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[Heroes of the Storm] The Kael'thas patch was merely a setback

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Posts

  • The Escape GoatThe Escape Goat incorrigible ruminant they/themRegistered User regular
    Hey guys. Does anyone have an extra U.S. beta key? Got a friend that is interested in the game and can't say no to more people playing.

    Thanks in advance just for checking for me.

    I'll PM you one in a sec.

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    Lt Muffin360KarozMMMig
  • Lt Muffin360Lt Muffin360 Registered User regular
    Thanks a ton Goat!

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  • fortyforty Registered User regular
    I really hope the retail version will fix some of the pathing issues, but I'm not holding my breath since I assume they're inherent to the engine and that probably isn't being worked on for HotS.

    Officially the unluckiest CCG player ever.
    Knight_
  • The Escape GoatThe Escape Goat incorrigible ruminant they/themRegistered User regular
    forty wrote: »
    I really hope the retail version will fix some of the pathing issues, but I'm not holding my breath since I assume they're inherent to the engine and that probably isn't being worked on for HotS.

    It's against the law to have good pathing in a MOBA.

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    Donnicton
  • CoffeyCoffey Terre Haute, IndianaRegistered User regular
    edited May 2015
    EDIT: Gone. :-)

    Coffey on
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  • WingedWeaselWingedWeasel Registered User regular
    chen also is a very strong warrior, supposedly he is more popular in europe.

  • Alucard6986Alucard6986 xbox: Ubeltanzer swtor: UbelRegistered User regular
    Grabbed the starter bundle so I'd have the armored steed in preparation for the armored lady on the way.

    Hopefully Johanna doesn't have some form of Steed Charge as her Z to make me feel dumb for making this call...

    PSN: Ubeltanzer Blizzard: Ubel#1258
  • milskimilski Poyo! Registered User regular
    What we need is a Sun Wukong hero. MOBAs aren't allowed to be fully released without a Sun Wukong hero.

    I ate an engineer
  • shrykeshryke Member of the Beast Registered User regular
    forty wrote: »
    I really hope the retail version will fix some of the pathing issues, but I'm not holding my breath since I assume they're inherent to the engine and that probably isn't being worked on for HotS.

    It's the terrain that is the worst. Click slightly too far and instead of going towards the terrain your character decides to run away from it to go around it.

    It's killed me at least a dozen times on Falstad or Sylvannas or the like.

    Panda4You
  • MorkathMorkath Registered User, __BANNED USERS regular
    milski wrote: »
    What we need is a Sun Wukong hero. MOBAs aren't allowed to be fully released without a Sun Wukong hero.

    Well if you really want another WoW hero;

    http://wow.gamepedia.com/The_Monkey_King

  • milskimilski Poyo! Registered User regular
    Sun Wukong is a universal constant.

    I ate an engineer
  • fortyforty Registered User regular
    shryke wrote: »
    forty wrote: »
    I really hope the retail version will fix some of the pathing issues, but I'm not holding my breath since I assume they're inherent to the engine and that probably isn't being worked on for HotS.

    It's the terrain that is the worst. Click slightly too far and instead of going towards the terrain your character decides to run away from it to go around it.

    It's killed me at least a dozen times on Falstad or Sylvannas or the like.
    Fuck those greenhouses on Garden of Terror.

    Every time my character mysteriously slows down moving around a corner or something I die a little inside.

    Officially the unluckiest CCG player ever.
    shryke
  • milk ducksmilk ducks High Mucky Muck Big Tits TownRegistered User regular
  • Knight_Knight_ Dead Dead Dead Registered User regular
    forty wrote: »
    shryke wrote: »
    forty wrote: »
    I really hope the retail version will fix some of the pathing issues, but I'm not holding my breath since I assume they're inherent to the engine and that probably isn't being worked on for HotS.

    It's the terrain that is the worst. Click slightly too far and instead of going towards the terrain your character decides to run away from it to go around it.

    It's killed me at least a dozen times on Falstad or Sylvannas or the like.
    Fuck those greenhouses on Garden of Terror.

    Every time my character mysteriously slows down moving around a corner or something I die a little inside.

    also frequently die on the outside. I forget where on garden I was, but my path made me turn around twice in row on a corner today.

    I died in spectacular fashion.

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  • milk ducksmilk ducks High Mucky Muck Big Tits TownRegistered User regular
    HL game on Blackheart's. I picked Zagara to creep up the turn-in spot, so we'd have vision whenever they tried to drop coins in. Had a pretty great early game, but then things started to fall off toward the mid-game, and actually started to swing back in favor of the enemy team near level 20, thanks to them catching a few of us out of position and scoring easy turn-ins. I started taking boss up top as my team was pushing way too hard on the enemy top lane. I figured they'd back off when they hit resistance, then come back to me to help finish off the boss. Which is exactly what happened. Enemy team saw this coming from a mile away, so they were maybe 10 seconds behind the rest of my guys. I could see them coming with creep I'd laid down, so when they dog-piled through the smoke to gank us, I caught them in a full 5-man Maw just as our team was securing the boss.

    Ended up wiping them, then pushing with the boss to win while they were down. Everyone on the team was like, "Great Maw, Zags!" and "You just won us the game with that!"

    Felt fucking good, man. Such a great feeling when you're appreciated for a play.

    kimeAlucard6986DelmainUrQuanLord88The Escape GoatJackdawGinDibbyKarozFryskyknytshrykeMMMigElbasunucptruggedXerinkautono-wally, erotibot300
  • Knight_Knight_ Dead Dead Dead Registered User regular
    edited May 2015
    it is hilarious how hard tlv counter murky. they can kill puffer instantly, they can kill him instantly with q whenever he goes to attack, longboat isn't affected by slime so takes no damage at all from him.

    just played against tlv/nova/illidan/zera/sylvanas aka all team attack speed and instaburst murky down. worst game i've ever played in hots.

    edit: and then finally going to win my first stupid game of the day and blizzard's servers shit a brick and i get 1 frame every 5 seconds and throw the match totally. thanks.

    Knight_ on
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  • Lt Muffin360Lt Muffin360 Registered User regular
    Free rotation this week is as follows:

    Lili
    ETC
    Jaina
    Uther
    Sonya
    Hammer (Unlocked at level 12)
    Thrall (Unlocked at level 15)

    From my understanding (though small), Sonya, Jaina, and Hammer being free are going to lead to some interesting happens as none of them are "easy" and all have a bit of a trick to them.

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  • morgan_cokemorgan_coke Registered User regular
    Hey, Thrall, never played him. Was always curious. Any thoughts from the community on that one?

    XBL: Morgan Coke Yes, there is a space, not an underscore. I'm old school like that.
    Battle.net: morgancoke#1589

    Titan's Creed: Jump first, don't ask questions, punch everything
  • LucascraftLucascraft Registered User regular
    Thrall is very ability dependent. His auto attack is among the slowest in the game. He's not an auto attacker. You need to always be using abilities always.

    When he was first released he was super broken due to having Battle Momentum and being extra spammy on abilities. They removed Battle Momentum and that fixed him. Now he's pretty middle of the road. He's a solid performer.

    I've seen a few good Thralls and a lot of really terrible ones. But that's true for any character.

  • NeurotikaNeurotika Registered User regular
    He fell victim to the "one true build problem." Once Blizzard toned down the, rather ridiculous, Windfury build, he was left in a weird place.

    He's fun to play, but I feel like Chain Lightning is more like Chain Tickle Time.

  • Alucard6986Alucard6986 xbox: Ubeltanzer swtor: UbelRegistered User regular
    I think sundering is still a pretty great ult, especially for combos

    PSN: Ubeltanzer Blizzard: Ubel#1258
    Neurotikashryke
  • LucascraftLucascraft Registered User regular
    Yeah, Chain Lightning is terrible.

    In my opinion, they should not have given Thrall CL. They should have saved that spell and given us an elemental shaman character later down the road.

    Neurotika
  • Undead MonkeyUndead Monkey Anchorage, AKRegistered User regular
    I'm totally not sitting at work right now hitting refresh on the official News page waiting for patch notes.

    Nope, not doing that at all.

    SteamID: Pudgestomp
    XBL: InvaderJims
    Bnet: Pudgestomp#11153
  • LucascraftLucascraft Registered User regular
    Probably a safe assumption that patch notes won't go up until tomorrow during the extended maintenance.

  • Undead MonkeyUndead Monkey Anchorage, AKRegistered User regular
    Lucascraft wrote: »
    Probably a safe assumption that patch notes won't go up until tomorrow during the extended maintenance.

    As if Mondays weren't already bad enough!
    I completely forgot about that. I should know better by now. :(

    SteamID: Pudgestomp
    XBL: InvaderJims
    Bnet: Pudgestomp#11153
  • shrykeshryke Member of the Beast Registered User regular
    Lucascraft wrote: »
    Yeah, Chain Lightning is terrible.

    In my opinion, they should not have given Thrall CL. They should have saved that spell and given us an elemental shaman character later down the road.

    Chain Lightning is still decent for taking down runners at low health but that's about it. You can see the talents they put in to make a CL build work but it's damage is just too pathetic to make that at all viable.

    They probably should replace it with something else for him to hit people at range with/take out minion waves with. And then make an Caster-type Shaman later.

    Panda4You
  • Steel AngelSteel Angel Registered User regular
    shryke wrote: »
    Lucascraft wrote: »
    Yeah, Chain Lightning is terrible.

    In my opinion, they should not have given Thrall CL. They should have saved that spell and given us an elemental shaman character later down the road.

    Chain Lightning is still decent for taking down runners at low health but that's about it. You can see the talents they put in to make a CL build work but it's damage is just too pathetic to make that at all viable.

    They probably should replace it with something else for him to hit people at range with/take out minion waves with. And then make an Caster-type Shaman later.

    In my fever dreams, I imagine replacing chain lightning with a totem of some sort. And likewise a future caster shaman having a different totem.

    Big Dookie wrote: »
    I found that tilting it doesn't work very well, and once I started jerking it, I got much better results.

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    3DS: 3454-0268-5595 Battle.net: SteelAngel#1772
  • JackdawGinJackdawGin Engineer New YorkRegistered User regular
    Word on reddit is that the sale this week will be:

    Falstad, Storm Lord Falstad and Angelic Valla

  • KetBraKetBra Dressed Ridiculously Registered User regular
    I've always found angelic valla to be extremely underwhelming for her cost

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    MazzyxPanda4YouMMMig
  • Steel AngelSteel Angel Registered User regular
    KetBra wrote: »
    I've always found angelic valla to be extremely underwhelming for her cost

    Her big issue is that she doesn't have a cool hat like Vampire Hunter Valla.

    Big Dookie wrote: »
    I found that tilting it doesn't work very well, and once I started jerking it, I got much better results.

    Steam Profile
    3DS: 3454-0268-5595 Battle.net: SteelAngel#1772
    cptruggedJackdawGinMazzyxDelmainMMMigFoolOnTheHill
  • JackdawGinJackdawGin Engineer New YorkRegistered User regular
    KetBra wrote: »
    I've always found angelic valla to be extremely underwhelming for her cost

    Her big issue is that she doesn't have a cool hat like Vampire Hunter Valla.

    Or crossbows that are also skulls.

    Panda4YouMMMig
  • Knight_Knight_ Dead Dead Dead Registered User regular
    Angelic Valla is neat, I just wish both of her alt colors weren't trash.

    Also I'm terrible at valla now that walla is gone :/

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    Lucascraft
  • DibbyDibby I'll do my best! Registered User regular
    Knight_ wrote: »
    Angelic Valla is neat, I just wish both of her alt colors weren't trash.

    Also I'm terrible at valla now that walla is gone :/

    Wait, what? Her W build is still extremely good though?

    Not sure where you're getting this idea from.

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    Battle.net Tag: Dibby#1582
  • LucascraftLucascraft Registered User regular
    Yeah, the 1st color option for Angelic Valla is great. Option 2 and 3 are garbage.

  • cptruggedcptrugged I think it has something to do with free will. Registered User regular
    I used to really like Garden of Terror before folks started doing the optimal running between lanes dropping pots. It's like damn Benny Hill now chasing those damn things around. Very frustrating.

    Knight_fortyMMMigFry
  • Knight_Knight_ Dead Dead Dead Registered User regular
    Dibby wrote: »
    Knight_ wrote: »
    Angelic Valla is neat, I just wish both of her alt colors weren't trash.

    Also I'm terrible at valla now that walla is gone :/

    Wait, what? Her W build is still extremely good though?

    Not sure where you're getting this idea from.

    It's still fine, but it's not broken tier anymore so I can't use it to be good at a character I'm not good on.

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    forty
  • FoomyFoomy Registered User regular
    cptrugged wrote: »
    I used to really like Garden of Terror before folks started doing the optimal running between lanes dropping pots. It's like damn Benny Hill now chasing those damn things around. Very frustrating.

    ya, that's not so fun. But because of the speed boost, and that the pot does more dps to structure then just hitting them it's the best way to go.

    It might make for a more fun map if the pot lasted longer/had more health, had a longer cooldown, and then didn't do dmg to structures. Then there would be an incentive to just siege one area.

    Though that might just make it too similar to the dragon knight.

    Steam Profile: FoomyFooms
  • BruanBruan Registered User regular
    why is it so hard to find a quickmatch? I queue for about 3 or 4minutes and then give up and do coop.

    Playstation: Anthai (Destiny)
    WiiU: jooncole (Monster Hunter 3 Ultimate)
    3DS: 2122-5983-8919
  • kimekime Queen of Blades Registered User regular
    Bruan wrote: »
    why is it so hard to find a quickmatch? I queue for about 3 or 4minutes and then give up and do coop.

    Interesting, that's not the case for me....

    Battle.net ID: kime#1822
    3DS Friend Code: 3110-5393-4113
    Steam profile
    MMMigXerink
  • Knight_Knight_ Dead Dead Dead Registered User regular
    my qm queues are either 10 seconds or 4+ minutes. not sure why, feel like it depends on what hero i'm playing.

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    forty
This discussion has been closed.