At this point I'm set for life on mech packs. Glad I skipped Resistance 1 - I find all the mechs in RS2 far more valuable personally.
Now they just need to do a clan battlemech pack so I can get my Kodiak.
the Panther is a dangerous little mech though, either with double/triple LL or the (R) panther with double ERPPC. It can do serious work.
Enforcer is pretty damn good too, its significantly smaller target than the Centurion and has some really good loadouts (Looking at you Double UAC5 dakka!)
Grasshopper is laser vomit with jump jets, so it has a role.
an the Zeus is a damn zippy assault, though if you want to run the proctologist you'll have to drop the engine size down a bit.
edit
Sorry for leaving so abrupt @Elvenshae , game crashed and just felt I was done at that point (its been unusually crashy today )
I think for this pack I'm going to grab the crab and mauler ala carte. Part of it is a money issue and the other part is that I just don't have any interest in more lights and mediums. I have a bunch of fantastic mediums, plus firestarters, panthers, locusts and spiders for lights. Perhaps I can convince my family to nab those two for me for my birthday gift this weekend.
Man, apparently /r/outreachhpg really hates the new mech select screen for the mechlab. I'm just happy to have one that doesn't take 5 seconds to load.
I think for this pack I'm going to grab the crab and mauler ala carte. Part of it is a money issue and the other part is that I just don't have any interest in more lights and mediums. I have a bunch of fantastic mediums, plus firestarters, panthers, locusts and spiders for lights. Perhaps I can convince my family to nab those two for me for my birthday gift this weekend.
I think for this pack I'm going to grab the crab and mauler ala carte. Part of it is a money issue and the other part is that I just don't have any interest in more lights and mediums. I have a bunch of fantastic mediums, plus firestarters, panthers, locusts and spiders for lights. Perhaps I can convince my family to nab those two for me for my birthday gift this weekend.
The Crab is a medium.
Said crab, meant black knight. I don't always derp, but when I do, I derp hard.
Free warhorns?
I got them, but I don't know. Yesterday, 1AM german time I made the 20th point and didn't want to wait till it registered. So I went to bed. Later today I will make a soundcheck.
0
NipsHe/HimLuxuriating in existential crisis.Registered Userregular
Man, apparently /r/outreachhpg really hates the new mech select screen for the mechlab. I'm just happy to have one that doesn't take 5 seconds to load.
So the status quo opinion "PGI does everything wrong" is maintained in that subreddit?
Good to know I can continue to avoid the subreddit!
I think for this pack I'm going to grab the crab and mauler ala carte. Part of it is a money issue and the other part is that I just don't have any interest in more lights and mediums. I have a bunch of fantastic mediums, plus firestarters, panthers, locusts and spiders for lights. Perhaps I can convince my family to nab those two for me for my birthday gift this weekend.
One can never have enough lights.
I noticed you did not mention the urbanmech. It is the workhorse of the lights.
I think for this pack I'm going to grab the crab and mauler ala carte. Part of it is a money issue and the other part is that I just don't have any interest in more lights and mediums. I have a bunch of fantastic mediums, plus firestarters, panthers, locusts and spiders for lights. Perhaps I can convince my family to nab those two for me for my birthday gift this weekend.
One can never have enough lights.
I noticed you did not mention the urbanmech. It is the workhorse of the lights.
I wouldn't pilot urbies if I got them for free. In fact, I'd sell them, because an empty mech bay is still better than an urbie.
Edit - Just found out you don't qualify for the early adopter bonuses by purchasing ala carte. I am now cripplingly depressed.
You say that now till you pilot one going 97kph and coring out timberwolves left and right.
Seriously, I think the urbanmech has some hidden quirks that give it +survivability and + damage to timberwolves because holy shit every time I come across one in my urbies it just fuckin dies.
I gave up on the leaderboards after my PPCs started going through people. I'm not sure if its just me, but there are people on outreach complaining about pings, and the same stuff. Probably could have made top 50 with a few more good games, but I can't fix the servers. I definitely had some rounds like my 7 kill rampage, but instead of getting kills I ended up with 560 damage, 11 assists and 0 kills. Alpha'ing people in the cherry red CT for 0 damage is FUCKING RADICAL!
PGI has some work to do before they release this on Steam. CW is back to a Clan steamroller, all these mech packs are coming out with zero info, the lack of communication, PGI's apparent lack of understanding about their own game. I'm seriously getting a 2013 vibe again. Your 15 minute roundtable on two artist's favorite mech isn't an informative dev blog.
WHY DID I STOP? LAG, STUCK ON A TEAMMATE? NO? WHAT THE FUCK IS GOING ON! OH ITS ANOTHER GODDAMN ROCK IN THE MIDDLE OF A FLAT SURFACE! HEY PGI, HOW ABOUT YOU PLAYTEST YOUR SHITTY MAPS AFTER YOU DRAG THE ROCK BRUSH OVER THE WHOLE FUCKING THING! FUCK VITRIC FORGE! Every map in the goddamn game seems to have gotten shiny, new, knee-high versions of the statues in River City.
Man, apparently /r/outreachhpg really hates the new mech select screen for the mechlab. I'm just happy to have one that doesn't take 5 seconds to load.
So the status quo opinion "PGI does everything wrong" is maintained in that subreddit?
Good to know I can continue to avoid the subreddit!
/r/outreachhpg is supposedly the one full of white knights while /r/mwo is supposedly the "islanders."
This time I have decided to include both June and July in the road map and to update this post when things change or items get added to the list. Here is what we have in store for you in the months of June and July.
---
June 2nd
New Mechlab - The all new mechlab featuring both column and expanded view styles, also comes with a fix for the long standing Invalid bug. There are still many areas we want to improve including speeding up mech saving time, but this is an amazing start.
New 4th variants for Resistance 1: GHR-5P, PNT-10P, ENF-4P, ZEU-5S - These are only available for early adopter qualifiers. Sometime soon the variants will make their want to the Gift store and spend some time there before becoming available for MC and Cbills.
Reduced volley delay for all Clan AutoCannon/Clan Ultra Autocannons - details in the patch notes. We will continue to consider further changes to Clan AC's.
June 16th
Delivery of the first two Clan Wave 3 'Mechs the Executioner & Ebon Jaguar - It is my current understanding that these will come with fully functioning Faction skins rather than waiting for the final Wave 3 delivery date, look for further updates.
MASC - This patch introduces a new piece of equipment on the Executioner and it will function as described in the most recent town hall with fine tuning of variables still underway.
CW Map changes: improvements to combat both spawn camping and light rushes. What we did was make sure each map had a dedicated Defender spawn area away from the map's objectives. In order to spawn camp attackers would need to specifically ignore map objectives and push into this new area. All drop ships will now hover over the drop area 4 times longer than they use to providing cover to the 'mechs they drop off. Also all drop ships now carry the same 12 ERLL load out and have weapon quirks to shorten cooldown and laser duration. Oh and they will aim for the Center Torso only. We have also placed a new protective shell on the O-Gen objects that have one opening that shows the exposed generator within, this exposed opening is positioned pointing into an open area exposed to the turrets and likely defender positions. The idea is that attacking units which are properly winning the engagement and push themselves into the enemies base may find the O-gens not much harder to destroy then they are currently. But large forces of fast moving light mechs will not be able to circle strafe and shoot the O-Gen from all angles at high speed while avoiding enemy fire. They will be forced to only be able to damage the O-Gen from reduced angles in exposes areas making it much more difficult to ignore enemy mech's.
July 7th
River City overhaul – this has involved both art and code and is a significant piece of work. Slipped one additional patch, but was worth it to set a new bar for maps to follow.
July 21st
Arctic Cheetah, Shadowcat and all remaining Wave III content
Spectator tool improvements
· Spectators can now join via the lobby of a private match, without being granted special access by PGI (aka Tina)
· Two spectators allowed in total
· Improved input and control support
· Complete overhaul of the in-game UI for broadcasters
· Will be able to select ‘Mechs with the cursor
· Improved info/details for the ‘Mech in 3rd person mode
· Mini-map support for broadcasters
This we hope unlocks a start to a lot more tournaments and e-sports mentality for MWO.
You heard it here first: July 21st is all OOSIK ON OOSIK STREAMING, ALL THE TIME.
We should hopefully have some more people back by then. I think a lot of people were waiting for a proper mechlab to come back and we're getting that tomorrow.
Posts
6 FUCKING MATCHES ENDED WITH 29 POINTS.
Steam: betsuni7
At this point I'm set for life on mech packs. Glad I skipped Resistance 1 - I find all the mechs in RS2 far more valuable personally.
Now they just need to do a clan battlemech pack so I can get my Kodiak.
Woo, whale it up
Weekend Update. Previews of the improved mechlab.
the Panther is a dangerous little mech though, either with double/triple LL or the (R) panther with double ERPPC. It can do serious work.
Enforcer is pretty damn good too, its significantly smaller target than the Centurion and has some really good loadouts (Looking at you Double UAC5 dakka!)
Grasshopper is laser vomit with jump jets, so it has a role.
an the Zeus is a damn zippy assault, though if you want to run the proctologist you'll have to drop the engine size down a bit.
edit
Sorry for leaving so abrupt @Elvenshae , game crashed and just felt I was done at that point (its been unusually crashy today )
No problem, sir! As mentioned, I'm basically allowing myself 1 drop per X spreadsheets worked on. :hydra:
EDIT: And thanks for being there to witness my awesome Enforcer match!
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
in a stock enforcer no less, though you were kinda crazy shooting the space shotgun on some of those super long range shots :biggrin:
The Crab is a medium.
Said crab, meant black knight. I don't always derp, but when I do, I derp hard.
that's why we call it the struggle, you're supposed to sweat
I got them, but I don't know. Yesterday, 1AM german time I made the 20th point and didn't want to wait till it registered. So I went to bed. Later today I will make a soundcheck.
So the status quo opinion "PGI does everything wrong" is maintained in that subreddit?
Good to know I can continue to avoid the subreddit!
One can never have enough lights.
Steam: betsuni7
I wouldn't pilot urbies if I got them for free. In fact, I'd sell them, because an empty mech bay is still better than an urbie.
Edit - Just found out you don't qualify for the early adopter bonuses by purchasing ala carte. I am now cripplingly depressed.
Steam: betsuni7
Is that 2M free C-Bills and some Deal With It glasses hitting my account?
I think it is ...
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
Wub Wub Wuuub Waaaaaaaaaaawwwmmm
Seriously, I think the urbanmech has some hidden quirks that give it +survivability and + damage to timberwolves because holy shit every time I come across one in my urbies it just fuckin dies.
so death by Skrillex then
It's less ignoble than 'death by screeching bird'.
Just be sure to confirm they have warhorns first. Otherwise, I might be salty afterward.
Armchair: 4098-3704-2012
PGI has some work to do before they release this on Steam. CW is back to a Clan steamroller, all these mech packs are coming out with zero info, the lack of communication, PGI's apparent lack of understanding about their own game. I'm seriously getting a 2013 vibe again. Your 15 minute roundtable on two artist's favorite mech isn't an informative dev blog.
WHY DID I STOP? LAG, STUCK ON A TEAMMATE? NO? WHAT THE FUCK IS GOING ON! OH ITS ANOTHER GODDAMN ROCK IN THE MIDDLE OF A FLAT SURFACE! HEY PGI, HOW ABOUT YOU PLAYTEST YOUR SHITTY MAPS AFTER YOU DRAG THE ROCK BRUSH OVER THE WHOLE FUCKING THING! FUCK VITRIC FORGE! Every map in the goddamn game seems to have gotten shiny, new, knee-high versions of the statues in River City.
/r/outreachhpg is supposedly the one full of white knights while /r/mwo is supposedly the "islanders."
http://mwomercs.com/forums/topic/200203-junejuly-roadmap/page__p__4473871#entry4473871
You heard it here first: July 21st is all OOSIK ON OOSIK STREAMING, ALL THE TIME.
We should hopefully have some more people back by then. I think a lot of people were waiting for a proper mechlab to come back and we're getting that tomorrow.
The current one is sooooooo slowwwwwwwwww.
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
Oosik-company on Oosik-company, with spectated recording and color commentary? We could totally do that.
I thought it was map related at first but it doesn't seem like it is, at least based on the loading screens
that's why we call it the struggle, you're supposed to sweat
might actually have to grind these 20 matches out
that's why we call it the struggle, you're supposed to sweat