Not at all. I personally don't like to run it (I use holy fire instead), but Priest is generally lacking in the burst heals necessary to stabilize v. hunter, so running healbot is perfectly valid if you're facing a lot of aggro.
Comparing your build to the legend Paladin builds, I see too many Dragons. You could swap the Dragon Whelps for Zombie Chows, the Azure Drakes for 2 x Belchers and a Technician for 1 x Shadow Word: Pain. All of that improves the aggro matchup.
From what I'm seeing, the "Dragon X" builds that work seem to be the ones that have just enough Dragons for the synergy, while having the regular early game.
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BethrynUnhappiness is MandatoryRegistered Userregular
Blessing of Wisdom + Cromaggus is a combo I hadn't considered, but in testing a very silly Dragon Pally, it has pulled its weight when I get it out.
I'd like to think I'm getting better at this game, but I'm actually thinking I should credit my recent arena wins to the large influx of mediocre players who are on for BRM. Greatest chievo here is getting to 3 with a warrior.
My most recent wins and gold payouts for NA and EU accounts respectively:
Also, Nefarian got me 2x Ice Block, Twisting Nether + Mortal Coil, Sinister Strike + Vanish, 2x Innervate, and Avenge + BoM. Not exactly an inspiring set of cards :P (Okay, actually, the double Innervate let me power out a Violet Teacher, 2x Violent Students, a Spectral Knight, and a Silver Hand Knight onto an empty board after the Druid killed my Nefarian. That was pretty awesome.)
I have a feeling my last game was against someone who needed to do a Warlock daily so he just threw all his zoo cards together and then threw in his general use neutral legends. Not often you see a Ragnaros and Boom in a zoo deck.
He played Ragnaros and a Doomguard with help from a summoning portal at 9 or 10 mana. I was playing Patron Warrior so I responded by clearing them out with a Warsong, Commanding Shout, Patron spam sequence. I wasn't surprised when it all go Hellfired. Then he played his hand plus Boom and likely thought he'd won given the emotes.
A Fiery War Axe, Whirlwind, and Execute cleared his board and then I hit him in the face with weapons repeatedly until I won.
Also, Nefarian got me 2x Ice Block, Twisting Nether + Mortal Coil, Sinister Strike + Vanish, 2x Innervate, and Avenge + BoM. Not exactly an inspiring set of cards :P (Okay, actually, the double Innervate let me power out a Violet Teacher, 2x Violent Students, a Spectral Knight, and a Silver Hand Knight onto an empty board after the Druid killed my Nefarian. That was pretty awesome.)
I have never gotten anywhere close to that. The deck you made it with... what the... how did you even... what?
I need to go to a few magic drafts so I can prove to myself I can win drafts and HS is just screwing me.
Also, Nefarian got me 2x Ice Block, Twisting Nether + Mortal Coil, Sinister Strike + Vanish, 2x Innervate, and Avenge + BoM. Not exactly an inspiring set of cards :P (Okay, actually, the double Innervate let me power out a Violet Teacher, 2x Violent Students, a Spectral Knight, and a Silver Hand Knight onto an empty board after the Druid killed my Nefarian. That was pretty awesome.)
I have never gotten anywhere close to that. The deck you made it with... what the... how did you even... what?
I need to go to a few magic drafts so I can prove to myself I can win drafts and HS is just screwing me.
Do you mean the deck is good or the deck is bad? It's doesn't have a great top-end, with just Sunwalker, Nefarian, and Mind Control, but Priests naturally have a pretty good advantage in the top-deck wars, and you don't need much more other than just Nefarian and Mind Control. (Also Venture Co can be great in the late-game too, even though it's only a 5-drop.)
The mid-game, and most of the rest of the deck actually, is full of decently sized minions that have powerful effects, with 3 Dark Iron Dwarves, 2 Oozes, a Shrinkmeister, Violet Teacher, even Sunwalker. Ogre Brute and Venture Co are the only minions in this deck that are oversized, and I guess Ooze, Shrinkmeister, and Buzzard properly sized. This did not synergize well with Priest, so I often had to mount pretty stupid comebacks in the late-game ~ I dawdled at 4 health for some 4-5 turns against a Paladin before Venture Co and Nefarian pulled me out of it. If I could stay on the board, I'd often have great plays with all those come-into-play effects I had, particular the Dark Iron Dwarves, but if I was off the board, I'd be struggling, especially with the lack of spells and removal.
My worst matches were against classes like Rogue and Mage. Flamestrike was hella-devastating with only 3-ish minions that live through it. Luckily, double Oozes and enough 2- and 3-drops meant I could hold onto them to counter Warrior and Paladin weapons. Also, landed Blademaster + Farseer, and Echoing Ooze + Velen's Chosen a few times for some dominating mid-games. But yeah, no card draw, very limited removal. A lot of games were struggles and full of difficult turns where I had to figure out how to balance my board control with my battlecry effects with my inability to remove anything my opponent put down.
I feel like any mage deck with flamestrike would be a great counter to patron warrior. Granted, I haven't tried it yet.
Yes I played against a patron warrior with my fatigue mage last night and it felt like an almost hard counter. The only way they can win is a massive frothing combo while you don't have a taunt or iceblock up as you can easily wipe their boards and they will run out of threats quite quickly.
Well another thing that could go wrong: playing deathlords can cause the warsong patron bar brawl to escalate most undesirably.
Made my first ever proper worrior deck today, and I can confirm it is a BEAST. I am not even close to being sorry. 10 wins, no losses so far. Only thing I would change, at this stage, is Loatheb.
Spaffy on
ALRIGHT FINE I GOT AN AVATAR
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38thDoelets never be stupid againwait lets always be stupid foreverRegistered Userregular
Finally beat all the heroics. I think the worst part of adventure mode is that when you concede in the ai turn you have to sit through their whole turn anyways.
My control warrior deck has a hole in the 4 slot because I don't have geddon, so I've been using a gold yeti for a while. I switched it to a shredder recently, and it pains me how, except for the worst rng edge cases, it's just straight up better. These stupid sticky minions are ruining the game.
And mind control tech has taken the worst minion 5 times in a row, riot pls. I guess it's to compensate for how good my brawls are, but come on, I wanted malganis
PSA: I still think Priests are Ebola in class form.
Very deadly, but nowhere near as big of an issue as people make them out to be?
The thing with Priest that I believe makes them so strong is that, unlike other decks that are control, mill, face, ect, Priest always have options. Zoo Hunter? Holy Nova his board. Strong minions in your way? Mind Control, Shadow Word: Death. Add in some minions that destroy any minions that are destroyed if they deal damage to it and keep healing it. With Northshire Cleric you keep cards in your hand, which gives more options. That's the secret to their lethalness.
Priests aren't these invincible fortresses of anwers and card advantage. They have only so many removal so they have to decide what they spend it on, and they have to measure the board to get card advantage off Northshire Cleric (that doesn't go unanswered against any decent opponent).
I play Priest mostly (though fully F2P), and you can always try to play them to see for yourself.
Priests aren't these invincible fortresses of anwers and card advantage. They have only so many removal so they have to decide what they spend it on, and they have to measure the board to get card advantage off Northshire Cleric (that doesn't go unanswered against any decent opponent).
I play Priest mostly (though fully F2P), and you can always try to play them to see for yourself.
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Not at all. I personally don't like to run it (I use holy fire instead), but Priest is generally lacking in the burst heals necessary to stabilize v. hunter, so running healbot is perfectly valid if you're facing a lot of aggro.
From what I'm seeing, the "Dragon X" builds that work seem to be the ones that have just enough Dragons for the synergy, while having the regular early game.
The Light truly has abandoned me.
My most recent wins and gold payouts for NA and EU accounts respectively:
He used Shadowform to activate Grommash for lethal.
I am not used to this. I play Priest; I'm supposed to do this shit to others. Why is this happening to me?
PSN: Vorpallion Twitch: Vorpallion
I'm not sure I get that...
I enjoy when my void caller dies and I get 'who DARES summon ME'. And then I cast Bane of Doom and get it again
PSN: Vorpallion Twitch: Vorpallion
Haven't gotten here since January 27!
Also, Nefarian got me 2x Ice Block, Twisting Nether + Mortal Coil, Sinister Strike + Vanish, 2x Innervate, and Avenge + BoM. Not exactly an inspiring set of cards :P (Okay, actually, the double Innervate let me power out a Violet Teacher, 2x Violent Students, a Spectral Knight, and a Silver Hand Knight onto an empty board after the Druid killed my Nefarian. That was pretty awesome.)
He played Ragnaros and a Doomguard with help from a summoning portal at 9 or 10 mana. I was playing Patron Warrior so I responded by clearing them out with a Warsong, Commanding Shout, Patron spam sequence. I wasn't surprised when it all go Hellfired. Then he played his hand plus Boom and likely thought he'd won given the emotes.
A Fiery War Axe, Whirlwind, and Execute cleared his board and then I hit him in the face with weapons repeatedly until I won.
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Mal'Ganis yells I am Mal'Ganis...I AM ETERNAL when he's summoned. It sounds a lot like he's saying I AM A TURTLE
I have never gotten anywhere close to that. The deck you made it with... what the... how did you even... what?
I need to go to a few magic drafts so I can prove to myself I can win drafts and HS is just screwing me.
Do you mean the deck is good or the deck is bad? It's doesn't have a great top-end, with just Sunwalker, Nefarian, and Mind Control, but Priests naturally have a pretty good advantage in the top-deck wars, and you don't need much more other than just Nefarian and Mind Control. (Also Venture Co can be great in the late-game too, even though it's only a 5-drop.)
The mid-game, and most of the rest of the deck actually, is full of decently sized minions that have powerful effects, with 3 Dark Iron Dwarves, 2 Oozes, a Shrinkmeister, Violet Teacher, even Sunwalker. Ogre Brute and Venture Co are the only minions in this deck that are oversized, and I guess Ooze, Shrinkmeister, and Buzzard properly sized. This did not synergize well with Priest, so I often had to mount pretty stupid comebacks in the late-game ~ I dawdled at 4 health for some 4-5 turns against a Paladin before Venture Co and Nefarian pulled me out of it. If I could stay on the board, I'd often have great plays with all those come-into-play effects I had, particular the Dark Iron Dwarves, but if I was off the board, I'd be struggling, especially with the lack of spells and removal.
My worst matches were against classes like Rogue and Mage. Flamestrike was hella-devastating with only 3-ish minions that live through it. Luckily, double Oozes and enough 2- and 3-drops meant I could hold onto them to counter Warrior and Paladin weapons. Also, landed Blademaster + Farseer, and Echoing Ooze + Velen's Chosen a few times for some dominating mid-games. But yeah, no card draw, very limited removal. A lot of games were struggles and full of difficult turns where I had to figure out how to balance my board control with my battlecry effects with my inability to remove anything my opponent put down.
come back and I've lost a star. and then like 1/5 games I actually get into I'm rewarded with a disconnect loss.
might as well just play on my phone. or I guess my laptop. gotta be something about my PC causing this issue I just have no idea.
It's the little things. ^^'
Granted, I drew a clutch flame strike.
Witty signature comment goes here...
wra
Yes I played against a patron warrior with my fatigue mage last night and it felt like an almost hard counter. The only way they can win is a massive frothing combo while you don't have a taunt or iceblock up as you can easily wipe their boards and they will run out of threats quite quickly.
Well another thing that could go wrong: playing deathlords can cause the warsong patron bar brawl to escalate most undesirably.
PSN: Vorpallion Twitch: Vorpallion
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I'm reading this and I think you mean opponent concedes, but that list of plays would suggest that you conceded.
Very deadly, but nowhere near as big of an issue as people make them out to be?
No way bro, me and my pet stranglethorn don't take no shit from tumbling dickweeds like that.
And mind control tech has taken the worst minion 5 times in a row, riot pls. I guess it's to compensate for how good my brawls are, but come on, I wanted malganis
The thing with Priest that I believe makes them so strong is that, unlike other decks that are control, mill, face, ect, Priest always have options. Zoo Hunter? Holy Nova his board. Strong minions in your way? Mind Control, Shadow Word: Death. Add in some minions that destroy any minions that are destroyed if they deal damage to it and keep healing it. With Northshire Cleric you keep cards in your hand, which gives more options. That's the secret to their lethalness.
I play Priest mostly (though fully F2P), and you can always try to play them to see for yourself.
Well, duh. You only have 30 cards.
Priest4Life.