While I like WW aesthetically a whole bunch, gameplay wise I think it might be the weakest 3D Zelda. None of the dungeons are very good, there aren't nearly enough, and the overworld is too sparse to make up for it. Yeah The Great Sea is big, but most of those spaces only have 1 thing to do on them. Hell, the different reefs basically don't have anything to do, and there are 6 of those.
I also think the counter move in WW is pretty bad. It's very one note and trivializes almost all the enemies. Even the 100 Trials cave in WW is made into a cake walk by the counter. Compare to Twilight Princess, where the final few floors of its Cave of Trials are legitimately hard and challenging, and much more fun to play thanks to TP's more varied combat.
If I had had the control issues a lot of people seem to have with Skyward Sword I'd probably put it at the bottom of the list, but SS's controls worked fine for me. Even then, I might rank SS above it just because it has my favourite Zelda dungeon ever, Ancient Cistern.
i have to make a counterpoint on the counter move
it feels fucking rad when you do it, regardless of difficulty
Majora's Mask is the best zelda game because not only are you exploring space, you're exploring time. Video games have taken us to lots of interesting worlds, but video games almost never give you the ability to explore a place's relationship with time. I mean think about any place you've lived- it's different on Friday night to how it is on midday Monday, and it's different to how it is on Sunday if there's a market or fair on or something. The changing atmosphere of a place as time changes is a big part of what makes a place real.
Some game locations have a pre and post relationship with time. Before the big calamity and after the big calamity. Before you saved them and after you've saved them. You can walk around and talk to everyone and they will be like 'thanks guy for saving us' and that's it. It feels stupid and static.
I can think of almost no games that have an evolving mood as time passes. The second day starts and you feel different. Clock town is a different place. Night time on the 3rd day is one of the most atmospheric locations in gaming. Because it's a time and a place. How many other games can you say that about?
Yeah, but it was neither multiplayer, nor online, so it's missing a lot of what makes an MMO what it is. It was massive though, I'll grant you that. It's an MSO!
You know they coukd just remove combat from thr next zelda and I doubt I'd complain. Maybe it would even be an improvement.
+3
masterofmetroidHave you ever looked at a worldand seen it as a kind of challenge?Registered Userregular
What no
Zelda combat is pretty simple but it's an integral part of the experience that you are killing all these terrible and/or goofy monsters, what would the game even be about if you didn't have that
Zelda combat is pretty simple but it's an integral part of the experience that you are killing all these terrible and/or goofy monsters, what would the game even be about if you didn't have that
Exploration, puzzles, adventure. All more interesting stuff than combat personally.
Am I still the only person in the world who hated everthing about both the n64 zelda games?
Okay just checking.
I don't hate them, but I definitely don't think they're that special. Like, I'd rate Wind Waker and Skyward Sword above them, and most of the 2D Zeldas above even that, so that puts them both near the bottom of the list.
Am I still the only person in the world who hated everthing about both the n64 zelda games?
Okay just checking.
Out of curiosity, and assuming it wasn't hyperbole, what makes you hate them rather than simply dislike them out of preference for others in the series?
For me the n64 zeldas were some of THE formative games I have played, so I have a particular bias, but harsh criticism of OoT at least always comes across as iconoclasm.
I don't hate them, but I definitely don't think they're that special. Like, I'd rate Wind Waker and Skyward Sword above them, and most of the 2D Zeldas above even that, so that puts them both near the bottom of the list.
This makes sense, but at the same time I think it's easy to take for granted what the n64 games accomplished in bringing zelda into a 3D environment. Given how many other series experienced absolutely abortive attempts going from 2D to 3D, the fact that the n64 Zeldas not only pulled it off, but are arguably still very playable games to this day, is no mean feat.
Which is cuter: Kirby Rainbow Curse or Yoshi's Wolly World
Woolly World because claymation never looks not awful
what the fuck
I had a friend in high school who refused to watch anything claymation or otherwise stop-motion-animated on principle. It drove me NUTS because he'd staunchly refuse to watch things I knew he'd love for the most arbitrary reason.
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so I'm really not sure at this point why I disliked it so much
What I would really like would be if they put it up on the eShop Virtual Console
But I guess the 3DS port has made this impossible
I would bet it comes to VC after the 3DS version releases.
PSN/Steam/NNID: SyphonBlue | BNet: SyphonBlue#1126
Oh my lor'
i have to make a counterpoint on the counter move
it feels fucking rad when you do it, regardless of difficulty
Its how Bayonetta would cosplay as Peach. Thats the official explanation
i feel like majora's mask has a lot more side content
or not so much more so much as it's more engaging, so i actually do it
i've never felt compelled to do the collection stuff in any zelda except majora's mask really
"Awkward" is pretty safe
Even if it is fun to pretend Bayonetta made a pact and now Bowser is her patron demon
For 2-3 years at least.
Some game locations have a pre and post relationship with time. Before the big calamity and after the big calamity. Before you saved them and after you've saved them. You can walk around and talk to everyone and they will be like 'thanks guy for saving us' and that's it. It feels stupid and static.
I can think of almost no games that have an evolving mood as time passes. The second day starts and you feel different. Clock town is a different place. Night time on the 3rd day is one of the most atmospheric locations in gaming. Because it's a time and a place. How many other games can you say that about?
https://medium.com/@alascii
Yeah, but it was neither multiplayer, nor online, so it's missing a lot of what makes an MMO what it is. It was massive though, I'll grant you that. It's an MSO!
Zelda combat is pretty simple but it's an integral part of the experience that you are killing all these terrible and/or goofy monsters, what would the game even be about if you didn't have that
Exploration, puzzles, adventure. All more interesting stuff than combat personally.
Yoshis are expendable, they're not the stars of fuckin' games
That series should exist, but not as the storied franchise with the expert swordsman fighting the evil wizard
I really hope that doesn't happne
It won't
It certainly is a costume.
I saw a lady dressed as Bayonetta in the Peach costume.
She was rocking it.
Okay just checking.
I don't hate them, but I definitely don't think they're that special. Like, I'd rate Wind Waker and Skyward Sword above them, and most of the 2D Zeldas above even that, so that puts them both near the bottom of the list.
Woolly World because claymation never looks not awful
Out of curiosity, and assuming it wasn't hyperbole, what makes you hate them rather than simply dislike them out of preference for others in the series?
For me the n64 zeldas were some of THE formative games I have played, so I have a particular bias, but harsh criticism of OoT at least always comes across as iconoclasm.
This makes sense, but at the same time I think it's easy to take for granted what the n64 games accomplished in bringing zelda into a 3D environment. Given how many other series experienced absolutely abortive attempts going from 2D to 3D, the fact that the n64 Zeldas not only pulled it off, but are arguably still very playable games to this day, is no mean feat.
what the fuck
nope never gonna happen
How does the 3DS version look busted?
I think it looks rad
Sorry, I can't hear you over the sound of how awesome this is.
I had a friend in high school who refused to watch anything claymation or otherwise stop-motion-animated on principle. It drove me NUTS because he'd staunchly refuse to watch things I knew he'd love for the most arbitrary reason.
Let me rephrase: not horrifying
Stop motion, including claymation, freaks me the fuck out
For things that are meant to be a little creepy, like Coraline or ParaNorman, this is great!
But there is nothing cute about it
It is unsettling
I don't necessarily think claymation is always awful, but it pretty much always comes off as kinda to super creepy looking to me.
Except this
This is amazing
People said that about The Fantastic Mr. Fox too
But I watched the trailer and received a nightmare factory in return