admanbunionize your workplaceSeattle, WARegistered Userregular
Volkare takes Early Bird. He flips a wound. He rolls green on his mana die and takes the Savage Monks from the units offer, they go to the trash and he gains a keep token.
ObiFettUse the ForceAs You WishRegistered Userregular
Stamina for +2 Move
Move East
Challenge the Hags
COMBAT
Ranged: None
Block: Improvisation, discarding Stamina, for +3 Block
Assign Damage: None
Attack: Rage with Red Mana from the Source for +4 Attack, Swiftness sideways for +1 Attack
Kill the Hags, +3 Fame, +1 Rep END
Level Up! Gain a Skill. Take Crystal Mastery as my AA
admanbunionize your workplaceSeattle, WARegistered Userregular
edited April 2015
The die rerolls to green.
Krang flips Puppet Master (once per turn, either keep one enemy token you defeated this turn or discard one previously kept enemy token. If you discard one then either get Attack at half the strength of its Attack or Block at half its Armor value, all rounded up. Cold or Fire Attacks give that element, Cold or Fire Resistances give the opposite of that element, and Regenerate (once a turn, pay a mana of any color and throw away a wound from your hand. If you used red mana to do this or have the least fame, draw a card.)
admanbunionize your workplaceSeattle, WARegistered Userregular
It took me like four tries to phrase that sentence because it's so weird. Mechanically it makes sense, but it really shouldn't have been called "end of turn" if it wasn't considered part of the turn.
It took me like four tries to phrase that sentence because it's so weird. Mechanically it makes sense, but it really shouldn't have been called "end of turn" if it wasn't considered part of the turn.
#thanksvlaada
During the end of your turn you gain "Skill: Once per turn..." but its not really your turn still since its just end of turn so you can't use once per turn effects since its not your turn but instead the end of your turn phase which is part of your turn but not really still your turn.
AuralynxDarkness is a perspectiveWatching the ego workRegistered Userregular
edited April 2015
Check my work before we lock this in, but:
Move: play Stamina x2 with no modifiers and sideways Tranquility for a move of 5. Go to the space the Hags were in. Attack the Orc Trackers Ranged Attack: Nope. Block: Rage + Determination for a total of 4. Attack: Swiftness + White Mana (from one of the golds in the source) for an attack of 3, which kills against the smaller armor value since I blocked the whole attack, if I understand their ability right.
Auralynx on
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admanbunionize your workplaceSeattle, WARegistered Userregular
Looks good to me. The only thing I'll note is that you said "blocks the whole attack" -- which is redundant as you cannot partially block an attack. The turn works
Looks good to me. The only thing I'll note is that you said "blocks the whole attack" -- which is redundant as you cannot partially block an attack. The turn works
Kirindal to play
Yeah, my point was that I met the Elusive requirement. ;p
Move: Tireless then March +1 Green Mana from the Source for Move 7. Heading East, Southeast, and then Southeast.
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AuralynxDarkness is a perspectiveWatching the ego workRegistered Userregular
So, as this is co-op, before we get through another round of moves: speculative plans? I'm hoping to get to that village in the SE but I can see about marching over the hill instead if that seems wise.
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jakobaggerLO THY DREAD EMPIRE CHAOS IS RESTOREDRegistered Userregular
I'm going to the village to buy a unit, since units are Norowas' specialty.
For the same reason, I'd like to get the crossbowmen unless anyone can convince me they need them more.
admanbunionize your workplaceSeattle, WARegistered Userregular
Goldyx gains three fame and one rep. He levels, gaining an AA from the new offer. He flips Green Crystal Craft (once per round, gain a blue crystal and a green token) and Universal Power (one per turn, you may add a mana to a card played sideways, if you do it gives +3. If it's an action or spell card of the same color as the mana it gives +4).
Volkare draws Mana Draw and moves into the mountains.
AuralynxDarkness is a perspectiveWatching the ego workRegistered Userregular
Although Universal Power is pretty darn rad, does it make sense to anyone else to take Green Crystal Craft (if it actually makes blue crystals like you wrote, admanb) and Temproal Portal?
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admanbunionize your workplaceSeattle, WARegistered Userregular
The naming of Goldyx's crystal skills is weird. They all give blue crystals, so the color in the name tells you what token they give.
AuralynxDarkness is a perspectiveWatching the ego workRegistered Userregular
Ok. knowing that I'll figure a way to explore when I get home shortly.
+1
AuralynxDarkness is a perspectiveWatching the ego workRegistered Userregular
Ok, once again, check my work please to make sure I'm using Will Focus correctly:
Move: Play Will Focus with a Green from the source, also playing March at +3 movement, for 5 movement. Go up on the hill the Trackers were on for 3, use the remaining 2 to reveal a tile to the east of that spot.
((Take a blue mana token from Will Focus, wait and see what tile flips))
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admanbunionize your workplaceSeattle, WARegistered Userregular
The more powerful effect of an action card replaces the normal effect, so you won't get a token. Do you still want to do that?
AuralynxDarkness is a perspectiveWatching the ego workRegistered Userregular
edited April 2015
Okay. So: Post-explore movement: 1 to the right, reveal the other tower badguy. Action: Don't have any others that seem helpful right this second, end my turn.
Auralynx on
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admanbunionize your workplaceSeattle, WARegistered Userregular
Posts
@ObiFett to play.
Going last you probably won't get the chance. :P but I'm sure you'll have something to do.
Move East
Challenge the Hags
COMBAT
Ranged: None
Block: Improvisation, discarding Stamina, for +3 Block
Assign Damage: None
Attack: Rage with Red Mana from the Source for +4 Attack, Swiftness sideways for +1 Attack
Kill the Hags, +3 Fame, +1 Rep
END
Level Up! Gain a Skill. Take Crystal Mastery as my AA
Krang flips Puppet Master (once per turn, either keep one enemy token you defeated this turn or discard one previously kept enemy token. If you discard one then either get Attack at half the strength of its Attack or Block at half its Armor value, all rounded up. Cold or Fire Attacks give that element, Cold or Fire Resistances give the opposite of that element, and Regenerate (once a turn, pay a mana of any color and throw away a wound from your hand. If you used red mana to do this or have the least fame, draw a card.)
BOO
I'll still take Puppet Master because it sounds fun. Regenerate might be better and more competitve, but not nearly as fun.
#thanksvlaada
During the end of your turn you gain "Skill: Once per turn..." but its not really your turn still since its just end of turn so you can't use once per turn effects since its not your turn but instead the end of your turn phase which is part of your turn but not really still your turn.
Play Crystallize with red mana from the source.
End turn.
@Auralynx to play
Attack the Orc Trackers
Ranged Attack: Nope.
Block: Rage + Determination for a total of 4.
Attack: Swiftness + White Mana (from one of the golds in the source) for an attack of 3, which kills against the smaller armor value since I blocked the whole attack, if I understand their ability right.
@Kirindal to play
Yeah, my point was that I met the Elusive requirement. ;p
Hopefully something exciting pops up.
For the same reason, I'd like to get the crossbowmen unless anyone can convince me they need them more.
Volkare draws Mana Draw and moves into the mountains.
The Board
Volkare - 36 deck, 2 discard.
Krang (ObiFett) - 5 hand, 7 deck.
Norowas (jakobagger) - 6 hand, 8 deck.
Goldyx (Auralynx) - 5 hand, 7 deck.
Wolfhawk (Kirindal) - 5 hand, 9 deck.
Offer | Fame/Reputation Track
Actions
@Auralynx to pick his stuff, @ObiFett to play.
Crystal Mastery to gain another White Crystal
@jakobagger to play.
Play source-powered Concentration with Noble Manners for 6 influence and recruit Utem Crossbowmen.
End of turn: Draw up to 6 since I have 2 cards in hand. Gain +1 rep and +1 fame for Noble Manners.
Also, might as well indicate now that I intend to pillage the village for 2 extra cards before my next turn.
@Auralynx to play.
The only village units left are peasants. Those can totally be useful sometimes though!
Move: Play Will Focus with a Green from the source, also playing March at +3 movement, for 5 movement. Go up on the hill the Trackers were on for 3, use the remaining 2 to reveal a tile to the east of that spot.
((Take a blue mana token from Will Focus, wait and see what tile flips))
Post-explore movement: 1 to the right, reveal the other tower badguy.
Action: Don't have any others that seem helpful right this second, end my turn.