As was foretold, we've added advertisements to the forums! If you have questions, or if you encounter any bugs, please visit this thread: https://forums.penny-arcade.com/discussion/240191/forum-advertisement-faq-and-reports-thread/
We're funding a new Acquisitions Incorporated series on Kickstarter right now! Check it out at https://www.kickstarter.com/projects/pennyarcade/acquisitions-incorporated-the-series-2

[The Elder Scrolls] in which we discuss modding and murder Thalmor on sight

18283858788101

Posts

  • Praetorian MagePraetorian Mage Registered User regular
    Aistan wrote: »
    Riften sucks because of Maven, Windhelm sucks because of Ulfric and the Stormcloaks. Get rid of them and those cities are fine.

    Problem is that you can't get rid of both of them. Getting rid of Ulfric puts Maven on the throne in Riften, though she was arguably running the city anyway, and you can't get rid of her no matter what you do. So you might as well do the best you can and take out Ulfric.

    Shorty
  • joshofalltradesjoshofalltrades Class Traitor Smoke-filled roomRegistered User regular
    Aistan wrote: »
    Riften sucks because of Maven, Windhelm sucks because of Ulfric and the Stormcloaks. Get rid of them and those cities are fine.

    Problem is that you can't get rid of both of them. Getting rid of Ulfric puts Maven on the throne in Riften, though she was arguably running the city anyway, and you can't get rid of her no matter what you do. So you might as well do the best you can and take out Ulfric.

    If you don't mind breaking some quests

    setessential 19DD1 <0>

    There ya go

    AistanRegina Fong
  • UncleSporkyUncleSporky Registered User regular
    edited July 2016
    I care less about whether the city is a happy place with no bad people in power, than I care that the place is interesting and entertaining.

    Maven's fine on that basis. If anything the problem is that she isn't a more active figure in the game, with her own long involved questline to deal with her one way or another.

    Or like, you fix the thieves' guild and take over the Dark Brotherhood, do a quest to sabotage her meadery, put Ulfric on the throne, then go sleep in your house for 30 days and go back to Riften to find her penniless and paranoid, wandering the streets with the rest of the beggars.

    UncleSporky on
    Switch Friend Code: SW - 5443 - 2358 - 9118 || 3DS Friend Code: 0989 - 1731 - 9504 || NNID: unclesporky
  • AistanAistan Tiny Bat Registered User regular
    At this point i've immersed myself in Skyrim enough that I don't mind breaking things that I know I wasn't going to do anyway on a playthrough. I also have Destroy the Thieves Guild installed, which involves killing/exiling Maven along the way.

  • Regina FongRegina Fong Allons-y, Alonso Registered User regular
    I'm not sure about that bow, but I can absolutely make stupidly powerful weapons without the fortify restoration glitch or any alchemy looping simple by leveling alchemy, smithing, and enchanting to a high level, crafting a nice set of alchemy gear and a nice set of smithing gear, and tempering a weapon while wearing the smithing gear and using a fortify smithing potion.

    It may not do 900 damage per hit but it will absolutely trivialize all of the games content. That's not an exploit, it's just the simple fact that the game doesn't scale well at high level.

    Lucid_Seraphjmcdonald
  • Regina FongRegina Fong Allons-y, Alonso Registered User regular
    The simple solution though is to just not do that. I no longer craft a set of alchemy gear for myself unless it's purely to level alchemy. Potions are strong enough at the top end without being cheesy. If I get the ring of pure mixtures or the dragon priest mask that gives +alchemy I use those, but that's it. I don't craft a set of smithing gear for myself either. If I'm feeling weak I'll use a smithing potion and then temper my stuff, but not a super charged smithing potion and not if I don't feel like I'm pounding on things for an unreasonable length of time for it to die.

    AistanBionicPenguin
  • UncleSporkyUncleSporky Registered User regular
    The bow's displayed damage is variable, too. Goes way back down when I take off the boosting gear which is like +230%. I assume it also would've gone up when I took each of the damage boost perks. Base damage might be 100 for all I know.

    Switch Friend Code: SW - 5443 - 2358 - 9118 || 3DS Friend Code: 0989 - 1731 - 9504 || NNID: unclesporky
  • BrodyBrody The Watch The First ShoreRegistered User regular
    Is there a mod that makes the dragon priest masks not heavy armor?

    "I will write your name in the ruin of them. I will paint you across history in the color of their blood."

    The Monster Baru Cormorant - Seth Dickinson

    Steam: Korvalain
  • Lucid_SeraphLucid_Seraph TealDeer MarylandRegistered User regular
    Brody wrote: »
    Is there a mod that makes the dragon priest masks not heavy armor?

    There's three in the base game that are already light armor, and Miraak's is whatever armor type you've leveled more.

    http://www.uesp.net/wiki/Skyrim:Krosis_(item)
    http://www.uesp.net/wiki/Skyrim:Morokei_(item)
    http://www.uesp.net/wiki/Skyrim:Volsung_(item)
    http://www.uesp.net/wiki/Dragonborn:Miraak_(item)

    See You Space Cowboy: a ttrpg about sad space bounty hunters
    https://podcast.tidalwavegames.com/
  • UncleSporkyUncleSporky Registered User regular
    Brody wrote: »
    Is there a mod that makes the dragon priest masks not heavy armor?

    Looks like http://www.nexusmods.com/skyrim/mods/16354/?

    Switch Friend Code: SW - 5443 - 2358 - 9118 || 3DS Friend Code: 0989 - 1731 - 9504 || NNID: unclesporky
  • MuzzmuzzMuzzmuzz Registered User regular
    Wait, there's a fully voiced Quest in the Interesting NPC mod? Nice. Any more that I'm missing? (It was the Talos Altmer Priestess one)

    I'm amazed at the range of voice actors for this mod, and the numerous locations I keep finding them. I was expecting them to be confined to cities, but I have this crazy stormcloak guy at an apocatherpy's shack, an argonian hunting a child vampire in a cave, or a mourning restoration mage at the steed stone. Some of the voices are...well, not that great, but most are pretty good. The Altmer Priestess is pretty nice, and her Brother's VA is fantastically 'High' Elvish.

    RoyceSraphim
  • Toxic PickleToxic Pickle Thash grape! Registered User regular
    I care less about whether the city is a happy place with no bad people in power, than I care that the place is interesting and entertaining.

    Maven's fine on that basis. If anything the problem is that she isn't a more active figure in the game, with her own long involved questline to deal with her one way or another.

    Or like, you fix the thieves' guild and take over the Dark Brotherhood, do a quest to sabotage her meadery, put Ulfric on the throne, then go sleep in your house for 30 days and go back to Riften to find her penniless and paranoid, wandering the streets with the rest of the beggars.

    I definitely agree with this... for me, just because people are awful doesn't make them uninteresting... it all depends on what sort've character I choose to play. My biggest complaint about Maven is likewise that she really isn't involved enough in the story, as she would be perfect for a big 'mob boss' type of story line that could end either with her on top or being toppled by the player. Definitely a missed opportunity.

    I generally like the look and feel of Riften, but most of the stories which take place within its borders are pretty bland and unsatisfying. I hate the Thieves' Guild quest so, so much, and other than side quests I can't think of much else that goes on there.

  • AistanAistan Tiny Bat Registered User regular
    The Thieves Guild quest sucks because the way its story goes only works if every single person at every step of the way is a complete idiot.

    Doesn't help that it came after and can be contrasted with Oblivion's Thieves Guild quest, which is arguably the best part of that entire game.

    Commander Zoom3cl1ps3RoyceSraphimMoridin889
  • joshofalltradesjoshofalltrades Class Traitor Smoke-filled roomRegistered User regular
    Aistan wrote: »
    The Thieves Guild quest sucks because the way its story goes only works if every single person at every step of the way is a complete idiot.

    Doesn't help that it came after and can be contrasted with Oblivion's Thieves Guild quest, which is arguably the best part of that entire game.

    Dark Brotherhood is unquestionably the high point of Oblivion IMHO

    frandelgearslipCommander ZoomDarmakKonphujunOpposingFarceKetBraBionicPenguin
  • ElendilElendil Registered User regular
    Dark Brotherhood is pretty legit in Skyrim, too

    it's the only guild questline that's actually pretty good, imo

    companions are boring, thieves is actually entertaining to play through but a mess storywise, and mage college is both annoying and stupid

    Commander ZoomKonphujunRoyceSraphimBionicPenguin
  • Sir CarcassSir Carcass I have been shown the end of my world Round Rock, TXRegistered User regular
    I care less about whether the city is a happy place with no bad people in power, than I care that the place is interesting and entertaining.

    Maven's fine on that basis. If anything the problem is that she isn't a more active figure in the game, with her own long involved questline to deal with her one way or another.

    Or like, you fix the thieves' guild and take over the Dark Brotherhood, do a quest to sabotage her meadery, put Ulfric on the throne, then go sleep in your house for 30 days and go back to Riften to find her penniless and paranoid, wandering the streets with the rest of the beggars.

    I definitely agree with this... for me, just because people are awful doesn't make them uninteresting... it all depends on what sort've character I choose to play. My biggest complaint about Maven is likewise that she really isn't involved enough in the story, as she would be perfect for a big 'mob boss' type of story line that could end either with her on top or being toppled by the player. Definitely a missed opportunity.

    I generally like the look and feel of Riften, but most of the stories which take place within its borders are pretty bland and unsatisfying. I hate the Thieves' Guild quest so, so much, and other than side quests I can't think of much else that goes on there.

    Yeah, I'm the same. My favorite is probably Windhelm because it has that bleak coldness that I so love (or is that cold bleakness?). I also like Markath for the previously mentioned reasons.

  • Commander ZoomCommander Zoom Registered User regular
    I will never forget the moment I first stepped into the Riften Inn, and this stranger walks up and accuses greets my extremely honorable samurai as a fellow rogue.
    If not for the essential flag, I would have gutted and/or decapitated him on the spot. Followed by everyone else in the inn, if necessary. (Because as Schlock Mercenary observes, "Every last one of them has done something.")

    As for Markarth, well, she pretty much went full Yojimbo on that place.

    steam_sig.png
    Steam, Warframe: Megajoule
    Konphujun
  • Regina FongRegina Fong Allons-y, Alonso Registered User regular
    Yes, the introduction to the Thieves Guild leaves much to be desired. There's a mod that makes it so Brynolf won't approach you unless you have pickpocketed X number of pockets and stolen X amount worth of gold, adjustable by you, as well as a minimum sneak and pickpocket level. If you don't meet that he is just a dude with a stall in the Riften market.

  • Praetorian MagePraetorian Mage Registered User regular
    edited July 2016
    Muzzmuzz wrote: »
    Wait, there's a fully voiced Quest in the Interesting NPC mod? Nice. Any more that I'm missing? (It was the Talos Altmer Priestess one)

    Yes. There are tons of them, all over the world, including two long quest lines that have odd prerequisites but are well worth playing. And pretty much all of them are just as good as that one you played. I highly recommend them. If you have trouble finding them or figuring out how to start some of them, there's a guide here: http://3dnpc.com/wiki/interesting-npcs/quests/

    Muzzmuzz wrote: »
    I'm amazed at the range of voice actors for this mod, and the numerous locations I keep finding them. I was expecting them to be confined to cities, but I have this crazy stormcloak guy at an apocatherpy's shack, an argonian hunting a child vampire in a cave, or a mourning restoration mage at the steed stone. Some of the voices are...well, not that great, but most are pretty good. The Altmer Priestess is pretty nice, and her Brother's VA is fantastically 'High' Elvish.

    I know for a fact that the Argonian has a quest, or at least a quest where he appears. I don't quite remember. And yeah, they're not just in cities. They're all over the place.

    I enjoyed that Priestess quest too, and I agree with you on the voices. She and her brother were both great (though I tend to like her better, since, well, it's an attractive high elf lady).



    Praetorian Mage on
  • UncleSporkyUncleSporky Registered User regular
    edited July 2016
    Yes, the introduction to the Thieves Guild leaves much to be desired. There's a mod that makes it so Brynolf won't approach you unless you have pickpocketed X number of pockets and stolen X amount worth of gold, adjustable by you, as well as a minimum sneak and pickpocket level. If you don't meet that he is just a dude with a stall in the Riften market.

    That sounds perfect, much the same as how in order to join the Dark Brotherhood you have to perform a specific murder, at which point they take notice.

    Oblivion was even easier, just kill any innocent and "Your killing has been observed by forces unknown..."

    UncleSporky on
    Switch Friend Code: SW - 5443 - 2358 - 9118 || 3DS Friend Code: 0989 - 1731 - 9504 || NNID: unclesporky
  • AstharielAsthariel The Book Eater Registered User regular
    Thieves Guild plot in Skyrim is completely idiotic and i feel dumber just for being reminded about it.

    Here is a plot analysis in few parts.

  • UncleSporkyUncleSporky Registered User regular
    I've read that before and even if it's got a few good points I'm not really bothered by it. I was entertained playing through it and liked the basic plot of a guild in decline for specific reasons that you take care of. Honestly both the thieves' guild and Dark Brotherhood deal with an organization that's lost sight of its goals and traditions, and you help return it to its more noble roots.

    And I liked stealing unique items every step of the way and getting them displayed in the guild as trophies. People like to make the point that most of the questline doesn't involve thievery, but for part of that it's justified as you're acting as a guild that's sunk so low you're now basic thugs sabotaging beehives and collecting money. And I feel like the basic thieving gameplay is covered by the radiant jobs you go on to restore the guild to its former glory and attract vendors to the Ragged Flagon. Felt like a proper thief pickpocketing and burgling specific items.

    Switch Friend Code: SW - 5443 - 2358 - 9118 || 3DS Friend Code: 0989 - 1731 - 9504 || NNID: unclesporky
  • Sir CarcassSir Carcass I have been shown the end of my world Round Rock, TXRegistered User regular
    Yes, the introduction to the Thieves Guild leaves much to be desired. There's a mod that makes it so Brynolf won't approach you unless you have pickpocketed X number of pockets and stolen X amount worth of gold, adjustable by you, as well as a minimum sneak and pickpocket level. If you don't meet that he is just a dude with a stall in the Riften market.

    That's how it should have worked from the beginning.

  • GrebnuGrebnu Registered User regular
    I like being a thief in TES games, but in Skyrim I was disgusted by the guild. I'd rather make my own.

    Assassins are annoying and worthless, they deserve only death.

    I really want a swashbuckling adventure, I roleplay pirates or ranger/thieves. Any mods for that? And I mean those nice pirates, not the raping and pillaging sort.

  • AstharielAsthariel The Book Eater Registered User regular
    edited July 2016
    I see no problem with Thieves Guild that has fallen on hard times.
    I have problem with Karliah spending 25 BLOODY YEARS on not translating the journal and making one poisoned arrow which she wastes on stranger instead of Mercer, all Guild's treasure being stolen without NO ONE IN A GUILD being any wiser, and selling your soul to Daedra for absolutely nothing if you want to finish the questline.

    Asthariel on
    Toxic Pickle
  • jothkijothki Registered User regular
    Aistan wrote: »
    The Thieves Guild quest sucks because the way its story goes only works if every single person at every step of the way is a complete idiot.

    Doesn't help that it came after and can be contrasted with Oblivion's Thieves Guild quest, which is arguably the best part of that entire game.

    Dark Brotherhood is unquestionably the high point of Oblivion IMHO

    Except for the forced ending.
    Everyone the player knows is dead, the concept that the Dark Brotherhood is a loving family has been completely debunked, and yet the player is forced to remain loyal to the Night Mother for no apparent reason. I'd have just let the guy kill the Night Mother, since he had impressed me and he was the only assassin I'd seen whose goal had any actual meaning to it rather than just being empty worship and duty.

  • UncleSporkyUncleSporky Registered User regular
    Asthariel wrote: »
    all Guild's treasure being stolen without NO ONE IN A GUILD being any wiser

    If the guild has fallen on tough times then it's reasonable to assume there wasn't much left in the treasury anyway. There's no reference to "all these chests were totally full just a day ago!" instead it's the more nebulous "gold, jewels, it's all gone." As pointed out by the article it wouldn't have made sense for the guild to maintain a full treasury, and it wouldn't have made sense that Mercer needed the Eyes of the Falmer if he was already set for life from the guild stash, and it wouldn't have made sense that we didn't try to recover the stash at the end. So...there wasn't all that much there to begin with, certainly not enough to be set for life. Heck, maybe it was mostly traceable and needed to be laundered, and that's why they had it in storage to begin with. And if Mercer has been stealing for years and apparently has unarticulated Nightingale powers, I wouldn't be surprised at all if he was able to make off with the entirety of it a little at a time in all his pouches and pockets, unseen.

    Switch Friend Code: SW - 5443 - 2358 - 9118 || 3DS Friend Code: 0989 - 1731 - 9504 || NNID: unclesporky
  • joshofalltradesjoshofalltrades Class Traitor Smoke-filled roomRegistered User regular
    Yes, the introduction to the Thieves Guild leaves much to be desired. There's a mod that makes it so Brynolf won't approach you unless you have pickpocketed X number of pockets and stolen X amount worth of gold, adjustable by you, as well as a minimum sneak and pickpocket level. If you don't meet that he is just a dude with a stall in the Riften market.

    That sounds perfect, much the same as how in order to join the Dark Brotherhood you have to perform a specific murder, at which point they take notice.

    Oblivion was even easier, just kill any innocent and "Your killing has been observed by forces unknown..."

    Yeah but it was also silly about who it considered innocent. The Grand Champion of the Arena counted if he wanted you to kill him.

  • NosfNosf Registered User regular
    Thieves' Guild quest, like a lot of Bethesda stuff is just too abrupt and the timelines before it are too drawn out. Also, you have to commit to an eternity of servitude for....what? Powers I didn't need and didn't even know existed? I did like the final bit into the Dwemer ruins, goddamn Falmer. While I alternately loathe and feel bad for the Falmer, they were one of the best parts of Skyrim.

    RoyceSraphim
  • joshofalltradesjoshofalltrades Class Traitor Smoke-filled roomRegistered User regular
    Nosf wrote: »
    Thieves' Guild quest, like a lot of Bethesda stuff is just too abrupt and the timelines before it are too drawn out. Also, you have to commit to an eternity of servitude for....what? Powers I didn't need and didn't even know existed? I did like the final bit into the Dwemer ruins, goddamn Falmer. While I alternately loathe and feel bad for the Falmer, they were one of the best parts of Skyrim.

    Man I sold my soul to like half a dozen (or more) Daedric princes, deities, whatever else. They're gonna have to fight over me if I ever die, which I probably won't, because I think I'm gonna be a vampire.

    BionicPenguinMoridin889Ivan Hunger
  • Lucid_SeraphLucid_Seraph TealDeer MarylandRegistered User regular
    edited July 2016
    regarding selling your soul, like... by the end of Skyrim I'm pretty sure I've sold my soul to most of the Daedra, probably a few Aedra, the Ideal Masters, and probably other, weirder, hitherto unknown entities.

    I figure when my Dragonborn finally dies for good they can all fight each other over who actually gets my soul.

    *edit* and even then, it's very possible that my character will just end up a Vestige a la ESO. So, no soul, but still kicking. Tbh souls are cheap in the Elder Scrolls universe.

    Lucid_Seraph on
    See You Space Cowboy: a ttrpg about sad space bounty hunters
    https://podcast.tidalwavegames.com/
    Ivan Hunger
  • DelduwathDelduwath Registered User regular
    Nosf wrote: »
    Thieves' Guild quest, like a lot of Bethesda stuff is just too abrupt and the timelines before it are too drawn out. Also, you have to commit to an eternity of servitude for....what? Powers I didn't need and didn't even know existed? I did like the final bit into the Dwemer ruins, goddamn Falmer. While I alternately loathe and feel bad for the Falmer, they were one of the best parts of Skyrim.

    One of my favorite memories from Skyrim is coming across the Frostflow Lighthouse for the first time. This was very soon after the game came out. I was running around the north shore of Skyrim for whatever reason, and stumbled across the lighthouse. It quickly become evident that some Bad Stuff has gone down, and then I came across this weird-looking axe.

    Mouse over it.

    "Falmer War Axe"

    Stop.

    "Falmer"

    Oh snap.

    Because I'd read "The Story of Aevar Stone-Singer", I'd read "Fall of the Snow Prince". I knew about the mysterious Falmer years ago, and now I was going to see them.

    It was awesome.

    Dwarf
  • joshofalltradesjoshofalltrades Class Traitor Smoke-filled roomRegistered User regular
    Does the fortify restoration loop still work? I am not interested in actually using it because it trivializes literally every aspect of the game, but I'm just wondering if it was ever patched out.

  • TamerBillTamerBill Registered User regular
    Does the fortify restoration loop still work? I am not interested in actually using it because it trivializes literally every aspect of the game, but I'm just wondering if it was ever patched out.

    It was left in in base game, but fixed with the unofficial patch mod.

    3DS Friend Code: 4828-4410-2451
  • joshofalltradesjoshofalltrades Class Traitor Smoke-filled roomRegistered User regular
    Oh I don't use the unofficial patch, I might have if the fixes had been a la carte rather than forcing me to accept "improvements" that are really just the modders altering the game in ways that the designers didn't intend.

  • UncleSporkyUncleSporky Registered User regular
    Yeah I'm surprised they never patched it out. Still it's kind of an obscure thing you have to go out of your way to take advantage of, enchants + alchemy to make better enchants is OP enough.
    Oh I don't use the unofficial patch, I might have if the fixes had been a la carte rather than forcing me to accept "improvements" that are really just the modders altering the game in ways that the designers didn't intend.

    Yeah seriously...they get really subjective with their "fixes."

    I've encountered no major bugs just by looking up stuff on UESP once in a while. "If you do this quest before that quest, the other quest might get broken." Ok, I'll do the other one first, no big.

    Switch Friend Code: SW - 5443 - 2358 - 9118 || 3DS Friend Code: 0989 - 1731 - 9504 || NNID: unclesporky
  • Toxic PickleToxic Pickle Thash grape! Registered User regular
    I've read that before and even if it's got a few good points I'm not really bothered by it. I was entertained playing through it and liked the basic plot of a guild in decline for specific reasons that you take care of. Honestly both the thieves' guild and Dark Brotherhood deal with an organization that's lost sight of its goals and traditions, and you help return it to its more noble roots.

    And I liked stealing unique items every step of the way and getting them displayed in the guild as trophies. People like to make the point that most of the questline doesn't involve thievery, but for part of that it's justified as you're acting as a guild that's sunk so low you're now basic thugs sabotaging beehives and collecting money. And I feel like the basic thieving gameplay is covered by the radiant jobs you go on to restore the guild to its former glory and attract vendors to the Ragged Flagon. Felt like a proper thief pickpocketing and burgling specific items.

    He makes a "few good points"? The post in question completely unravels the story line, quest by quest, and breaks everything down to lay out just how pants-on-head the sequence of events turns out to be. I hated the Thieves' Guild quest the first time I played through it, but could never quite articulate just why it set me off until I saw that breakdown. The quest chain doesn't make any sense, and not only gives the player no reason to care but openly insults their intelligence by having the Dragonborn buy right into the stupidity with the extremely limited dialogue choices.

    I will note that the author did miss one important point, however, and that's how Mercer stole from the guild. Once you enter Frey's house to find evidence of what he's up to or where he's gone, you end up in a secret tunnel which, if you follow it through, drops you right down into the supposedly impenetrable vault. Yes, that's right... not only did Brynjolf and the rest never notice stuff disappearing, but they also completely failed to look up even once to see the hole in the ceiling big enough for someone to walk into.

    I'm not saying you have no right to enjoy the Thieves' Guild or anything, but there's no reason to try and downplay how completely idiotic the story is. Bethesda is not particularly known for compelling and believable stories to begin with, but this one was beyond the pale even for them.

    L Ron Howard
  • Praetorian MagePraetorian Mage Registered User regular
    Tbh souls are cheap in the Elder Scrolls universe.

    I've noticed that, too, and I really don't like it. Souls shouldn't be something you just casually fuck around with. Enchanting, or even using enchanted items, is basically evil in TES.

  • joshofalltradesjoshofalltrades Class Traitor Smoke-filled roomRegistered User regular
    Oh come on. They were just going to live a pointless life (or unlife as the case may be) wandering aimlessly in a cave or shuffling through a town spewing the same canned crap every day regardless of how relevant it was.

    When I pour their soul into an item and magic it into submission, they get to spend an eternity setting dragons on fire! Or helping me carry a lot of junk out of dungeons! Or getting me better prices in stores.

    Point is, who is really evil, the guy who is putting all those wasted souls to good use? Or the guy who is busy moralizing about how every guard telling the same stupid story about knees and arrows has a soul that's good for something other than enchanting a necklace which I will immediately sell for money?

    FleebElvenshaeMoridin889
  • UncleSporkyUncleSporky Registered User regular
    edited July 2016
    @joshofalltrades you made me want to go browsing the Unofficial Patch notes...
    Naked NPCs should no longer chastise the player for also being naked. (WICommentNaked) (Bug #19503)
    I'd classify this fix as a No Fun Allowed.
    Susanna the Wicked was never provided a proper burial urn in the Hall of the Dead. (Bug #19396) [NR]
    Well, I mean, she was wicked. Who are we to deem who deserves to be buried in the Hall or not?
    In Unfathomable Depths (MS04), From-Deepest-Fathoms has a dialogue line that was given a post process effect that was improperly used. The dialogue line containing it has been blocked off since it cannot be fixed. (Bug #19393)
    Wha? One of his lines is a little echoey or something so you got rid of it entirely? What the heck?
    Lisbet's statue should not remain in her inventory after Lisbet's Missing Shipment (FreeformMarkarthE). (Bug #19121)
    Why shouldn't it? I just gave it to her. Where else is she going to put it? Sometimes it's fun to give NPCs what they're looking for and then immediately pickpocket it back.
    The new shouts added by Dawnguard were never inserted into the formlist used by the "letter from a friend" event trigger. (Bug #17867)
    This is the letter you get after using the Thu'um in a town and someone directs you to a word wall. Maybe the devs didn't want any breadcrumbs in the base game to direct you to DLC areas other than the cultist attack? I mean, some of those DLC walls you can't even get to until triggering specific events/quests (Vahlok's Tomb that I just got through). What if your friend tells you to go there?
    CreatureDeer: "The wilds of Skyrim are teeming with deer." -> "The wilds of Skyrim are teeming with deer and elk." (Bug #18925)
    Load screen text. Is this kind of minutia really necessary?
    [Dozens of individual entries] Tree thickets that are the wrong type for the climate. (Bug #18705)
    Maybe all those were hand-placed by devs to provide a little interesting scenery and break up the monotony of seeing the same trees everywhere. It's still all Skyrim, any sort of tree could probably grow anywhere in the area.
    [More individual entries] Snowberry bushes almost completely buried in the ground. (Bug #18707)
    Maybe the intent was for them to look like smaller bushes, or a couple small scattered plants in the area instead of the same old full plant you see everywhere. Just one trick in the devs' toolbox to vary the foliage, along with scaling and rotating... Yeah you don't want manmade objects clipping, but plants? What's next, making sure no rocks intersect?
    Ildari's Robes (DLC2IldariRobes) were carelessly duplicated from a playable set of Telvanni Robes and should not have been allowed to be looted by the player due to the sequence where her heart gets ripped out. (Bug #17930)
    But it's really hard to get Telvanni Robes otherwise. This is one of the only ones you can get without messing with major friendly NPCs. They look cool and are a nice reward to get after killing her and completing that series of quests. I don't really care that there's no giant hole in the middle of the robes.
    TreasCorpseCWImperialFemale and TreasCorpseCWImperialMale will now be appropriately labled as "Imperial Soldier" instead of just "Corpse". (Bug #17194)
    But...they're already dead. Isn't this inconsistent with other already-dead bodies? Burnt and desiccated corpses aren't labeled "villager" or "Bosmer" or whatever. Who am I to assume they were soldiers in life, just based on the gear they're wearing?

    Bleh.

    UncleSporky on
    Switch Friend Code: SW - 5443 - 2358 - 9118 || 3DS Friend Code: 0989 - 1731 - 9504 || NNID: unclesporky
    joshofalltradesAistanRegina FongSithDrummerBolthornSorcha Ravenlock
This discussion has been closed.