I doubt it'd ever get backported/updated, but I wouldn't mind a amiibo update for Bayo2 to unlock the Nintendo skins without having to pay halos for them.
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Thinking about it, it would be kinda cool if they had redesigned the fire emblem characters' costumes and such instead of just changing the general artstyle, I usually like seeing reinterpretations of existing designs
but then again, that would probably just mean goggles and absurdly ornate weapons here, so maybe not
I think your chances of seeing mario in a game with blood (that isn't some 2000s-era newgrounds flash) is pretty minimal
aesthetically the fire emblem characters don't quite gel but codename steam is already very mish-mash-y and the artist did a decent job translating them into the steam artstyle
thematically, bringing over legendary heroes who are known for small-unit tactics is fine. They're obviously not characters from classic literature but neither are any nintendo characters so I think that's about as good a fit as you will get, and it's not like the series gets oversaturated with shout-outs and cameos like mario or zelda (plus they're teams working at the same studio, so they probably wanted to do this)
I will admit i am slightly biased in that I like fire emblem a lot and find steampunk cringe-inducing, so I'm just glad there will be some characters without goggles
Fire Emblem's AI is designed to kill your characters. That is their victory condition. They are very, very good within those parameters.
Personally I did not find them to be good at that at all, or much of anything, because of how they were coded to only engage once you got close enough, so it was a very simple matter of creeping forward, peeling off a small amount of them, murdering them, and repeating.
But this was the GBA version which is like 12 years old now.
Fire Emblem's AI is designed to kill your characters. That is their victory condition. They are very, very good within those parameters.
Personally I did not find them to be good at that at all, or much of anything, because of how they were coded to only engage once you got close enough, so it was a very simple matter of creeping forward, peeling off a small amount of them, murdering them, and repeating.
But this was the GBA version which is like 12 years old now.
This is still how it works but their engage range is much larger
But there are very few strategy games (jsrpgs anyway) where the ai moves around unless you're close
I know! And it super bums me out because I find the tactics that it promotes (and often necessitates to beat) to be really, really repetitive and boring.
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Because they don't fit with the look, theme or feel of the game at all.
I think some sworddudes will be just fine
All the characters are from iconic american literarure or folk tales and are powered by steam and technology.
Like none of this is true of the fire emblem cast.
Fire Emblem is iconic American literature at this point
So it's all cool
Well theyre melee based in a shooter. (Robin aside) thats odd
Is his mind not for rent to any god or government?
And he left the rights to a hospital.
it refers to him having been reprogrammed.
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why is buying nintendo stuff on amazon so weird
Yeah, it was.
it's why they have noticably wrong voices, even
(aside from Tom Sawyer, the Scarecrow's bio is a little worrying too)
(steampunk lincoln seems like a ruthless kind of guy)
Clearly these aren't actual Fire Emblem characters
Whats hilarious is they made sure not to give him a gun but brainwashing is a ok
like in the same combat?
It's a super neat twist on the standard King Dodongo "throw bombs in his mouth" fight
He hops on top of his long-ass arms/legs and runs up the hill past you and then curls into a ball to try to crush you
It'd been years but that really surprised me!
but then again, that would probably just mean goggles and absurdly ornate weapons here, so maybe not
I mean
They're silly bonus Easter eggs
http://www.audioentropy.com/
That is almost the exact conversation someone somewhere had before Marth and Roy were put into Melee.
I'm just saying Mario with a steam powered F.L.U.D.D. backpack would have been the way more obvious choice.
http://www.audioentropy.com/
That's just what they want you to think.
aesthetically the fire emblem characters don't quite gel but codename steam is already very mish-mash-y and the artist did a decent job translating them into the steam artstyle
thematically, bringing over legendary heroes who are known for small-unit tactics is fine. They're obviously not characters from classic literature but neither are any nintendo characters so I think that's about as good a fit as you will get, and it's not like the series gets oversaturated with shout-outs and cameos like mario or zelda (plus they're teams working at the same studio, so they probably wanted to do this)
I will admit i am slightly biased in that I like fire emblem a lot and find steampunk cringe-inducing, so I'm just glad there will be some characters without goggles
So maybe they have addressed the AI and other stuff I didn't enjoy by now.
Personally I did not find them to be good at that at all, or much of anything, because of how they were coded to only engage once you got close enough, so it was a very simple matter of creeping forward, peeling off a small amount of them, murdering them, and repeating.
But this was the GBA version which is like 12 years old now.
On Hard mode they are way more... aggressive
This is still how it works but their engage range is much larger
You couldn't select hard mode on the GBA until you beat the game on normal, iirc, and I lost interest before I beat it.
I know! And it super bums me out because I find the tactics that it promotes (and often necessitates to beat) to be really, really repetitive and boring.
There are plenty of other ways to balance a small elite force against a larger, weaker force than giving them handicapped AI though.