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Come For The [Final Fantasy XV] Demo, Stay For [Final Fantasy: Type-0 HD]!
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Heyyy so I tried out Deuce for a bit yesterday. She starts with her melee move already unlocked. Hold forward and the attack button and she'll pulse three melee bursts. Hold back and attack and she'll hop backward and drop a mine.
You never need to tap or mash attack to combo. Holding the button does the job just as well, and in the case of Jack, I actually can't reliably pull off his 3-hit attack string by mashing.
Once you buy Ace's finisher, hold back and attack and he'll stock up three blue cards above his head. Let go and he'll send all three at your lock-on target. It's not necessary, but it looks cool. I think you can let go of the stick once the first card appears.
Everyone has a forward+attack and a backward+attack. Some of them need to be unlocked, while others are on by default, like Deuce's and Queen's.
madness
I know, it's insane. But it lets Ace be kind of a beast in melee range with his forward+attack. And King's back+attack lets him...reload. That's not as fancy, but it's useful!
Just played a lot with King. Two things:
King is a melee character. He deals insane damage up close, especially with Point Blank Shot.
Do a dodge roll while he reloads to cancel the stall animation but still get bullets back.
It's like harvesting organs in Metal Gear Rising, except you're also killing more enemies while doing it.
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I just wish it were more consistent
I sometimes have to re-lock on for it to.let me hit square and actually do it
Yeah, this screams "playable female protagonist scenario" to me.
It's a damn striking image that instills confidence, even if they are changing her name from Stella to Luna.
Though I suspect Stella might be an alias she uses, since she has to go incognito like Noctis.
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Yeah, I REALLY hate having to wait for it to "change over" from the attack to the Harvest prompt
Is that the Golden Gate Bridge?
PSN/Steam/NNID: SyphonBlue | BNet: SyphonBlue#1126
Also, if you swing a giant, slow mace around, you need to stop spinning around before it will change over.
It creeps the shit out of me that they put so much detail on the gums.
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Also have a XV demo LP going, if people want to see more of that.
Finished the demo today. It was okay. Type-0 is really the reason to buy this package, though.
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Oh well, can't like em all.
"Okay, I'll accept it. I'm doing pretty darn well in this mi-"
(L'cie shows up and instantly kills my active leader, then teleports away)
"Son of a bitch!"
(then he shows up again and kills everyone)
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is where shit gets real.
The idea that she tries to warn the others only to get shot and killed, and we get this brief moment of shock and sorrow from the group, only to have them look at a dead body they don't recognize due to the memory wipe rule....it's pretty darn sad.
I also like how Machina is the right kind of angry protagonist.
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That bit made me so salty. I learned how to get the avoid the penalty SO though!
This is probably the first JRPG I've ever played that doesn't whitewash the horrible consequences of war. Just engaging with some NPC banter in Chapter 4 brings up how your main party are far removed from being "heroes".
There's lots of stuff like this, like the one shopkeeper NPC surrounded by children who begs you to buy something so he can feed his family.
The tone is real appropriate too; everything just feels bleak and miserable, lacking that usual FF feeling of optimism that your heroes will eventually turn things around. So far the only tone surrounding your party is "just how fucked are we?".
Good stuff.
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So it was interesting trying to get a handle on how these people live in such a dangerous world, how some stay positive, and how others don't or at least feel like they can't.
The cadets in Rubrum consider this a good thing, as it keeps them focused on their mission and frees them from their grief. Naturally this sounds like a horrible fate for those that die, but that's likely an intentional thing to show you how tied down they are to their crystal. They don't realize how awful the concept is, instead looking at it as a blessing.
The game still has a few amusing moments, but they feel much fewer and farther then in similarly bleak titles like FFVII or FFX. I always thought of Tactics as the most tragic FF game since there's almost zero lighthearted bits amidst all the casualties and betrayals, not to mention the way that game ended. But Type-0 is looking to outdo that and then some.
Also I've found myself personally disgusted by one particular character (Chapter 4 midway spoilers)
He convinces Kurasame to join in the frontlines in the hopes that both he and Class Zero will die in battle.
Their whole society is being threatened by two nations and he's still scheming to have the group eliminated. It's petty and awful and exactly the sort of thing that would happen in real life.
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If you don't think a group of guys going through a hell of a time while being with just some close guy friends is a fairly unique experience then I don't know what to say, because it has been for me in the past. Especially when I hired a convertible and drove across America, so you know, it resonates. It also isn't a feeling I think has ever been captured in videogames, definitely not in my knowledge.
There has previously been female only core cast member Final Fantasy's too, so gender exclusivity isn't new.
https://www.youtube.com/watch?v=0h_qbR3azr4
https://www.youtube.com/watch?v=P6SpaYsAFyY
It says 2 of 2 but the way it abruptly cuts leads me to think they will continue through the end (at least I hope so, I need to see their reactions to the summon).
There is a stark contrast in how the Best Friends are praising the game's virtues and doing surprisingly well with the combat compared to Giant Bomb's Quick Look:
https://www.youtube.com/watch?v=jqVbO0hKXTE
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