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Cities: Skylines 2 Now Available

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  • jungleroomxjungleroomx It's never too many graves, it's always not enough shovels Registered User regular
    People who have played CS2 say some of that trailer was in-game, I'm assuming some of the more zoomed out visuals and absolutely not the cars or Cims.

  • -Loki--Loki- Don't pee in my mouth and tell me it's raining. Registered User regular
    That was like... the world's most generic trailer

    It's the worlds most generic game, so it fits.

  • SteveRageSteveRage Registered User regular
    edited March 7
    i had hundreds and hundreds of hours of playing cities skylines as a sandbox to build out amazingly detailed cities. it was like the best train set ever. i do not regret buying it.

    as a sim city game it was shit with god-awful traffic ai, death waves, RAM gobbling and the sims method of DLC and addons becoming gross over time...

    part 2 would have to bring some serious improvements to get my money this time.

    *also the paradox launcher can fuck right off

    SteveRage on
    -in warframe (pc), i am fungible-
    Strikorjungleroomx
  • webguy20webguy20 I spend too much time on the Internet Registered User regular
    edited March 7
    Apparently some big talk is if they switched to unreal for the engine. Apparently the gas station right at the beginning is an unreal engine asset you can get. It would be awesome based on the Matrix city demos we've seen Unreal put out. Real time shadows and stuff? Itd be great.

    Obviously all of it is speculation, especially as it goes along, but its fun to think about.

    https://youtu.be/r9XHvsm9OVE

    webguy20 on
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    jungleroomx
  • -Loki--Loki- Don't pee in my mouth and tell me it's raining. Registered User regular
    edited March 7
    If it helps solve the massive slowdown when your city is getting big, then I don't care what engine they're using.

    edit - Apparently they confirmed in a press conference that UE5 is being used.

    -Loki- on
    webguy20That_GuyMvrck
  • webguy20webguy20 I spend too much time on the Internet Registered User regular
    -Loki- wrote: »
    If it helps solve the massive slowdown when your city is getting big, then I don't care what engine they're using.

    edit - Apparently they confirmed in a press conference that UE5 is being used.

    Might have to finally upgrade my PC for this.

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  • AkimboEGAkimboEG Mr. Fancypants Wears very fine pants indeedRegistered User regular
    Confirmed to be Unity. UE was just used for the trailer.

    Give me a kiss to build a dream on; And my imagination will thrive upon that kiss; Sweetheart, I ask no more than this; A kiss to build a dream on
  • That_GuyThat_Guy I don't wanna be that guy Registered User regular
    Oh man is this exciting news. I've been holding off on buying any more DLC for CS1. At this point I am so far behind that it's like buying a whole game so the cost just hasn't been worth it for me.

    I'm thrilled they are switching to UE. It's much more capable than the current engine. I can't wait for YouTubers to get their hands on it.

  • jungleroomxjungleroomx It's never too many graves, it's always not enough shovels Registered User regular
    It's Unity based, which is actually encouraging for the kind of game Cities Skylines is. Unity has a built-in data-oriented processing stack system for more complex games, something Unreal doesn't have. It's called DOTS if I remember right.

    This may be the thing that allows CSII to run larger cities without slowing down to a slideshow.

  • AlphaRomeroAlphaRomero Registered User regular
    I'm glad it's coming this year, it's been too long. I love that they seem to be introducing seasons, I really wanted to try the snow areas out but it got boring when that's all there is to it. The idea of not providing enough gritters and plows and introducing new random issues like that adds more depth.

  • Jealous DevaJealous Deva Registered User regular
    edited March 7
    Yeah when maps just were perma-winter road clearing and heating just were more services you needed to keep up and didn’t add much to the game (basically just ended up being garbage and power mk2)

    If they do seasons and how bad a winter is becomes more random it is a more interesting question of whether you want to spend money on a robust heating and snow plowing operation you may not need every year or skimp and take a chance at being caught out by a bad blizzard.

    Jealous Deva on
    AlphaRomerowebguy20
  • -Loki--Loki- Don't pee in my mouth and tell me it's raining. Registered User regular
    On the plus side, sticking with Unity means the mod community should have an easier time moving content to the sequel

    Strikorjungleroomx
  • syndalissyndalis Getting Classy On the WallRegistered User, Loves Apple Products regular
    So… gameplay trailer dropped.

    https://youtu.be/eC-gjyvUvGQ

    Not quite as shiny as the CGI announcement one but still a massive improvement over CS1 visually, and the mechanics cribbed from the best of the mods are all over the place in the best of ways.

    The thing I am most excited for is that there are more zone types for each of the main 3, which gives you better density options. My favorite is the mixed zone commercial/residential which allows for mid density apartments on top of stores and restaurants, which is incredibly common in cities and odd that it hasn’t been done before now.

    Definitely going to waste some money on this game and it’s inevitable 200 expansions.

    I realize this series is my “The Sims” in that way.

    SW-4158-3990-6116
    Let's play Mario Kart or something...
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  • syndalissyndalis Getting Classy On the WallRegistered User, Loves Apple Products regular
    Also something I am wondering. Now that it is a given that this game is multiplatform console/PC and not a decision made after the fact, and also given that in the years since CS1 entire new device categories like the Steam Deck and ROG Ally exist… will gamepad support exist on the PC version?

    I would probably still do most of my building with mouse and keyboard, but idly zooming about my creations would be real chill on a big screen with a gamepad and I think I would like that option

    SW-4158-3990-6116
    Let's play Mario Kart or something...
  • Stabbity StyleStabbity Style He/Him | Warning: Mothership Reporting Kennewick, WARegistered User regular
    syndalis wrote: »
    So… gameplay trailer dropped.

    https://youtu.be/eC-gjyvUvGQ

    Not quite as shiny as the CGI announcement one but still a massive improvement over CS1 visually, and the mechanics cribbed from the best of the mods are all over the place in the best of ways.

    The thing I am most excited for is that there are more zone types for each of the main 3, which gives you better density options. My favorite is the mixed zone commercial/residential which allows for mid density apartments on top of stores and restaurants, which is incredibly common in cities and odd that it hasn’t been done before now.

    Definitely going to waste some money on this game and it’s inevitable 200 expansions.

    I realize this series is my “The Sims” in that way.

    I'm curious if any work has been put into making more walkable cities. I know there was some DLC for the first game for that, but it would be cool to see that as a more feasible building strategy out of the gate. I assume the mixed zone commercial/residential might help that.

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    Dark Raven Xsyndalis
  • That_GuyThat_Guy I don't wanna be that guy Registered User regular
    The Youtuber Two Dollars Twenty was the one that made the city featured in the trailer. He's made his own breakdown based on his experience with the game so far.

    https://www.youtube.com/watch?v=mUHecMSgPaM

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  • syndalissyndalis Getting Classy On the WallRegistered User, Loves Apple Products regular
    edited June 17
    Thinking more on mixed-zone commercial/residential...

    property value and neighborhood value should expand that quite a bit.

    The chinese restauranton the ground floor of a 16 unit, five floor apartment building in urban low income is a very different thing than (ugh) trump tower with gucci and tiffanys alongside a real bad steakhouse on the ground floor with a luxury highrise on top.

    Would be interesting to see just how much diversity it allows for there.

    Same with rowhouses. Suburban townhomes on long island, up to multi-million dollar brownstones on the upper east side fall into this category, and it would be cool to be able to have both.

    syndalis on
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  • -Loki--Loki- Don't pee in my mouth and tell me it's raining. Registered User regular
    I really hope they've figured out how to reduce CPU load when cities get big. I mean they can't entirely, but man it really hammers the CPU after a while.

  • InfamyDeferredInfamyDeferred Registered User regular
    I'm curious if any work has been put into making more walkable cities. I know there was some DLC for the first game for that, but it would be cool to see that as a more feasible building strategy out of the gate. I assume the mixed zone commercial/residential might help that.

    In an interview they said that bikes and bike lanes will not be in the base game, but it looks like trams are in, so kind of a wash? I didn't see any pedestrian walkways, I really hope those haven't been cut at least.

  • Knight_Knight_ Dead Dead Dead Registered User regular
    i’m honestly just expecting a sims/civ like behavior where imo the release date of cs2 will be a year or two after it comes out and the critical features have been added back in. it’s always hard making the sequel when a game is as old and well supported as cs1 has been but it does make the launch a bit flat.

    especially with how modded and almost exactly how i want the game to be my copy of cs1 is at this point.

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  • AkimboEGAkimboEG Mr. Fancypants Wears very fine pants indeedRegistered User regular
    Yeah, I'm not expecting feature parity for a couple of years until after release. But the larger number of base unlockable tiles suggests a smoother simulation at large scale, which is very nice. And the more realistic art style is also appreciated (specifically for this game).

    Give me a kiss to build a dream on; And my imagination will thrive upon that kiss; Sweetheart, I ask no more than this; A kiss to build a dream on
    syndalis
  • WotanAnubisWotanAnubis Registered User regular
    So CS2 won't have bike lanes on release, but it will have parking lots.

    https://www.youtube.com/watch?v=5lt_sE16yZk

    On the one hand, more realistic. On the other, parking spaces are just so ugly. Which I guess is as good a reason as any to invest in public transport and walkable areas.

    Stabbity Style
  • CoinageCoinage Heaviside LayerRegistered User regular
    No you should make sprawl hell. Low density no public transportation final destination

    mrpaku
  • Stabbity StyleStabbity Style He/Him | Warning: Mothership Reporting Kennewick, WARegistered User regular
    Make the world a parking lot.

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  • jungleroomxjungleroomx It's never too many graves, it's always not enough shovels Registered User regular
    edited June 19
    Being able to do parking lots/alleys and the like are great ways to make your city look more real. They can also make aesthetically pleasing space so you don't overpopulate certain areas with too many buildings.

    They're useful in gameplay, look realistic, and don't necessarily preclude decorations. You can line them with trees or other props if the game will allow us that kind of granular freedom.

    I'm much more excited about noise barriers, the built-in roundabout tools, auto-blocking the roads, and the ability to adjust angles and stuff.

    I just hope multi-level underground traffic hub plazas remain a thing. Being able to connect trams, rail, buses, subways, and pedestrian traffic was great.

    jungleroomx on
    syndalisStabbity Style
  • Knight_Knight_ Dead Dead Dead Registered User regular
    parking lots are cool for making realistic looking cities, i have already used the little parking lots they introduced a few weeks ago in normal cs.

    missing bike lanes is brutal though. making bike path networks in my cities is very satisfying and looks nice, and is a way to get some cim mobility that doesn't involve big transit installations, which i feel are a bit unrealistic especially in low density areas. i hope when they do add them in they have a protected bike lane network. i'd put in some sort of curbing or something with IMT but it takes a long time and also busses will just pull straight through it to get to their stops.

    aeNqQM9.jpg
  • AlphaRomeroAlphaRomero Registered User regular
    It's weird bike lanes aren't at launch.

    I'd like a few more narrative style issues to tackle as well instead of just natural disasters, like protesters blocking roads, car crashes, huge crowds at big events, heavy snow vs underfunded snow services, icy roads maybe? Just some additional obstacles.

  • Knight_Knight_ Dead Dead Dead Registered User regular
    the game having seasons built in hopefully gives some chance to the snow mechanics being actually something vaguely interesting instead of weird bootleg road garbage you always have to collect. like cheaping out on infrastructure for plowing to save money during the year but a bad winter screws you a bit.

    i do think huge crowds at big events is already kinda a thing. i know that if you don't have a good transit system a stadium letting out can absolutely destroy an area of a city. i don't think they'll ever put in car crashes though, it just feels like it would be really awkward. tho i do think they're doing a more cities in motion rush hour sort of mechanic where traffic ebbs and flows instead of being this ever present similar level at all times.

    aeNqQM9.jpg
  • jungleroomxjungleroomx It's never too many graves, it's always not enough shovels Registered User regular
    I mean I had full on bus-only roads in my cities for years before the mass transit pack, so I assume that PC will go without bike lanes for all of a week

    Mvrck
  • Stabbity StyleStabbity Style He/Him | Warning: Mothership Reporting Kennewick, WARegistered User regular
    I know Cities Skylines is more about like, building a pretty city and managing traffic, but I think it'd be really neat if you also had to like, manage local politics, too. Or turn that on optionally. That'd probably be a different game, though.

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    AlphaRomero
  • Knight_Knight_ Dead Dead Dead Registered User regular
    I mean I had full on bus-only roads in my cities for years before the mass transit pack, so I assume that PC will go without bike lanes for all of a week

    bikes are a different mechanic though, bus lanes were just access restriction. you have been able to make bus only roads with just traffic manager forever. bikes have to be in the game, which i assume they won't be.

    aeNqQM9.jpg
  • jungleroomxjungleroomx It's never too many graves, it's always not enough shovels Registered User regular
    I always wanted to make an island without highway access in CS1. Just airport and seaport. I hope that's an option.

  • Knight_Knight_ Dead Dead Dead Registered User regular
    i’m extremely sad, my 160k pop city i’ve been working on for a few months on and off has basically come to a screeching halt because the train outside connections break and i have to sit there and delete every other train forever or the whole network jams up

    spend most of tonight trying to fix it but nothing seems to work

    aeNqQM9.jpg
  • DaimarDaimar A Million Feet Tall of Awesome Registered User regular
    Outside rail connections are the devil. I once downloaded a mod to expand the area I could build my city and you could just see in the fog of war a train station at the edge of the area that was perma jammed because there were too many people trying to get on and off. Plus the tracks crossed each other right before the train station causing even more of a clog.

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  • Knight_Knight_ Dead Dead Dead Registered User regular
    Daimar wrote: »
    Outside rail connections are the devil. I once downloaded a mod to expand the area I could build my city and you could just see in the fog of war a train station at the edge of the area that was perma jammed because there were too many people trying to get on and off. Plus the tracks crossed each other right before the train station causing even more of a clog.

    yea i’ve already done the normal fixes of using move it to adjust the final “station” piece. the problem is they go all the way up to the end and park right at the station waiting for pathing into an empty station to despawn, which then dooms my entire network

    aeNqQM9.jpg
  • AkilaeAkilae Registered User regular
    Over the years I've tried forcing CS1 into rail only external connections. I always need to mod the game to gain control to all of the rails on the map. But even then, eventually you come to the border of where the game will allow you to build.

    Yes... the results are always... unpleasant.

  • jungleroomxjungleroomx It's never too many graves, it's always not enough shovels Registered User regular
    Traffic AI improvements
    https://youtu.be/wgjpo2lKt7I

    syndalis
  • AlphaRomeroAlphaRomero Registered User regular
    Ha! One of my requests came through at least with car accidents.

    jungleroomx
  • StrikorStrikor Calibrations? Calibrations! Registered User regular
    Finally, a way to simulate the stupidity of the common driver who decides rain = drive 90+ at all times.

    Mvrck
  • DaimarDaimar A Million Feet Tall of Awesome Registered User regular
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