Our new Indie Games subforum is now open for business in G&T. Go and check it out, you might land a code for a free game. If you're developing an indie game and want to post about it, follow these directions. If you don't, he'll break your legs! Hahaha! Seriously though.
Our rules have been updated and given their own forum. Go and look at them! They are nice, and there may be new ones that you didn't know about! Hooray for rules! Hooray for The System! Hooray for Conforming!

How to be a Better Artist

This is a bit of a vague topic but important nonetheless, so I thought it'd be good to have a thread filled with encouraging words and approaches in what it takes to become a better artist for those days when you just want to rip your hair out. It takes practice! It takes time! Enjoy the process!

I really like these notes by Robert Ryan Cory, they deal with visual appeal, but really what he's talking about is being in it for the long haul.

cwlfxtii5asx.jpg
0gmb5hp22lgk.jpg
1sjy1hz9hr92.jpg
l6h18bnnazdt.jpg
j67s0f42anrj.jpg
c2b38t06kqo9.jpg
77arcw95gr95.jpg
6cbkbpk638qx.jpg
ghmlvnbxixdr.jpg
dfnon6c2tcoh.jpg
cxxmj19e8609.jpg
aywx9oexcfbb.jpg
b9bcsp88hcgp.jpg
9t9kpke5xphy.jpg

Angel_of_BaconIrukatapeslingerLinespider5DarkMecha

Posts

  • IrukaIruka Registered User, Moderator mod
    Proko's take on improvement:


    of course, Proko is a traditional painter at heart, so in contrast to the advice above, there's much advice for experimenting.

    F87Flay
Sign In or Register to comment.