i had hundreds and hundreds of hours of playing cities skylines as a sandbox to build out amazingly detailed cities. it was like the best train set ever. i do not regret buying it.
as a sim city game it was shit with god-awful traffic ai, death waves, RAM gobbling and the sims method of DLC and addons becoming gross over time...
part 2 would have to bring some serious improvements to get my money this time.
*also the paradox launcher can fuck right off
SteveRage on
-in warframe (pc), i am fungible-
+2
webguy20I spend too much time on the InternetRegistered Userregular
edited March 7
Apparently some big talk is if they switched to unreal for the engine. Apparently the gas station right at the beginning is an unreal engine asset you can get. It would be awesome based on the Matrix city demos we've seen Unreal put out. Real time shadows and stuff? Itd be great.
Obviously all of it is speculation, especially as it goes along, but its fun to think about.
AkimboEGMr. FancypantsWears very fine pants indeedRegistered Userregular
Confirmed to be Unity. UE was just used for the trailer.
Give me a kiss to build a dream on; And my imagination will thrive upon that kiss; Sweetheart, I ask no more than this; A kiss to build a dream on
0
That_GuyI don't wanna be that guyRegistered Userregular
Oh man is this exciting news. I've been holding off on buying any more DLC for CS1. At this point I am so far behind that it's like buying a whole game so the cost just hasn't been worth it for me.
I'm thrilled they are switching to UE. It's much more capable than the current engine. I can't wait for YouTubers to get their hands on it.
jungleroomxIt's never too many graves, it's always not enough shovelsRegistered Userregular
It's Unity based, which is actually encouraging for the kind of game Cities Skylines is. Unity has a built-in data-oriented processing stack system for more complex games, something Unreal doesn't have. It's called DOTS if I remember right.
This may be the thing that allows CSII to run larger cities without slowing down to a slideshow.
I'm glad it's coming this year, it's been too long. I love that they seem to be introducing seasons, I really wanted to try the snow areas out but it got boring when that's all there is to it. The idea of not providing enough gritters and plows and introducing new random issues like that adds more depth.
Yeah when maps just were perma-winter road clearing and heating just were more services you needed to keep up and didn’t add much to the game (basically just ended up being garbage and power mk2)
If they do seasons and how bad a winter is becomes more random it is a more interesting question of whether you want to spend money on a robust heating and snow plowing operation you may not need every year or skimp and take a chance at being caught out by a bad blizzard.
Jealous Deva on
+2
-Loki-Don't pee in my mouth and tell me it's raining.Registered Userregular
On the plus side, sticking with Unity means the mod community should have an easier time moving content to the sequel
+2
syndalisGetting ClassyOn the WallRegistered User, Loves Apple Productsregular
Not quite as shiny as the CGI announcement one but still a massive improvement over CS1 visually, and the mechanics cribbed from the best of the mods are all over the place in the best of ways.
The thing I am most excited for is that there are more zone types for each of the main 3, which gives you better density options. My favorite is the mixed zone commercial/residential which allows for mid density apartments on top of stores and restaurants, which is incredibly common in cities and odd that it hasn’t been done before now.
Definitely going to waste some money on this game and it’s inevitable 200 expansions.
I realize this series is my “The Sims” in that way.
SW-4158-3990-6116
Let's play Mario Kart or something...
+8
syndalisGetting ClassyOn the WallRegistered User, Loves Apple Productsregular
Also something I am wondering. Now that it is a given that this game is multiplatform console/PC and not a decision made after the fact, and also given that in the years since CS1 entire new device categories like the Steam Deck and ROG Ally exist… will gamepad support exist on the PC version?
I would probably still do most of my building with mouse and keyboard, but idly zooming about my creations would be real chill on a big screen with a gamepad and I think I would like that option
SW-4158-3990-6116
Let's play Mario Kart or something...
Not quite as shiny as the CGI announcement one but still a massive improvement over CS1 visually, and the mechanics cribbed from the best of the mods are all over the place in the best of ways.
The thing I am most excited for is that there are more zone types for each of the main 3, which gives you better density options. My favorite is the mixed zone commercial/residential which allows for mid density apartments on top of stores and restaurants, which is incredibly common in cities and odd that it hasn’t been done before now.
Definitely going to waste some money on this game and it’s inevitable 200 expansions.
I realize this series is my “The Sims” in that way.
I'm curious if any work has been put into making more walkable cities. I know there was some DLC for the first game for that, but it would be cool to see that as a more feasible building strategy out of the gate. I assume the mixed zone commercial/residential might help that.
That_GuyI don't wanna be that guyRegistered Userregular
The Youtuber Two Dollars Twenty was the one that made the city featured in the trailer. He's made his own breakdown based on his experience with the game so far.
syndalisGetting ClassyOn the WallRegistered User, Loves Apple Productsregular
edited June 17
Thinking more on mixed-zone commercial/residential...
property value and neighborhood value should expand that quite a bit.
The chinese restauranton the ground floor of a 16 unit, five floor apartment building in urban low income is a very different thing than (ugh) trump tower with gucci and tiffanys alongside a real bad steakhouse on the ground floor with a luxury highrise on top.
Would be interesting to see just how much diversity it allows for there.
Same with rowhouses. Suburban townhomes on long island, up to multi-million dollar brownstones on the upper east side fall into this category, and it would be cool to be able to have both.
syndalis on
SW-4158-3990-6116
Let's play Mario Kart or something...
0
-Loki-Don't pee in my mouth and tell me it's raining.Registered Userregular
I really hope they've figured out how to reduce CPU load when cities get big. I mean they can't entirely, but man it really hammers the CPU after a while.
I'm curious if any work has been put into making more walkable cities. I know there was some DLC for the first game for that, but it would be cool to see that as a more feasible building strategy out of the gate. I assume the mixed zone commercial/residential might help that.
In an interview they said that bikes and bike lanes will not be in the base game, but it looks like trams are in, so kind of a wash? I didn't see any pedestrian walkways, I really hope those haven't been cut at least.
i’m honestly just expecting a sims/civ like behavior where imo the release date of cs2 will be a year or two after it comes out and the critical features have been added back in. it’s always hard making the sequel when a game is as old and well supported as cs1 has been but it does make the launch a bit flat.
especially with how modded and almost exactly how i want the game to be my copy of cs1 is at this point.
+1
AkimboEGMr. FancypantsWears very fine pants indeedRegistered Userregular
Yeah, I'm not expecting feature parity for a couple of years until after release. But the larger number of base unlockable tiles suggests a smoother simulation at large scale, which is very nice. And the more realistic art style is also appreciated (specifically for this game).
Give me a kiss to build a dream on; And my imagination will thrive upon that kiss; Sweetheart, I ask no more than this; A kiss to build a dream on
On the one hand, more realistic. On the other, parking spaces are just so ugly. Which I guess is as good a reason as any to invest in public transport and walkable areas.
jungleroomxIt's never too many graves, it's always not enough shovelsRegistered Userregular
edited June 19
Being able to do parking lots/alleys and the like are great ways to make your city look more real. They can also make aesthetically pleasing space so you don't overpopulate certain areas with too many buildings.
They're useful in gameplay, look realistic, and don't necessarily preclude decorations. You can line them with trees or other props if the game will allow us that kind of granular freedom.
I'm much more excited about noise barriers, the built-in roundabout tools, auto-blocking the roads, and the ability to adjust angles and stuff.
I just hope multi-level underground traffic hub plazas remain a thing. Being able to connect trams, rail, buses, subways, and pedestrian traffic was great.
parking lots are cool for making realistic looking cities, i have already used the little parking lots they introduced a few weeks ago in normal cs.
missing bike lanes is brutal though. making bike path networks in my cities is very satisfying and looks nice, and is a way to get some cim mobility that doesn't involve big transit installations, which i feel are a bit unrealistic especially in low density areas. i hope when they do add them in they have a protected bike lane network. i'd put in some sort of curbing or something with IMT but it takes a long time and also busses will just pull straight through it to get to their stops.
I'd like a few more narrative style issues to tackle as well instead of just natural disasters, like protesters blocking roads, car crashes, huge crowds at big events, heavy snow vs underfunded snow services, icy roads maybe? Just some additional obstacles.
the game having seasons built in hopefully gives some chance to the snow mechanics being actually something vaguely interesting instead of weird bootleg road garbage you always have to collect. like cheaping out on infrastructure for plowing to save money during the year but a bad winter screws you a bit.
i do think huge crowds at big events is already kinda a thing. i know that if you don't have a good transit system a stadium letting out can absolutely destroy an area of a city. i don't think they'll ever put in car crashes though, it just feels like it would be really awkward. tho i do think they're doing a more cities in motion rush hour sort of mechanic where traffic ebbs and flows instead of being this ever present similar level at all times.
0
jungleroomxIt's never too many graves, it's always not enough shovelsRegistered Userregular
I mean I had full on bus-only roads in my cities for years before the mass transit pack, so I assume that PC will go without bike lanes for all of a week
I know Cities Skylines is more about like, building a pretty city and managing traffic, but I think it'd be really neat if you also had to like, manage local politics, too. Or turn that on optionally. That'd probably be a different game, though.
I mean I had full on bus-only roads in my cities for years before the mass transit pack, so I assume that PC will go without bike lanes for all of a week
bikes are a different mechanic though, bus lanes were just access restriction. you have been able to make bus only roads with just traffic manager forever. bikes have to be in the game, which i assume they won't be.
0
jungleroomxIt's never too many graves, it's always not enough shovelsRegistered Userregular
I always wanted to make an island without highway access in CS1. Just airport and seaport. I hope that's an option.
i’m extremely sad, my 160k pop city i’ve been working on for a few months on and off has basically come to a screeching halt because the train outside connections break and i have to sit there and delete every other train forever or the whole network jams up
spend most of tonight trying to fix it but nothing seems to work
0
DaimarA Million Feet Tall of AwesomeRegistered Userregular
Outside rail connections are the devil. I once downloaded a mod to expand the area I could build my city and you could just see in the fog of war a train station at the edge of the area that was perma jammed because there were too many people trying to get on and off. Plus the tracks crossed each other right before the train station causing even more of a clog.
Outside rail connections are the devil. I once downloaded a mod to expand the area I could build my city and you could just see in the fog of war a train station at the edge of the area that was perma jammed because there were too many people trying to get on and off. Plus the tracks crossed each other right before the train station causing even more of a clog.
yea i’ve already done the normal fixes of using move it to adjust the final “station” piece. the problem is they go all the way up to the end and park right at the station waiting for pathing into an empty station to despawn, which then dooms my entire network
Over the years I've tried forcing CS1 into rail only external connections. I always need to mod the game to gain control to all of the rails on the map. But even then, eventually you come to the border of where the game will allow you to build.
Yes... the results are always... unpleasant.
0
jungleroomxIt's never too many graves, it's always not enough shovelsRegistered Userregular
Posts
It's the worlds most generic game, so it fits.
as a sim city game it was shit with god-awful traffic ai, death waves, RAM gobbling and the sims method of DLC and addons becoming gross over time...
part 2 would have to bring some serious improvements to get my money this time.
*also the paradox launcher can fuck right off
Obviously all of it is speculation, especially as it goes along, but its fun to think about.
Origin ID: Discgolfer27
Untappd ID: Discgolfer1981
edit - Apparently they confirmed in a press conference that UE5 is being used.
Might have to finally upgrade my PC for this.
Origin ID: Discgolfer27
Untappd ID: Discgolfer1981
I'm thrilled they are switching to UE. It's much more capable than the current engine. I can't wait for YouTubers to get their hands on it.
This may be the thing that allows CSII to run larger cities without slowing down to a slideshow.
If they do seasons and how bad a winter is becomes more random it is a more interesting question of whether you want to spend money on a robust heating and snow plowing operation you may not need every year or skimp and take a chance at being caught out by a bad blizzard.
Not quite as shiny as the CGI announcement one but still a massive improvement over CS1 visually, and the mechanics cribbed from the best of the mods are all over the place in the best of ways.
The thing I am most excited for is that there are more zone types for each of the main 3, which gives you better density options. My favorite is the mixed zone commercial/residential which allows for mid density apartments on top of stores and restaurants, which is incredibly common in cities and odd that it hasn’t been done before now.
Definitely going to waste some money on this game and it’s inevitable 200 expansions.
I realize this series is my “The Sims” in that way.
Let's play Mario Kart or something...
I would probably still do most of my building with mouse and keyboard, but idly zooming about my creations would be real chill on a big screen with a gamepad and I think I would like that option
Let's play Mario Kart or something...
I'm curious if any work has been put into making more walkable cities. I know there was some DLC for the first game for that, but it would be cool to see that as a more feasible building strategy out of the gate. I assume the mixed zone commercial/residential might help that.
property value and neighborhood value should expand that quite a bit.
The chinese restauranton the ground floor of a 16 unit, five floor apartment building in urban low income is a very different thing than (ugh) trump tower with gucci and tiffanys alongside a real bad steakhouse on the ground floor with a luxury highrise on top.
Would be interesting to see just how much diversity it allows for there.
Same with rowhouses. Suburban townhomes on long island, up to multi-million dollar brownstones on the upper east side fall into this category, and it would be cool to be able to have both.
Let's play Mario Kart or something...
In an interview they said that bikes and bike lanes will not be in the base game, but it looks like trams are in, so kind of a wash? I didn't see any pedestrian walkways, I really hope those haven't been cut at least.
especially with how modded and almost exactly how i want the game to be my copy of cs1 is at this point.
On the one hand, more realistic. On the other, parking spaces are just so ugly. Which I guess is as good a reason as any to invest in public transport and walkable areas.
They're useful in gameplay, look realistic, and don't necessarily preclude decorations. You can line them with trees or other props if the game will allow us that kind of granular freedom.
I'm much more excited about noise barriers, the built-in roundabout tools, auto-blocking the roads, and the ability to adjust angles and stuff.
I just hope multi-level underground traffic hub plazas remain a thing. Being able to connect trams, rail, buses, subways, and pedestrian traffic was great.
missing bike lanes is brutal though. making bike path networks in my cities is very satisfying and looks nice, and is a way to get some cim mobility that doesn't involve big transit installations, which i feel are a bit unrealistic especially in low density areas. i hope when they do add them in they have a protected bike lane network. i'd put in some sort of curbing or something with IMT but it takes a long time and also busses will just pull straight through it to get to their stops.
I'd like a few more narrative style issues to tackle as well instead of just natural disasters, like protesters blocking roads, car crashes, huge crowds at big events, heavy snow vs underfunded snow services, icy roads maybe? Just some additional obstacles.
i do think huge crowds at big events is already kinda a thing. i know that if you don't have a good transit system a stadium letting out can absolutely destroy an area of a city. i don't think they'll ever put in car crashes though, it just feels like it would be really awkward. tho i do think they're doing a more cities in motion rush hour sort of mechanic where traffic ebbs and flows instead of being this ever present similar level at all times.
bikes are a different mechanic though, bus lanes were just access restriction. you have been able to make bus only roads with just traffic manager forever. bikes have to be in the game, which i assume they won't be.
spend most of tonight trying to fix it but nothing seems to work
yea i’ve already done the normal fixes of using move it to adjust the final “station” piece. the problem is they go all the way up to the end and park right at the station waiting for pathing into an empty station to despawn, which then dooms my entire network
Yes... the results are always... unpleasant.