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[Elite: Dangerous] Now you're Playing with Power

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Posts

  • NotoriusBENNotoriusBEN Registered User regular
    I'm thinking of hopping into this with a few PA guys to pal around with.

    what should I get for a decent HOTAS set up? I played this stuff way back when with keyboard and mouse, but I just get horribly numb fingers anymore from trying a keyboard claw when I play flight sim games, anymore.

    basically, all I have is an old Microsoft Sidewinder with a throttle nob on it.
    I'm willing to spend some money on a good joystick, throttle and rudders if I need it. I have TrackIR, which I use for Arma3 a lot.

    also, I'm a leftie so something that can accommodate that would be appreciated.

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  • DrakeDrake Edgelord Trash Below the ecliptic plane.Registered User regular
    The turrets are not so much about getting the guns to bear as giving me more control over my position and denying the enemy clear angles of fire.

  • CogCog What'd you expect? Registered User regular
    LD50 wrote: »
    I'm using gimbaled pulse lasers in my class 1 slots, and gimbaled multicannons in my class 2's. I don't have much of an issue flying around while bringing my weapons to bear. I can try to rely on my lasers more, I just don't like having to go back to base so often. I don't usually take hull damage myself, so bullets are the only thing bringing me back. I wish I could jam pack my unused cargo space to the brim with ammo.

    You can certainly swap them, and a Cobra with a higher rated *CLASS FOUR* ( :o ) power plant can easily push class 2 beams. A top end plant can honestly drive 4 beams. Just understand you'll be significantly slower popping hulls.

  • ZeroczZerocz Space Cowboy In SpaceRegistered User regular
    what should I get for a decent HOTAS set up? I played this stuff way back when with keyboard and mouse, but I just get horribly numb fingers anymore from trying a keyboard claw when I play flight sim games, anymore.

    basically, all I have is an old Microsoft Sidewinder with a throttle nob on it.
    I'm willing to spend some money on a good joystick, throttle and rudders if I need it. I have TrackIR, which I use for Arma3 a lot.

    also, I'm a leftie so something that can accommodate that would be appreciated.

    I'm really liking my Saitek X-55. It's a better design than the older X-52. They've had some quality control issues, though, so if you get one be sure to check it over carefully.

  • CogCog What'd you expect? Registered User regular
    Zerocz wrote: »
    what should I get for a decent HOTAS set up? I played this stuff way back when with keyboard and mouse, but I just get horribly numb fingers anymore from trying a keyboard claw when I play flight sim games, anymore.

    basically, all I have is an old Microsoft Sidewinder with a throttle nob on it.
    I'm willing to spend some money on a good joystick, throttle and rudders if I need it. I have TrackIR, which I use for Arma3 a lot.

    also, I'm a leftie so something that can accommodate that would be appreciated.

    I'm really liking my Saitek X-55. It's a better design than the older X-52. They've had some quality control issues, though, so if you get one be sure to check it over carefully.

    He's a leftie though, and the Saitek line is a non starter for lefties. I think the thrustmaster is good for lefties?

  • ZeroczZerocz Space Cowboy In SpaceRegistered User regular
    *shrug* Whatever's comfortable I guess. Any HOTAS is a two-handed affair, so I wouldn't think left- or right-handedness really figures into it.

  • firewaterwordfirewaterword Satchitananda Pais Vasco to San FranciscoRegistered User regular
    I ordered my x52 pro for overnight because I have poor impulse control - should be here today, will let you know what I think when I get it setup.

    Lokah Samastah Sukhino Bhavantu
  • TubeTube Registered User admin
    Ah bollocks, my route died. RIP route. You were a good route. I don't know where I will find the energy to find another one like you.

  • That_GuyThat_Guy I don't wanna be that guy Registered User regular
    My last warzone dried up. I bought an advanced discovery scanner and am cruising for a new one. You would think they would be all over the news, but it's been oddly quiet.

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  • General_ArmchairGeneral_Armchair Registered User regular
    edited April 2015
    Tube wrote: »
    Ah bollocks, my route died. RIP route. You were a good route. I don't know where I will find the energy to find another one like you.
    @Tube
    Keep the route written down in your notes. It will replenish over time.

    General_Armchair on
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    Armchair: 4098-3704-2012
  • ZenitramZenitram Registered User regular
    What's the best way to get enough reputation for the Dropship/Clipper? I got to Petty Officer and Lord pretty fast, but now it seems like no missions affect my faction standing. And I seem to be allied with just about every Empire corporation within a few jumps of where I am now.

  • General_ArmchairGeneral_Armchair Registered User regular
    I just kept running the "Send more coffee" and "We need more beer to keep the party rolling" missions from the bulletin board.

    I recommend finding a circuit of worlds. High Tech > Agricultural > Extraction. Worked well for me. You won't make bank, but the goal is to include as many economy types as possible in your circuit. You don't need to be making good profits with the money-maker commodities. Just enough to pay for gas and keep the lights on.

    Then just keep following the circuit and accepting all of the empire-aligned bulletin board missions that you can. The goal with linking so many economies within the circuit is that somebody manufactures the item that somebody else is searching for.

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  • EvmaAlsarEvmaAlsar Birmingham, EnglandRegistered User regular
    I just got midshipman rank with the federal navy by doing little odd jobs for the federation in Potriti. Hopefully I don't have much longer to go to Ensign so I can worry about having the 20 million credits handy to buy the dropship.

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  • ZenitramZenitram Registered User regular
    Yeah I really like the Vulture but I'm getting a little sick of it, so I think the next step will be the Clipper. Won't be able to afford an FDL until I get involved in another community goal, but the Clipper seems like a pretty cool ship that has a good amount of firepower. Will I need turrets or will gimbaled guns be just fine?

  • General_ArmchairGeneral_Armchair Registered User regular
    edited April 2015
    Outfitting a clipper for combat is actually comparable in cost to outfitting a FDL for combat. Depending on your loadout, it can cost more. The base hull is cheaper, but as a more massive ship her module costs are far more expensive.

    ex: FDL's best thrusters are 5A's at 5 mil credits. Clipper's best thrusters are 6A's at 16 mil.

    The FDL's best shield generator is a 5A shield at 5 million credits. Due to the vessel's smaller size, the FDL's shield is actually a good deal stronger than the clipper's 7A shield (at 50 mil credits). A 5A gives the FDL at shied strength of 474.8. A 7A gives a clipper a shield strength of 306.

    https://docs.google.com/spreadsheets/d/1LhGGt9y0ga5HiV1tZL6k-hx4U_fIWY0IHES69Lc317U/pubhtml?gid=2011892275&single=true

    ^ a table of shield stengths.

    The clipper can compensate because its power plant gives it an abundance of power, so it has the power budget to spam shield cells and shield boosters (but that's more money for a huge power plant and all of those boosters).


    The clipper does make a very capable trading vessel. A trading configuration is much cheaper to outfit. She mostly competes with the Python for trading. The python has the advantage of its mysterious ability to operate from medium pads, while the clipper is much faster and can greatly reduce the time spent in realspace. If you sacrifice some cargo capacity and jump range, you can make a clipper into a superb blockade runner. She can outrun anything capable of mass-locking her and she can tank the damage of anything capable of keeping pace long enough for her FSD to spin up.

    General_Armchair on
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  • ZenitramZenitram Registered User regular
    The Clipper is definitely more expensive to A-fit, but for a beginner fit (mostly C with some A stuff), it comes out to around the hull price of a FDL. I can technically afford an FDL and insurance right now, but I'm not sure if I want to switch to another dedicated fighter at the moment. They are great, but as aimless as I am it's a bit of a pain to travel in one.

  • Anon the FelonAnon the Felon In bat country.Registered User regular
    So I'm updating this and going to be playing for a bit... How does one "Wing" and is there anyone to wing with.

  • ZeroczZerocz Space Cowboy In SpaceRegistered User regular
    Haven't tried winging up yet, but if you'd like an escort just say the word.

  • BurtletoyBurtletoy Registered User regular
    Anyone else not able to launch the game since the last update?

  • LD50LD50 Registered User regular
    I'm able to launch the game, but I've had a few interesting bugs, like not being able to undeploy my weapon hardpoints.

    As far as increasing rep goes, does the faction that I'm doing missions for matter, or just the fact that the missions are from imperial stations?

  • DrakeDrake Edgelord Trash Below the ecliptic plane.Registered User regular
    edited April 2015
    Both matter, and can work against each other or together. You get much more rep taking missions for the faction that owns the station. If you take a mission at a station from a competing faction you are working at cross purposes usually.

    Drake on
  • LD50LD50 Registered User regular
    Maybe I should be more specific. I want to increase my empire rank so I can eventually buy myself a clipper. I've done that some, but I'm now at the point where I need to do missions in imperial space to get new rank-up missions to show. Does the faction I do missions for matter in this instance? Are 'resistance' factions anti-imperial?

  • General_ArmchairGeneral_Armchair Registered User regular
    edited April 2015
    At best, accepting non-imperial missions isn't helping. At worst, you are undermining your progress.

    If you want a promotion, then just accept imperial missions and ONLY imperial missions.

    General_Armchair on
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  • LD50LD50 Registered User regular
    How do I tell which is which though? They're not always as conveniently named as 'resistance'.

  • General_ArmchairGeneral_Armchair Registered User regular
    On you ship's right hand panel, you can bring up a variety of different statistics. Under the "Reputation" and "System Status" sub-screens, you can see the allegiance of each faction. Usually they have a little picture of the Super Power's logo next to their name.

    In these images, "Workers of HR 5307 Progressive Party" is aligned with the Federation.

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  • FalxFalx Registered User regular
    I spotted a bug I think... unless some rare goods are illegal now in some systems? I would occasionally get the illicit cargo warning yesterday.

  • envoy1envoy1 the old continentRegistered User regular
    Falx wrote: »
    I spotted a bug I think... unless some rare goods are illegal now in some systems? I would occasionally get the illicit cargo warning yesterday.

    Oh no. I hope they're not cracking down on rare goods trading.

  • MrVyngaardMrVyngaard Live From New Etoile Straight Outta SosariaRegistered User regular
    I don't think that's necessarily a bug. A friend I was running escort with also experienced that a number of times not too long after Wings came out.

    "now I've got this mental image of caucuses as cafeteria tables in prison, and new congressmen having to beat someone up on inauguration day." - Raiden333
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  • CampyCampy Registered User regular
    I've definitely seen what seem like rare goods listed in the "illicit goods" section of a system overview. I suspect that the more narcotic sounding ones might well be illegal in upstanding systems.

    MrVyngaard
  • DrakeDrake Edgelord Trash Below the ecliptic plane.Registered User regular
    There are at least a couple of rare goods that are routinely banned in more restrictive systems. Like any system that bans alcohol will include Lavian Brandy or any other alcoholic rare trade good. Onionhead is another example of a rare trade good that is widely banned across Federation space.

    General_Armchair
  • LowlanderLowlander Registered User regular
    Falx wrote: »
    I spotted a bug I think... unless some rare goods are illegal now in some systems? I would occasionally get the illicit cargo warning yesterday.

    I was hauling rare goods from a guide I found on reddit, and there was definitely at least one rare good that is illicit. It was from the post associated with this image. I believe the illicit rare good was from Yaso Kondi.

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    envoy1Elvenshae
  • General_ArmchairGeneral_Armchair Registered User regular
    edited April 2015
    Some rare goods are totally illegal in some systems. The creators of the rare goods trade routes are not responsible for any fines incurred while using the route.

    Edit:
    Citizens are meant to fly just got expanded. If you intend to buy a Clipper in the next week, hurry up and get at least one load of metals to Nu so you qualify for the global reward. This goal is moving at light speed. The Clipper discount is currently at 20% AND RISING!

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  • CogCog What'd you expect? Registered User regular
    Lowlander wrote: »
    I was hauling rare goods from a guide I found on reddit

    That doesn't look like a very efficient route, unless I'm missing something.

  • envoy1envoy1 the old continentRegistered User regular
    Cog wrote: »
    Lowlander wrote: »
    I was hauling rare goods from a guide I found on reddit

    That doesn't look like a very efficient route, unless I'm missing something.

    The thing with those guides (I used a different one) is that they sell the goods at highest price as well. They work out pretty well. I was earning millions in no time.

  • SyngyneSyngyne Registered User regular
    edited April 2015
    So I am getting the urge to pack up everything and head off for parts unknown again. I knocked together this for an Asp build:
    [Asp]
    U: 0I Heat Sink Launcher
    U: 0I Heat Sink Launcher

    BH: 1I Lightweight Alloy
    RB: 3A Power Plant
    TM: 5D Thrusters
    FH: 5A Frame Shift Drive
    EC: 4A Life Support
    PC: 4A Power Distributor
    SS: 5B Sensors
    FS: 5C Fuel Tank (Capacity: 32)

    6: 6C Fuel Scoop
    5: 5D Shield Generator
    3: 3E Cargo Rack (Capacity: 8)
    3: 3E Cargo Rack (Capacity: 8)
    2: 1C Detailed Surface Scanner
    2: 1C Advanced Discovery Scanner
    ---
    Shield: 169.32 MJ
    Power : 11.55 MW retracted (96%)
    11.55 MW deployed (96%)
    12.00 MW available
    Cargo : 16 T
    Fuel : 32 T
    Mass : 376.4 T empty
    424.4 T full
    Range : 30.16 LY unladen
    29.02 LY laden
    Price : 17,227,382 CR
    Re-Buy: 861,369 CR @ 95% insurance

    The cargo racks are there because they're cheap, they don't weigh anything, and hey, why not. I might want to pick up ~stuff~. I kind of have misgivings about having no armament at all, but I'm wanting to keep the jump range at least 30. On the official forums someone posted a build that gets 37 light years, but it was giving up a bit more than I feel comfortable with (no shield generator, for starters).

    The sensors/life support didn't really gain me much by dropping them any further, since the weight doesn't change and it didn't shave off enough power for me to be able to drop to a smaller power plant (I'm keeping an A rated plant for the heat dissipation). I could probably go with smaller thrusters since I'm going to be in supercruise most of the time, but after flying a Viper and Vulture being a complete brick would annoy the hell out of me.

    Does this look reasonable?

    Syngyne on
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  • General_ArmchairGeneral_Armchair Registered User regular
    Well this is disappointing. Some silly geese are clamoring to nerf wings features all because some traders have been synchronizing jumps with Nav beacons to reduce trade route transit times.

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  • ElbasunuElbasunu Registered User regular
    Well this is disappointing. Some silly geese are clamoring to nerf wings features all because some traders have been synchronizing jumps with Nav beacons to reduce trade route transit times.

    I'm too new at this game to understand this :(

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  • MuddBuddMuddBudd Registered User regular
    Elbasunu wrote: »
    Well this is disappointing. Some silly geese are clamoring to nerf wings features all because some traders have been synchronizing jumps with Nav beacons to reduce trade route transit times.

    I'm too new at this game to understand this :(

    I'm still in the 'waiting for this to go on sale" phase so I have no idea what it means.

    There's no plan, there's no race to be run
    The harder the rain, honey, the sweeter the sun.
    darleysamIanator
  • SyngyneSyngyne Registered User regular
    Elbasunu wrote: »
    Well this is disappointing. Some silly geese are clamoring to nerf wings features all because some traders have been synchronizing jumps with Nav beacons to reduce trade route transit times.

    I'm too new at this game to understand this :(

    Basically, if your wingmate drops a beacon and you enter supercruise, you're teleported to them. If your wingmate is at a station and does this, you can basically jump to the system where the station is, and instead of arriving at the star, you arrive at the station instead. Cuts down on trading route time significantly.

    5gsowHm.png
  • DrakeDrake Edgelord Trash Below the ecliptic plane.Registered User regular
    The "Elite is uphill both ways" crowd is pretty amazing in their dogged persistence.

    EvmaAlsar
This discussion has been closed.