I've got, like, 750k that I could keep saving until I can pimp out a coolship, but I'm wondering since I'm just killing stuff in an Eagle, whether I should start kitting out a Viper? My heart is still set on a Cobra but there's really no way I'd be able to put anything worthwhile on it yet so I'd probably just be hobbling myself. Could I go up an income gear if I upgraded to a Viper?
Yes. And fully fitting out a Viper is right in the 750K range. Maybe a touch higher. It's a really nice ship.
edit: and hey, if you sell it back, you're only out 10K.
I guess I'll start doing that, then! But I'll have to move to a different system, because Barnard's Star is utter balls for ships and ship accessories.
I've got, like, 750k that I could keep saving until I can pimp out a coolship, but I'm wondering since I'm just killing stuff in an Eagle, whether I should start kitting out a Viper? My heart is still set on a Cobra but there's really no way I'd be able to put anything worthwhile on it yet so I'd probably just be hobbling myself. Could I go up an income gear if I upgraded to a Viper?
Hard to say. What do you plan on doing with the Cobra exactly? If you're primarily into continuing the RES stuff or branching out into CZs and bounty hunting, the Viper is a perfectly fine option, and probably a better overall pick than the Cobra. It's a cheaper rebuy, stronger shield, better hardpoint placement. You'll still be relying on the cops to fight anything big in a RES but you're a lot more durable and you won't have to back down from a fight as fast. Plus with upgrades you can handle other small potatoes pirates solo instead of constantly being worried about your Eagle. It'd be a small income bump for RES work, and probably a better route if that's what you want to stick with over a Cobra.
If you want to swap to smuggling, piracy, rare goods, and generally banging around the Galaxy and doing some of everything, I'd stick with the Eagle for just a bit longer and not eat the resale on the Viper. It doesn't take that much to get a Cobra spaceworthy.
I've got, like, 750k that I could keep saving until I can pimp out a coolship, but I'm wondering since I'm just killing stuff in an Eagle, whether I should start kitting out a Viper? My heart is still set on a Cobra but there's really no way I'd be able to put anything worthwhile on it yet so I'd probably just be hobbling myself. Could I go up an income gear if I upgraded to a Viper?
Yes. And fully fitting out a Viper is right in the 750K range. Maybe a touch higher. It's a really nice ship.
edit: and hey, if you sell it back, you're only out 10K.
I don't even have mine fully kitted out yet (mostly C or B internals with a smattering of Ds left over), but holy crap, it really is a nice ship. Took out a Fed dropship (I'm actually not sure if that's good or not...I have no idea what the combat potential is of the Fed. dropship) without the aid of the space fuzz and have been consistently taking out Asps and, if I'm feeling cocky, some Cobras.
I have a feeling I'm doing something wrong with it, though. Weapon-wise, I have the highest quality gimballed pulse lasers in the medium hardpoints and the highest quality gimballed cannons in the small. I kind of want to try plasma accelerators...but holy crap, those are pricey!
| Origin/R*SC: Ein7919 | Battle.net: Erlkonig#1448 | XBL: Lexicanum | Steam: Der Erlkönig (the umlaut is important) |
I've got, like, 750k that I could keep saving until I can pimp out a coolship, but I'm wondering since I'm just killing stuff in an Eagle, whether I should start kitting out a Viper? My heart is still set on a Cobra but there's really no way I'd be able to put anything worthwhile on it yet so I'd probably just be hobbling myself. Could I go up an income gear if I upgraded to a Viper?
Yes. And fully fitting out a Viper is right in the 750K range. Maybe a touch higher. It's a really nice ship.
edit: and hey, if you sell it back, you're only out 10K.
I don't even have mine fully kitted out yet (mostly C or B internals with a smattering of Ds left over), but holy crap, it really is a nice ship. Took out a Fed dropship (I'm actually not sure if that's good or not...I have no idea what the combat potential is of the Fed. dropship) without the aid of the space fuzz and have been consistently taking out Asps and, if I'm feeling cocky, some Cobras.
I have a feeling I'm doing something wrong with it, though. Weapon-wise, I have the highest quality gimballed pulse lasers in the medium hardpoints and the highest quality gimballed cannons in the small. I kind of want to try plasma accelerators...but holy crap, those are pricey!
I have the sizes swapped and run multicannons over regular cannons. So 2x medium gimballed multicannons and 2x small gimballed pulse lasers. I'm pretty sure, anyway. I know the cannons are on the bottom hull mounts. Those things eat up hull like nobody's business once you've stripped shields with the lasers.
I've got, like, 750k that I could keep saving until I can pimp out a coolship, but I'm wondering since I'm just killing stuff in an Eagle, whether I should start kitting out a Viper? My heart is still set on a Cobra but there's really no way I'd be able to put anything worthwhile on it yet so I'd probably just be hobbling myself. Could I go up an income gear if I upgraded to a Viper?
Yes. And fully fitting out a Viper is right in the 750K range. Maybe a touch higher. It's a really nice ship.
edit: and hey, if you sell it back, you're only out 10K.
I don't even have mine fully kitted out yet (mostly C or B internals with a smattering of Ds left over), but holy crap, it really is a nice ship. Took out a Fed dropship (I'm actually not sure if that's good or not...I have no idea what the combat potential is of the Fed. dropship) without the aid of the space fuzz and have been consistently taking out Asps and, if I'm feeling cocky, some Cobras.
I have a feeling I'm doing something wrong with it, though. Weapon-wise, I have the highest quality gimballed pulse lasers in the medium hardpoints and the highest quality gimballed cannons in the small. I kind of want to try plasma accelerators...but holy crap, those are pricey!
I have the sizes swapped and run multicannons over regular cannons. So 2x medium gimballed multicannons and 2x small gimballed pulse lasers. I'm pretty sure, anyway. I know the cannons are on the bottom hull mounts. Those things eat up hull like nobody's business once you've stripped shields with the lasers.
Alternatively: all fixed multicannons. Live out your Battlestar Galactica dreams.
I originally was planning on sticking to combat focused ships because I wanted to bounty hunt and merc a lot but after having to jump from the starting area space to Imperial space for whossits bonus on bounties in a viper I'm starting to think something with longer distance would be nice . . .
You can outfit a cobra to be a deadly combat machine and still have great jump range.
That is the plan for the next step up. My Viper recently has been kitted out to use almost all A components though so I'll be spending more time hunting in it to build up funds to not have to use D rank components in a cobra like a space commoner.
I've got, like, 750k that I could keep saving until I can pimp out a coolship, but I'm wondering since I'm just killing stuff in an Eagle, whether I should start kitting out a Viper? My heart is still set on a Cobra but there's really no way I'd be able to put anything worthwhile on it yet so I'd probably just be hobbling myself. Could I go up an income gear if I upgraded to a Viper?
Yes. And fully fitting out a Viper is right in the 750K range. Maybe a touch higher. It's a really nice ship.
edit: and hey, if you sell it back, you're only out 10K.
I don't even have mine fully kitted out yet (mostly C or B internals with a smattering of Ds left over), but holy crap, it really is a nice ship. Took out a Fed dropship (I'm actually not sure if that's good or not...I have no idea what the combat potential is of the Fed. dropship) without the aid of the space fuzz and have been consistently taking out Asps and, if I'm feeling cocky, some Cobras.
I have a feeling I'm doing something wrong with it, though. Weapon-wise, I have the highest quality gimballed pulse lasers in the medium hardpoints and the highest quality gimballed cannons in the small. I kind of want to try plasma accelerators...but holy crap, those are pricey!
I have the sizes swapped and run multicannons over regular cannons. So 2x medium gimballed multicannons and 2x small gimballed pulse lasers. I'm pretty sure, anyway. I know the cannons are on the bottom hull mounts. Those things eat up hull like nobody's business once you've stripped shields with the lasers.
Alternatively: all fixed multicannons. Live out your Battlestar Galactica dreams.
I'm pretty sure Cylons don't have shields :pop:
Maybe one day there will be rearm ships like in TIE Fighter. That would be a fun job, flying around in furballs selling ammo and shield batteries and chaff to both sides.
I've got, like, 750k that I could keep saving until I can pimp out a coolship, but I'm wondering since I'm just killing stuff in an Eagle, whether I should start kitting out a Viper? My heart is still set on a Cobra but there's really no way I'd be able to put anything worthwhile on it yet so I'd probably just be hobbling myself. Could I go up an income gear if I upgraded to a Viper?
Yes. And fully fitting out a Viper is right in the 750K range. Maybe a touch higher. It's a really nice ship.
edit: and hey, if you sell it back, you're only out 10K.
I don't even have mine fully kitted out yet (mostly C or B internals with a smattering of Ds left over), but holy crap, it really is a nice ship. Took out a Fed dropship (I'm actually not sure if that's good or not...I have no idea what the combat potential is of the Fed. dropship) without the aid of the space fuzz and have been consistently taking out Asps and, if I'm feeling cocky, some Cobras.
I have a feeling I'm doing something wrong with it, though. Weapon-wise, I have the highest quality gimballed pulse lasers in the medium hardpoints and the highest quality gimballed cannons in the small. I kind of want to try plasma accelerators...but holy crap, those are pricey!
I have the sizes swapped and run multicannons over regular cannons. So 2x medium gimballed multicannons and 2x small gimballed pulse lasers. I'm pretty sure, anyway. I know the cannons are on the bottom hull mounts. Those things eat up hull like nobody's business once you've stripped shields with the lasers.
Yeah, sizes swapped is the better way to go, based on both my experience and what data I was able to find. Once you've dropped shields, your damage is penalized firing smaller weapons into bigger ships. So, drop shields with small weapons, open up on hull with larger weapons. That said, both humans and the AI are more dangerous when their shields are up, and if your big guns are the ones that use ammo, going back to restock becomes non-optional. So, neither configuration is dumb. In terms of raw damage output, though, definitely anti-hull weapons should be the larger ones.
I'll also mention that common wisdom seems to be that running Ds is usually better than Cs since they weigh less, so you get more mileage out of your shields and thrusters that way. I suspect it depends on the exact component and the ship, but worth considering.
My usual upgrade path for internals follows a fairly straight-forward set of questions:
1) will it lower my ship's mass?
2) will it lower/free-up my ship's deployed power supply?
if 'no' to 1) is there another upgrade that will have the same effect *and* lower my ship's mass (and if I can't afford said item, can I afford it in a reasonable amount of time by running high intensity RESes)?
if 'no' to 2) is it worthwhile to get the upgrade anyways and just buy a bigger power plant?
| Origin/R*SC: Ein7919 | Battle.net: Erlkonig#1448 | XBL: Lexicanum | Steam: Der Erlkönig (the umlaut is important) |
I want to do some fighting without being scared of losing my ship.
+1
DrakeEdgelord TrashBelow the ecliptic plane.Registered Userregular
It'll be nice just to be at even numbers. These days no one seems to go one on one. I've actually been hit by multiple wings all by my lonesome. One wing interdicts, the other one waits for you in supercruise in case you try to low wake out. Your best bet is to just high wake out to another system now, and count on them having a wake scanner if they are using these tactics. Don't stick around in Supercruise before moving on either. Drop into normal space and make your next high wake jump from there.
So yeah, looking forward to some straight fights in some fast movers.
Huh. I checked the store on steam and you can't buy any of the add-on stuff. If I buy it off Frontiers store, would it still activate through the steam version?
In more 'my adventures'-related news, I realised that trying to build my brand in Barnard's Star was like trying to take on Coca-Cola with a lemonade stand in the back garden, so I up and moved to a nearby social hub, one that is also Federation-aligned rather than Independent (I wasn't paying attention and thought Barnard was also Federation). Then I bought and kitted out a Sidewinder for some quick smuggling missions to earn some reputation with the local Federation factions, have already earned back the money I spent plus interest, and they now see me as Friendly.
As it stands the Federation are still neutral to me, which I expected, but about how long should it take for senpai to notice me?
The downside is the price (which I see isn't mentioned in the blog post), I'm trying to figure out if it's £40/£30 if you already own the game, or if that £40 is the price with the £10 discount, as they're doing a 'complete' bundle for £50 which gets both base Elite plus Horizons. The latter makes more sense, sadly.
I mean, it's everything I've wanted for the game so I'll be there at the first opportunity, but it feels like a high bar.
The downside is the price (which I see isn't mentioned in the blog post), I'm trying to figure out if it's £40/£30 if you already own the game, or if that £40 is the price with the £10 discount, as they're doing a 'complete' bundle for £50 which gets both base Elite plus Horizons. The latter makes more sense, sadly.
I mean, it's everything I've wanted for the game so I'll be there at the first opportunity, but it feels like a high bar.
Aren't they also bringing back the lifetime expansion thing?
Oh, also, CQC is the place to go if you just want to die like a hundred times whilst slowly trying to puzzle out why. Then realising that your guns will track an enemy ship a little if you manage to target them, and then actually managing to get a kill with this piece of useful information.
I only played one round before having to stop, but I could see it being fun, although I don't like how the ship+configuration unlocks are linear, based on level, with seemingly the best ships and setup going to the most experienced players. I feel like joining a match as a new player when everyone else is in their fancier ships would be a horrible, masochistic venture.
"We're beginning with airless, rocky worlds – places where a great deal of new gameplay can take place. These are planet-sized sandbox environments, with all sorts of things to discover hidden on them. You'll find surface starports, crashed ships, mineral deposits, hidden bases and more."
It's that 'planet-sized sandbox' that makes me happy. Like, the thing that makes space special in this is that, theoretically, if you could carry enough fuel and had enough time, you could point your ship at another star and fly there without making a jump. It's impossibly huge. That makes it sound like the same thing applies to planets, that sure you can scan to find specific points at which things are happening, and touch down in that area, but if you want to go off-piste and just land wherever the hell you like, you can do that too. I like having all those places that I'll never get to see, because it makes the ones I do all the more interesting.
You can't actually point your ship at another ex-system star and fly there in just supercruise.
I guess i'm the first to say I'm really unhappy that there is already a paid expansion? There's not nearly enough stuff so far available to warrant paying for more.
That's a fair point. For me though, I've already gotten a huge amount of playtime out of Elite and have been wanting more stuff to fly my spaceship around. I knew an expansion was going to be required for some of the gameplay I really want (planetary landings, walking around ships) so it's great news for me. People who bought the game, played it a few hours and then got bored probably have different feelings.
It's actually worse than I'd initially assumed. The "Expansion" costs sixty dollars, and if you are already a player and you preorder it costs forty-five, for a total of $105 including your initial game purchase.
However, the expansion includes all initial game content! So if you are a brand new player you skip a year of low content and beta testing, and get everything for $60. That is absurd. I loathe the term "slap in the face" from my WoW days, but this situation is rather aggravating.
It's actually worse than I'd initially assumed. The "Expansion" costs sixty dollars, and if you are already a player and you preorder it costs forty-five, for a total of $105 including your initial game purchase.
However, the expansion includes all initial game content! So if you are a brand new player you skip a year of low content and beta testing, and get everything for $60. That is absurd. I loathe the term "slap in the face" from my WoW days, but this situation is rather aggravating.
You can't actually point your ship at another ex-system star and fly there in just supercruise.
Can you not? I figured it was just a time thing. Fair enough.
At the shortest distance I think it would take a few weeks, so I wonder if anyone has tried it. It was definitely possible at one point to fly into atmosphere with conventional thrusters, but they eventually added an invisible wall to prevent that.
Also this makes me a little anxious "This second major update will include additional gameplay-focused content including an all-new game-changing loot and crafting system."
I love crafting in games like Minecraft, but tied in with a loot system it sounds very MMORPG like to me, and not in a good way. I hope it doesn't turn into "for the best thrusters, run this raid with four strangers over and over again until it drops". I think about how the game, as it exists now, would benefit from crafting or loot and I come up blank.
This may be an attempt to move sideways from credits being the most important currency. I understand that, but come on guys I have a ton of credits.
You can't actually point your ship at another ex-system star and fly there in just supercruise.
Can you not? I figured it was just a time thing. Fair enough.
Witchspace is basically an animated loading screen that covers the game setting up the next system. If you never do a jump, the system never loads. Someone tested this-- they flew 9ish hours out and ended up at the navigation marker for the next system, but there was nothing there. Once they did a jump the system appeared around them.
You can't actually point your ship at another ex-system star and fly there in just supercruise.
Can you not? I figured it was just a time thing. Fair enough.
Witchspace is basically an animated loading screen that covers the game setting up the next system. If you never do a jump, the system never loads. Someone tested this-- they flew 9ish hours out and ended up at the navigation marker for the next system, but there was nothing there. Once they did a jump the system appeared around them.
Yeah, I figured the jump animation was a loading screen, but I guess I'd also assumed it could handle loading in a new system if you were physically able to supercruise there too. Oh well!
You can't actually point your ship at another ex-system star and fly there in just supercruise.
Can you not? I figured it was just a time thing. Fair enough.
Well, you can, but there's no trigger between systems to load the new system's assets. You only find empty space, and your fsd still considers you to be in the original system.
It's a missed opportunity, really. They should add that trigger.
Anyway. Now I have to decide if I want to drop $200 on the pass. Hrm.
Posts
Yes. And fully fitting out a Viper is right in the 750K range. Maybe a touch higher. It's a really nice ship.
edit: and hey, if you sell it back, you're only out 10K.
Hard to say. What do you plan on doing with the Cobra exactly? If you're primarily into continuing the RES stuff or branching out into CZs and bounty hunting, the Viper is a perfectly fine option, and probably a better overall pick than the Cobra. It's a cheaper rebuy, stronger shield, better hardpoint placement. You'll still be relying on the cops to fight anything big in a RES but you're a lot more durable and you won't have to back down from a fight as fast. Plus with upgrades you can handle other small potatoes pirates solo instead of constantly being worried about your Eagle. It'd be a small income bump for RES work, and probably a better route if that's what you want to stick with over a Cobra.
If you want to swap to smuggling, piracy, rare goods, and generally banging around the Galaxy and doing some of everything, I'd stick with the Eagle for just a bit longer and not eat the resale on the Viper. It doesn't take that much to get a Cobra spaceworthy.
I don't even have mine fully kitted out yet (mostly C or B internals with a smattering of Ds left over), but holy crap, it really is a nice ship. Took out a Fed dropship (I'm actually not sure if that's good or not...I have no idea what the combat potential is of the Fed. dropship) without the aid of the space fuzz and have been consistently taking out Asps and, if I'm feeling cocky, some Cobras.
I have a feeling I'm doing something wrong with it, though. Weapon-wise, I have the highest quality gimballed pulse lasers in the medium hardpoints and the highest quality gimballed cannons in the small. I kind of want to try plasma accelerators...but holy crap, those are pricey!
I have the sizes swapped and run multicannons over regular cannons. So 2x medium gimballed multicannons and 2x small gimballed pulse lasers. I'm pretty sure, anyway. I know the cannons are on the bottom hull mounts. Those things eat up hull like nobody's business once you've stripped shields with the lasers.
Alternatively: all fixed multicannons. Live out your Battlestar Galactica dreams.
That is the plan for the next step up. My Viper recently has been kitted out to use almost all A components though so I'll be spending more time hunting in it to build up funds to not have to use D rank components in a cobra like a space commoner.
Steam Profile
3DS: 3454-0268-5595 Battle.net: SteelAngel#1772
I'm pretty sure Cylons don't have shields :pop:
Maybe one day there will be rearm ships like in TIE Fighter. That would be a fun job, flying around in furballs selling ammo and shield batteries and chaff to both sides.
Yeah, sizes swapped is the better way to go, based on both my experience and what data I was able to find. Once you've dropped shields, your damage is penalized firing smaller weapons into bigger ships. So, drop shields with small weapons, open up on hull with larger weapons. That said, both humans and the AI are more dangerous when their shields are up, and if your big guns are the ones that use ammo, going back to restock becomes non-optional. So, neither configuration is dumb. In terms of raw damage output, though, definitely anti-hull weapons should be the larger ones.
I'll also mention that common wisdom seems to be that running Ds is usually better than Cs since they weigh less, so you get more mileage out of your shields and thrusters that way. I suspect it depends on the exact component and the ship, but worth considering.
1) will it lower my ship's mass?
2) will it lower/free-up my ship's deployed power supply?
if 'no' to 1) is there another upgrade that will have the same effect *and* lower my ship's mass (and if I can't afford said item, can I afford it in a reasonable amount of time by running high intensity RESes)?
if 'no' to 2) is it worthwhile to get the upgrade anyways and just buy a bigger power plant?
I am excited.
I want to do some fighting without being scared of losing my ship.
So yeah, looking forward to some straight fights in some fast movers.
https://community.elitedangerous.com/node/247
As it stands the Federation are still neutral to me, which I expected, but about how long should it take for senpai to notice me?
Exactly what I wanted.
I mean, it's everything I've wanted for the game so I'll be there at the first opportunity, but it feels like a high bar.
Aren't they also bringing back the lifetime expansion thing?
edit: actually, reading this page it does look like it'll be £30 if you preorder and are an existing player. So that's better.
Hue hue hue.
http://steamcommunity.com/id/pablocampy
I am at work atm.
I only played one round before having to stop, but I could see it being fun, although I don't like how the ship+configuration unlocks are linear, based on level, with seemingly the best ships and setup going to the most experienced players. I feel like joining a match as a new player when everyone else is in their fancier ships would be a horrible, masochistic venture.
Landing on moons. Buggies. Stations on the moon, mining points, more exploration etc.
It's that 'planet-sized sandbox' that makes me happy. Like, the thing that makes space special in this is that, theoretically, if you could carry enough fuel and had enough time, you could point your ship at another star and fly there without making a jump. It's impossibly huge. That makes it sound like the same thing applies to planets, that sure you can scan to find specific points at which things are happening, and touch down in that area, but if you want to go off-piste and just land wherever the hell you like, you can do that too. I like having all those places that I'll never get to see, because it makes the ones I do all the more interesting.
I guess i'm the first to say I'm really unhappy that there is already a paid expansion? There's not nearly enough stuff so far available to warrant paying for more.
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
Tube: This must be what it felt like to be an Iraqi when Saddam was killed
Bookish Stickers - Mrs. Rius' Etsy shop with bumper stickers and vinyl decals.
However, the expansion includes all initial game content! So if you are a brand new player you skip a year of low content and beta testing, and get everything for $60. That is absurd. I loathe the term "slap in the face" from my WoW days, but this situation is rather aggravating.
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
Tube: This must be what it felt like to be an Iraqi when Saddam was killed
Bookish Stickers - Mrs. Rius' Etsy shop with bumper stickers and vinyl decals.
Yeah, consider my wrong way rubbed.
http://steamcommunity.com/id/pablocampy
Mining is a joke, there are no passengers or VIP missions, weapons are wildly varying in usability, etc.
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
Tube: This must be what it felt like to be an Iraqi when Saddam was killed
Bookish Stickers - Mrs. Rius' Etsy shop with bumper stickers and vinyl decals.
Can you not? I figured it was just a time thing. Fair enough.
At the shortest distance I think it would take a few weeks, so I wonder if anyone has tried it. It was definitely possible at one point to fly into atmosphere with conventional thrusters, but they eventually added an invisible wall to prevent that.
Also this makes me a little anxious "This second major update will include additional gameplay-focused content including an all-new game-changing loot and crafting system."
I love crafting in games like Minecraft, but tied in with a loot system it sounds very MMORPG like to me, and not in a good way. I hope it doesn't turn into "for the best thrusters, run this raid with four strangers over and over again until it drops". I think about how the game, as it exists now, would benefit from crafting or loot and I come up blank.
This may be an attempt to move sideways from credits being the most important currency. I understand that, but come on guys I have a ton of credits.
Witchspace is basically an animated loading screen that covers the game setting up the next system. If you never do a jump, the system never loads. Someone tested this-- they flew 9ish hours out and ended up at the navigation marker for the next system, but there was nothing there. Once they did a jump the system appeared around them.
Yeah, I figured the jump animation was a loading screen, but I guess I'd also assumed it could handle loading in a new system if you were physically able to supercruise there too. Oh well!
Well, you can, but there's no trigger between systems to load the new system's assets. You only find empty space, and your fsd still considers you to be in the original system.
It's a missed opportunity, really. They should add that trigger.
Anyway. Now I have to decide if I want to drop $200 on the pass. Hrm.