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[Tokyo Twilight Ghost Hunters (PS3/PSV)] When there's something strange, in Shinjuku...
cj iwakuraThe Rhythm RegentBears The Name FreedomRegistered Userregular
The PS3's becoming visual novel renaissance city, and I'm all for it.
Release Date: 3/10/15 (US) | 3/13/15 (EU)
Platform: PlayStation®3, PlayStation®Vita
Genre: Visual Novel/RPG
Developer: ARC SYSTEM WORKS/TOYBOX INC.
Director: Shuho Imai
Character Design: Chinatsu Kurahana
Theme Song: Nobuo Uematsu
Visual Director: Koya Takahashi
Producer: Tomio Kanazawa
Background Music: THE KEY PROJECT
It's kind of an RPG/VN hybrid, but hey, I love modern occult settings.
One day, you arrive at Kurenai Academy in Shinjuku. You're a completely ordinary student, and one of your new classmates gazes at you - Masamune Shiga.
The class president, Sayuri Mifune, gives you a tour of the school, during which you spot what appears to be a ghost wearing a summer dress. You investigate the area, when you suddenly encounter an evil spirit that's been haunting the academy.
The ghost is wearing a red coat, and he quickly attacks! You're rescued by your classmate, Masamune, and a mysterious woman...
You team up with Masamune and the woman to exorcise the murderous red-coated spirit. After the battle, the woman tells you exactly who she is. She explains that she runs a company which takes on requests from citizens to exterminate ghosts like this one. Her name is Chizuru Fukurai, and she invites you to join her company - Gate Keepers. You decide to accept her offer.
And this is how your new life as a member of Gate Keepers begins. It also signals the beginning of the life-or-death battle against the evil spirits lurking within the darkness of Tokyo...
"GHOST" stands for "Graphic Horizontal Object Streaming". This new animation technology is a core element of the game. The technique is used not only for the characters themselves, but everywhere within the game, including events and even backgrounds.
This technology is behind the movement of every character in the game. It replicates a person's "softness" which breathes life into each character. The GHOST system has been brought to life for the very first time thanks to videographer and filmmaker Koya Takahashi.
The natural movements are created without the used of CG, and a variety of animations were made possible without any polygons or 3D calculations. And the difference this makes is plain to see. Unlike more conventional adventure games which use static single-frame art pieces, the event scenes in this game allow you to feel the flow of time, like wind blowing back a character's hair or leaves floating to the ground
As you advance the Adventure Part, you will engage in confrontations with ghosts.
In conventional simulation games, it's typical for there to be a "turn order" in which the player and the computer take turns acting or forming strategies in real time. However, this game introduces the Forecast System, which allows both enemies and allies to input commands and act simultaneously. A computer known as the Ouija Pad is used to read the information of allies and enemies, and utilizes that information for action prediction.
This computer is a unique creation by the Gate Keepers and, naturally, is not for sale. Masamune Shiga, who serves as support for the player and other allies during battle, will provide various information, such as the positioning of and the status of the player and their teammates.
During the Forecast phase, use the Ouija Pad to predict enemy actions and control ally actions. Once you've decided on a course of action for your allies, the Execute Action phase will begin. During this phase, your allies and the enemy will move as assigned, and when a character is within range of a skill, a battle will begin.
When you enter a battle, the perspective will change from a 2D map to a 3D space. The main camera shows the active character's perspective, and on the left are images of what your team members can see. When you attack a «ghost» during the Execute Action phase, you can damage them. But if you miss, you may break objects indoors or suffer damage yourself.
Through the expert use of skills and items, if you defeat the target within the set number of minutes, the exorcism will be completed and the mission will be cleared.
It's an acquired taste to be certain, a 'you got my Turn-Based Strategy in my Visual Novel' taste. They teach you the very basics, and then drop you in a pool that's a tad deeper than you'd expect. Then the aforementioned Ch. 5 difficulty spike happens. (You better have been grinding.) The emotion/sense wheels could have really benefitted from a tutorial.
Also, they have a special 'sixth sense' meter that they don't give any hints at. Here's mine for the first trigger: When you're talking to the guy about his dead ex, go ahead and take a curious gulp of Ecto-Cooler. Don't worry about it's 'shocking' flavor.
That said, once you get the hang of the battles, they actually become fun.
Pro-tip: Go heavy on the salt, REALLY heavy. You'll get a 1000 yen bonus for it, nearly recouping your expenses. Also, finishing with the cat on the map gives another bonus.
Long live Emperor Norton!
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cj iwakuraThe Rhythm RegentBears The Name FreedomRegistered Userregular
I finished this earlier. Got the faculty ending. Working on NG+ now.
I'm not sure if it's because I botched a relationship(damn you Mayuri!) or didn't get the sixth senses, or even how much difference it makes, but oh well.
Here we go again.
So, the game. I got the hang of it eventually, but the trial/error can still be really annoying. Buffs and Eagle Eye = OP.
The writing and characterization is fantastic. Aksys will never get the attention for this they deserve. The script and dialogue flows very well, and the cast is likable, especially Sadoi. Oh you womanizing bastard, Sadoi.
Legs are important, but it's the ass. It's all about the ass.
Stay classy.
It's a shame it was doomed to a niche, because this could be one of the classics. I'm glad we got it here, at least.
Posts
They do a good job of involving the protagonist, too, even if Sayuri is kind of
Okay, extremely.
Thanks for the info!
That said, once you get the hang of the battles, they actually become fun.
Pro-tip: Go heavy on the salt, REALLY heavy. You'll get a 1000 yen bonus for it, nearly recouping your expenses. Also, finishing with the cat on the map gives another bonus.
I'm not sure if it's because I botched a relationship(damn you Mayuri!) or didn't get the sixth senses, or even how much difference it makes, but oh well.
Here we go again.
So, the game. I got the hang of it eventually, but the trial/error can still be really annoying. Buffs and Eagle Eye = OP.
The writing and characterization is fantastic. Aksys will never get the attention for this they deserve. The script and dialogue flows very well, and the cast is likable, especially Sadoi. Oh you womanizing bastard, Sadoi.
Stay classy.
It's a shame it was doomed to a niche, because this could be one of the classics. I'm glad we got it here, at least.
Back on the grind.