InfamyDeferred wrote: »
That was like... the world's most generic trailer
-Loki- wrote: »
If it helps solve the massive slowdown when your city is getting big, then I don't care what engine they're using.
edit - Apparently they confirmed in a press conference that UE5 is being used.
syndalis wrote: »
So… gameplay trailer dropped.https://youtu.be/eC-gjyvUvGQ
Not quite as shiny as the CGI announcement one but still a massive improvement over CS1 visually, and the mechanics cribbed from the best of the mods are all over the place in the best of ways.
The thing I am most excited for is that there are more zone types for each of the main 3, which gives you better density options. My favorite is the mixed zone commercial/residential which allows for mid density apartments on top of stores and restaurants, which is incredibly common in cities and odd that it hasn’t been done before now.
Definitely going to waste some money on this game and it’s inevitable 200 expansions.
I realize this series is my “The Sims” in that way.
Stabbity Style wrote: »
I'm curious if any work has been put into making more walkable cities. I know there was some DLC for the first game for that, but it would be cool to see that as a more feasible building strategy out of the gate. I assume the mixed zone commercial/residential might help that.
jungleroomx wrote: »
I mean I had full on bus-only roads in my cities for years before the mass transit pack, so I assume that PC will go without bike lanes for all of a week
Daimar wrote: »
Outside rail connections are the devil. I once downloaded a mod to expand the area I could build my city and you could just see in the fog of war a train station at the edge of the area that was perma jammed because there were too many people trying to get on and off. Plus the tracks crossed each other right before the train station causing even more of a clog.