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[Mechwarrior Online] Summer's got us down, so we Drop Ship'd [Thread Over]

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Posts

  • ButtcleftButtcleft Registered User regular
    Russ is a public face and President, I doubt he gets eyes on everything he orders made.

  • Eat it You Nasty Pig.Eat it You Nasty Pig. tell homeland security 'we are the bomb'Registered User regular
    dang that steiner light blue is basically the light blue I've always wanted

    I wonder if I get manage 400 MC over the course of this event

    NREqxl5.jpg
    hold your head high soldier, it ain't over yet
    that's why we call it the struggle, you're supposed to sweat
  • GaslightGaslight Registered User regular
    edited March 2015
    I don't understand why they're spending time doing this with the JagerMech at all. It's had weapon geometry for ages. It looked fine before. What were they hoping to improve? There are mechs like the Awesome that have been in the game longer (since the beginning of closed beta almost) that still don't have weapon geometry at all.

    Gaslight on
  • Stabbity StyleStabbity Style He/Him | Warning: Mothership Reporting Kennewick, WARegistered User regular
    edited March 2015
    Edit: I refreshed the thread and it didn't update for me >.< Apparently I was like a whole page behind. Yay.

    Stabbity Style on
    SijLqhH.pngSteam: stabbitystyle | XBL: Stabbity Style | PSN: Stabbity_Style | Twitch: stabbitystyle
  • ButtcleftButtcleft Registered User regular
    The new Jager-A Launchers look amazing. I love what they did with it.

  • Kaboodles_The_AssassinKaboodles_The_Assassin Kill the meat. Save the metal.Registered User regular
    Gaslight wrote: »
    I don't understand why they're spending time doing this with the JagerMech at all. It's had weapon geometry for ages. It looked fine before. What were they hoping to improve? There are mechs like the Awesome that have been in the game longer (since the beginning of closed beta almost) that still don't have weapon geometry at all.

    The missiles on the A? were unfinished, and I don't think they had PPCs modeled on the torsos. I have no idea why they changed the ballistics.

    sXXjb1B.png
  • ButtcleftButtcleft Registered User regular
    edited March 2015
    This is how I've been running my Doombud ZEU-6T 3xLRM15 4xML with the LRM15 Cooldown and Range modules.

    Also, speaking of LRMS, has anyone noticed a bug with lockon since the patch? where instead of just keeping the reticle in the red target box to get a lock you have to physically keep it on the actual mech itself, which is rather hard at range on light mechs.

    edit
    Thinking I might downgrade the MLs to SL for more heatsinks ZEU-6T 3xLRM15 4xSL

    Buttcleft on
  • GaslightGaslight Registered User regular
    Buttcleft wrote: »
    edit
    Thinking I might downgrade the MLs to SL for more heatsinks ZEU-6T 3xLRM15 4xSL

    That wet sound you hear is every light 'mech pilot salivating and licking their chops.

  • General_ArmchairGeneral_Armchair Registered User regular
    edited March 2015
    Buttcleft wrote: »
    Also, speaking of LRMS, has anyone noticed a bug with lockon since the patch? where instead of just keeping the reticle in the red target box to get a lock you have to physically keep it on the actual mech itself, which is rather hard at range on light mechs.
    [/url]

    Yes.

    http://mwomercs.com/forums/topic/193236-lrms-not-locking-after-patch/

    LRMs are looking worse than usual until they can get a fix out.

    General_Armchair on
    3DS Friend Code:
    Armchair: 4098-3704-2012
  • ButtcleftButtcleft Registered User regular
    Thought I was going to sleep, but 5 minutes after getting comfortable in bed eyes wide awake alertness at 1000% so much for sleep.

  • HerothHeroth Registered User regular
    Syngyne wrote: »
    Good news is apparently Russ doesn't like it either and is going to have words with the art department.

    Can he have 'words' to the art department about the Catapult finally aswell?

    1Gn4PNI.png
    nonoffensiveGeneral_ArmchairElvenshaeGnome-Interruptus
  • HydroSqueegeeHydroSqueegee ULTRACAT!!!™®© Registered User regular
    So far im fairly happy with the Grasshopper. Kinda big, kinda slugish. Very good laser vomit mech. Even with 4 jumpjets it feels like molasses trying to jump. Fuel goes way too qyick for how little you get.

    Way too tired to play effectivly. Fricking cold wont go away.

    kx3klFE.png
  • ButtcleftButtcleft Registered User regular
    apparently the UAC5 Enforcer got a stealth buff in the latest patch that wasn't mentioned in the patch notes, and supposedly got a quirk to reduce the UAC5 jam chance by 5%

    Elvenshae
  • ElvenshaeElvenshae Registered User regular
    Guys ... the (R) Zeus is pretty cool.

    ZEU-6S 2xAC5, 4xMLAS, LRM10

  • Gnome-InterruptusGnome-Interruptus Registered User regular
    So far im fairly happy with the Grasshopper. Kinda big, kinda slugish. Very good laser vomit mech. Even with 4 jumpjets it feels like molasses trying to jump. Fuel goes way too qyick for how little you get.

    Way too tired to play effectivly. Fricking cold wont go away.

    Yeah, the Summoner has 5 jump jets, but gets about as much lift as a light mech with 1.

    steam_sig.png
    MWO: Adamski
  • Gnome-InterruptusGnome-Interruptus Registered User regular
    Also, something that gets overlooked with PGIs quirk system for balancing, the more quirks there are, the more the over large / bad hitbox mechs will need, because there will be more DPS on every mech that is killing them even faster.

    steam_sig.png
    MWO: Adamski
  • Eat it You Nasty Pig.Eat it You Nasty Pig. tell homeland security 'we are the bomb'Registered User regular
    I won some green christmas lights

    somebody in battletechworld needs to step their seasonal decoration game up

    NREqxl5.jpg
    hold your head high soldier, it ain't over yet
    that's why we call it the struggle, you're supposed to sweat
  • ButtcleftButtcleft Registered User regular
    I just can not find a good build for the (R) Zeus.

    it doesn't have great AC5 quirks so theres no real point wasting tonnage on two vs just putting an AC10 in there, and the lack of energy quirks makes even a ML loadout rather hot.

  • nonoffensivenonoffensive Registered User regular
    Buttcleft wrote: »
    I just can not find a good build for the (R) Zeus.

    it doesn't have great AC5 quirks so theres no real point wasting tonnage on two vs just putting an AC10 in there, and the lack of energy quirks makes even a ML loadout rather hot.

    This is what I'm probably going to try running: ZEU-6S

    The quirks are kind of frustrating. A range quirk is almost entirely useless without a corresponding velocity buff. The legs get 17 extra armor, so pulling at least a ton off of those is the first thing I did. You really shouldn't be tanking anything, but should have a fair amount of DPS. More of a fire support role that doesn't need to hide cause you've got lots of bonus armor.

    Even though you aren't using all 4 energy hardpoints, I'd rather spend the extra 6 tons for only 2 Large Lasers with better heat and range. Medium Lasers just don't have the range. At least Medium Pulses have lower duration so you can focus on leading targets again as soon as possible. A Gauss Rifle might work out ok too, but you'd probably want to lose the XL and a lot of speed. AC10 is kinda meh, but I might try it out.

  • HydroSqueegeeHydroSqueegee ULTRACAT!!!™®© Registered User regular
    Buttcleft wrote: »
    I just can not find a good build for the (R) Zeus.

    it doesn't have great AC5 quirks so theres no real point wasting tonnage on two vs just putting an AC10 in there, and the lack of energy quirks makes even a ML loadout rather hot.

    ZEU-6S

    ZEU-6S

    and my personal favorite...

    ZEU-6S

    wub wub

    kx3klFE.png
  • ButtcleftButtcleft Registered User regular
    Servers are down for, amongst other things, a fixing of the LRM lockon problems.

  • HydroSqueegeeHydroSqueegee ULTRACAT!!!™®© Registered User regular
    hotfix
    King Crab, which has the Large archetype, is now set to 20 degrees, equivalent to the Huge archetype (previous value was 25.) This Mech should have a harder time going up hills.

    NOOOOOOOO! :(

    kx3klFE.png
    Phoenix-DGeneral_ArmchairBetsuniGnome-Interruptus
  • ButtcleftButtcleft Registered User regular
    In other words, the crab will never get on the hills in the bog again.

  • HydroSqueegeeHydroSqueegee ULTRACAT!!!™®© Registered User regular
    going 48, its already hard enough going up most hills with it

    kx3klFE.png
    Konphujun
  • CampyCampy Registered User regular
    edited March 2015
    Buttcleft wrote: »
    In other words, the crab will never get on the hills in the bog again.

    Damn, I loved getting up there and beating the crap out of the top of peoples mechs.

    Campy on
  • ButtcleftButtcleft Registered User regular
    going 48, its already hard enough going up most hills with it

    just another reason to demand the introduction of the 008b

  • ElvenshaeElvenshae Registered User regular
    Buttcleft wrote: »
    I just can not find a good build for the (R) Zeus.

    it doesn't have great AC5 quirks so theres no real point wasting tonnage on two vs just putting an AC10 in there, and the lack of energy quirks makes even a ML loadout rather hot.

    I dunno, 2xAC5 is a longer-range, faster-firing, cooler, higher-DPS AC10, at the cost of 1 slot and 4 tons.

  • ButtcleftButtcleft Registered User regular
    edited March 2015
    Elvenshae wrote: »
    Buttcleft wrote: »
    I just can not find a good build for the (R) Zeus.

    it doesn't have great AC5 quirks so theres no real point wasting tonnage on two vs just putting an AC10 in there, and the lack of energy quirks makes even a ML loadout rather hot.

    I dunno, 2xAC5 is a longer-range, faster-firing, cooler, higher-DPS AC10, at the cost of 1 slot and 4 tons.

    and that 4 tons you save could go to your ammo, essentially freeing 4 tons up for lasers or heatsinks or missile ammo

    edit
    Games back up, patching.

    Buttcleft on
  • GaslightGaslight Registered User regular
    It's asinine that there was ever a 100 ton mech that DIDN'T have the Huge movement archetype.

    NipsBRIAN BLESSED
  • ButtcleftButtcleft Registered User regular
    its more asinine that an assault gets stopped dead because of the tiniest little blips in the terrain.

    BetsuniGnome-InterruptusBRIAN BLESSED
  • GaslightGaslight Registered User regular
    It's true that the terrain movement mechanics arguably didn't improve the game. But since they're obviously here to stay they should at least be logically consistent. If the poor Gargoyle that nobody likes gets stuck with the Huge archetype then a 'mech that's 20 tons bigger than it damn well should too.

    italianranmaBRIAN BLESSED
  • ButtcleftButtcleft Registered User regular
    gargoyle also has shittons of speed to thrust it over those hiccups, something atlases and crabs don't have.

  • nonoffensivenonoffensive Registered User regular
    Good thing they gave the Dire Wolf Jump Jets. Shame if it had to deal with the same movement issues IS does.

    GaslightElvenshae
  • ButtcleftButtcleft Registered User regular
    Good thing they gave the Dire Wolf Jump Jets. Shame if it had to deal with the same movement issues IS does.

    Obviously we should just remove the legs of IS mechs all together. its the only way to be fair to the clanners.

  • General_ArmchairGeneral_Armchair Registered User regular
    edited March 2015
    The crab was intelligently designed with a low center of mass that helps keep it stable in rough terrain. Logically it should be better at maneuvering than comparable mechs that insist on being tall.

    Just look how steady she is. You could land a vtol on her.

    General_Armchair on
    3DS Friend Code:
    Armchair: 4098-3704-2012
    ElvenshaeNips
  • BetsuniBetsuni UM-R60L Talisker IVRegistered User regular
    hotfix
    King Crab, which has the Large archetype, is now set to 20 degrees, equivalent to the Huge archetype (previous value was 25.) This Mech should have a harder time going over terrain.

    NOOOOOOOO! :(

    Great, so struggling to walk anywhere will be normal when I pilot my crab.

    oosik_betsuni.png
    Steam: betsuni7
  • ButtcleftButtcleft Registered User regular
    something tells me PGI did this to encourage buying the hillclimbing module

  • nonoffensivenonoffensive Registered User regular
    They need to combine and improve the Hill Climb and Leg Module, just call it Improved Leg Actuators. Small speed boost and acceleration (5%?), better hill climbing (+10 degrees?), and losing a leg only drops you to 60% speed no matter what.

    Improved Gyros should reduce screen shake and give you faster torso twist (10-20%?). Small bonus to torso internal structure?

    ElvenshaeGeneral_Armchairitalianranma
  • ButtcleftButtcleft Registered User regular
    I'm going to rename the Doombud to The Hive.

    Because if you piss off the hive, THE BEES'LL COME AND GET YOU.

  • KonphujunKonphujun Illinois, USARegistered User regular
    Regarding the double AC/5 Zeus. I like it more than an AC/10 because I can fire both at once for a nice stiff poke or chain fire them while brawling for steady damage and extra screenshake. Don't overlook the range quirks, since the generic ballistic stacks with the AC/5 specific, not to mention 12.5% CD reduction is nothing to sneeze at.

    I've seen some people saying it does really well with gauss in the arm and a brawler setup with everything else. Personally, I think the 4x MPL + 3x SRM6+A version is the superstar of the bunch. Also the grasshopper that can run 7x MPL + 1x PPC is like a mashup of the two best thunderbolts but with Jump Jets. It is the bee's knees and the cat's pajamas.

    Everything: Konphujun(#1458)
    Elvenshae
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