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[Elite: Dangerous] Now you're Playing with Power

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Posts

  • darleysamdarleysam On my way to UKRegistered User regular
    edited August 2015
    While it'd be in no way worth their time to add in that load between systems for the tiny fraction of players who'd ever bother with it, I would love them so much if they did.

    edit: twitch stream going live in about 4 minutes


    whoah did not know that embeds now. Cool! Although if it should be a problem for anyone, I'll change it to a link.

    darleysam on
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  • BloodycowBloodycow Registered User regular
    Are you able to play this game reasonably well with KBAM controls?

    I'm intrigued with this game and want to give it a shot. I have a super old joystick that has a separate throttle, but it takes up a ton of desk space so I would rather not use it. Waiting until Star Citizen is fully released before I jump and buy a new flight stick.

    Also, will it be hard to get started this late after release?

    " I am a warrior, so that my son may be a merchant, so that his son may be a poet.”
    ― John Quincy Adams
  • RiusRius Globex CEO Nobody ever says ItalyRegistered User regular
    You should wait and buy when the expansion comes out, you'll save a ton of money.

    Plays fine with KBAM.

  • BloodycowBloodycow Registered User regular
    I thought I read the expansion will be cheaper if you're already a player? or are they doing an all in one bundle that will be cheaper?

    " I am a warrior, so that my son may be a merchant, so that his son may be a poet.”
    ― John Quincy Adams
  • RiusRius Globex CEO Nobody ever says ItalyRegistered User regular
    edited August 2015
    The expansion will have a discount if you're a current player, but for new players post-expansion release, you can just buy the expansion and have all the base game content included. It's cheaper than buying base + expansion separately; see the recent conversation in this thread for more details.

    If you're familiar with WoW, imagine if players new to the game during The Burning Crusade could just buy that expansion and skip buying the base game altogether.

    Rius on
  • ElvenshaeElvenshae Registered User regular
    Bloodycow wrote: »
    I thought I read the expansion will be cheaper if you're already a player? or are they doing an all in one bundle that will be cheaper?

    They give you $15 off the expansion if you're an existing player, apparently.

    If you're not, then buying the expansion gives you the existing game, as well.

  • TubeTube Registered User admin
    I would advise at least using an Xbox controller over KBAM. I've used full HOTAS, Xbox controller and KBAM and KBAM is by far the least fun of the three. Xbox is probably the most practical option, as much fun as my fancy stick is.

    Ghoti
  • darleysamdarleysam On my way to UKRegistered User regular
    edited August 2015
    Playing on the One, I'm really impressed by how well everything maps to the controller. Having the face-buttons bring up context menus for the d-pad and shoulder buttons works a charm.

    edit: there's a seriously happy joystick on the twitch stream.

    darleysam on
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  • TubeTube Registered User admin
    Pop shield motherfucker, do you speak it.

    For the guys who really want things like better mining and passenger missions, what would that ideally look like for you? VIP missions sound like trade runs by any other name to me, and mining sounds inherently a little boring. I'm interested in what ideas people have that make them disappointed that it wasn't in Elite.

    Drake
  • TubeTube Registered User admin
    Watching the Twitch stream. Christ, community managers are fucking exhausting. I don't know how they keep it up.

    "I'm so enthusiastic! and smiley! About everything! Wow! What a great feature! What an awesome opportunity to experience content blah blah blah! Smiles! Wow! Awesome!"

    They're all like that, believe me. You guys don't know how good you have it.

    EchoZeroczElvenshaeDarkMechaElki
  • SyngyneSyngyne Registered User regular
    Tube wrote: »
    Pop shield motherfucker, do you speak it.

    For the guys who really want things like better mining and passenger missions, what would that ideally look like for you? VIP missions sound like trade runs by any other name to me, and mining sounds inherently a little boring. I'm interested in what ideas people have that make them disappointed that it wasn't in Elite.

    I think one of the ideas is that the Orca and Fed Dropship might actually have a reason to be in the game.

    5gsowHm.png
  • TubeTube Registered User admin
    Syngyne wrote: »
    Tube wrote: »
    Pop shield motherfucker, do you speak it.

    For the guys who really want things like better mining and passenger missions, what would that ideally look like for you? VIP missions sound like trade runs by any other name to me, and mining sounds inherently a little boring. I'm interested in what ideas people have that make them disappointed that it wasn't in Elite.

    I think one of the ideas is that the Orca and Fed Dropship might actually have a reason to be in the game.

    Sure, but their redundancy doesn't really mess with my day. Those are just ships that I don't think about. It's the gameplay element that I wonder about.

  • darleysamdarleysam On my way to UKRegistered User regular
    Tube wrote: »
    Watching the Twitch stream. Christ, community managers are fucking exhausting. I don't know how they keep it up.

    "I'm so enthusiastic! and smiley! About everything! Wow! What a great feature! What an awesome opportunity to experience content blah blah blah! Smiles! Wow! Awesome!"

    They're all like that, believe me. You guys don't know how good you have it.

    I suppose when they can get used as a punching-bag if the community turns sour, most places pick someone who you'd enjoy punching.

    forumsig.png
    TubeElvenshaeElki
  • CampyCampy Registered User regular
    Tube wrote: »
    Pop shield motherfucker, do you speak it.

    For the guys who really want things like better mining and passenger missions, what would that ideally look like for you? VIP missions sound like trade runs by any other name to me, and mining sounds inherently a little boring. I'm interested in what ideas people have that make them disappointed that it wasn't in Elite.

    With VIP missions the first thing that comes to mind is a greater trade-off of risk and reward. Also, perhaps investing in plush interiors opens up better VIP runs and more monies. Beyond that I 'unno.

    Better mining is a whole other kettle of fish though, I'm sure folks have plenty of ideas for that.

  • TubeTube Registered User admin
    I appreciate their angle of "you can get a whole season of updates for your sixty dollars!", I think it's a good business plan etc. Unfortunately I want to ask the question "You guys realise that your first season of updates kind of blew right?"

    Wings was basic functionality, and powerplay was a fucking disaster. CQC might be great, but it couldn't be less of what I'm after. Horizons sounds like it will really tickle my belly button, but so far there's no evidence that Frontier are able to provide much in the way of exciting updates apart from that. I think they need to give people at least some hints as to what else will be coming in Season 2.

    DarkMechaRaslin
  • RiusRius Globex CEO Nobody ever says ItalyRegistered User regular
    VIP/Passenger Missions:

    My ships are huge. Even the starter ships are huge, multiple crew constructions. All I can really do with these ships is fly Thing A from Place X to Place Y. As long as I'm doing so, why not take some passengers along, or a VIP that needs to get from Place X to Place Y safely/in a specific timeframe/without being detected? Give me some options to spice up that flight from X -> Y. Give me some legal options and some not-legal options.

    If I'm hauling passengers, make it so that's not like hauling just another type of cargo. Maybe you can't exceed a certain Heat % or you get fined for endangering your passengers. Maybe you can charge higher travel rates if you agree to fly past certain things like black holes or water worlds or pulsars, like sightseeing tours. You could start a business and accrue ratings and reviews, build a 4th kind of reputation apart from Combat/Trading/Exploration. Perhaps Exploration could lead to finding incredible systems to take your tours through. Maybe you could provide transport for scientific missions to rare or exotic stellar objects.

    If I'm hauling VIPs, maybe they're diplomats involved somehow in the Powerplay system. I need to haul Minor Power Diplomat A to system X for a meeting with Major Power Diplomat B, and Major Power C doesn't want that meeting to happen. Give some added meaning to the interdictions (which would require an actual legit threat from interdictions, which we don't have now.)

    And that's just legal-sounding stuff. Give me the option to smuggle criminals around to set up new black markets, or to smuggle gang members from Station A into Station B to (break comrades out of prison/sabotage rival gang operations/assassinate oppressive political figures). Let me take a mission to dock in Empire space, pick up some Federation saboteurs and extract them from said station/system/space, perhaps having to blast my way out. Most of this stuff could tie into Powerplay too.

    Mining:

    Right now, I put on a laser, shoot a rock and either scoop fragments myself or fill up internal slots with (buggy) drone systems to do the same. Then I take those rocks to a station and sell them, and that's it. That's boring. Maybe the new "crafting" system will help here, but there's absolutely no information about it at all yet. I can't yet do anything with those space rocks myself. There's no difference between mining in an Adder and mining in a Cobra apart from being able to sit in the belt/ring longer, thanks to more internal space for cargo/drones. Higher rank/cost refineries do not increase yields or efficiency, they just add more bins so you can do less inventory management.

    It is not yet possible to explore the universe and find rich deposits of exotic materials to mine and bring back to civilization. They talk about "mining deposits" on the moons, but there's no word yet on whether or not these will be new materials. No gas mining, no ice mining. No dangerous (apart from NPC pirates) or spectacular mining locations. Find ring, fly into ring, shoot rocks. No reason to visit the actual Resource Extraction Sites (and it's actually counterproductive to do so.) No navigating inside huge asteroids. No scanning for particular materials. No need to mine 90% of existing materials (just like there's no need to trade 90% of existing trade goods.)

    GaslightElvenshaeDarkMecha
  • CogCog What'd you expect? Registered User regular
    Huh. Wasn't expecting planetary landings yet.

    Interested to see what sort of planet-side content they populate it with.

    Kinda pissed about the pricing re: expansion vs new players.

  • BloodycowBloodycow Registered User regular
    Rius wrote: »
    The expansion will have a discount if you're a current player, but for new players post-expansion release, you can just buy the expansion and have all the base game content included. It's cheaper than buying base + expansion separately; see the recent conversation in this thread for more details.

    If you're familiar with WoW, imagine if players new to the game during The Burning Crusade could just buy that expansion and skip buying the base game altogether.

    Good looking out, will just wait for the expansion. Will be spending the rest of the month of August visiting family in Hawaii anyways. No need to jump into a game and then take a month break!

    Do they have a more solid release date then just '2015'?

    " I am a warrior, so that my son may be a merchant, so that his son may be a poet.”
    ― John Quincy Adams
  • TubeTube Registered User admin
    You know what would make mining cool? If the really great stuff was inside the asteroid, and you had to explore winding cave systems to get there. Really difficult, tightly packed flying to get to super profitable resources.

    darleysamRiusElvenshaeDarkMechaCogfirewaterword
  • electricitylikesmeelectricitylikesme Registered User regular
    Tube wrote: »
    You know what would make mining cool? If the really great stuff was inside the asteroid, and you had to explore winding cave systems to get there. Really difficult, tightly packed flying to get to super profitable resources.

    They need to introduce this:
    480px-PyroGX.png

    darleysamTubeEchoElvenshaeDarkMechaCog
  • Cilla BlackCilla Black Priscilla!!! Registered User regular
    Yeah I really hope they give us an idea of what the future updates would be for this second season

    Another full 60 dollars just for landings is not really that interesting, not if I can't be sure I'll care at all about what they add next.

  • RiusRius Globex CEO Nobody ever says ItalyRegistered User regular
    Also, I like certain kinds of weapons more than others. I like shotguns in CS:GO, for example, and I like missiles. So of course the shotgun, cannon and missiles in E:D totally blow when compared to LAZORS PEWPEW. The miniguns are fine simply because they have lots of ammo.

    So combat in E:D really turns me off, which is incredibly frustrating. I want to fly around and blow shit up, but I don't want to do it with point and click lasers, I want to do it with kinetic weapons. That's just how my brain works.

    Plus I can only have two weapon binds per active loadout, and that's really, really bullshit. But I understand that's a design decision to not give an unfair edge to HOTAS players (or so I've heard.) Thankfully the alternatives to E:D (coughcoughDelayedCitizencoughcough) are not similarly structured.

    DarkMecha
  • GaslightGaslight Registered User regular
    edited August 2015
    Well, at this rate maybe in two more year's worth of expansions (and if they incorporate some ideas along the lines of what @Rius is saying) then there will be enough content for me to want to buy this game.

    And I will get it for $60 while people who have been on board since the beginning will have paid like $200 by that point to keep picking up all the new stuff premedical as expansions! Score!

    (Except I won't because I don't really feel like supporting a company that treats the people who believed in them and bought in at the beginning like shit, even if I was not one of those people.)

    Gaslight on
  • TubeTube Registered User admin
    They're very cagey about their future plans, which is understandable and perhaps even wise. It's the opposite approach to Star Citizen. The downside is that we get to sit here thinking "Yeah, but what cool stuff do I get for my money?". Is atmospheric flight on the horizon? On water worlds? Lava worlds? If that's planned, is it two years from now or six months?

    I really might drop for the lifetime pass and know that my money for this game is spent, but I'm uneasy if I'm paying for stuff like Powerplay.

  • RiusRius Globex CEO Nobody ever says ItalyRegistered User regular
    I don't have a problem paying a decent sum for an expansion that adds a lot of content. My problem is the game I already paid for has shit for content.

    Base game 60, expansions once a year for 40? I'd pay that in a heartbeat if I had faith in the developers. The last year of E:D does not give me that faith. Everything's always on the horizon, everything's on the to-do list. No thanks.

    DarkMecha
  • TubeTube Registered User admin
    As excited as I am for this (I'm basically sold), I have to admit that it's the only thing they've announced so far I've had any interest in. The most exciting thing from the "season 1" content for me was... the improved docking computer. I'm not even trying to be funny, that's actually all I can think of.

    DarkMecha
  • Steel AngelSteel Angel Registered User regular
    Tube wrote: »
    Pop shield motherfucker, do you speak it.

    For the guys who really want things like better mining and passenger missions, what would that ideally look like for you? VIP missions sound like trade runs by any other name to me, and mining sounds inherently a little boring. I'm interested in what ideas people have that make them disappointed that it wasn't in Elite.

    VIP missions could range from a trade mission with extra considerations for ship amenities as others have suggested to a trade mission where you know you'll have to evade or fight people after the VIP, perhaps navigating around some systems that otherwise would be in the shortest route if you know they'll be dangerous.

    And then to build on that framework, maybe missions involving blowing up a ship and cargo scooping an escape pod to kidnap someone. Which then might build into a feature that was in Privateer: Sometimes blowing up an npc ship will let you reel in the ejected pilot and sell them on the black market. Or turn them in for a bigger bounty if they're wanted.

    Big Dookie wrote: »
    I found that tilting it doesn't work very well, and once I started jerking it, I got much better results.

    Steam Profile
    3DS: 3454-0268-5595 Battle.net: SteelAngel#1772
  • darleysamdarleysam On my way to UKRegistered User regular
    edited August 2015
    Planetary landing was about the only thing I really wanted them to add to the game, and as someone who only got it a week ago I don't have any experience of running up against the walls of What You Can Do, so I don't have the same feelings about a lack of content for the entry price. But then I also sank hours into Destiny before even the first expansion launched, so, maybe I'm just like that. Either way, if Horizons even comes to the Xbox, while a cheaper price would be preferable, I'll happily pay what they're asking so I can cruise off across the galaxy and touch down on some isolated rock all by myself.

    darleysam on
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  • LindLind Registered User regular
    edited August 2015
    Im trying to remember here. Buying early access (ie ELITE: DANGEROUS - PREMIUM BETA) got you expansions for life or something? If so, yay for me.

    Lind on
  • KadokenKadoken Giving Ends to my Friends and it Feels Stupendous Registered User regular
    Tube wrote: »
    They're very cagey about their future plans, which is understandable and perhaps even wise. It's the opposite approach to Star Citizen. The downside is that we get to sit here thinking "Yeah, but what cool stuff do I get for my money?". Is atmospheric flight on the horizon? On water worlds? Lava worlds? If that's planned, is it two years from now or six months?

    I really might drop for the lifetime pass and know that my money for this game is spent, but I'm uneasy if I'm paying for stuff like Powerplay.

    Speaking of Star Citizen, what is going to be the difference between Elite and that besides a more story intensive singleplayer mode and a possible reintroduction of the FPS module in the future for SC?

  • darleysamdarleysam On my way to UKRegistered User regular
    Lind wrote: »
    Im trying to remember here. Buying early access (ie ELITE: DANGEROUS - PREMIUM BETA) got you expansions for life or something? If so, yay for me.

    https://support.frontier.co.uk/kb/faq.php?id=164
    I'm an Alpha backer! What do I get?
    Alpha backers are invited to participate in the Elite Dangerous: Horizons beta and will automatically get access to the full series of expansions the moment they are released! This includes those who bought Alpha access via the store before we launched the game.

    I'm a Premium Beta backer, do I get access Elite Dangerous: Horizons?
    Yes! Premium Beta owners also have the Lifetime Expansion Pass by default and can access the Elite Dangerous: Horizons beta as well as the full release when it becomes available.

    I have the Standard Beta version of Elite: Dangerous, what do I get?
    Elite Dangerous: Horizons is a brand new set of expansions for Elite: Dangerous but is not included in the standard beta package. You can purchase beta access to Elite Dangerous: Horizons on the Frontier Store if you'd like to help us test it!

    I'm a Lifetime Expansion Pass holder, do I get access to Elite Dangerous: Horizons?
    Absolutely. You're entitled to every expansion we release for Elite: Dangerous!

    Do I also get to try the beta of Elite Dangerous: Horizons?
    Yes. The Lifetime Expansion Pass also grants access to the beta of the Elite Dangerous: Horizons expansion season when it's available.

    I didn't pick up the lifetime expansion pass during the Kickstarter, is it available again?
    Yes! The Lifetime Expansion Pass is available again with the announcement of Elite Dangerous: Horizons. You can find more info on the Frontier Store. It not only grants access to Elite Dangerous: Horizons and the beta but also any future expansions we release.

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    Lind
  • TubeTube Registered User admin
    Kadoken wrote: »
    Tube wrote: »
    They're very cagey about their future plans, which is understandable and perhaps even wise. It's the opposite approach to Star Citizen. The downside is that we get to sit here thinking "Yeah, but what cool stuff do I get for my money?". Is atmospheric flight on the horizon? On water worlds? Lava worlds? If that's planned, is it two years from now or six months?

    I really might drop for the lifetime pass and know that my money for this game is spent, but I'm uneasy if I'm paying for stuff like Powerplay.

    Speaking of Star Citizen, what is going to be the difference between Elite and that besides a more story intensive singleplayer mode and a possible reintroduction of the FPS module in the future for SC?

    It's hard to say until SC is out really. So far SC looks a lot slicker and more high budget, but possibly has less of a "sim" feel. They're definitely way ahead of the curve in terms of number of ships (and the ability to walk around them) though. Otherwise really it's impossible to say. They're likely to be more similar than different.

  • MaguanoMaguano Registered User regular
    you do get a $15 (USD) discount if you pre-order horizons, or buy the lifetime pass....

    steam:maguano2
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  • DarkMechaDarkMecha The Outer SpaceRegistered User regular
    edited August 2015
    Hrm. On the one hand, I'm excited for this because I've been wanting to fly around close to and land on planets since I first flew a ship in this game. Getting to ride around on a little ATV also sounds really cool! Even if what we can do on them ends up being kind of dull, I can see me enjoying just seeing the sites and taking ATV rides on barren moons being rather enjoyable. If "dogfights in canyons" and all that really does happen somehow, well then that is just going to be epic.

    On the other hand, I really REALLY think there is ALOT more stuff that should have been a focus well before this. There is so much more variety they could add to space encounters and locations. We still can't hire NPC wingmen. Missions are still more basic than the original Wing Commander. Mining is still super dull and unprofitable. Capital ships are still a broken faked system. PowerPlay is still a flop and we can't actually do anything interesting within the system. Ect...

    So I'm with Tube, Season 1 sucked and I'm not convinced Season 2 is worth my $60.

    DarkMecha on
    Steam Profile | My Art | NID: DarkMecha (SW-4787-9571-8977) | PSN: DarkMecha
  • DrakeDrake Edgelord Trash Below the ecliptic plane.Registered User regular
    Lind wrote: »
    Im trying to remember here. Buying early access (ie ELITE: DANGEROUS - PREMIUM BETA) got you expansions for life or something? If so, yay for me.

    That is not the case. While they were selling beta access they did offer lifetime expansion passes for about 75 dollars. I'm pretty much kicking myself over taking that out of the cart at the last minute but whatevs. I'm excited. I'm buying this. I figured from the way they were talking about stuff that planetary landings are a ways off but nope, they got me.

    As for stuff like VIP passenger missions and mining improvements and all that will almost definitely come as free updates. Heck, mining has already had a few updates including drones and new RES types.

  • RiusRius Globex CEO Nobody ever says ItalyRegistered User regular
    Kadoken wrote: »
    Speaking of Star Citizen, what is going to be the difference between Elite and that besides a more story intensive singleplayer mode and a possible reintroduction of the FPS module in the future for SC?

    For the record, SC will definitely have the FPS module. Recent news was that it was being delayed, not removed, and we're not that far off from being able to test it on the PTR. First Person/FPS is integral to Star Citizen's overall experience.

    I think the biggest difference between E:D and Star Citizen that I can currently point to with certainty is that E:D has procedurally modeled the entire universe, whereas SC will be comprised of X systems that are all being meticulously crafted. In E:D, you can fly from one side of the universe to the other, exploring along the way, but it's all randomly generated (and there ain't much to do). In SC, there will be a miniscule fraction of a percentage of systems available, but each will be handcrafted and full of things to do and explore.

    There are many other major differences, though. In E:D, your ship is a giant block with engines and weapons and a power plant bolted on to it, and they work because they just work. In SC, ships are fully modeled inside and out. In E:D, cargo doesn't really get put any place in particular in your ship. In SC, cargo containers are explicitly sized, like real-world shipping containers, and they go into places that are purpose-constructed inside your ship to carry them. When you walk around in your ship in SC, you'll walk past the containers full of whatever you bought (that you might even have loaded into your ship with your own hands/loader/whatever).

    In E:D, if you get shot a bunch of times on your left wing, it just does Hull damage and might do damage to a directly hit subsystem. In SC, if the same happens, the damage done might sever power or control links to thrusters or weapons on that wing, rendering them inoperable until you repair the damage. Your ship is not just a bag of hit points; SC has/will have a fully realized damage model where everything that hits your ship has specific impact depending on where it's hit. This is possible because ships are fully modeled inside and out.

  • DarkMechaDarkMecha The Outer SpaceRegistered User regular
    edited August 2015
    Yeah initially I was much more interested in E:D than SC but that is steadily reversing. :/ Well that's not entirely true either. I love what's there in E:D and it's style / design ect is really appealing to me. It has that 80s sci-fi movie vibe and the 1:1 universe simulation is fascinating. I just want some more interesting stuff to do within that. SC on the other hand seems to have some really cool ideas behind it like the full damage modeling and idea of hand made very interesting locations.

    Whoa! Two things I noticed: Cobra Mk IV is mentioned in the expansion store page, which is cool because I love the Cobra. More interesting though is that one screenshot shows an SRV with a gun on it firing. So there will be surface combat apparently!

    announceart_elitedangeroushorizons_scarabrover.png

    DarkMecha on
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  • CampyCampy Registered User regular
    Another big difference will be the economy simulation and all other impacted systems from that (mission generation etc). SC is going to have an incredibly detailed fully realised system with every bit of industry relying on components and functionality from every other.

  • RiusRius Globex CEO Nobody ever says ItalyRegistered User regular
    It's tough to write or read words like "fully modeled" or "incredibly detailed" without wincing, because it sounds like the ultimate purest form of pedestal-placing goosebaggery, but that's what SC is shooting for. They want things to work without hand-waving or settling for "good enough."

    I guess that's the real difference between the two; self-imposed developer self-expectations. I'm unhappy having spent $60 on E:D (and won't be spending another $45), yet happy having spent ~$300 on SC, and that comes entirely down to the latter's uncompromising vision. Whereas I feel like E:D does nothing but compromise on vision/features.

    electricitylikesme
  • darleysamdarleysam On my way to UKRegistered User regular
    Star Citizen also isn't finished yet and may not fully measure up to the expectations being placed on it. See, for example, Elite: Dangerous.

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    DarkMechaDrakeElvenshaeZeroczBasil
This discussion has been closed.