Warlock82Never pet a burning dogRegistered Userregular
edited August 2015
Man, I wish I could find it for $10 (we don't have a Frys here). I need to replace the cartridge I lost I never did get very far in it. I'm hoping at least since it sold poor I can get some crazy super discounts to not have to spend much to get the game back...
What exactly is Happy Home Designer? Is it literally what it sounds like? Just the house building portion of AC.
"Animal Crossing: The Good Parts Edition"
Toilets outside kind of fun
I wonder how much crap and artistic vision you can get away with when the animal asks for a modern look for their interior decoration.
I got Codename Steam but I have only played it for about 2 hours and await when I get the last two {well three} fire emblem characters and a new 3dsxl to take it for a spin again
What exactly is Happy Home Designer? Is it literally what it sounds like? Just the house building portion of AC.
"Animal Crossing: The Good Parts Edition"
Toilets outside kind of fun
I wonder how much crap and artistic vision you can get away with when the animal asks for a modern look for their interior decoration.
STEAM is, imo, worth full price. I actually haven't finished it yet (I got distracted by RF4 thanks you you folks) but I do need to go back to it. Great game.
I have it on my phone but it's just too small to play, especially with my fat thumbs on the screen controlling it. I would probably give it another try on the 3DS though. Seems like it would be a fun lunch break kind of game (right now my lunches are spent in Animal Crossing).
I'd get Terraria but I fear that it will make my eyes hurt like on the PC. Although I played Steamworld Dig without a single problem on that end, I don't know if playing as often as I would Terraria (SWD is a fairly short game) would make my eyes hurt.
Warlock82Never pet a burning dogRegistered Userregular
Finally got around to shipping my New 3DS off for repair. Been dragging my feet on it for a couple weeks, but the damn power down issue happened again so I figured I might as well get it over with. Hate how non specific the instructions are. They seemed to indicate they needed my SD card, but weren't super clear on that. I sent it anyways (well, it's still inserted at least) but made sure to back it up first and list it on the inventory. Hopefully there is a quick turn around.
There are three versions of the newest Fire Emblem title: Fire Emblem Fates. Yet, it’s not just the plot that changes between each version, but the gameplay as well.
To start, let’s take a look at the differences between Conquest and Birthright—and leave the DLC version of the game, Invisible Kingdom, for later.
Of course, the most obvious difference between the two main versions is the party members you play with. There are 15 main characters that appear in both versions of the game with an additional 26 appearing exclusive to Conquest and 27 exclusive to Birthright. Among these characters, several have a job class specific to them—and thus their version of the game.
When it comes to relationships between your characters, Birthright’s cast includes a bisexual female who can enter into a lesbian relationship with your avatar character if she is female. Conquest, on the other hand, has a bisexual male who can fall in love with a male avatar character. (Neither couple, though, can produce children.)
In between battles, your characters hang out at your castle. Not only do the castles look different in these two versions of the game, they also produce different resources. Of course, you can always gather the materials you don’t normally have by visiting someone else’s castle via street pass.
Battle is handled differently as well between the two versions. In Birthright, the objectives are almost exclusively “kill all enemies” or “defeat the enemy general.” In Conquest, the objectives are more complex, tasking you to catch enemies, win within a time limit, defend a point or location, or break through enemy lines—in addition to the standard kill-everybody/defeat-the-enemy general missions.
However, the largest difference between the versions is that while Birthright allows you to replay missions (with slight changes to the enemy’s composition)—and in turn level up/gain money whenever you want—Conquest does not. In Conquest, you are relegated to the 28 story missions, the castle defense missions, and any paralogues you are able to unlock. Because of this finite amount of money/exp, it’s doubly important to pick the best possible team and kill every enemy you can as there is no way to go back for anything you may have missed.
To end with, let’s look at the DLC version of the game, Invisible Kingdom. Invisible Kingdom is an amalgamation of Conquest and Birthright when it comes to the gameplay. You are able to recruit 67 of Fates’ 68 main characters along with an additional character only available in Invisible Kingdom—this in turn allows an opportunity for both homosexual relationships. As in Conquest, the mission objectives have a similar variety and, like in Birthright, you are able to replay missions to farm exp and gold.
This sounds like a really shitty way to disguise making a 3DS game cost $60 or $70.
So, you buy one of the two main games, which has beginning, middle, and end, but is basically only half of the "true" game, then can buy what amounts to an expansion pack that adds in the functionality of the other game you didn't buy to get the "true" version of Fire Emblem.
Each campaign is approximately as long as a regular FE game.
All with entirely new graphics and maps?
The implication here seems to be that previous Fire Emblem games haven't re-used resources, which is not true. It is practically tradition for the second game on a particular handheld to re-use engines and basic map elements.
I'm not saying its not fair to call it out, because it certainly requires less work and if you deem it to not be worth your money then by all means it is your money and you choose how to spend it, but I think it is an undue criticism against just this game in the series, when other games in the same series, and other games in many other series as well, have re-used resources from prior games.
That seems snottier than I mean it to be, honestly. Do what you will. Personally, I view it as if it were like Super Mario Galaxy 2 compared to Super Mario Galaxy, or perhaps Majora's Mask as compared to Ocarina of Time. All of these games re-use the engine, art assets, and some other things, but they are substantial enough and brought enough to the table that I still found them very enjoyable and definitely worth my money.
Why are people acting like this is new information? There being three paths instead of just two and all of them being separate purchases were talked about since E3.
I mean, the games have almost no voice acting, so the only thing that will be 'new' will be the story, which is just text. It's in the same area with the same characters, they just change what sides they're on, right? It just seems pretty funny to me how much leeway people are willing to give here, where I bet some other game pulling the same tricks would be judged pretty harshly.
I'll end up getting and playing all 3 versions, but I can tell you right now that Conquest will probably be 100% more interesting than Birthright. Even though I prefer playing "good guy" types, the lack of mission variety make this a no-brainer for me.
Need a voice actor? Hire me at bengrayVO.com
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051 Steam ID Twitch Page
I mean, the games have almost no voice acting, so the only thing that will be 'new' will be the story, which is just text. It's in the same area with the same characters, they just change what sides they're on, right? It just seems pretty funny to me how much leeway people are willing to give here, where I bet some other game pulling the same tricks would be judged pretty harshly.
I played it without the sound on so I have no idea if it even had a few lines of voice acting.
That always bothered me is it that much more to render feet?
They honestly thought it would be, so they clipped off the feet to improve performance. Later on they realized it was no longer necessary, but they never bothered to tweak the models back.
"The sausage of Green Earth explodes with flavor like the cannon of culinary delight."
I mean, the games have almost no voice acting, so the only thing that will be 'new' will be the story, which is just text. It's in the same area with the same characters, they just change what sides they're on, right? It just seems pretty funny to me how much leeway people are willing to give here, where I bet some other game pulling the same tricks would be judged pretty harshly.
I played it without the sound on so I have no idea if it even had a few lines of voice acting.
It has the same dumb thing as Danganronpa where 95% of the time every line has 'yeah' 'what' 'ugh' 'I fight for my friends' playing along with it. And then 5% of the time the line is fully voiced, but too bad because you already hit a button and skipped it!
0
Handsome CostanzaAsk me about 8bitdoRIP Iwata-sanRegistered Userregular
So, Nintendo took Ironfall off the eshop, because of ironhax:
I picked up EOU2, and just realized I was playing the demo for EOU1.
I'm playing Story mode, not so much for the story, but because of the fact that I have yet to beat an EO and don't trust my character building skills. Seriously, EO kicks my ass.
Posts
Toilets outside kind of fun
I wonder how much crap and artistic vision you can get away with when the animal asks for a modern look for their interior decoration.
Switch (JeffConser): SW-3353-5433-5137 Wii U: Skeldare - 3DS: 1848-1663-9345
PM Me if you add me!
It was very nice on the Vita for all the time it's been there, yes.
Oh I don't care about the look, just the functionality. PC is really convenient using the mouse for inventory, crafting etc.
There are three versions of the newest Fire Emblem title: Fire Emblem Fates. Yet, it’s not just the plot that changes between each version, but the gameplay as well.
To start, let’s take a look at the differences between Conquest and Birthright—and leave the DLC version of the game, Invisible Kingdom, for later.
Of course, the most obvious difference between the two main versions is the party members you play with. There are 15 main characters that appear in both versions of the game with an additional 26 appearing exclusive to Conquest and 27 exclusive to Birthright. Among these characters, several have a job class specific to them—and thus their version of the game.
When it comes to relationships between your characters, Birthright’s cast includes a bisexual female who can enter into a lesbian relationship with your avatar character if she is female. Conquest, on the other hand, has a bisexual male who can fall in love with a male avatar character. (Neither couple, though, can produce children.)
In between battles, your characters hang out at your castle. Not only do the castles look different in these two versions of the game, they also produce different resources. Of course, you can always gather the materials you don’t normally have by visiting someone else’s castle via street pass.
Battle is handled differently as well between the two versions. In Birthright, the objectives are almost exclusively “kill all enemies” or “defeat the enemy general.” In Conquest, the objectives are more complex, tasking you to catch enemies, win within a time limit, defend a point or location, or break through enemy lines—in addition to the standard kill-everybody/defeat-the-enemy general missions.
However, the largest difference between the versions is that while Birthright allows you to replay missions (with slight changes to the enemy’s composition)—and in turn level up/gain money whenever you want—Conquest does not. In Conquest, you are relegated to the 28 story missions, the castle defense missions, and any paralogues you are able to unlock. Because of this finite amount of money/exp, it’s doubly important to pick the best possible team and kill every enemy you can as there is no way to go back for anything you may have missed.
To end with, let’s look at the DLC version of the game, Invisible Kingdom. Invisible Kingdom is an amalgamation of Conquest and Birthright when it comes to the gameplay. You are able to recruit 67 of Fates’ 68 main characters along with an additional character only available in Invisible Kingdom—this in turn allows an opportunity for both homosexual relationships. As in Conquest, the mission objectives have a similar variety and, like in Birthright, you are able to replay missions to farm exp and gold.
Now why is it three now?
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
Well, the price ends up being more like * 2 since only the first version you get costs full price iirc.
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
a bad copy paste and something else going on
This sounds like a really shitty way to disguise making a 3DS game cost $60 or $70.
So, you buy one of the two main games, which has beginning, middle, and end, but is basically only half of the "true" game, then can buy what amounts to an expansion pack that adds in the functionality of the other game you didn't buy to get the "true" version of Fire Emblem.
I.....don't like this.
What if you don't do anything digital and want them all on cart?
All with entirely new graphics and maps?
The implication here seems to be that previous Fire Emblem games haven't re-used resources, which is not true. It is practically tradition for the second game on a particular handheld to re-use engines and basic map elements.
I'm not saying its not fair to call it out, because it certainly requires less work and if you deem it to not be worth your money then by all means it is your money and you choose how to spend it, but I think it is an undue criticism against just this game in the series, when other games in the same series, and other games in many other series as well, have re-used resources from prior games.
That seems snottier than I mean it to be, honestly. Do what you will. Personally, I view it as if it were like Super Mario Galaxy 2 compared to Super Mario Galaxy, or perhaps Majora's Mask as compared to Ocarina of Time. All of these games re-use the engine, art assets, and some other things, but they are substantial enough and brought enough to the table that I still found them very enjoyable and definitely worth my money.
Let's Plays of Japanese Games
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
Steam ID
Twitch Page
That always bothered me is it that much more to render feet?
I played it without the sound on so I have no idea if it even had a few lines of voice acting.
They honestly thought it would be, so they clipped off the feet to improve performance. Later on they realized it was no longer necessary, but they never bothered to tweak the models back.
It has the same dumb thing as Danganronpa where 95% of the time every line has 'yeah' 'what' 'ugh' 'I fight for my friends' playing along with it. And then 5% of the time the line is fully voiced, but too bad because you already hit a button and skipped it!
Thats EU but it's off the NA eshop as well.
Resident 8bitdo expert.
Resident hybrid/flap cover expert.
An undisclosed homebrew loading technique from the guy who single-handedly made Cubic Ninja a bestseller.
I'm playing Story mode, not so much for the story, but because of the fact that I have yet to beat an EO and don't trust my character building skills. Seriously, EO kicks my ass.