, just got the box of souls sitting in my cargo waiting to be dropped at Mt Palmerston. He doesn't seem to mind, so far, and I just kept selling him sunlight for ages too.
My second game I think I did like 10 of the second type of job for him. It didn't go anywhere after that, so I ended our relationship amicably.
My current game I haven't even done his first job yet, just got the box of souls sitting in my cargo waiting to be dropped at Mt Palmerston. He doesn't seem to mind, so far, and I just kept selling him sunlight for ages too.
Does he buy red honey? I was selling that to the devils for a nice profit, but it started getting unreasonably expensive to get stuff past the port authority.
The Concealed Compartment has made it stupidly easy to get stuff past port authority. My veils aren't even that high yet, either.
Dunno about red honey, I haven't actually tried selling any yet. I have done that storylet though.
what have you tried smuggling so far? Red honey and sunlight are the biggest money makers
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LibrarianThe face of liberal fascismRegistered Userregular
I just accidentally stumbled into the honey and sunshine trade, but before that running a big tour of all the ports and collecting reports while refuling at the Iron Republic and Mt. Palmerston seemed like the best way to make money. It is slow, but steady and will unlock some nice bonus loot every now and then when you follow up on storylines. Sphinxstone is nice, but even with the Salt Lions really close to London in my current game 20 slots of cargo feels like a waste.
Just do the big tour, do the jobs for the bruiser and the admiral on the way, collect some clay men and a load of reports on the way, discover the rest of the map, while you are at it.
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JacobkoshGamble a stamp.I can show you how to be a real man!Moderatormod
Man, the Admiralty always wants me to go to Gaider's Mourn first thing and I can never find the damn place. What general direction should I be looking? Is it more prone to wander than, like, the funging station?
If it's your first request it shouldn't be too far from London. It's probably somewhere in the 3rd of 4th band on the map, things don't seem to drift too much horizontally.
+1
LibrarianThe face of liberal fascismRegistered Userregular
Gaider's Mourn has always been to the northeast for me, try sailing east from the Tomb Colonies.
Posts
You can use Hunter's Keep to make sure that you've got all three gods' attention.
Well, that works for awhile.
You can also do some god-related stuff at Whither, north of Venderbight... but that is less efficient.
Hunter's Keep:
Other than that, I have no clue how the gods' attention interacts. I just try to make sure that I have everybody's attention at all times, just because I'm a narcissist.
I'd say it's a matter of interpretation. I mean, yeah the sisters're nuts, but... the gods of the zee are dicks enough to ultimately cause something like that.
Fucking Salt murdered my wife and kid because I
seems equivalent
Twitch (I stream most days of the week)
Twitter (mean leftist discourse)
it makes more sense if you consider
I actually haven't been to the surface (zurface?) at all yet. Kinda holding off on that while my last captain searched for Pop's bones (I'd like to tell you about my new band, "Pop's Bones"...). That's all scheduled for my current run; I'd like to try out the new Ambition involving Aestival and I'm guessing you need to interact with surface stuff to do it.
3DS Friend Code: 0216-0898-6512
Switch Friend Code: SW-7437-1538-7786
There's a reason that the intro screen for the game says that your first captain will probably die. There's a learning curve.
3DS Friend Code: 0216-0898-6512
Switch Friend Code: SW-7437-1538-7786
I, too, get attached to my captains.
That is why your captain's story doesn't have to end, not really. This is a game where you can literally make it your life's ambition to find out what happened to your dad.
On a different subject, I found out that the Rival Legacy allows you to start with any gun that your previous captain ever had, even if it was lost. Like, the Forlorn Colonel ended up giving Memento Mori to the sea king guy for a quest, and it was still listed with the guns my next captain could inherit. So now his daughter, the Dewy Heartbreaker, is rolling around the zee with one of the most powerful conventional weapons ever made.
I have to wonder if that ambition always ends the same way, or if there are multiple tales of where and how your father's bones came to be where they are.
Gamertag: PrimusD | Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
Well, I started by giving them names, but then I saw how the game named its characters. The Brisk Campaigner, the Wistful Deviless, etc. The game is all about descriptions and words; a lot of the locations are more language than place name ("Irem" or "I Remember" is all about tenses, for example), and the currency of the game is stories; we often remember descriptions in stories more than specific names (which is probably why superheroes have such simple, descriptive names like "The Flash" and "Iron Man").
I'm thinking probably not, but I'm not inclined to do that storyline more than once anyway (it is a pain in the ass). There are a number of ambitions now, and I'd guess that the developers will add more fairly regularly for awhile.
I died like six times before I had any idea of what the fuck I was doing. Keep at it.
HINT: most of the big moneymakers are, shall we say, highly illegal, obtained from lawless islands or enemies of London. I suggest finding the Salt Lions and making sure you have 20 cargo spaces free... running Sphinxstone is some good early game cash.
I could not for the life of me find places I had specific quests for, and never managed to get anything valuable really, so I was just scraping by trying to get enough fuel or supplies for port reports to keep searching a little bit more each time.
Then I was out of supplies, low on fuel, and my hull was badly damaged so I couldn't repair. Desperately heading back to Fallen London with some potentially valuable shiny item...pirates spotted me and managed to get a shot off before I got out of range. Oh well.
Next Captain is set up as a correspondent of that one, so hopefully having charts will help? I don't really know.
Is the southern coast always the same or does that change as well?
But it loses its thread
Yeah, my last game I ended the arrangement after the first soul delivery. Game before that he almost murdered me but I made my Iron check and fought him off.
This game I'm gonna try to keep the crime train rolling.
My current game I haven't even done his first job yet, just got the box of souls sitting in my cargo waiting to be dropped at Mt Palmerston. He doesn't seem to mind, so far, and I just kept selling him sunlight for ages too.
Does he buy red honey? I was selling that to the devils for a nice profit, but it started getting unreasonably expensive to get stuff past the port authority.
Dunno about red honey, I haven't actually tried selling any yet. I have done that storylet though.
No lights.
No sounds.
Just terror and the dark, every shadow a threat, every wave the crashing noise of some beast surfacing to devour us all.
So you are living the dream!
what have you tried smuggling so far? Red honey and sunlight are the biggest money makers
Just do the big tour, do the jobs for the bruiser and the admiral on the way, collect some clay men and a load of reports on the way, discover the rest of the map, while you are at it.