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GvG is great, but it is more useful when combined with the original set.
Focus mostly on classic packs since Arena yields only GvG packs (plus dust, gold and single cards).
-Antje Jackelén, Archbishop of the Church of Sweden
Also, you probably want to do Naxx sooner than later.
A lot of those cards are legit common in many, many (most) decks because they changed the meta so much.
Loatheb, haunted creeper, etc. etc.
Some posts ago detailed it all out.
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wra
Honeslty, with the exception of Frostwyrm lair every quarter has at least two cards that have been meta-altering.
Frostwyrm lair doesn't count because oozes and Kel'thuzad are more gimmicky than meta-altering and Avenge sucks. Only the shade is worth it, and these days only a few decks use the shade.
By comparison Plague quarter and Construct quarter are both shock-full of meta-altering cards.
Sludge belcher, death's bite, dark cultist, mad scientist, zombie chow, loatheb, duplicate and webspinner have all featured in Tier 1 decks. Some of those tier 1 decks wouldn't even be tier 3 without those cards.
Blackrock has its killer cards a bit more evenly distributed, although Blackwing lair is a bit more heavily loaded with the goodstuff than the other sections.
-Antje Jackelén, Archbishop of the Church of Sweden
http://www.pcgamer.com/meet-the-guy-who-spent-3200-on-hearthstone-packs-in-one-night/
Are there any classes your gravitating towards? Early on, definitely focus on Classic as it's the bigger set so it'll take longer to get all the staples. GvG has more powerful commons for many deck types though so it's not out of the question to pick up a GvG pack every now and then (like once every 3 or 4 packs).
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Good job thread, figuring out where these packs came from was the reason I came here just now. I worried I might have done something while drunk and forgot about it, but turns out I can still trust my memory.
Edit: one pack had Harrison Jones and a rare, other one had an epic and two rares. Granted a lot of them and all the commons were stuff I had already or will never play but, dust! Legendary! Well played, RNG.
a 3:1 ratio should cover you until you feel you are getting too many Dupes.
Sorry I have to side with Blizzard. It's your connection. I very very very rarely have gotten disconnected from a game unless i was playing on my phone with less then 2 bars of strength. At home, its all gravy fast.
I've been buying only classic but lately all my commons and a lot of my rares are dupes
Still missing a bunch of important epics though, and almost all legendaries
They've had a few periods where they were shitting the bed. They didn't last long, but since Blizzard's reconnection code is fucking terrible they resulted in a few arena losses.
I haven't been able to get them to feel right, and I think it might be because they lower the expected value of resurrect.
Small sample size (maybe a dozen games with whelps, eight without), but I had this for 0-2 mana cards:
2xPW:Shield
2xNorthshire
2xTwilight Whelp
2xShadow Boxer
2xGiblin Stalker
1xSW:Pain
Then changed to this:
1xSilence
2xPW:Shield
2xNorthshire
2xResurrect
2xShadow Boxer
2xGiblin Stalker
1xSW:Pain
And it was night and day. I'm ready to admit I haven't played the deck enough, but went 6-2 last night with the new version.
If you have a deck with only mid-to-late-game creatures, then I get it; getting a 2-mana Sylvanas is basically a criminal offence. But if you don't have any early-game creatures to pollute the Resurrect pool, you probably aren't even surviving into the late game anyway.
I managed to get a Malygos* in one of my packs; from some of the posts in this thread, it seems like the two packs Blizzard gave away, have been rather generous.
*I'm lucky enough to have most if not all "useful" legendaries, so it's quite nice to get one that I'd not normally worry about crafting.
The point of Resurrect is having 4 Dark Cultists.
That said, it works really well with larger creatures and especially well with KT (if KT dies on your turn and you cast resurrect him, your new KT brings back the KT that just died... Which is REALLY hard to deal with for anyone who isn't a handlock).
Basically if you can get in a situation where you have resurrect in hand and only awesome creatures have died (hopefully just the one so you know exactly what you'll get), you're set. Two resurrects in hand in that situation is game breaking.
they offer synergy later but only if you don't play them early, which is what you actually want
or am I missing something
I always mulligan it out, but assuming it comes into my hand in the first few turns, I'd only use it if against aggro and I felt like it was going to do something for me.
One game last night had a pretty good use of it. Turn 3 + coin piloted shredder. Turn 4 traded the shredder, resurrected him, dropped a shadow boxer with my remaining 2 mana.
And alright already, I'll buy Naxx this week :razz:
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They're a zombie chow without the downside, but you have to be holding a dragon, which are all pretty fat and can mess up your early curve.
but this is pure speculation I admit, haven't played with or against dragon priest.
@jakobagger I was actually wondering this myself a few weeks ago, so during my downtime at work I looked through my collection and started writing down all the cards I was missing and put them into a spreadsheet. This helps me decide which packs to pick when I have extra gold.
I doubt I'll ever care enough to do that manually. Someone should make an automated process for it though.
I had an opponent Priest play a turn 3 Injured Blademaster on a board which had my Sorcerer's Apprentice on it. I trade and play Arcane Intellect. Turn 4, he drops x2 resurrection. Needless to say I lost that game a few turns later.
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I can tell you firsthand that having access to two 1 mana 2/3s in the same deck is absolute beast against facehunter and zoolock.
Except hungry dragon and priest's 4-cost dragon thingie that gets buffed when you use a spell on it!
Those have been my ideal opening hands with dragon-priest (driest?), twilight whelp, fairy dragon, that 3-cost lady that gets buffed if you have a dragon, hungry dragon, etc.
Still testing, but it's not completely bad.
Not having chows gives you the option to use those card slots for something else.
ed: AND TWILIGHT DRAKE AND AZURE DRAKE! Both non-fatty dragons that will smooth out your curve real well and not bad units at all. I think the only fatty dragon I run in my Driest deck is Ysera.
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wra
Spot on. Healing your opponent for 5 during the first 3 or 4 turns doesn't do anything at all. It's not a downside. The only thing the twilight whelp does is activate dragon fondling cards later in the game, like when you have a Corrupter in hand and you need him to rub a dragon for luck and drain a 3. I wish he was an Azure Whelp, 2/1 draw a card if you've got a dragon. I'm always thirsty for more cards in my hand, but a 2/3 that can get earth shocked away and sometimes gets stuck in my hand isn't very exciting.
On the topic of Rez, Kripp has a decent video with a decklist that features Resurrect. I think he's got a couple of cards in there that are easy subs, too, so it's a good base to experiment from. I like to have a pair of Wild Pyromancers in my Rez decks because they activate on Rez, making it easier to play them on curve and still get their effect. 2 injured blademasters, 2 dark cultists and you've got the foundation of a solid build. After that it's just a matter of cutting cards that would be poor rez value and subbing in things that would be amazing if they cost 2 mana. That means cutting a lot of battlecry cards and belchers/shredders and bringing back Taz'dingos and mech yetis, or something similar.
No I agree, I don't think Dragon decks are very strong in general and particularly not Dragon Priest. I only like Hungry Dragon in Priest because it's a potentially very threatening 4 drop with a downside that's mitigated by Priest's buffs/hero power/sweeping.
It's like using ancestors call when your hand consists of 4 8 mana legendaries, and a 1 mana angry sargent. Your going to get the sargent.
You are my hero.
I still love the idea of dragon decks, but they just are so slow. Like the opposite of mech decks.
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Priest in general is probably the weakest class in the game at the moment.
It's far from a top tier deck now, but Mech Mage was huge not too long ago and still does decently. It uses a ton of commons from GvG so you may want to start mixing those packs in. You won't easily get ahold of the 2 legends the deck usually uses but could throw in Loatheb and Kelthuzad as place holders.
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Mech mage is still very playable. It doesn't do great against the top tier decks, but up to about Rank 10-12, it wins a lot more than it loses.
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It crushes the fucking piss out of zoo and facehunter, which are pluses, and it's too fast out of the gates for control paladin or warrior to really ever get a good position to recover from. It sucks against handlock, demonlock or ramp druid, though.