Reminder that Blizzard is the company with a cash shop in their subscription MMO
Why does the subscription matter?
This is the company that, in response to people asking for new models, replies "But if we model X then we won't have time for Y!"
And then they go make a new mount model and sell it for thirty bucks. In a game where you already pay to play.
I'm still not getting why you think the subscription is the problem. You just brought it up again without explaining it.
Also, they did do new models for player characters, so I'm not sure what your point is there either.
Because players drop $180 / year already, in addition to the paid expansions. A little bit of a premium is one thing, but Blizzard is swimming in Scrooge McDuck swimming pools and it's a bit much.
Reminder that Blizzard is the company with a cash shop in their subscription MMO
Why does the subscription matter?
This is the company that, in response to people asking for new models, replies "But if we model X then we won't have time for Y!"
And then they go make a new mount model and sell it for thirty bucks. In a game where you already pay to play.
I'm still not getting why you think the subscription is the problem. You just brought it up again without explaining it.
Also, they did do new models for player characters, so I'm not sure what your point is there either.
Because players drop $180 / year already, in addition to the paid expansions. A little bit of a premium is one thing, but Blizzard is swimming in Scrooge McDuck swimming pools and it's a bit much.
You don't need the mounts and there's no shortage in the game.
Reminder that Blizzard is the company with a cash shop in their subscription MMO
Why does the subscription matter?
This is the company that, in response to people asking for new models, replies "But if we model X then we won't have time for Y!"
And then they go make a new mount model and sell it for thirty bucks. In a game where you already pay to play.
I'm still not getting why you think the subscription is the problem. You just brought it up again without explaining it.
Also, they did do new models for player characters, so I'm not sure what your point is there either.
Because players drop $180 / year already, in addition to the paid expansions. A little bit of a premium is one thing, but Blizzard is swimming in Scrooge McDuck swimming pools and it's a bit much.
You don't need the mounts and there's no shortage in the game.
The point is, people pay the monthly fee in order to get that new content streamed in. Selling things in a cash shop with a monthly subscription is an obvious cash grab and makes people feel slighted.
Reminder that Blizzard is the company with a cash shop in their subscription MMO
Why does the subscription matter?
This is the company that, in response to people asking for new models, replies "But if we model X then we won't have time for Y!"
And then they go make a new mount model and sell it for thirty bucks. In a game where you already pay to play.
I'm still not getting why you think the subscription is the problem. You just brought it up again without explaining it.
Also, they did do new models for player characters, so I'm not sure what your point is there either.
Because players drop $180 / year already, in addition to the paid expansions. A little bit of a premium is one thing, but Blizzard is swimming in Scrooge McDuck swimming pools and it's a bit much.
You don't need the mounts and there's no shortage in the game.
The point is, people pay the monthly fee in order to get that new content streamed in. Selling things in a cash shop with a monthly subscription is an obvious cash grab and makes people feel slighted.
I guess. I subbed to wow for a decade and the only thing I ever bought was 2 minipets.
I never even really noticed the cash shop, the TCG stuff was far more visible ingame than any of the awful cash stuff. In the modern world of f2p, a couple of shitty mounts in a game with hundreds of mounts doesn't even move the needle vs "best value".
Reminder that Blizzard is the company with a cash shop in their subscription MMO
Why does the subscription matter?
This is the company that, in response to people asking for new models, replies "But if we model X then we won't have time for Y!"
And then they go make a new mount model and sell it for thirty bucks. In a game where you already pay to play.
I'm still not getting why you think the subscription is the problem. You just brought it up again without explaining it.
Also, they did do new models for player characters, so I'm not sure what your point is there either.
Because players drop $180 / year already, in addition to the paid expansions. A little bit of a premium is one thing, but Blizzard is swimming in Scrooge McDuck swimming pools and it's a bit much.
You don't need the mounts and there's no shortage in the game.
The point is, people pay the monthly fee in order to get that new content streamed in. Selling things in a cash shop with a monthly subscription is an obvious cash grab and makes people feel slighted.
I never felt slighted. I paid my sub and I got a ton of new content. There was also a cash-shop for a few random things like sparkle ponies. But that was random unnecessary shit and I still got a ton of content for my sub anyway.
Just cause I paid a sub didn't mean there couldn't be other things sold too.
Reminder that Blizzard is the company with a cash shop in their subscription MMO
Why does the subscription matter?
This is the company that, in response to people asking for new models, replies "But if we model X then we won't have time for Y!"
And then they go make a new mount model and sell it for thirty bucks. In a game where you already pay to play.
I'm still not getting why you think the subscription is the problem. You just brought it up again without explaining it.
Also, they did do new models for player characters, so I'm not sure what your point is there either.
Because players drop $180 / year already, in addition to the paid expansions. A little bit of a premium is one thing, but Blizzard is swimming in Scrooge McDuck swimming pools and it's a bit much.
You don't need the mounts and there's no shortage in the game.
The point is, people pay the monthly fee in order to get that new content streamed in. Selling things in a cash shop with a monthly subscription is an obvious cash grab and makes people feel slighted.
I never felt slighted. I paid my sub and I got a ton of new content. There was also a cash-shop for a few random things like sparkle ponies. But that was random unnecessary shit and I still got a ton of content for my sub anyway.
Just cause I paid a sub didn't mean there couldn't be other things sold too.
The fact you feel one way doesn't prevent others from feeling another different way.
Huh, supposed E.T.C(old) and Diablo(old) talent updates are up. I'm not familiar with the changes, just c&p a top comment:
Diablo lost: Crippling Shadows, From the Shadows, Amplified Healing, Endless Death.
ETC lost: Guitar Hero, Uber Rockstar, Echo Pedal is now a level 16 talent.
There are a bunch of new talents, here's the level 20 ones:
Diablo:
Lord of Terror - Activate to steal 10% of the maximum Health of nearby enemy Heroes.
ETC:
Death Metal - Upon dying, a ghost uses Mosh Pit at your location.
Tour Bus - Mosh Pit refreshes the cooldown of Powerslide. You can Powerslide during Mosh Pit, which also increases its duration by 2 seconds.
Crowd Pleaser - Stage Dive's impact area is 50% bigger, and its cooldown is reduced by 15 seconds for every enemy Hero hit.
Reminder that Blizzard is the company with a cash shop in their subscription MMO
Why does the subscription matter?
This is the company that, in response to people asking for new models, replies "But if we model X then we won't have time for Y!"
And then they go make a new mount model and sell it for thirty bucks. In a game where you already pay to play.
I'm still not getting why you think the subscription is the problem. You just brought it up again without explaining it.
Also, they did do new models for player characters, so I'm not sure what your point is there either.
Because players drop $180 / year already, in addition to the paid expansions. A little bit of a premium is one thing, but Blizzard is swimming in Scrooge McDuck swimming pools and it's a bit much.
You don't need the mounts and there's no shortage in the game.
The point is, people pay the monthly fee in order to get that new content streamed in. Selling things in a cash shop with a monthly subscription is an obvious cash grab and makes people feel slighted.
I never felt slighted. I paid my sub and I got a ton of new content. There was also a cash-shop for a few random things like sparkle ponies. But that was random unnecessary shit and I still got a ton of content for my sub anyway.
Just cause I paid a sub didn't mean there couldn't be other things sold too.
The fact you feel one way doesn't prevent others from feeling another different way.
No, it just means the feeling is not universal or even obvious.
Huh, supposed E.T.C(old) and Diablo(old) talent updates are up. I'm not familiar with the changes, just c&p a top comment:
Diablo lost: Crippling Shadows, From the Shadows, Amplified Healing, Endless Death.
ETC lost: Guitar Hero, Uber Rockstar, Echo Pedal is now a level 16 talent.
New level 20 talents
Diablo:
Lord of Terror - Activate to steal 10% of the maximum Health of nearby enemy Heroes.
ETC:
Death Metal - Upon dying, a ghost uses Mosh Pit at your location.
Tour Bus - Mosh Pit refreshes the cooldown of Powerslide. You can Powerslide during Mosh Pit, which also increases its duration by 2 seconds.
Crowd Pleaser - Stage Dive's impact area is 50% bigger, and its cooldown is reduced by 15 seconds for every enemy Hero hit.
For ETC, it's a huge talent rework overall:
At level 1: 5 second creep stun removed (I wonder why; they're giving a similar talent to Johanna apparently) at level 1, permanent buff to the healing from E added. Also scouting drone is removed and pwn shop guitar is finally moved to level 1.
At level 4, all talents were removed except echo pedal was moved up. No more groupies or echo pedal early is a really big nerf. Extra stun width, knockback CDR, or longer rockstar with a mana cost decrease are all very solid but not as good as groupies/echo pedal could be.
At level 7: Loud Speakers might be better with the CDR from level 4. Also, Guitar Hero is now a much higher heal (if you can get two attacks off during the duration) but removes the burst. They really hate ETC being able to deal damage, don't they? Also battle momentum was removed for Follow Through, which is a far worse version of the attack reset+crit of old guitar hero, and probably isn't worth taking. The CC reduction talent early might be nice, but the removal of the double E duration makes it less powerful than it could be.
Level 13: Groupies is back! Probably still a solid choice. Also the speed buff on Rockstar was moved to 16 (lame), and he got relentless instead of spell shield (odd, since he also has a different form of relentless at 7). The damage resistance from Show Stopper is ridiculous.
Level 16: Echo Pedal and the MS on rockstar both compete, which is pretty lame, and I don't think echo pedal is solid enough to justify at level 16 compared to the bullying+stealth detection you could get from it at level 4. Losing Guitar instrumental sucks because the doubled healing is good, but they're apparently trying to focus Guitar Hero on being an active buff rather than being used for burst or infinite regen. Encore looks really useful if you go for a full Face Melt disruption build.
Level 20: Losing the speed buff on Stage Dive is pretty lame since it's still easily juked, but the AoE and CDR is probably pretty good. Tour Bus is ridiculous, the death ghost thing a lot less so. Losing Hardened Shield for Storm Shield is really not what I expected, but I guess they wanted it to be possible for two assassins to kill ETC during mosh pit if they have no stuns. Between Blink and Tour Bus, I think Tour Bus will be a lot better unless it temporarily interrupts the stun from Mosh Pit; if Mosh Pit travels the whole way with him, it's an absurd, must have skill.
I know Diablo far less well, but the big thing is that unlike ETC, they appear to want him to deal damage since Fire Devil is at level 4 instead of Amp Healing. Maybe we'll eventually get a Diablo that can reasonably threaten supports on his own in any way besides throwing them behind walls! Also, his trait now inherently has the +health on it, which is probably necessary (do that to Nazeebo next, Blizzard!). Also, they gave him a durability version of Giant Killer (weird), an AoE BfB (also weird), and you can build him to Charge, attack, Overpower, attack, and charge again immediately, which is hilarious. Getting a slow on Overpower early is also pretty solid if you don't take the fire aura talent (which, if it's as good as before, actually makes him decent at taking map-objective camps, if not real mercs).
I feel like Soul Catcher will be the talent of choice at 4. Very useful late game when you aren't fighting minions as much. especially with Soul Steal giving even more hp.
I wonder if Siphon the Dead is no longer a terrible channeled skill
Huh, supposed E.T.C(old) and Diablo(old) talent updates are up. I'm not familiar with the changes, just c&p a top comment:
Diablo lost: Crippling Shadows, From the Shadows, Amplified Healing, Endless Death.
ETC lost: Guitar Hero, Uber Rockstar, Echo Pedal is now a level 16 talent.
There are a bunch of new talents, here's the level 20 ones:
Diablo:
Lord of Terror - Activate to steal 10% of the maximum Health of nearby enemy Heroes.
ETC:
Death Metal - Upon dying, a ghost uses Mosh Pit at your location.
Tour Bus - Mosh Pit refreshes the cooldown of Powerslide. You can Powerslide during Mosh Pit, which also increases its duration by 2 seconds.
Crowd Pleaser - Stage Dive's impact area is 50% bigger, and its cooldown is reduced by 15 seconds for every enemy Hero hit.
Weird. ETC is getting his damage nerfed and Diablo is getting his damage buffed.
They weren't kidding about nerfs with ETC. Like, damn, they basically took away most of his ability to deal a little damage and my entire build along with it. He's all tank and all disruption now and his only +damage talent I see is competing with 2 other great talents. Lvl 16 is gonna be hard to pick now.
Diablo seems to have been nerfed very little. Tons of extra life-steal and damage and mobility. And not, I think, alot of hits to his tankiness. He lost Amplified Healing and his trait seems to be better early game and worse late now?
This is why I haven't spent any of my 111k gold yet. Drastically changing things like this on a whim would have annoyed me having 2 tanks that don't do what I wanted them to do.
Abathur:
Symbiote Stab damage increased from
44 (+9 per level) to 55.5 (+9.5 per level)
Symbiote Spike Burst damage increased from
32 (+10 per level) to 42 (+10 per level)
Symbiote's Carapace Shield increased from
140 (+16 per level) to 156(+16 per level)
Level 20 talent "Evolution Complete" now reads:
Monstrosity gains the ability to Deep Tunnel to any visible location once every 30 seconds
This seems ok... I guess. Still disappointed bout the siege locust range changes, but at least they buffed all the hat abilities and not just a minor stab buff.
I don't know enough about the numbers linked in that reddit post... do the improvements to anub and arthas' numbers buff them enough to make them competitive at all? They only upped the base stats, not the scaling on their abilities... I'd love for these two to be more viable. WoTLK was my favorite expansion and I'd really like for these two to be a bit more competitive.
Sonya got a huge damage boost on her Seismic slam... I might have to L2P her when that new skin is out....
This is why I haven't spent any of my 111k gold yet. Drastically changing things like this on a whim would have annoyed me having 2 tanks that don't do what I wanted them to do.
you will run this risk throughout the life of the game. less likely post live but not impossible.
one of my biggest complaints about ETC back in alpha was that he seemed to do almost no damage. i guess echo pedals and guitar hero fall into the mandatory category that blizzard seems to hate.
also, while it is cool to get these really powerful (or potentially powerful) level 20 skills the game feels really swingy at higher levels anyway and you only get to use them for a couple of minutes if that in most cases.
I don't doubt that people are data-mining these changes, but I wonder how that is possible. I haven't downloaded anything new to my Heroes client. Where is this new data all of a sudden coming from, and why wasn't it data-mined 6 weeks ago when the last patch came out?
Huh, supposed E.T.C(old) and Diablo(old) talent updates are up. I'm not familiar with the changes, just c&p a top comment:
Diablo lost: Crippling Shadows, From the Shadows, Amplified Healing, Endless Death.
ETC lost: Guitar Hero, Uber Rockstar, Echo Pedal is now a level 16 talent.
There are a bunch of new talents, here's the level 20 ones:
Diablo:
Lord of Terror - Activate to steal 10% of the maximum Health of nearby enemy Heroes.
ETC:
Death Metal - Upon dying, a ghost uses Mosh Pit at your location.
Tour Bus - Mosh Pit refreshes the cooldown of Powerslide. You can Powerslide during Mosh Pit, which also increases its duration by 2 seconds.
Crowd Pleaser - Stage Dive's impact area is 50% bigger, and its cooldown is reduced by 15 seconds for every enemy Hero hit.
Weird. ETC is getting his damage nerfed and Diablo is getting his damage buffed.
They weren't kidding about nerfs with ETC. Like, damn, they basically took away most of his ability to deal a little damage and my entire build along with it. He's all tank and all disruption now and his only +damage talent I see is competing with 2 other great talents. Lvl 16 is gonna be hard to pick now.
Diablo seems to have been nerfed very little. Tons of extra life-steal and damage and mobility. And not, I think, alot of hits to his tankiness. He lost Amplified Healing and his trait seems to be better early game and worse late now?
Interestingly, this might be a buff to how I play him because I built him for all disruption anyway.
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I don't doubt that people are data-mining these changes, but I wonder how that is possible. I haven't downloaded anything new to my Heroes client. Where is this new data all of a sudden coming from, and why wasn't it data-mined 6 weeks ago when the last patch came out?
I assume there's some predictable naming scheme for the patch files when they're uploaded to the server in advance of being activated for download.
Or they're just data mining the partial patch data that comes down in preparation for the next patch, as has been Blizzard's patching strategy since like Burning Crusade.
Most of the numbers changes are simply misreading the parses - all the numbers for the basic values have gone up by 1 level, so its probable that for all those type of changes it's just a display thing.
Looks like they also lowered the cast time of Mosh Pit a bit? It now reads "after 0.75 seconds", and I could swear the cast time was longer than that before (1 sec?).
Looks like they also buffed Powerslide's damage scaling (134 +14 per level, up from 60 +7 per level), as well as Stage Dive's damage scaling (224 + 24 per level, up from 100 +12 per level).
If they can make Tyrael playable again by release I'll be happy. But I'm not holding my breath.
Tyrael is in a mediocre spot right now. He makes a great second tank but the current meta doesn't use a second tank. He doesn't do enough damage to be a secondary assassin. He still has one of the best imitations in the game but has no follow up. He is super dependent on his back line. And verse Diablo, ETC or Muradin he is missing a lot of normal control since he can't push people around anymore.
He can be a lot of fun though. Also fun interaction, the teleport with Sylvanas does not break his dive ult. So if they hit and teleport you will follow them to their new location. Happened to one of my teammates last night.
Tyrael is actually a very high win rate hero in masters. He can be your sole warrior, but you need voice comps to take advantage of him. We play him a lot in our team games because his judgement can be timed with burst to guarantee taking someone out of the fight.
Definitely needs a rework though - most of his talents are utter garbage, and his trait is extremely unfun.
The game really seems to be stuck in "fuck warriors, period" with one or two exceptions right now? I mean, the star of the role is Diablo now, with not too many significant buffs from when he was worst of the goddamn worst?
Boy that ETC nerf hurts a lot. I thought he was in a pretty decent place, didn't exactly have tons of damage like old arthas with d and envenom.
I guess back to only playing Muradin? idk.
I don't know. I thought he was in a great place but I think he's not gonna suck after this, just be different. Much more disruptiony, less ability to finish a kill on his own.
Boy that ETC nerf hurts a lot. I thought he was in a pretty decent place, didn't exactly have tons of damage like old arthas with d and envenom.
I guess back to only playing Muradin? idk.
I don't know. I thought he was in a great place but I think he's not gonna suck after this, just be different. Much more disruptiony, less ability to finish a kill on his own.
Yes, but just play diablo then. He already has more damage than ETC with lightning breath, and more disruption. and a free death every once in a while.
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Boy that ETC nerf hurts a lot. I thought he was in a pretty decent place, didn't exactly have tons of damage like old arthas with d and envenom.
I guess back to only playing Muradin? idk.
I don't know. I thought he was in a great place but I think he's not gonna suck after this, just be different. Much more disruptiony, less ability to finish a kill on his own.
Yes, but just play diablo then. He already has more damage than ETC with lightning breath, and more disruption. and a free death every once in a while.
ETC still has a straight-line stun, either a 4 second AoE stun or global presence, and basically an always-up passive 20% attack speed aura (I definitely notice my teams take boss way, way quicker when I'm playing ETC). I really don't think these nerfs are going to hurt him much. Now you just have to stick by someone who can do some damage, like how Diablo is traditionally played, and will almost definitely be the better lane buddy with an AA-er like Illi, Valla or Raynor.
Plus, if they buff Powerslide's damage as much as those leaked numbers indicate, I think a Q build on him could be viable now. Especially with that +lengh on the slide talent, that's something I've wanted for a while (and you can skip pwn shop guitar with the normal mana cost getting knocked down a bit).
Those leaked numbers are definitely incorrect or incorrectly parsed. Half the leaked numbers are just the difference between starting at level 0 and starting at level 1 for scaling, and in several of the other cases the scaling is outright doubled on several heroes, including doubling Valla's strafe numbers. I'd put absolutely no faith into the "ETC now does assassin levels of damage with powerslide and Precision Strike damage with Stage Dive" part.
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Because players drop $180 / year already, in addition to the paid expansions. A little bit of a premium is one thing, but Blizzard is swimming in Scrooge McDuck swimming pools and it's a bit much.
You don't need the mounts and there's no shortage in the game.
The point is, people pay the monthly fee in order to get that new content streamed in. Selling things in a cash shop with a monthly subscription is an obvious cash grab and makes people feel slighted.
I guess. I subbed to wow for a decade and the only thing I ever bought was 2 minipets.
I never even really noticed the cash shop, the TCG stuff was far more visible ingame than any of the awful cash stuff. In the modern world of f2p, a couple of shitty mounts in a game with hundreds of mounts doesn't even move the needle vs "best value".
I never felt slighted. I paid my sub and I got a ton of new content. There was also a cash-shop for a few random things like sparkle ponies. But that was random unnecessary shit and I still got a ton of content for my sub anyway.
Just cause I paid a sub didn't mean there couldn't be other things sold too.
u da bes matchmaker.
The fact you feel one way doesn't prevent others from feeling another different way.
There are a bunch of new talents, here's the level 20 ones:
Diablo:
Lord of Terror - Activate to steal 10% of the maximum Health of nearby enemy Heroes.
ETC:
Death Metal - Upon dying, a ghost uses Mosh Pit at your location.
Tour Bus - Mosh Pit refreshes the cooldown of Powerslide. You can Powerslide during Mosh Pit, which also increases its duration by 2 seconds.
Crowd Pleaser - Stage Dive's impact area is 50% bigger, and its cooldown is reduced by 15 seconds for every enemy Hero hit.
Looks very promising. Reddit thread on other hero changes. Numbers look too high but who knows
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No, it just means the feeling is not universal or even obvious.
For ETC, it's a huge talent rework overall:
I know Diablo far less well, but the big thing is that unlike ETC, they appear to want him to deal damage since Fire Devil is at level 4 instead of Amp Healing. Maybe we'll eventually get a Diablo that can reasonably threaten supports on his own in any way besides throwing them behind walls! Also, his trait now inherently has the +health on it, which is probably necessary (do that to Nazeebo next, Blizzard!). Also, they gave him a durability version of Giant Killer (weird), an AoE BfB (also weird), and you can build him to Charge, attack, Overpower, attack, and charge again immediately, which is hilarious. Getting a slow on Overpower early is also pretty solid if you don't take the fire aura talent (which, if it's as good as before, actually makes him decent at taking map-objective camps, if not real mercs).
I wonder if Siphon the Dead is no longer a terrible channeled skill
Weird. ETC is getting his damage nerfed and Diablo is getting his damage buffed.
They weren't kidding about nerfs with ETC. Like, damn, they basically took away most of his ability to deal a little damage and my entire build along with it. He's all tank and all disruption now and his only +damage talent I see is competing with 2 other great talents. Lvl 16 is gonna be hard to pick now.
Diablo seems to have been nerfed very little. Tons of extra life-steal and damage and mobility. And not, I think, alot of hits to his tankiness. He lost Amplified Healing and his trait seems to be better early game and worse late now?
This seems ok... I guess. Still disappointed bout the siege locust range changes, but at least they buffed all the hat abilities and not just a minor stab buff.
I don't know enough about the numbers linked in that reddit post... do the improvements to anub and arthas' numbers buff them enough to make them competitive at all? They only upped the base stats, not the scaling on their abilities... I'd love for these two to be more viable. WoTLK was my favorite expansion and I'd really like for these two to be a bit more competitive.
Sonya got a huge damage boost on her Seismic slam... I might have to L2P her when that new skin is out....
Gamertag - Khraul
PSN - Razide6
you will run this risk throughout the life of the game. less likely post live but not impossible.
one of my biggest complaints about ETC back in alpha was that he seemed to do almost no damage. i guess echo pedals and guitar hero fall into the mandatory category that blizzard seems to hate.
also, while it is cool to get these really powerful (or potentially powerful) level 20 skills the game feels really swingy at higher levels anyway and you only get to use them for a couple of minutes if that in most cases.
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Interestingly, this might be a buff to how I play him because I built him for all disruption anyway.
I assume there's some predictable naming scheme for the patch files when they're uploaded to the server in advance of being activated for download.
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Origin: ShogunGunshow
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Looks like they also buffed Powerslide's damage scaling (134 +14 per level, up from 60 +7 per level), as well as Stage Dive's damage scaling (224 + 24 per level, up from 100 +12 per level).
Interesting stuff.
Battle.net Tag: Dibby#1582
Gamertag - Khraul
PSN - Razide6
Tyrael is in a mediocre spot right now. He makes a great second tank but the current meta doesn't use a second tank. He doesn't do enough damage to be a secondary assassin. He still has one of the best imitations in the game but has no follow up. He is super dependent on his back line. And verse Diablo, ETC or Muradin he is missing a lot of normal control since he can't push people around anymore.
He can be a lot of fun though. Also fun interaction, the teleport with Sylvanas does not break his dive ult. So if they hit and teleport you will follow them to their new location. Happened to one of my teammates last night.
Definitely needs a rework though - most of his talents are utter garbage, and his trait is extremely unfun.
Fuck that. Let's keep reworking heroes that are actually fun and get played often.
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I guess back to only playing Muradin? idk.
I don't know. I thought he was in a great place but I think he's not gonna suck after this, just be different. Much more disruptiony, less ability to finish a kill on his own.
Yes, but just play diablo then. He already has more damage than ETC with lightning breath, and more disruption. and a free death every once in a while.
ETC still has a straight-line stun, either a 4 second AoE stun or global presence, and basically an always-up passive 20% attack speed aura (I definitely notice my teams take boss way, way quicker when I'm playing ETC). I really don't think these nerfs are going to hurt him much. Now you just have to stick by someone who can do some damage, like how Diablo is traditionally played, and will almost definitely be the better lane buddy with an AA-er like Illi, Valla or Raynor.
Plus, if they buff Powerslide's damage as much as those leaked numbers indicate, I think a Q build on him could be viable now. Especially with that +lengh on the slide talent, that's something I've wanted for a while (and you can skip pwn shop guitar with the normal mana cost getting knocked down a bit).
Thanks in advance just for checking for me.