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[Mechwarrior Online] Summer's got us down, so we Drop Ship'd [Thread Over]

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Posts

  • Eat it You Nasty Pig.Eat it You Nasty Pig. tell homeland security 'we are the bomb'Registered User regular
    REACH INTO THE CHARM

    NREqxl5.jpg
    hold your head high soldier, it ain't over yet
    that's why we call it the struggle, you're supposed to sweat
  • ButtcleftButtcleft Registered User regular
    Ooh, right. The last of the Resistance mechs drop tomorrow

    Konphujun
  • NipsNips He/Him Luxuriating in existential crisis.Registered User regular
    edited March 2015
    I think nothing warms the cockles of my heart more than the sight of this today:

    Warm%20Cockles.png

    I also Mastered the damn thing in the process. :D

    Nips on
    JXUBxMxP0QndjQUEnTwTxOkfKmx8kWNvuc-FUtbSz_23_DAhGKe7W9spFKLXAtkpTBqM8Dt6kQrv-rS69Hi3FheL3fays2xTeVUvWR7g5UyLHnFA0frGk1BC12GYdOSRn9lbaJB-uH0htiLPJMrc9cSRsIgk5Dx7jg9K8rJVfG43lkeAWxTgcolNscW9KO2UZjKT8GMbYAFgFvu2TaMoLH8LBA5p2pm6VNYRsQK3QGjCsze1TOv2yIbCazmDwCHmjiQxNDf6LHP35msyiXo3CxuWs9Y8DQvJjvj10kWaspRNlWHKjS5w9Y0KLuIkhQKOxgaDziG290v4zBmTi-i7OfDz-foqIqKzC9wTbn9i_uU87GRitmrNAJdzRRsaTW5VQu_XX_5gCN8XCoNyu5RWWVGTsjJuyezz1_NpFa903Uj2TnFqnL1wJ-RZiFAAd2Bdut-G1pdQtdQihsq2dx_BjtmtGC3KZRyylO1t2c12dhfb0rStq4v8pg46ciOcdtT_1qm85IgUmGd7AmgLxCFPb0xnxWZvr26G-oXSqrQdjKA1zNIInSowiHcbUO2O8S5LRJVR6vQiEg0fbGXw4vqJYEn917tnzHMh8r0xom8BLKMvoFDelk6wbEeNq8w8Eyu2ouGjEMIvvJcb2az2AKQ1uE_7gdatfKG2QdvfdSBRSc35MQ=w498-h80-no
    Gnome-InterruptusKonphujunBetsunishdwcasterBRIAN BLESSED
  • MechMantisMechMantis Registered User regular
    MechMantis wrote: »
    ...So.

    XL 300 Engine

    King Crab

    Quad U-AC/5

    13 tons of ammo.


    This mech is fucking preposterous.

    Quad UAC Krab can take a standard 300 and still have more than enough ammo. Needs endo though.

    And it is good. Real good.

    Yes but I actually have to think about where I put my shots.

    I don't want to think when I'm boating.

    I just want to press the buttons and make the mechs fall down.

    dkj3oHf.jpg
    Nips
  • HandgimpHandgimp R+L=J Family PhotoRegistered User regular
    Looks like I'm bowing out at 11.4m bonus cbills. Oh well. Frustrating waiting for matches in heavies only to not get to 30 because I suck at heavies.

    PwH4Ipj.jpg
  • MechMantisMechMantis Registered User regular
    Oh, one other good thing about the XL 300 Ultracrab: you can mount enough heatsinks on it so that you will literally never overheat.

    I won some staredowns against Dire Wolves because of that trait.

    dkj3oHf.jpg
  • GaslightGaslight Registered User regular
    edited March 2015
    Since it's obvious no relief is coming on the quirks front, I gave up on Summoners.

    But I'm probably still going to try the Gargoyle when it's available for CB because clearly I'm either a masochist or just too stupid to learn from miserable experiences.

    Gaslight on
  • HandgimpHandgimp R+L=J Family PhotoRegistered User regular
    Gaslight wrote: »
    Since it's obvious no relief is coming on the quirks front, I gave up on Summoners.

    But I'm probably still going to try the Gargoyle when it's available for CB because clearly I'm either a masochist or just too stupid to learn from miserable experiences.

    I just wish the 6 energy arm wasn't mc only

    PwH4Ipj.jpg
  • GaslightGaslight Registered User regular
    edited March 2015
    Handgimp wrote: »
    Gaslight wrote: »
    Since it's obvious no relief is coming on the quirks front, I gave up on Summoners.

    But I'm probably still going to try the Gargoyle when it's available for CB because clearly I'm either a masochist or just too stupid to learn from miserable experiences.

    I just wish the 6 energy arm wasn't mc only

    Well it won't be forever. At least my understanding was that the MC variants would make their way in for CB as well eventually.

    Edit: Confirmed.

    https://mwomercs.com/reinforcements
    When will these 'Mechs be available in-game for purchase with MC and C-Bills?

    The MC and C-Bill release dates for all 'Clan Reinforcements' Variants is April 21st, 2015.

    Gaslight on
  • NipsNips He/Him Luxuriating in existential crisis.Registered User regular
    So I may be late to the party, but I'm really digging this Hellbringer build. It can run hot, but it has the right mix of punch, missiles for supporting fire, and ECM for my tastes. And it tastes delicious.

    Hellbringer.png

    JXUBxMxP0QndjQUEnTwTxOkfKmx8kWNvuc-FUtbSz_23_DAhGKe7W9spFKLXAtkpTBqM8Dt6kQrv-rS69Hi3FheL3fays2xTeVUvWR7g5UyLHnFA0frGk1BC12GYdOSRn9lbaJB-uH0htiLPJMrc9cSRsIgk5Dx7jg9K8rJVfG43lkeAWxTgcolNscW9KO2UZjKT8GMbYAFgFvu2TaMoLH8LBA5p2pm6VNYRsQK3QGjCsze1TOv2yIbCazmDwCHmjiQxNDf6LHP35msyiXo3CxuWs9Y8DQvJjvj10kWaspRNlWHKjS5w9Y0KLuIkhQKOxgaDziG290v4zBmTi-i7OfDz-foqIqKzC9wTbn9i_uU87GRitmrNAJdzRRsaTW5VQu_XX_5gCN8XCoNyu5RWWVGTsjJuyezz1_NpFa903Uj2TnFqnL1wJ-RZiFAAd2Bdut-G1pdQtdQihsq2dx_BjtmtGC3KZRyylO1t2c12dhfb0rStq4v8pg46ciOcdtT_1qm85IgUmGd7AmgLxCFPb0xnxWZvr26G-oXSqrQdjKA1zNIInSowiHcbUO2O8S5LRJVR6vQiEg0fbGXw4vqJYEn917tnzHMh8r0xom8BLKMvoFDelk6wbEeNq8w8Eyu2ouGjEMIvvJcb2az2AKQ1uE_7gdatfKG2QdvfdSBRSc35MQ=w498-h80-no
    Elvenshae
  • Phoenix-DPhoenix-D Registered User regular
    That is an extremely comical missile rack.

  • NipsNips He/Him Luxuriating in existential crisis.Registered User regular
    edited March 2015
    Phoenix-D wrote: »
    That is an extremely comical missile rack.

    I do not disagree. It's super-high mounted though, which has come in handy a number of times.

    Nips on
    JXUBxMxP0QndjQUEnTwTxOkfKmx8kWNvuc-FUtbSz_23_DAhGKe7W9spFKLXAtkpTBqM8Dt6kQrv-rS69Hi3FheL3fays2xTeVUvWR7g5UyLHnFA0frGk1BC12GYdOSRn9lbaJB-uH0htiLPJMrc9cSRsIgk5Dx7jg9K8rJVfG43lkeAWxTgcolNscW9KO2UZjKT8GMbYAFgFvu2TaMoLH8LBA5p2pm6VNYRsQK3QGjCsze1TOv2yIbCazmDwCHmjiQxNDf6LHP35msyiXo3CxuWs9Y8DQvJjvj10kWaspRNlWHKjS5w9Y0KLuIkhQKOxgaDziG290v4zBmTi-i7OfDz-foqIqKzC9wTbn9i_uU87GRitmrNAJdzRRsaTW5VQu_XX_5gCN8XCoNyu5RWWVGTsjJuyezz1_NpFa903Uj2TnFqnL1wJ-RZiFAAd2Bdut-G1pdQtdQihsq2dx_BjtmtGC3KZRyylO1t2c12dhfb0rStq4v8pg46ciOcdtT_1qm85IgUmGd7AmgLxCFPb0xnxWZvr26G-oXSqrQdjKA1zNIInSowiHcbUO2O8S5LRJVR6vQiEg0fbGXw4vqJYEn917tnzHMh8r0xom8BLKMvoFDelk6wbEeNq8w8Eyu2ouGjEMIvvJcb2az2AKQ1uE_7gdatfKG2QdvfdSBRSc35MQ=w498-h80-no
  • ButtcleftButtcleft Registered User regular
    Phoenix-D wrote: »
    That is an extremely comical missile rack.

    Clearly you've not yet laid witness upon the LRM20 Raven.

    Speaking of LRMs, I've seen older videos of MWO and the LRMs look so awesome, a thousand times better than they do today. Why? Why is MWO, Graphically, Moving backward? Fancy LRMs, Real Thermalvision, all this really nice stuff is getting replaced with ugly stupid stuff.

  • TiglissTigliss Registered User regular
    Nips wrote: »
    So I may be late to the party, but I'm really digging this Hellbringer build. It can run hot, but it has the right mix of punch, missiles for supporting fire, and ECM for my tastes. And it tastes delicious.

    Hellbringer.png

    @Nips swap the 3ERMLs for 3SPLs. It will run much cooler and give you better cycle time to chase off the light. You've got the range with the larges and LRMs.

    l7n41RV.png?1
  • Phoenix-DPhoenix-D Registered User regular
    Buttcleft wrote: »
    Phoenix-D wrote: »
    That is an extremely comical missile rack.

    Clearly you've not yet laid witness upon the LRM20 Raven.

    Speaking of LRMs, I've seen older videos of MWO and the LRMs look so awesome, a thousand times better than they do today. Why? Why is MWO, Graphically, Moving backward? Fancy LRMs, Real Thermalvision, all this really nice stuff is getting replaced with ugly stupid stuff.

    Thermal vision - there was no reason to turn it off, ever. Overpowered.

    Fancy LRMs and SRMs: created weird effects on impact, (depending on the movement, they'd either spread out and miss more or clump up and slam into a single spot) and apparently were a bit laggy.

  • ButtcleftButtcleft Registered User regular
    Phoenix-D wrote: »
    Buttcleft wrote: »
    Phoenix-D wrote: »
    That is an extremely comical missile rack.

    Clearly you've not yet laid witness upon the LRM20 Raven.

    Speaking of LRMs, I've seen older videos of MWO and the LRMs look so awesome, a thousand times better than they do today. Why? Why is MWO, Graphically, Moving backward? Fancy LRMs, Real Thermalvision, all this really nice stuff is getting replaced with ugly stupid stuff.

    Thermal vision - there was no reason to turn it off, ever. Overpowered.

    Fancy LRMs and SRMs: created weird effects on impact, (depending on the movement, they'd either spread out and miss more or clump up and slam into a single spot) and apparently were a bit laggy.

    STOP RUINING MY LIFE WITH YOUR FACTS AND REASON.

  • mellestadmellestad Registered User regular
    Re: Summoner--for whatever reason I get consistently awesome games with the Prime--1ERPPC, 1LBX20. Sounds like a lame build, but I kick ass with it.

  • mellestadmellestad Registered User regular
    I mean, geeze. I say that, go drop, and this is the first game in the stupid thing. I have no idea why it's not a pile of crap.

    hqopxwafvl9q.jpg

  • mellestadmellestad Registered User regular
    So here's a question--at this stage in the quirkening, what's the worst mech in the game--other than the ultra-lights?

    Gargoyle?

  • KonphujunKonphujun Illinois, USARegistered User regular
    mellestad wrote: »
    So here's a question--at this stage in the quirkening, what's the worst mech in the game--other than the ultra-lights?

    Gargoyle?

    The jester is the one I see complained about most. No clan mech could ever be the worst in the game, because it's still a clan mech at the end of the day.

    Everything: Konphujun(#1458)
    Elvenshae
  • General_ArmchairGeneral_Armchair Registered User regular
    edited March 2015
    I like my Jester :(

    She is pretty darn fast for a heavy with her xl 340 engine.

    It needs it's jj back though.

    General_Armchair on
    3DS Friend Code:
    Armchair: 4098-3704-2012
  • Eat it You Nasty Pig.Eat it You Nasty Pig. tell homeland security 'we are the bomb'Registered User regular
    you can do quad LL and an STD engine of decent size on a jester, which seems like it would be decent

    NREqxl5.jpg
    hold your head high soldier, it ain't over yet
    that's why we call it the struggle, you're supposed to sweat
  • NipsNips He/Him Luxuriating in existential crisis.Registered User regular
    edited March 2015
    Tigliss wrote: »
    Nips wrote: »
    So I may be late to the party, but I'm really digging this Hellbringer build. It can run hot, but it has the right mix of punch, missiles for supporting fire, and ECM for my tastes. And it tastes delicious.

    Hellbringer.png

    @Nips swap the 3ERMLs for 3SPLs. It will run much cooler and give you better cycle time to chase off the light. You've got the range with the larges and LRMs.

    I'll give that a try on the next variant. I like the 446/892 m (w/ tier 5 range module) reach the ERML have on this one, and I'd hate to give it up. One ERLL and an LRM-20 with 36 salvos is fine but it's not a lot of reach.

    Nips on
    JXUBxMxP0QndjQUEnTwTxOkfKmx8kWNvuc-FUtbSz_23_DAhGKe7W9spFKLXAtkpTBqM8Dt6kQrv-rS69Hi3FheL3fays2xTeVUvWR7g5UyLHnFA0frGk1BC12GYdOSRn9lbaJB-uH0htiLPJMrc9cSRsIgk5Dx7jg9K8rJVfG43lkeAWxTgcolNscW9KO2UZjKT8GMbYAFgFvu2TaMoLH8LBA5p2pm6VNYRsQK3QGjCsze1TOv2yIbCazmDwCHmjiQxNDf6LHP35msyiXo3CxuWs9Y8DQvJjvj10kWaspRNlWHKjS5w9Y0KLuIkhQKOxgaDziG290v4zBmTi-i7OfDz-foqIqKzC9wTbn9i_uU87GRitmrNAJdzRRsaTW5VQu_XX_5gCN8XCoNyu5RWWVGTsjJuyezz1_NpFa903Uj2TnFqnL1wJ-RZiFAAd2Bdut-G1pdQtdQihsq2dx_BjtmtGC3KZRyylO1t2c12dhfb0rStq4v8pg46ciOcdtT_1qm85IgUmGd7AmgLxCFPb0xnxWZvr26G-oXSqrQdjKA1zNIInSowiHcbUO2O8S5LRJVR6vQiEg0fbGXw4vqJYEn917tnzHMh8r0xom8BLKMvoFDelk6wbEeNq8w8Eyu2ouGjEMIvvJcb2az2AKQ1uE_7gdatfKG2QdvfdSBRSc35MQ=w498-h80-no
  • HydroSqueegeeHydroSqueegee ULTRACAT!!!™®© Registered User regular
    Dang. Was too tired to play last night, so ill only get 6.9 million bonus bills. Still a nice chunck of change to pay the DHS tax on the Grasshopper and Zeus.

    Still worried about the sheer height of the hopper, but those nice high mounted Laser mounts are nice.

    kx3klFE.png
  • ElvenshaeElvenshae Registered User regular
    So, despite my whinging about not having any time to play for the Pot o' Gold, I managed to sneak in a few matches, and get 1.5M bonus CBills.

    As always, and ever, Centurions get shit done.

    KonphujunNipsBetsuni
  • General_ArmchairGeneral_Armchair Registered User regular
    edited March 2015
    I'm getting a kick out of all the clanners threatening demanding refunds because they hate the idea of a clan xl engine nerf and the clan quirks weren't on the scale given to bottom tier is mechs.

    One look at the star map is enough to convince me that the clans have things really good right now and things will only get better for them with wave 3.

    The only things I sympathize with are their mobile assaults like the gargoyle and executioner and their slower lights that can't equip a larger engine. The gargoyle seems to suffer from an awkward movement model, and I suspect the executioner will falter because it's design expects jump jets that actually jump. However the highlander and nearly every other jump mech suffers from that. I think the executioner will probably be pretty good if they ever fix jump jets.

    Also, those lights can still keep running after a side torso pops. I'm expecting the Arctic Cheetahs to potentially dethrone the fire starter as top light mechs.

    General_Armchair on
    3DS Friend Code:
    Armchair: 4098-3704-2012
  • nonoffensivenonoffensive Registered User regular
    Jump jets are really underwhelming. I had four on one of my Panthers and removed all but one because I still took off like a goddamn Saturn V (which wikipedia informs me weighs 2,950 metric tons). Its faster to rub a goddamn wall with my face than use them out in the open too. Either way, the chances of me sitting on my spacebar 30 seconds to actually get somewhere are pretty slim.

    Multiple jumpjets should give you better acceleration off the ground. I don't know who's brilliant idea it was to only increase jump capacity with multiple jets, but they could probably use a remedial lesson in physics.

    I know it was you Paul. I know those 4chan guys totally humiliated you with knockdown dragons, but shit man, that was beta. Suck it up and play your own game for real. You can do it!

    Gnome-Interruptus
  • ButtcleftButtcleft Registered User regular
    Okay

    I'm going to need two lights to be my defense drones when the servers come back on, going to need one to give my Zeus ECM Coverage and another one to tag/narc so I can extend my right hand of glory and release a deadly swarm of justice.

  • HydroSqueegeeHydroSqueegee ULTRACAT!!!™®© Registered User regular
    Buttcleft wrote: »
    Okay

    I'm going to need two lights to be my defense drones when the servers come back on, going to need one to give my Zeus ECM Coverage and another one to tag/narc so I can extend my right hand of glory and release a deadly swarm of justice.

    I can Jenner it tonight for ya for a bit.

    kx3klFE.png
  • ButtcleftButtcleft Registered User regular
    Buttcleft wrote: »
    Okay

    I'm going to need two lights to be my defense drones when the servers come back on, going to need one to give my Zeus ECM Coverage and another one to tag/narc so I can extend my right hand of glory and release a deadly swarm of justice.

    I can Jenner it tonight for ya for a bit.

    I was being facetious :bigfrown:

  • OrogogusOrogogus San DiegoRegistered User regular
    I feel like jump jets already make 'Mechs absurdly nimble for how much they're supposed to weigh, but I guess that's the background. Fusion engine or not there's not nearly enough reaction mass to make them go careening around like the Rocketeer. A Harrier jump jet is around 7 tons, but compared to various Mechwarrior games it just sort of slowly floats around when it's doing its thing.

  • General_ArmchairGeneral_Armchair Registered User regular
    edited March 2015
    Absurd sort of left the building when we accepted that we are piloting stompy robots instead of driving tanks.

    General_Armchair on
    3DS Friend Code:
    Armchair: 4098-3704-2012
  • ButtcleftButtcleft Registered User regular
    edited March 2015
    because a harrier isn't really meant to float, its "jump jets" are just thrust vectoring to give it vtol and short takeoff capability.

    Mech JumpJets are more like strapping a bunch of JATO modules to a take so it can get on top of a building.

    Buttcleft on
    Elvenshae
  • GaslightGaslight Registered User regular
    edited March 2015
    Absurd sort of left the building when we accepted that we are piloting stompy robots instead of driving tanks.

    Absurdity is relative. BattleMechs, even with jump jets, are still at the low end of the Fictional Humongous Mecha Agility scale... it may be implausible for them to get off the ground at all, but compared to Gundam and stuff it looks like gritty realism.
    Buttcleft wrote: »
    because a harrier isn't really meant to float, its "jump jets" are just thrust vectoring to give it vtol and short takeoff capability.

    Mech JumpJets are more like strapping a bunch of JATO modules to a take so it can get on top of a building.

    This seems like a good time to mention that the BattleTech tabletop game actually HAS a "jumping" tank.

    http://www.sarna.net/wiki/Kanga

    Gaslight on
    Nips
  • ButtcleftButtcleft Registered User regular
    hovertanks aren't real tanks.

    Demolishers are real tanks.

  • nonoffensivenonoffensive Registered User regular
    Orogogus wrote: »
    I feel like jump jets already make 'Mechs absurdly nimble for how much they're supposed to weigh, but I guess that's the background. Fusion engine or not there's not nearly enough reaction mass to make them go careening around like the Rocketeer. A Harrier jump jet is around 7 tons, but compared to various Mechwarrior games it just sort of slowly floats around when it's doing its thing.

    Yes, my Panther is about as nimble as a Timberwolf. That seems ridiculous to me too. I'm not sure that's a problem with lights or jumpjets, but more of an overall design failure.

    Jump jets feel about right for Mediums at the moment. Lights should handle better. Heavies and Assaults probably shouldn't be able to turn while jumpjetting and have reduced torso twist. Rubbing up against a wall shouldn't turn horizontal velocity into vertical movement.

    Jump Jets are 0.5 tons on a Light or a Medium. A single ton is a significant weight investment for a light, easier for a medium. Most heavies can spare a ton or two without thinking about it.

  • General_ArmchairGeneral_Armchair Registered User regular
    Part of the problem is that they set up all of the maps to have 4x earth's gravity. No wonder jump jets lift you up so slowly and are incapable of reversing a fall.

    3DS Friend Code:
    Armchair: 4098-3704-2012
    nonoffensive
  • ButtcleftButtcleft Registered User regular
    I wish they'd do more with the environmental aspects of maps considering they seemed to have taken some effort to make them affect gameplay.

    I want heavy gravity planets, or .1 gravity asteroids, or maps that are so cold that you have to keep your mech hot to keep from its externals from freezing up for movement debuffs.

    nonoffensiveGeneral_ArmchairElvenshae
  • General_ArmchairGeneral_Armchair Registered User regular
    Night time thunderstorms. Torrential rain.

    Did any of you guys experience the weather in STALKER? I want that feel in my stompy bot.

    3DS Friend Code:
    Armchair: 4098-3704-2012
    NipsElvenshae
  • ButtcleftButtcleft Registered User regular
    edited March 2015
    Night time thunderstorms. Torrential rain.

    Did any of you guys experience the weather in STALKER? I want that feel in my stompy bot.

    Son, The weather is nothing.

    Its the blowouts that are the true terror of the zone, Blowouts, and invisible squid faced vampires.

    edit
    OMG The faction colors come out today too! I'm going to be to busy playing fashionista to shoot bots.

    Buttcleft on
    GethNipsGeneral_ArmchairKonphujunHydroSqueegeeElvenshaeKaboodles_The_Assassin
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