It certainly can be. That shot of the Terminator at the end of The Terminator is unsettling as hell. Ditto ED 209 in Robocop. But I really don't feel like, say, Wallace and Gromit or Robot Chicken is particularly creepy. That's the thing about the creeps, though--everyone has their own limits. I'm not gonna say Vow is nuts for that. Not when there are so many better reasons.
except for all those changes the 3ds remake is making to make it better
I mean those are minor perks, they're nice to have but I haven't been sitting here for 15 years saying "mm really needs a different save system and touch screen inventory controls"
Whereas ww has a few actual design flaws (IMO)
What do you think the design flaws of WW are? Out of curiousity.
The major one to me:
The game world is designed to be explored at your own pace. Pick a direction and go and see what you find!
But everything else is works against that and tries to funnel you down the critical path of the game.
A lot of people complain that the lacing of the game comes to a screeching halt near the end because you have to do the triforce hunt
But if you ignore the king of red lions constantly yelling at you to hurry hurry hurry to the next destination, and just goof around and poke at the game at your own pace, you'll have the majority of the triforce pieces before you ever get to the point where you need them
Also the triforce hunting has a lot of unnecessary padding to it, which has the hd remaster partially addressed
You have to find a triforce map, grind rupees to get tingle to interpret it for you, then go out to the location to dredge for it
It should just give you the triforce piece in the chest
Which again like half of them are like that in the hd version so good on them for that
If they matched the level of improvement between Returns and Tropical Freeze, a third Retro Donkey Kong Country game would be incredible. That said, Tropical Freeze was mostly borne out of ideas they couldn't fit into Returns. Unless they came up with a bunch more stuff really late in development of Tropical Freeze, they probably don't have another one in them right now. I will say that I want to know what they're working on next. Even (maybe even especially) if it's a property I'm not already familiar with, I have a lot of faith that it will be great.
I got really good at the time trials in Returns but I haven't attempted Tropical Freeze's quite yet.
Don't ever stop moving unless you have to, look for ways to "sequence break" through certain areas, keep your momentum going as long as possible while rolling. I had plenty of gold medals and silver in the last game with only a handful of pesky bronze medals on stages left over that I just couldn't improve on.
NNID: Rehab0
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chiasaur11Never doubt a raccoon.Do you think it's trademarked?Registered Userregular
guys there appears to be a talking clownfish named Moe in Splatoon who berates you
+14
masterofmetroidHave you ever looked at a worldand seen it as a kind of challenge?Registered Userregular
I pretty much just want Retro to do whatever they want at this point
My excitement for any project they are on will increase with however new and interesting it is, because a developer that can pull off a FPS with puzzle solving elements and a rock solid 2D platformer that's hard as balls is capable of damn near anything
I'm still occasionally amazed at how good the platforming in Metroid Prime is. Like, some developers still cant get third-person 3D platforming right and Retro did it 12 years ago in first-person.
Am I still the only person in the world who hated everthing about both the n64 zelda games?
Okay just checking.
Out of curiosity, and assuming it wasn't hyperbole, what makes you hate them rather than simply dislike them out of preference for others in the series?
For me the n64 zeldas were some of THE formative games I have played, so I have a particular bias, but harsh criticism of OoT at least always comes across as iconoclasm.
I don't hate them, but I definitely don't think they're that special. Like, I'd rate Wind Waker and Skyward Sword above them, and most of the 2D Zeldas above even that, so that puts them both near the bottom of the list.
This makes sense, but at the same time I think it's easy to take for granted what the n64 games accomplished in bringing zelda into a 3D environment. Given how many other series experienced absolutely abortive attempts going from 2D to 3D, the fact that the n64 Zeldas not only pulled it off, but are arguably still very playable games to this day, is no mean feat.
A lot of it is the controls.
I realize it was a first attempt to bring a traditionally 2d game into a new dimension and a lot of people cut it some pretty big slack but I just don't like how any of the movement or fighting works. Felt half baked. I felt the same way about Mario 64, except even more strongly Hate is a strong word for OoT but not for mario 64.
I've replayed OoT on the 3ds and it really isn't too bad with some improvements to the movement and such just to adapt it to the inputs on the 3ds
Posts
This is...different
Still kinda creepy
The major one to me:
The game world is designed to be explored at your own pace. Pick a direction and go and see what you find!
But everything else is works against that and tries to funnel you down the critical path of the game.
A lot of people complain that the lacing of the game comes to a screeching halt near the end because you have to do the triforce hunt
But if you ignore the king of red lions constantly yelling at you to hurry hurry hurry to the next destination, and just goof around and poke at the game at your own pace, you'll have the majority of the triforce pieces before you ever get to the point where you need them
Also the triforce hunting has a lot of unnecessary padding to it, which has the hd remaster partially addressed
You have to find a triforce map, grind rupees to get tingle to interpret it for you, then go out to the location to dredge for it
It should just give you the triforce piece in the chest
Which again like half of them are like that in the hd version so good on them for that
http://www.audioentropy.com/
Stop depriving the world of good music games!
Wallace and Gromit is something I can look at in stills
Okay then. I'm fine with this.
It's still great
How about AT-ATs in Empire Strikes Back? Those are stop-motion.
A Link Between Worlds
King Kong
Army of Darkness
Kinda considering getting a Wii U for it.
I don't even give a shit whether they make another Prime or keeping making DKC games.
And you should absolutely get Metroid Prime Trilogy. Its quite possibly the best thing on the eShop right now. Definitely the best value.
There are very few games like Metroid prime
There's lots of games like dkcr
http://www.audioentropy.com/
The inverted song of time should be impossible to miss
http://www.audioentropy.com/
It's been many years
Where was it actually indicated to you that the song exists?
You have to talk to the scarecrow in either the general store or the astral observatory
http://www.audioentropy.com/
Do you know that you can literally sonic the hedgehog those levels
push roll and don't stop pushing roll
Don't ever stop moving unless you have to, look for ways to "sequence break" through certain areas, keep your momentum going as long as possible while rolling. I had plenty of gold medals and silver in the last game with only a handful of pesky bronze medals on stages left over that I just couldn't improve on.
Fire Emblem Awakening came out in 2013, Logo.
Why I fear the ocean.
Who would be the Rosalina? Captain Syrup?
Then watch it turn out to be a game in which you beat up wave after wave of Waluigi as any other character in the Mushroom Kingdom.
guys there appears to be a talking clownfish named Moe in Splatoon who berates you
My excitement for any project they are on will increase with however new and interesting it is, because a developer that can pull off a FPS with puzzle solving elements and a rock solid 2D platformer that's hard as balls is capable of damn near anything
I realize it was a first attempt to bring a traditionally 2d game into a new dimension and a lot of people cut it some pretty big slack but I just don't like how any of the movement or fighting works. Felt half baked. I felt the same way about Mario 64, except even more strongly Hate is a strong word for OoT but not for mario 64.
I've replayed OoT on the 3ds and it really isn't too bad with some improvements to the movement and such just to adapt it to the inputs on the 3ds
I still maintain they should've put this girl into Smash Bros
Well, they still could
But it'd be a cool promotion from the get-go