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[Heroes of the Storm] If you will not serve me in this life, you will do so in the next!

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Posts

  • autono-wally, erotibot300autono-wally, erotibot300 love machine Registered User regular
    Idx86 wrote: »
    So I just played the tutorial as well as a few practice rounds. I am a filthy MOBA casual and while I enjoy DotA 2, I've always found the item system to be a bit intimidating. HotS is super, super accessible to someone like me and I can see myself sinking a LOT of time into this game.

    Between this, Hearthstone, D3 and eventually Overlord, Blizzard will have me by the nuts.
    I wish They put hearthstone on phones. I doubt my 6 inch phone is too small to play it..

    kFJhXwE.jpgkFJhXwE.jpg
  • skyknytskyknyt Registered User, ClubPA regular
    TOGSolid wrote: »
    Illidan is a blast, but he does lack in teamfight utility. If the other four can't set you up to go ham on the enemy the teamfights can be rough. Also, there are some maps he can't put his redonkulous jungling abilities to use so he loses some value there, but even then he can bounce around being a giant pain in the ass. Unfortunately he's also very much a hero that when played badly (which seems to be most PUG Illidans) can easily be nothing more than free XP for the enemy.

    That said, Illidan backed up by Malfurion and LiLi is a complete and utter cock. That match was god damn infuriating.

    This is why I prefer the Hunt to Metamorphosis, because you wait for both teams to engage, and then pick the poor shlub on their team who's behind the lines trying to plink (usually Valla or a ranged healer). You hunt to her, and they either disengage their front line to peel for her (and you run away while their line disintegrates) or you kill them and they have no DPS or heals.

    Tycho wrote:
    [skyknyt's writing] is like come kind of code that, when comprehended, unfolds into madness in the mind of the reader.
    PSN: skyknyt, Steam: skyknyt, Blizz: skyknyt#1160
  • MMMigMMMig Registered User regular
    edited February 2015
    Idx86 wrote: »
    So I just played the tutorial as well as a few practice rounds. I am a filthy MOBA casual and while I enjoy DotA 2, I've always found the item system to be a bit intimidating. HotS is super, super accessible to someone like me and I can see myself sinking a LOT of time into this game.

    Between this, Hearthstone, D3 and eventually Overlord, Blizzard will have me by the nuts.
    I wish They put hearthstone on phones. I doubt my 6 inch phone is too small to play it..

    My samsung S3 plays it almost perfectly. The new install method from reddit was super easy.

    MMMig on
    l4lGvOw.png
    Witty signature comment goes here...

    wra
  • NeurotikaNeurotika Registered User regular
    Idx86 wrote: »
    So I just played the tutorial as well as a few practice rounds. I am a filthy MOBA casual and while I enjoy DotA 2, I've always found the item system to be a bit intimidating. HotS is super, super accessible to someone like me and I can see myself sinking a LOT of time into this game.

    Between this, Hearthstone, D3 and eventually Overlord, Blizzard will have me by the nuts.

    /leave General Chat
    /join Heroes of the Wang

    MMMigkimeIdx86Xerink
  • kimekime Queen of Blades Registered User regular
    Guess who got paged at 1 in the morning!

    Guess who ended up having to sit and watch some metrics for the next 5 and half hours (and counting!)!

    Guess who has therefore been playing HotS for the past few hours!
    It's meeee!

    Battle.net ID: kime#1822
    3DS Friend Code: 3110-5393-4113
    Steam profile
    Neurotika
  • autono-wally, erotibot300autono-wally, erotibot300 love machine Registered User regular
    MMMig wrote: »
    Idx86 wrote: »
    So I just played the tutorial as well as a few practice rounds. I am a filthy MOBA casual and while I enjoy DotA 2, I've always found the item system to be a bit intimidating. HotS is super, super accessible to someone like me and I can see myself sinking a LOT of time into this game.

    Between this, Hearthstone, D3 and eventually Overlord, Blizzard will have me by the nuts.
    I wish They put hearthstone on phones. I doubt my 6 inch phone is too small to play it..

    My samsung S3 plays it almost perfectly. The new install method from reddit was super easy.

    Got a link?

    kFJhXwE.jpgkFJhXwE.jpg
  • MMMigMMMig Registered User regular
    MMMig wrote: »
    Idx86 wrote: »
    So I just played the tutorial as well as a few practice rounds. I am a filthy MOBA casual and while I enjoy DotA 2, I've always found the item system to be a bit intimidating. HotS is super, super accessible to someone like me and I can see myself sinking a LOT of time into this game.

    Between this, Hearthstone, D3 and eventually Overlord, Blizzard will have me by the nuts.
    I wish They put hearthstone on phones. I doubt my 6 inch phone is too small to play it..

    My samsung S3 plays it almost perfectly. The new install method from reddit was super easy.

    Got a link?

    Here ya go!
    http://forums.penny-arcade.com/discussion/comment/31807471#Comment_31807471



    Now... about OPness... I think hammer might actually be OP.

    Even in games I don't play her she comes out with highest siege and hero dmg.

    She's more strategical to play than other fighters because otherwise you'll just get ganked (map awareness is crucial), but aside from that you kind of just sit happily and siege things like a filthy terran behind your depot wall.

    l4lGvOw.png
    Witty signature comment goes here...

    wra
    Invictus
  • milskimilski Poyo! Registered User regular
    Sgt. Hammer actually seems more mobile than most heroes when it comes to escaping, since you have a short burst of built-in Swift Storm that instantly removes you from siege mode, and knockback. I found it really hard to die in games we weren't absolutely losing, since I'd have to get 0-100'd while I was popping first aid and Zing away as soon as I could.

    Additionally, she has quite a few strong options. Autoattack with range increases and +20% aspd +20% range at 20? It seems to work. Going for a bit of range, but with better knockback and the spammable fire ult for fights? Also good. Taking the global missile on large maps and using the level 20 upgrade to guarantee a fort dies and that a given lane never has minions in it? It works way too well (I've beaten a team that couldn't close by killing two lanes of forts AFK while their hammer napalm'd us).

    I ate an engineer
    MMMig
  • MMMigMMMig Registered User regular
    I haven't used the large missile ult since I found that napalm clears minions waves easily.

    Hmmmmmm... that cool down seems ugh.... If you go right under a core and shoot it perfectly vertically will it cycle really fast and chew the core away quickly?



    Also, in more defensive games (where enemies have stuns / slows), I take the talent that makes an unpassable path with knockback.
    It even forces the golem boss to stop and hit it once for an extra bit of delay.

    On more offensive compositions the "extra damage if you haven't been hit in 5 secs" is super nice at melting heroes.

    l4lGvOw.png
    Witty signature comment goes here...

    wra
  • shrykeshryke Member of the Beast Registered User regular
    milski wrote: »
    Sgt. Hammer actually seems more mobile than most heroes when it comes to escaping, since you have a short burst of built-in Swift Storm that instantly removes you from siege mode, and knockback. I found it really hard to die in games we weren't absolutely losing, since I'd have to get 0-100'd while I was popping first aid and Zing away as soon as I could.

    Additionally, she has quite a few strong options. Autoattack with range increases and +20% aspd +20% range at 20? It seems to work. Going for a bit of range, but with better knockback and the spammable fire ult for fights? Also good. Taking the global missile on large maps and using the level 20 upgrade to guarantee a fort dies and that a given lane never has minions in it? It works way too well (I've beaten a team that couldn't close by killing two lanes of forts AFK while their hammer napalm'd us).

    I found the opposite. Against alot of heroes, they have a way to negate your burst of speed and then they'll just gank your ass as you pitifully try to run.

    Stitches in particular just shuts you down.

  • NeurotikaNeurotika Registered User regular
    Hotfix patch today that "improves reconnect system."

    MMMigkimeXerink
  • StericaSterica Yes Registered User, Moderator mod
    It would be more accurate if it said "Added a reconnect system."

    YL9WnCY.png
    Echokime
  • autono-wally, erotibot300autono-wally, erotibot300 love machine Registered User regular
    ForceVoid wrote: »
    Hotfix patch today that "improves reconnect system."

    Oooh.... Any details on that? The reconnect system is one of the biggest annoyances with the game for me

    kFJhXwE.jpgkFJhXwE.jpg
  • shrykeshryke Member of the Beast Registered User regular
    It would be more accurate if it said "Added a reconnect system."

    The reconnect system did exist. And it worked. It was just incredibly, ridiculously crappy and hilariously weird.

    Though from a development perspective, I do admire the sheer insanity of the kludge they came up with to get a placeholder in till the real system goes online. Just crazy.

    Neurotika
  • UrQuanLord88UrQuanLord88 Registered User regular
    Wait, does reconnect actually work now?

    http://steamcommunity.com/id/urquanlord88
    urquanlord88.png
    Streaming 8PST on weeknights
  • NeurotikaNeurotika Registered User regular
    As mentioned in our February 18 Maintenance thread, we're in the process of deploying a hotfix update for the Heroes of the Storm Closed Beta in order to fix a few bugs that arrived with our previous patch. Complete patch notes for today's hotfx have been listed below, as well as added to our February 10 Patch Notes blog.

    General
    The Reconnect System has received several improvements, which should help players more quickly rejoin in-progress Heroes matches from which they’ve disconnected. The Reconnect System will continue to undergo evaluation going forward, and further improvements will be implemented as necessary with future updates.


    Bug Fixes
    General
    Fixed an issue in which players could be repeatedly prompted to reconnect to a match that had already been completed.
    Fixed an issue that could cause the player to lose control of his or her Hero after reconnecting to an in-progress game multiple times.
    Try Me and Training modes will no longer generate error text.


    Battlegrounds
    Resolved a crash that could occur while playing on the Garden of Terror Battleground.


    Heroes
    Brightwing’s Soothing Mist Trait will no longer stop functioning after coming under the effects of Zeratul’s Void Prison.
    Fixed an issue which could allow Zeratul’s Singularity Spike to deal more damage than intended when cast multiple times using the Double Bombs Talents.
    Raynor’s Adrenaline Rush Ability will no longer cleanse movement impairing effects prior to learning the Fight or Flight Talent.
    Respawn waypoints set from The Lost Vikings’ tombstones onto an enemy Hero will no longer track that Hero through the Fog of War.
    Spirits created by Chen’s Storm, Earth, Fire Heroic Ability will no longer fly across the Battleground after using their Triple Attack or Split Up Abilities to cross an enemy Zeratul’s Void Prison.


    User Interface
    Fixed an issue which allowed players to access bonus free-to-play Hero rotation slots prior to unlocking them at Player Levels 12 and 15.
    Fixed an issue that could prevent a player from receiving abandonment penalties after leaving a Hero League match during Draft Mode.
    Options settings will no longer be reset to default if Heroes of the Storm was installed to a filepath that contains non-English characters.

  • 3cl1ps33cl1ps3 I will build a labyrinth to house the cheese Registered User regular
    Reconnect works. I reconnected last night after I lost power for about 5 minutes.

    Turned out the computer had chosen truly shitty level 1 and 4 talents for me. Thanks computer!

    Echo
  • StericaSterica Yes Registered User, Moderator mod
    shryke wrote: »
    It would be more accurate if it said "Added a reconnect system."
    The reconnect system did exist. And it worked. It was just incredibly, ridiculously crappy and hilariously weird.
    PF3ZYwi.jpg

    YL9WnCY.png
  • LucascraftLucascraft Registered User regular
    In case any of you wondered why the old reconnect system tried to reconnect in real time, it's because they were using the Replay system as their reconnect. Since they record replays of every game, they were piggybacking the reconnect function onto the recordings of the game. It would fast forward the game replay file and then drop you back in when the replay was caught up with the live point in the game.

    Yes, it's completely ridiculous.

    autono-wally, erotibot300So It Goes
  • MMMigMMMig Registered User regular

    I can imagine their only replay-save feature is based on the file being compiled as you play.

    Meaning, you HAVE to play through the entire game for the replay file to work.
    Meaning, to rejoin, you HAVE to go through that really dumb system to rejoin a game.


    Replay files are small because all they are, are just commands that the compiler can run through to recreate a game.


    So, don't build the replay file from live actual game data, and just send it back to the client at the completion of a game.
    That way, to rejoin, the only thing the user needs is a current game state snapshot and voila, start from there, now!



    Obviously, it might be more complicated than that but yeah.... =P

    l4lGvOw.png
    Witty signature comment goes here...

    wra
  • milk ducksmilk ducks High Mucky Muck Big Tits TownRegistered User regular
    edited February 2015
    milk ducks was warned for this.
    Zeratul scouts ahead, Void Prisons the team while they're out of position.
    I unleash the Spirit on Nazeebo as the Prison's going down.
    Uther rushes in and stuns everyone with Divine Storm.
    ETC Powerslides in and throws up a Mosh Pit.
    Meanwhile, Valla's back there just not giving a fuck and unloading on everyone.

    We won so many games like that this morning. Just over and over and over.

    Every single time we initiated, it was like:

    http://www.reactiongifs.com/wp-content/uploads/2013/07/laughter.gif

    Sterica on
    Undead MonkeyskyknytThe Escape GoatkimeKylindraTOGSolidKiasKonphujun
  • WingedWeaselWingedWeasel Registered User regular
    Preorders for the heroes figures is up at BigBadToyStore. At least for nova/illidan. The individual nova preorder is sold out already, unsurprisingly enough.

  • milk ducksmilk ducks High Mucky Muck Big Tits TownRegistered User regular
    We need more people in that Heroes of the Wang channel. I can count on 1 finger the number of times I've grouped up with someone in there. Until it gets a bit more populated, a good place to meet up with other players is MFPT, which is MFPallytime's channel. I've met the majority of the folks I play regularly with in there, and Pallytime's around most nights asking for people to play with. So there's always that.

    Neurotika
  • Undead MonkeyUndead Monkey Anchorage, AKRegistered User regular
    milk ducks wrote: »
    Zeratul scouts ahead, Void Prisons the team while they're out of position.
    I unleash the Spirit on Nazeebo as the Prison's going down.
    Uther rushes in and stuns everyone with Divine Storm.
    ETC Powerslides in and throws up a Mosh Pit.
    Meanwhile, Valla's back there just not giving a fuck and unloading on everyone.

    We won so many games like that this morning. Just over and over and over.

    Every single time we initiated, it was like:

    http://www.reactiongifs.com/wp-content/uploads/2013/07/laughter.gif

    The potential for Wombo Combos in this game is awesome.

    You can mix in and out quite a few heroes, too:

    Gazlowe for Grav-O-Bomb
    Nova for Precision Strike
    Sonya for Leap
    TLV for Longboat Raid!
    Thrall for Earthquake (keep them from running out of the epicenter of PAIN)
    etcetera
    etcetera

    My friends and I have won so many great teamfights building solid teams around lining up murder-skills.

    SteamID: Pudgestomp
    XBL: InvaderJims
    Bnet: Pudgestomp#11153
  • WingedWeaselWingedWeasel Registered User regular
    @milk ducks what time are you in the channel? I tend to find people in there frequently, although they may be in games or an existing party at the time. I haven't had to play the game solo or with a group from outside of there is a long time.

  • MMMigMMMig Registered User regular
    One thing I'm not liking about some of the stun ults in this game is that they ignore the talent that cuts down on stuns and cool downs.

    Some builds sacrifice some really useful talents to be able to tank or survive better but void prison, maw, mosh pit, etc., make them completely useless.

    l4lGvOw.png
    Witty signature comment goes here...

    wra
    forty
  • fortyforty Registered User regular
    edited February 2015
    ForceVoid wrote: »
    Hotfix patch today that "improves reconnect system."
    - The reconnect playback now plays at 5x speed instead of 4x speed.

    forty on
    Officially the unluckiest CCG player ever.
  • Undead MonkeyUndead Monkey Anchorage, AKRegistered User regular
    I... I didn't know this was a thing:
    Respawn waypoints set from The Lost Vikings’ tombstones onto an enemy Hero will no longer track that Hero through the Fog of War.

    I don't regret not exploiting that one bit. Nope, not at all.
    Yes I do.

    SteamID: Pudgestomp
    XBL: InvaderJims
    Bnet: Pudgestomp#11153
  • DibbyDibby I'll do my best! Registered User regular
    milk ducks wrote: »
    Zeratul scouts ahead, Void Prisons the team while they're out of position.
    I unleash the Spirit on Nazeebo as the Prison's going down.
    Uther rushes in and stuns everyone with Divine Storm.
    ETC Powerslides in and throws up a Mosh Pit.
    Meanwhile, Valla's back there just not giving a fuck and unloading on everyone.

    We won so many games like that this morning. Just over and over and over.

    Every single time we initiated, it was like:

    http://www.reactiongifs.com/wp-content/uploads/2013/07/laughter.gif

    The potential for Wombo Combos in this game is awesome.

    You can mix in and out quite a few heroes, too:

    Gazlowe for Grav-O-Bomb
    Nova for Precision Strike
    Sonya for Leap
    TLV for Longboat Raid!
    Thrall for Earthquake (keep them from running out of the epicenter of PAIN)
    etcetera
    etcetera

    My friends and I have won so many great teamfights building solid teams around lining up murder-skills.

    Thrall with Earthquake and Diablo with Lightning Breath is pretty legit. Try it out sometime.

    DNiDlnb.png
    Battle.net Tag: Dibby#1582
  • Undead MonkeyUndead Monkey Anchorage, AKRegistered User regular
    Damnit, Grubby.

    I just watched him juggle Olaf and Baleog to split-tank a hard camp at level 8, all while harassing in a lane with Erik which ultimately led to a teamfight (that his team won).

    Later he kept bouncing between all 3 in a team fight to time their auto attacks on priority targets.

    Ugh. My micro is awful. :(

    SteamID: Pudgestomp
    XBL: InvaderJims
    Bnet: Pudgestomp#11153
    Neurotikafortykime
  • So It GoesSo It Goes We keep moving...Registered User regular
    Damnit, Grubby.

    I just watched him juggle Olaf and Baleog to split-tank a hard camp at level 8, all while harassing in a lane with Erik which ultimately led to a teamfight (that his team won).

    Later he kept bouncing between all 3 in a team fight to time their auto attacks on priority targets.

    Ugh. My micro is awful. :(

    it's grubby, tho!

    MMMigkime
  • MMMigMMMig Registered User regular
    So killing the Abathur hero copy gives you 25% XP?


    Hardly seems worth it...

    l4lGvOw.png
    Witty signature comment goes here...

    wra
  • 3cl1ps33cl1ps3 I will build a labyrinth to house the cheese Registered User regular
    Damnit, Grubby.

    I just watched him juggle Olaf and Baleog to split-tank a hard camp at level 8, all while harassing in a lane with Erik which ultimately led to a teamfight (that his team won).

    Later he kept bouncing between all 3 in a team fight to time their auto attacks on priority targets.

    Ugh. My micro is awful. :(

    To be fair he's played micro intensive games at a professional level for a decade and a half.

    MMMigSo It Goeskime
  • KiasKias Registered User regular
    Just finished a game with a Hammer who refused to siege because "then I can't move and they just all jump on me!"

    On a bright note, surprised how much I like Illidan. I am usually awful with melee, especially fragile ones, but my AP burst tactics of hit and run actually make me play him a lot better than what I was expecting. I made a few stupid dives, but once I figured out hunt, it was pretty great to be wherever the team needed me.

    steam_sig.png

    kime
  • kimekime Queen of Blades Registered User regular
    MMMig wrote: »
    So killing the Abathur hero copy gives you 25% XP?


    Hardly seems worth it...

    Wait, does it really? How much do they need to nerf that ult? :(

    Battle.net ID: kime#1822
    3DS Friend Code: 3110-5393-4113
    Steam profile
  • Steel AngelSteel Angel Registered User regular
    Kias wrote: »
    Just finished a game with a Hammer who refused to siege because "then I can't move and they just all jump on me!"

    On a bright note, surprised how much I like Illidan. I am usually awful with melee, especially fragile ones, but my AP burst tactics of hit and run actually make me play him a lot better than what I was expecting. I made a few stupid dives, but once I figured out hunt, it was pretty great to be wherever the team needed me.

    That actually is a legitimate approach to Hammer. Some builds don't take any talents that boost siege mode in favor of more flexibility with mines and such. Battle tank Hammer is harder to pull off due to some of its core talents being long gone but is still viable when you're on the ball with poking and flanking.

    . . . many players aren't.

    I still prefer it to Hammer players that siege mode at awful times though.

    Big Dookie wrote: »
    I found that tilting it doesn't work very well, and once I started jerking it, I got much better results.

    Steam Profile
    3DS: 3454-0268-5595 Battle.net: SteelAngel#1772
    skyknytSeGaTai
  • ZekZek Registered User regular
    Siege mode is rarely necessary in team fights. It can scare players away with the very visible circle radius, but that's not usually what you want to happen. Either the team fight will move out of your range where you can't help, or it will move closer to you at which point siege mode does nothing but make you more vulnerable. Plus when you're staying that far away you can't use your other skills to add damage.

    KonphujunTOGSolid
  • EchoEcho ski-bap ba-dapModerator mod
    Took Raynor for a spin in co-op to unlock talents.

    Turns out his Bribe lookalike has a display bug and the button may or may not remove stacks when you use it. The stacks in the buff list work properly at least.

  • milskimilski Poyo! Registered User regular
    edited February 2015
    shryke wrote: »
    milski wrote: »
    Sgt. Hammer actually seems more mobile than most heroes when it comes to escaping, since you have a short burst of built-in Swift Storm that instantly removes you from siege mode, and knockback. I found it really hard to die in games we weren't absolutely losing, since I'd have to get 0-100'd while I was popping first aid and Zing away as soon as I could.

    Additionally, she has quite a few strong options. Autoattack with range increases and +20% aspd +20% range at 20? It seems to work. Going for a bit of range, but with better knockback and the spammable fire ult for fights? Also good. Taking the global missile on large maps and using the level 20 upgrade to guarantee a fort dies and that a given lane never has minions in it? It works way too well (I've beaten a team that couldn't close by killing two lanes of forts AFK while their hammer napalm'd us).

    I found the opposite. Against alot of heroes, they have a way to negate your burst of speed and then they'll just gank your ass as you pitifully try to run.

    Stitches in particular just shuts you down.

    Stitches doesn't have any way to negate your burst of speed. I mean, I guess he has slows attached, but they're less than the boost you get from your Z, and you can probably knock him back before he goes for a gorge about half the time if he hooks you.

    If you mean Stitches hooking you as you dash away, just dodge it.

    EDIT: Re siege mode. Siege mode adds additional damage against the majority of map objectives and allows you to zone out many maps that don't have objectives you need to hit. It's not amazing in general teamfights, but in objective based fights (e.g. Cursed Hollow or Sky Temple) having a much larger zone of control is ridiculous.

    You are less mobile in siege mode, but only somewhat; you can still Z to quickly move in if necessary (it's risky), and leaving siege mode isn't particularly long. Sure, you can't chase at that point if the fight already left, but few specialists can if people just try to walk away.

    milski on
    I ate an engineer
  • EchoEcho ski-bap ba-dapModerator mod
    Oh boy, best display bug ever.

    Falstad got turned into a plant by the Terror.

    It didn't wear off visually.

    Flying piranha plant throwing hammers and shooting lightning.

    The Escape GoatDonnictonNeurotikakimeMMMigKonphujunskyknytTOGSolidKias3cl1ps3
This discussion has been closed.