After four years of thorough testing and approval from both gamers and real racing pros, the most authentic, intense, beautiful and technically-advanced racing game ever made is now crossing the finishing line!
Featuring…
- The largest track roster of any recent racing game with
110+ unique locations
- A wide variety of motorsports including GT, Touring, Le Mans Prototypes, Karts, and modern Open Wheel and
80+ cars available at launch
- Dynamic weather, pit stops, and pit strategy creation
- Dynamic time of day and endurance races including the Le Mans 24H
- World-class graphics running at 60 fps with up to 45 drivers onscreen
- Next-gen physics running at 600 Hz and deep telemetry & tuning features
- Competitive multiplayer for up to 16 players and the ability to create public, private and friend-based lobbies with ‘Join In Progress’
- Asynchronous Time Trial with downloadable ghosts
- Regularly-scheduled community events
- Social connectivity with photo and replay modes powered by The Driver Network
- Support for 30+ wheels, community apps, and virtual reality via Oculus Rift and Project Morpheus
- Continual updates and further content after launch
Project CARS is therefore the player’s choice for realistic racing: built by the fans and built for the future ushering in a fresh new era of simulation-based racing so sit back, turn up the volume, and get ready for the next generation featuring music from world-renowned music producer Deadmau5.
Check out
http://www.projectcarsgame.com for more info
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http://www.twitter.com/projectcarsgame and Instagram instagram.com/projectcarsgame
Like us on Facebook:
http://www.facebook.com/projectcarsgame
Check out Driver Network highlights taken by the community at
http://www.flickr.com/projectcarsgame and
youtube
Listen to the soundtrack on Spotify:
http://www.spotify.com/user/projectcarsgame
Posts
Have a video of some recent gameplay by someone that is better at racing than me (he is bad, I am worse):
https://www.youtube.com/watch?v=e41rsQbf2Ko
That does look very pretty, and could be a great deal of fun with friends and a decent wheel setup.
As I watch this, all I can think of is being on racing sim forums in the days before GTR2 (made by Simbin, Slightly Mad's predecessor - Simbin -> Blimey! Games -> Slightly Mad), the better part of a decade ago now... when it was revealed the game would have rain conditions but no animated windshield wipers. So much raging.
https://www.youtube.com/watch?v=08CjMJKgAmo
Origin ID: Discgolfer27
Untappd ID: Discgolfer1981
https://www.youtube.com/watch?v=gz99m1zf1Kk
https://www.youtube.com/watch?v=GrO50iRoWZs
Origin ID: Discgolfer27
Untappd ID: Discgolfer1981
I REEEEALLLY don't want to spend money on something like a G27 and have to go to the trouble of setting it up and then putting it aside every time I drive, though. I've been looking at the Simraceway SRW-S1, another weird all-in-one wheel, but this one has a USB connection and is way fancier. I am perturbed by the number of reviews that say it falls apart though, and Steelseries is apparently no longer supporting it.
The cars in this game in general, and the road cars in particular you really cannot drive them like Gran Turismo / Forza. You really have to brake way earlier and more like you would in real life
Heres a video of me doing a lap of the Ring in a BMW 1M road car using Helmet Cam (but with the visible helmet turned off because I dont like the vision restrictions it has). Its with the default tuning as I havent even begun to mess with that stuff yet. Imagine the tuning screens from Forza except theres twice as much you can change. This is not a show off video I definately make some mistakes but I think it demonstrates the differences between the games. Theres corners that I'd be just dabing the breaks and then flooring it in Forza but in this I slow way down and then feather the throttle until I'm out of it.
https://www.youtube.com/watch?v=q3Su2QcsBFM
Also of note is that this was recorded with Nvidia ShadowPlay. ShadowPlay has the advantage of not effecting your framerates like Fraps does but I've noticed that ShadowPlay videos I make from games with fast movement such as this or GTA V end up looking kind of I dont know how to put it, downsampled, in youtube. Even though its in 1080p it looks like its a 480p video turned into 1080p. I mention this because the game looks shaper in-game than it does on Youtube.
Eurogamer
IGN
Game Informer
This is only PC right now, no console versions exist yet. They're coming Soon (tm).
If we can get a get-together started on Friday or Saturdays I'd definitely attend, though.
So it's Gran Turismo-y-ish?
Except that gran turismo is an arcade racer masquerading as a sim, and honestly Forza kind of is too. This game is a sim that can be adjusted to fit how you want to play. The damage modelling seems to be really good, and don't you dare break tire traction or you're not getting it back. While we joked in Forza about cold tires affecting handling, in this game the difference between cold tires and warm tires is like night and day.
Edit: on a scale from gran turismo to forza to Arsetto Corsa to rFactor to iRacing, I 'd rate this right around an rFactor
But yeah, maybe not rFactor good, but it's been a long time since I played rFactor.
That's not to take anything away from its core competencies as a simulation, of course. But even the unfinished several-months-old build of pCARS I played felt like a much more finished product than Corsa does right now. pCARS also has Corsa beat on car selection, and it wins track selection going away.
Off the cuff I'd say Corsa is probably the way you want to go if physics realism trumps everything else and you plan to play mainly only online with similarly dedicated people, but pCARS is a better all-round game.
Oh no, Project CARS is a much better GAME than Arsetto, no question. Better visual, better "meta game" stuff...it's just that Aresetto uses a very slightly more realistic physics model. For almost everyone who visits this thread that will be completely meaningless. Project CARS is all the sim most people will ever need or want.
Not yet. Rumor has it the Logitech G27 may work on the PS4 for this (it's a PC and PS3 wheel), but no confirmation yet. Probably won't see a real set of PS4 wheels pop up until GT7.
In related news, I really need to get a wheel.
From my understanding this game plays alright on a pad until you get to the higher tier cars, and then a pad is just way too twitchy. I played on a friends wheel, and it spoiled me enough that I'm waiting on my own wheel before I buy in. Of course, being on PS4, I have no idea if you have any good wheel options I'm PC, so I have the Logitech G27 which is all the wheel I need.
e: Also, F the new console makers for breaking backwards compatibility on things like wheels and fight sticks. It's such an obvious grope at licensing money it's gross. I'm looking at Sony and MS here, both are guilty. At least Sony is letting developers put a compatibility driver in their games, I don't think MS is even doing that. The fact that I'm going to pay 239 bucks for a G27 for this, that I can't then turn around and use on my XBox One to play Forza without buying a shady adapter is maddening....and it's equally dumb that you may not be able to get a top quality wheel yet because no one is really putting out great kit on the PS4 yet.
http://gfycat.com/InstructiveSplendidKillerwhale
*edit* for some reason the gif is running about 50% faster than the video but eh fuck it it looks cool