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[Heroes of the Storm] The Kael'thas patch was merely a setback

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Posts

  • cptruggedcptrugged I think it has something to do with free will. Registered User regular
    kime wrote: »
    Bruan wrote: »
    why is it so hard to find a quickmatch? I queue for about 3 or 4minutes and then give up and do coop.

    Interesting, that's not the case for me....

    Yeah, that's really odd. Especially if you're queue'd solo. The only time I've ever had any wait at all was with 4 or 5 party members.

    So It Goes
  • UrQuanLord88UrQuanLord88 Registered User regular
    possible longer wait for heroes on rotation?

    http://steamcommunity.com/id/urquanlord88
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  • BruanBruan Registered User regular
    I wouldn't be surprised! but while I was complaining I suddenly played a quick match. it was a lot of fun!

    Playstation: Anthai (Destiny)
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  • shrykeshryke Member of the Beast Registered User regular
    Bruan wrote: »
    why is it so hard to find a quickmatch? I queue for about 3 or 4minutes and then give up and do coop.

    Cause Blizzard hates you specifically.

  • LucascraftLucascraft Registered User regular
    Yeah, your queue times are definitely going to be affected by free rotation and super popular heroes. Nova always tends to get longer queues. And anyone in rotation will guarantee a 2minute or more queue, worse if the freebie is Illidan, Jaina, or Valla.

    Picking a "most picked" hero in QM will always net a longer queue.

    Neurotika
  • DibbyDibby I'll do my best! Registered User regular
    Man I'm glad Jaina is in the f2p rotation this coming week. The first time I played her I just didn't even know what the fuck I was doing. And it left a really sour taste in my mouth. And then, yknow, I had been watching streamers play her and I osmosis'd a better understanding of how she works. And I have 15k gold, but I didn't want to drop the 10k without giving her a go again, first.

    So yeah I'm hoping this time will be better, especially since I won't be talent gated at level 1 (I mean, assuming this patch brings the level 30 unlocks all heroes thing).

    DNiDlnb.png
    Battle.net Tag: Dibby#1582
    MMMig
  • BruanBruan Registered User regular
    I've finally experienced the no-teamwork games. Jaina and Tyrael (me) vs 5 in teamfights while the rest of the team was pushing lanes while the garden terror was wrecking our forts just outside the core.

    Playstation: Anthai (Destiny)
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    Alucard6986MMMig
  • Undead MonkeyUndead Monkey Anchorage, AKRegistered User regular
    Bruan wrote: »
    I've finally experienced the no-teamwork games. Jaina and Tyrael (me) vs 5 in teamfights while the rest of the team was pushing lanes while the garden terror was wrecking our forts just outside the core.

    https://www.youtube.com/watch?v=j7S0uAph_fo

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  • Knight_Knight_ Dead Dead Dead Registered User regular
    Dibby wrote: »
    Man I'm glad Jaina is in the f2p rotation this coming week. The first time I played her I just didn't even know what the fuck I was doing. And it left a really sour taste in my mouth. And then, yknow, I had been watching streamers play her and I osmosis'd a better understanding of how she works. And I have 15k gold, but I didn't want to drop the 10k without giving her a go again, first.

    So yeah I'm hoping this time will be better, especially since I won't be talent gated at level 1 (I mean, assuming this patch brings the level 30 unlocks all heroes thing).

    inc absurd overnerf of jaina tomorrow even though they barely buffed her last patch.

    aeNqQM9.jpg
  • BruanBruan Registered User regular
    one win and two losses in QM! Nobody yelled at me though, which felt really nice. Tyrael's really grown on me, his smite utility and that throw-sword spell makes for great escapes! I'm surprisingly survivable, unless I walk into a trap set by the enemy team.

    Best part of the day was Thrall and me camping the chest and killing the entire enemy team piecemeal as they tried to turn in dubloons. I love initiating with judgement!

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    kimeNeurotikaMMMig
  • Mace1370Mace1370 Registered User regular
    So what's the overall consensus on this game? I've played a bit of DoTA and am generally not a great player. I ultimately just don't have the time to really sink into it to get good. Does HoTS require the same time commitment?

    Geth
  • kimekime Queen of Blades Registered User regular
    Mace1370 wrote: »
    So what's the overall consensus on this game? I've played a bit of DoTA and am generally not a great player. I ultimately just don't have the time to really sink into it to get good. Does HoTS require the same time commitment?

    I would argue that it does not. The lack of a gold shop is an important factor in that: your upgrade choices are limited to 2-4 discrete options at predetermined levels in the game.

    There are also some detail-oriented mechanics that have been removed/changed, such as last-hitting being gone and the introduction of shared experience, that are a bit more forgiving at lower levels while still offering pleasant amounts of higher-level strategy if you want it.

    The community is often considered to be better than in LoL/DotA, although I personally don't have too much experience with the other communities. I do know that I don't see mean people in HotS often, and when I do it is really, really easy to mute them. So I mute people the instant they seem negative, then there is no more toxic community at all :D.

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  • KonphujunKonphujun Illinois, USARegistered User regular
    Mace1370 wrote: »
    So what's the overall consensus on this game? I've played a bit of DoTA and am generally not a great player. I ultimately just don't have the time to really sink into it to get good. Does HoTS require the same time commitment?

    The matches are shorter and objectives vary from map to map. There's less mechanical difficulty since you don't have to last hit or buy items, and the game is more teamfight focused. I'd say its much easier to pick up and play than DotA/2 or LoL.

    Everything: Konphujun(#1458)
    So It GoesfortyshrykeMMMigFoolOnTheHill
  • BruanBruan Registered User regular
    Mace1370 wrote: »
    So what's the overall consensus on this game? I've played a bit of DoTA and am generally not a great player. I ultimately just don't have the time to really sink into it to get good. Does HoTS require the same time commitment?

    I tried to play DOTA and hated it. I tried HoTS and really enjoyed it. No last hitting, no super complex shop, and pretty simple skill breakdown makes it very fun. Teamfights are a blast, even though (in my limited experience) you end up on your own more often than not.

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  • Steel AngelSteel Angel Registered User regular
    Mace1370 wrote: »
    So what's the overall consensus on this game? I've played a bit of DoTA and am generally not a great player. I ultimately just don't have the time to really sink into it to get good. Does HoTS require the same time commitment?

    Blizzard has stripped away some of the more obviously gamey tactical elements of DotA (no last hitting, shared experience so you don't have to worry about getting too many kills if you're not the carry, no denying, etc) and made the strategic layer more involved due to different maps and mechanics. Easier to get into but still a good amount of knowledge to be aware of. Simply showing up to objectives when they're up will make you better than a quarter of the player base at the very least.

    Big Dookie wrote: »
    I found that tilting it doesn't work very well, and once I started jerking it, I got much better results.

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  • milskimilski Poyo! Registered User regular
    edited May 2015
    My experience with HotS vs. DotA/League:

    HotS has a community that is less likely to be assholes unprovoked and less extreme when they do, but also far more likely to get incredibly defensive at any communication whatsoever. If you don't talk much, HotS is strictly better, but if you want to try to herd cats, in DotA/League people are relatively more likely to listen or stay silent, while in HotS people are relatively more likely to start spamming variations of "I'm not listening, lalala."

    HotS is a lot easier to get into. Strict mechanical skill hardly comes into play outside of skillshots, and map objectives tend to allow at least pub matches a lot more opportunity to win via ambush than you'd get when the objectives were relatively static.

    HotS requires a lot less thought to play in any given session. Between the shorter games, less decisions, and decreased importance of strategic positioning, there's a lot less to keep track of overall and a lot fewer things to do at any given time. I would say that DotA/League have a lot more going on in terms of strategic positioning because the legacy systems do add a lot of decisions (do I farm riskily in the lane, or go to the jungle? Who should rotate and who should capture farm? Should I build for durability and rely on base damage, or build for damage and rely on my team to peel), while Heroes generally has fewer considerations as to where you need to be from a strategic standpoint.

    In terms of durability and mechanics, assassins are about as durable as an unfarmed DotA carry while warriors are about as durable as a beefy League bruiser. CC is generally mild and very rarely targeted, and unlike League or DotA very few characters actually rely on autoattacks for damage, and even those that do generally do so as an alternative build rather than the standard.

    EDIT: Also, muting people in any given MOBA is two clicks away at this point, if that's your thing.

    milski on
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    Bruan
  • kimekime Queen of Blades Registered User regular
    So you know how we've been talking about Warriors being nerfed constantly? The team "2arc" apparently agrees, they're on WCS now rocking a Warrior-less composition for the second game in a row (http://www.twitch.tv/wca_america).

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  • FuriousJodoFuriousJodo Seattle, WARegistered User regular
    I like to think of HotS as lazy DOTA in the best way possible. The lack of item shop really does a lot for my enjoyment, you don't have to remember complex builds or anything like that. It is more about the match ups and i really like that as long as they can keep it mostly balanced.

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    forty
  • DibbyDibby I'll do my best! Registered User regular
    kime wrote: »
    So you know how we've been talking about Warriors being nerfed constantly? The team "2arc" apparently agrees, they're on WCS now rocking a Warrior-less composition for the second game in a row (http://www.twitch.tv/wca_america).

    It's crazy how well they pulled that off. They went 2-0!!

    Granted, the team they were up against isn't one of the better teams, really. I'm honestly not too sure that Warrior-less comp would work against Tempo Storm, C9M, or Complexity.

    DNiDlnb.png
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    kime
  • Mace1370Mace1370 Registered User regular
    Cool, glad to hear about all the positive things. I played arena a ton in WoW and loved every second of it (even made glad one season) so I think I have the potential to be a reasonable MOBA player. DoTA is fairly enjoyable, but the complexity kind of turns me off (super harsh learning curve and I just don't have the time anymore). I will have to give HoTS a shot.

  • Steel AngelSteel Angel Registered User regular
    Mace1370 wrote: »
    Cool, glad to hear about all the positive things. I played arena a ton in WoW and loved every second of it (even made glad one season) so I think I have the potential to be a reasonable MOBA player. DoTA is fairly enjoyable, but the complexity kind of turns me off (super harsh learning curve and I just don't have the time anymore). I will have to give HoTS a shot.

    HotS maps basically remind me of WoW battlegrounds a lot of time. The equivalent of remembering to go for the flag instead of fighting midfield applies here.

    Big Dookie wrote: »
    I found that tilting it doesn't work very well, and once I started jerking it, I got much better results.

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  • GarthorGarthor Registered User regular
    edited May 2015
    Just had a Hero League match where our only support, Malfurion, went full-on MOONFIRE SPAM build. As we were against Tassadar and Rehgar, we got THOROUGHLY FUCKED.

    Some people...

    Garthor on
  • The Escape GoatThe Escape Goat incorrigible ruminant they/themRegistered User regular
    Garthor wrote: »
    Just had a Hero League match where our only support, Malfurion, went full-on MOONFIRE SPAM build. As we were against Tassadar and Rehgar, we got THOROUGHLY FUCKED.

    Some people...

    See, that's why I really dislike Malfurion. His only build that's remotely active/fun is godawful. To be effective at all you have to spec for healing and he's sooooooooooooo boring when just played straight healer.

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    MMMig
  • milskimilski Poyo! Registered User regular
    Also, as one of the few healers who can spec for a significant boost to his healing output, he doesn't even get more active; he gets passive heals and his heals last for a ridiculous duration instead of a long duration.

    I ate an engineer
  • KoregKoreg Registered User regular
    So I just purchased Zeratul, because I was bored with Zagara for now. Holy cow he's nuts. What's his spec? I just un-talent gated him and am looking to way up my burst, because how I was running, it seemed small.

    If, if Reagan played disco He'd shoot it to shit You can't disco in Jackboots
  • MMMigMMMig Registered User regular
    My computer hates me sometimes.

    I really think playing cloaked units really pushes my ram usage higher than usual. The two times I used the cloaked guys I could only play 2 or so games before restarting client.


    I tried out Nova for the first time ever yesterday. Considering I was talent locked and I had never ever played her before I think I did semi-OK (I ended most games with highest kills, of course). I kind of liked her "easier" style.


    I didn't get her to lv 5 though, sadly. But I might actually buy her. I like Zeratul too but somehow I think she can be more effective since her range gives her better options to engage with. With lag too, Zera is harder to use since he requires far more apm and combos.


    What build do your god-like Novas use?

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    wra
  • MazzyxMazzyx Comedy Gold Registered User regular
    MMMig wrote: »
    My computer hates me sometimes.

    I really think playing cloaked units really pushes my ram usage higher than usual. The two times I used the cloaked guys I could only play 2 or so games before restarting client.


    I tried out Nova for the first time ever yesterday. Considering I was talent locked and I had never ever played her before I think I did semi-OK (I ended most games with highest kills, of course). I kind of liked her "easier" style.


    I didn't get her to lv 5 though, sadly. But I might actually buy her. I like Zeratul too but somehow I think she can be more effective since her range gives her better options to engage with. With lag too, Zera is harder to use since he requires far more apm and combos.


    What build do your god-like Novas use?

    My work internet isn't letting me use the talent calculator but there are two main builds.

    Holodecoy which grabs decoy damage at 13, extra decoy at 16 and rewind at 20. That is 4 decoys which each is doing 25% of your damage. The rest of the talents stay the same with snipe damage at 1, gathering power and I almost always take orbital strike. Triple tap has too many ways to be interrupted or negated.

    The other is the single burst. Instead of decoys with this I take the movement cloak one at 13, the armor debuff on pinning shot at 16 and the second orbital at 20.

    u7stthr17eud.png
  • WingedWeaselWingedWeasel Registered User regular
    @mmmig I am not a great nova player but this is what I have been using:

    Ambush snipe
    Gathering power
    Anti-armor shells
    Precision strike
    Lethal decoy (just started, was using advanced cloaking)
    Crippling shot
    Precision barrage (possibly should be rewind)

    I am unsure of what to go with at 13,16, and 20. I dont really like the overdrive playstyle but it may be correct. I haven't played her enough.

    My biggest issue with nova is that sure you can get an advantage by creating 4v5 situations by just exploding a backline hero. However you can't assist much in the followup push and the game is kinda-sorta 4v4 for a little while. At least the way the games I've played her. On the opposing team nova always fluctuates between expert assassins and useless.

  • CiriraCirira IowaRegistered User regular
    @mmmig I am not a great nova player but this is what I have been using:

    Ambush snipe
    Gathering power
    Anti-armor shells
    Precision strike
    Lethal decoy (just started, was using advanced cloaking)
    Crippling shot
    Precision barrage (possibly should be rewind)

    I am unsure of what to go with at 13,16, and 20. I dont really like the overdrive playstyle but it may be correct. I haven't played her enough.

    My biggest issue with nova is that sure you can get an advantage by creating 4v5 situations by just exploding a backline hero. However you can't assist much in the followup push and the game is kinda-sorta 4v4 for a little while. At least the way the games I've played her. On the opposing team nova always fluctuates between expert assassins and useless.

    I use similar build to WingedWeasel. I switch out advanced cloaking and lethal decoy depending on the map. If it's a small map where I can roam around quicker with advanced cloaking I do that rather than mount.

    I also switch out Precision Strike and Triple Tap depending on their team comp. I'll use Triple Tap if they have some squishies that might get away from my initial burst and Precision Strike if the teams appear to be heading to a lot of grouped up team fights.

    forty
  • MazzyxMazzyx Comedy Gold Registered User regular
    @mmmig I am not a great nova player but this is what I have been using:

    Ambush snipe
    Gathering power
    Anti-armor shells
    Precision strike
    Lethal decoy (just started, was using advanced cloaking)
    Crippling shot
    Precision barrage (possibly should be rewind)

    I am unsure of what to go with at 13,16, and 20. I dont really like the overdrive playstyle but it may be correct. I haven't played her enough.

    My biggest issue with nova is that sure you can get an advantage by creating 4v5 situations by just exploding a backline hero. However you can't assist much in the followup push and the game is kinda-sorta 4v4 for a little while. At least the way the games I've played her. On the opposing team nova always fluctuates between expert assassins and useless.

    I would stay away from overdrive. It messes with stealth and really you should do enough burst without it.

    Ambush snipe
    Gathering power
    Anti-armor shells
    precision strike

    These are her core talents basically.

    As I said above I tend to do lethal decoy if I am doing a decoy build. So the talent at 16 that produces a second decoy and rewind are my last set of talents.

    Advanced stealth I find is better for the burst damage because it lets me set up a lot easier.

    For the follow up the decoy build is better. Your decoys can help push or tank tower shots. And there are always people to pick off unless you had a full 5 man team wipe.

    Also remember bursting down or pushing out a healer or a dps will help really turn the fight in your teams direction. Also practicing the timing to hit a precision strike on a void prison or maw is a major thing as well. The combo damage can really help.

    u7stthr17eud.png
  • NeurotikaNeurotika Registered User regular
    Patch Notes

    Spoilered version coming shortly

  • NeurotikaNeurotika Registered User regular
    Heroes of the Storm Closed Beta Patch Notes – May 12, 2015

    We’ve brought Heroes of the Storm offline for a period of extended maintenance today in order to bring you a brand new Closed Beta patch! Maintenance is ongoing, but don't worry; we'll let you know just as soon as the Nexus is back online. In the meantime, you can check out the complete patch notes below.

    General

    Players that reached level 40 after the March 24 Closed Beta patch was released will now properly receive the associated portrait reward upon logging in to Heroes of the Storm.

    Please note: In order to receive the portrait, players affected by this issue must log in to Heroes of the Storm before June 1, 2015. After that date, the portrait will no longer be awarded.
    Performance

    Improved Graphics Settings Auto-Detection
    Several tweaks have been made to improve how Heroes auto-detects certain hardware configurations.
    As a result of these improvements, all players’ default Graphic Settings will be re-detected and reset following today’s patch in order to provide better performance and play experiences across a wider range of hardware configurations.
    Updated Performance Notification
    The performance overlay (Ctrl + Alt + F) has been updated to track several additional metrics, which should help players better identify some common performance issues.
    Several icons have been added, which will display in the performance overlay when the game client is experiencing certain types of significant performance issues.
    Please visit the official Heroes of the Storm site to learn more about these icons, and how to troubleshoot the performance issues they indicate.
    Many additional performance improvements have been made across various aspects of the game, including reduced memory usage and fragmentation on all graphic settings.
    New Hero

    Kael’thas Sunstrider has been added to Heroes of the Storm and is now available for play! Read on for a brief overview of this fiery new Assassin's Abilities.

    Trait
    Verdant Spheres (D)
    Activate to make your next Basic Ability more powerful.
    Basic Abilities
    Flamestrike (Q)
    After a short delay, deal damage in an area.
    Verdant Spheres (Trait) -- Increases Flamestrike’s radius and damage.
    Living Bomb (W)
    Damages an enemy over a short time, after which the target will explode, damaging all nearby enemies. Casting a second Living Bomb on an enemy causes the first to explode immediately.
    Verdant Spheres (Trait) -- Removes Living Bomb’s Mana cost and cooldown.
    Gravity Lapse (E)
    Stuns the first enemy hit.
    Verdant Spheres (Trait) -- Causes Gravity Lapse to stun the first 3 enemies in its path.
    Heroic Abilities
    Phoenix (R)
    Launch a Phoenix to target area, dealing damage to enemies along the way. The Phoenix persists, attacking enemies, and dealing splash damage to those near its primary attack target.
    Pyroblast (R)
    After a short delay, cast a slow-moving fireball that deals massive damage to an enemy, and medium damage to enemies near the target.
    Art

    General

    The Radial Ping Menu has received updated art, which more closely matches the appearance of pings issued in the game world.
    Defeat, fidget, taunt, and victory animations have been added to a number of Heroes and summoned units.
    Gazlowe, Illidan, and Kerrigan have received minor animation and pose updates on Hero Select.
    Several Heroes have received polish on the animations that play when purchased in the Shop.
    Battlegrounds

    Various Battleground assets have received additional visual polish.
    Various Battleground assets have received additional optimization to help improve performance.
    The terrain surrounding the Core on all Battlegrounds has been changed to better indicate the Core’s attack range.
    Siege Giant Mercenaries on Sky Temple and Tomb of the Spider Queen have received minor attack animation polish.
    Water in enemy Healing Fountains will now appear red on all Battlegrounds.
    Heroes, Abilities, Mounts, and Skins

    Heroes
    Cloth physics have been added to the following Heroes:
    Malfurion
    Sylvanas
    The following Heroes have received facial animation improvements:
    Gazlowe
    Sonya
    Hero Abilities
    The following Heroic Abilities will now apply an Invulnerability overlay to the affected player’s screen for the duration of their effects.
    Tyrael -- Sanctification (R)
    Uther -- Divine Shield (R)
    The following Heroes have received new Ability icon art:
    Zagara
    Zeratul
    The following Heroes’ Ability icons have received updated art to make them easier to differentiate from one another:
    Abathur
    Kerrigan
    Nova
    Sgt. Hammer
    Tassadar
    The following Hero Abilities and Talents have received visual polish:
    Blood for Blood (Talent)
    Abathur -- Symbiote (Q) Abilities: Stab (Q), Spike Burst (W), Carapace (E); Monstrosity (R)
    Arthas -- Summon Sindragosa (R)
    Diablo -- Received updated art and visual effects to coincide with his Talent rework.
    E.T.C. -- Received updated art and visual effects to coincide with his Talent rework.
    Jaina -- Ring of Frost (R) visual effects now more closely match the Ability’s duration.
    Nova -- Anti-Armor Shells (Talent) target indicator
    Raynor -- Raynor’s Raiders (R) target indicator
    Sonya -- Basic Attack
    Sylvanas -- Withering Fire (Q) target indicator, Haunting Wave (E) reactivation
    Zagara -- Mutalisk (Talent), Nydus Network (R)
    Mounts
    Terror Charge has been added as a new Mount for Diablo, which will allow him to run across the battlefield on all fours.
    Shop

    Bundle Packs

    New Bundles
    The Stormpunk Kael’thas Bundle Pack has been added to the in-game Shop for a limited time.
    Starter Bundle
    The Starter Bundle has been updated to include a 7-day Stimpack in addition to its other content. The Bundle Pack’s price has not changed.
    All players who previously purchased the Starter Bundle will also gain a 7-day Stimpack, which will activate in the weeks following today’s game update. Please see the official forums for more information.
    Heroes

    New Hero
    Kael’thas Sunstrider has been added to the in-game Shop!
    Price Changes

    The Kandy King Muradin Skin’s real-money price has been reduced to $7.49 USD.
    The price to create a new team for competition in Team League has been reduced to 500 Gold.
    Skins

    New Skins
    A Master Skin has been added for Kael’thas.
    The Stormpunk Kael’thas Skin has been added to the in-game Shop.
    Sound

    Battlegrounds

    Battlegrounds have had their music playlists updated.
    Voiceover that indicates when players rejoin, or disconnect from, a game will be played less frequently.
    Heroes and Skins

    The Pure Country E.T.C. Skin has received all new Ability sound effects.
    The Lurkablo Diablo Skin has received a brand new voiceover set, which *MRGL! Mrglglbrlg rmgll MRGGLGLM! Mrrgrgbl…*
    Many Heroes have received additional sound effect polish.
    User Interface

    Options Menus

    Options menus have been cleaned up across the board, and a number of settings that were not applicable to Heroes of the Storm have been removed.
    Social Options
    An “Enable Allied Chat” checkbox has been added, which can be used to enable or disable in-game chat messages from teammates. This setting will be turned on by default.
    Gameplay Options
    A “Right-Click Through Minimap” checkbox has been added which can be used to toggle whether right-clicks will register on the minimap, or click through to the terrain underneath.
    Please note that this is a first pass at implementation for this feature, and further improvements will be made with future updates.
    An Observer and Replay Options tab has been added.
    The “Save All Replays”, “Display Replay Time Info”, and “Observer Interface” settings have been moved from Gameplay Options into this new tab.
    End-of-Game Score Screen

    Summary
    A gold border has been added to Hero and Player Level progress bars.
    Talents
    The Talents tab has been enabled on end-of-game Score Screens. Click to view the Talents selected by each player during the previous game.
    Hero and Player Progression

    Player Level Rewards
    Upon reaching Player Level 25, all Heroic Abilities and Talents will now be automatically unlocked for Heroes that have not yet progressed to Hero Level 4.
    Kindly note that, for the time being, players at or above Player Level 25 may still receive Heroic Ability and Talent unlock notifications as their Heroes progress through levels 1 - 4. This is a visual issue that will be resolved with a future game update.
    In-Game UI

    Buffs and Debuffs
    Many buff and debuff icons, which were previously displayed to the left of Heroes’ in-game portraits, have been removed.
    Hero-specific buff icons (such as Valla’s Hatred) have been moved to the right of the Hero’s in-game portrait.
    Hero nameplates will now display the following status effects: Blinded, Invulnerable, Rooted, Silenced, Stunned, and Unstoppable.
    Chat
    Whispers from non-friends will now cause a help message to display, which indicates that the Chat Privacy Social Setting is turned off.
    In-game Score Screens
    The in-game Talents Screen (TAB) has received updated art.
    Counters for Battleground Objectives (such as Doubloons, Skulls, etc.) are now also visible on the Talents Screen.
    Players may mute chat messages from individual teammates by clicking the speech bubble icons found on the far-right side of the in-game Score Screen (TAB).
    Teammates muted in this way will no longer be automatically added to the muting player’s “Blocked Communication” list.
    Gear icons have been added to the far-right side of the in-game Score Screen, which can be clicked to report individual teammates or block all communication with them.
    XP gains are now tracked more accurately for each Hero on the in-game Score Screen.
    XP gains for takedowns, destroying structures, capturing Mercenary Camps, and securing Battleground Objectives are now split between all Heroes that are within standard XP range.
    If no Heroes are nearby, XP earned this way is split evenly amongst the team.
    Radial Ping Menu
    The Radial Ping Menu has received updated art which more closely matches the pings issued by players in the game world.
    Issuing an “On My Way” ping will now display an arrow on the terrain that indicates which direction that player is approaching from.
    Play Screen

    Hero Select
    The Party Panel at the top of the screen will now indicate when party members have clicked the Ready button.
    Training Mode has been added to the Play Screen.
    Use Training Mode to play with A.I. teammates against A.I. opponents. Uther will feel quite compelled to offer advice during games played in this mode.
    Games completed in Training Mode will not award any Gold or Daily Quest progress.
    Versus A.I.
    Use this game mode to play with human or A.I. teammates against more difficult A.I. opponents than those found in Training Mode.
    Use the “Versus A.I. Options” box found in the lower-left corner of the Versus A.I. Screen to toggle between human and A.I. teammates.
    Player Profile

    Portrait Tab
    Portrait borders have been added which will indicate the player’s current Hero and Team League ranks.
    Navigate to the Portrait tab in the Player Profile to switch among the Player Level, Hero League, and Team League portrait borders.
    Ranked Play

    Ranks
    Hero and Team League rank icons have received new art, and will now update visually upon reaching ranks 40, 30, 20, 10, and 1.
    Shop

    A number of visual improvements have been made to item display and layout in the Shop.
    Each of the Heroes, Skins, and Mounts tabs will now display a featured item.
    Discounts are now called out more prominently on item preview images.
    Heroes Tab
    Hero Ability layout on Heroes’ About pages has been overhauled.
    An Abilities page has been added to Hero pages.
    The Talents page has received visual improvements, and now more closely matches the Talent pane found on the Hero Select Screen.
    Skins Tab
    Skins have been classified as Rare, Epic, or Legendary based on how they alter a Hero.
    These classifications will be displayed on each Skin’s preview image in the Shop, and Master Skins are also called out in this way.
    Skin About pages will now list which aspects of the Hero they modify: Altered Voiceover, Replaced Voiceover, Themed Abilities, Themed Animations, and Themed Mount.
    Tutorials

    A pop-up dialog has been added to help new players track their progress through the Tutorial Missions.
    The Introduction, Basic, and Advanced Tutorial Missions will now award the player with Gold upon completion.
    If any Tutorial Missions are skipped, players may return to complete them (and claim their Gold rewards) at any time by opening the Main Menu (F10) and clicking the “Tutorials” button.
    Battlegrounds

    Sky Temple

    Healing Fountains found near each team’s Fort in the center lane have been repositioned to prevent them from being attacked outside of tower range.
    Tutorials

    Basic Training
    Core Health reduced from 14,000 (+400 per level) to 11,000 (+300 per level)
    Core Shields reduced from 7,000 (+200 per level) to 5,500 (+150 per level)
    Fort Health reduced from 9,000 to 7,000
    Keep Health reduced from 13,000 to 10,000
    Talents

    Clairvoyance

    Now breaks units within its radius out of Stealth, rather than revealing them
    Focused Attack

    Bonus to Basic Attack damage increased from 50% to 75%
    Follow Through

    Bonus to Basic Attack damage increased from 25% to 40%
    Healing Ward

    Can now be struck by Area of Effect Abilities
    Healing Wards now have 50 (+15 per level) Health
    Ice Block

    Ice Block can now be reactivated to cancel its effects early
    Promote

    Buff duration increased from 15 to 30 seconds

    part 1

    kimeSo It Goes
  • NeurotikaNeurotika Registered User regular
    Heroes



    Assassin

    Nova

    One in the Chamber (Talent)
    Bonus to Basic Attack damage increased from 50% to 80%
    Raynor

    Penetrating Round (Q)
    Knockback distance increased by about 23%
    Inspire (W)
    Attack Speed bonus increased from 25% to 30%
    Allied Attack Speed bonus increased from 12.5% to 15%
    Mana cost reduced from 50 to 40
    Cooldown decreased from 15 to 10 seconds
    Duration decreased from 8 to 6 seconds
    Raynor’s Raiders (R)
    New indicator art has been added that will highlight the Banshees’ current target.
    Specialist

    Abathur

    Locust Strain (Trait)
    Bombard Locusts (Talent)
    Bombard Strain Locust attack range reduced by 30%
    Symbiote (Q)
    Stab (Q)
    Damage increased from 44 (+9 per level) to 46 (+9.5 per level)
    Azmodan

    General of Hell (Trait)
    Bound Minion (Talent)
    Duration increased from 15 to 30 seconds
    Gazlowe

    Rock-it! Turret (Q)
    Mana cost decreased from 70 to 60
    Rock-It! Turret XL (Talent)
    Now acquires targets in a cone rather than a circle
    This change was made to prevent cases where bonus shots could fire farther than the turret’s indicated range
    Turret Storage (Talent) moved from Level 16 to Level 13
    Maximum Turret charges reduced from 4 to 3
    Long-Ranged Turrets (Talent)
    Turret attack range bonus increased from 25% to 40%
    Deth Lazor (W)
    Damage gained per level reduced from 14 to 12
    Mana cost decreased from 75 to 60
    Cooldown decreased from 15 to 12 seconds, and now begins once Deth Lazor is fired
    Damage now increases at 1.5 second, rather than 2 second, intervals while channeling, and reaches maximum damage at 3 seconds.
    Maximum channel time decreased from 8 to 6 seconds
    Goblin Fusion (Talent) moved from Level 16 to Level 4
    Damage bonus reduced from 50% to 25%
    EZ-PZ Dimensional Ripper (Talent)
    Slow amount increased from 35% to 40%
    Xplodium Charge (E)
    Mana cost increased from 60 to 70
    Kwik Release Charge (Talent) moved from Level 13 to Level 16
    Grav-O-Bomb 3,000 (R)
    Triggers 0.1875 seconds sooner in order to better align with the Ability’s visual effects
    Murky

    Spawn Egg (Trait)
    Murky now spawns into the game with an Egg automatically placed in the Hall of Storms.
    If both Murky and his Egg are killed, a new Egg will be automatically placed in the Hall of Storms once he respawns.
    Spawn Egg will not be placed on cooldown in either of the above scenarios.
    Sylvanas

    New Talent (Level 7): Remorseless
    After using an Ability, the next Basic Attack within 3 seconds deals 25% additional damage.
    This is a Sylvanas-specific replacement for the Follow Through Talent.
    The Lost Vikings

    Jump! (Talent) cooldown increased from 20 to 30 seconds
    Longboat Raid! (R)
    The Lost Vikings will now become stunned for 1.5 seconds if the Longboat is destroyed before its duration ends.
    Play Again! (R)
    All of the Lost Vikings are now restored to full Health upon casting Play Again!
    Zagara

    Infest (Talent)
    Duration increased from 15 to 30 seconds
    Support

    Rehgar

    Healing Totem (Talent)
    Cooldown increased from 45 to 60 seconds
    Farsight (Talent)
    Now breaks units within its radius out of Stealth, rather than revealing them
    Tassadar

    Oracle (Trait)
    Now reveals enemy units slightly faster
    Warrior

    Anub’arak

    Scarab Host (Trait)
    Beetle A.I. has received several improvements.
    If Anub’arak is attacking an enemy when a Beetle is spawned, the Beetle will also attempt to attack that target.
    If Anub’arak is not attacking anything when a Beetle is spawned, the Beetle will attempt to find a nearby target to attack.
    Beetles will now attack and pursue a target found this way until that enemy dies, or the Beetles lose track of the target (through teleporting away, for example). Only then will the Beetles return to a lane.
    Impale (Q)
    Casting delay removed
    Burrow Charge (E)
    Casting delay significantly reduced
    Chen

    Chen’s Brew will now be fully restored after using Hearthstone (B) to return to the Hall of Storms.
    Storm, Earth, Fire (R)
    Chen’s status bar will now be hidden during the period of invulnerability that occurs while casting Storm, Earth, Fire, in order to better communicate this state to players.
    Diablo

    Diablo has received significant updates.
    Health decreased from 1060 (+260 per level) to 1050 (+250 per level)
    Amplified Healing (Talent) removed
    Relentless (Talent) removed
    Storm Shield (Talent) removed
    New Talent (Level 13): Life Leech
    Basic Attacks against enemy Heroes deal bonus damage equal to 1% of that Hero’s maximum Health, and heals Diablo for the same amount.
    New Talent (Level 20): Lord of Terror
    Activate to steal 10% of the maximum Health of all nearby enemy Heroes
    Black Soulstone (Trait)
    Maximum Health gain changed from +5 per Soul to +0.15% per Soul
    Endless Death (Talent) removed
    Soul Feast (Talent)
    Health Regeneration bonus increased from 2% to 3% per Soul
    Siphon the Dead (Talent) moved from Level 7 to 13
    Will no longer interrupt movement when activated
    No longer consumes Souls upon activation, and Black Soulstone now heals 15% of Diablo’s maximum Health over 3 seconds
    Soul Steal (Talent)
    This Talent has been repurposed and now affects Diablo’s Black Soulstone Trait.
    Now increases the maximum Health gained per Soul from 0.15% to 0.25%
    New Talent (Level 4): Soul Catcher
    Passively generates a Soul every 4 seconds
    New Talent (Level 4): Essence of the Slain
    Gain 10 Mana whenever a nearby enemy Minion dies
    Shadow Charge (Q)
    Mana cost increased from 50 to 60
    Cooldown increased from 10 to 12 seconds
    Diablo is no longer Unstoppable during Shadow Charge.
    Stun duration when the target of Shadow Charge is knocked into a wall has been decreased from 1 to 0.75 seconds.
    Crippling Shadows (Talent) removed
    From the Shadows (Talent) has been redesigned
    Moved from Level 13 to Level 7
    Now increases Shadow Charge’s stun duration, inflicted when the target is knocked into a wall, by 0.5 seconds
    New Talent (Level 1): Overwhelming Force
    Increases the range and knockback of Shadow Charge by 25%
    New Talent (Level 7): Devastating Charge
    Shadow Charge reduces the duration silences, stuns, slows, roots, and Polymorphs against Diablo by 50% for 3 seconds.
    Fire Stomp (W)
    Swallowing Flames (Talent) removed
    Molten Impact (Talent) removed
    Fire Devil (Talent) moved from level 16 to level 4
    Damage reduced from 12 (+3 per level) to 10 (+2 per level)
    Firestorm (Talent) moved from level 16 to level 13
    Damage bonus decreased from 150% to 125%
    New Talent (Level 16): Rampage
    Fire Stomp increases Diablo’s Movement Speed by 20% and Basic Attack damage by 50% for 2 seconds.
    Overpower (E)
    Mana cost increased from 50 to 60
    Demonic Strength (Talent) has been redesigned
    Now slows the target by 25% for 2 seconds once Overpower’s stun expires
    New Talent (Level 16): Domination
    Overpower reduces Shadow Charge’s cooldown by 8 seconds.
    Apocalypse (R)
    Dying Breath (Talent)
    Now also reduces Apocalypse’s cooldown by 20 seconds, in addition to its other effects
    E.T.C.

    E.T.C. has received significant updates.
    Scouting Drone (Talent) removed
    Superiority (Talent) removed
    Relentless (Talent) removed
    Hardened Shield (Talent) removed
    Follow Through (Talent) added at Level 7
    Spell Shield (Talent) added at Level 13
    Storm Shield (Talent) added at Level 20
    Echo Pedal (Talent)
    Moved from Level 4 to Level 16
    Pulse damage increased from 10 (+3 per level) to 30 (+5 per level)
    The first pulse now fires immediately, and fires the follow-up pulse after 2 seconds in order to allow for more cohesion with Face Melt and Powerslide.
    Rockstar (Trait)
    No longer affects allied Minions or Mercenaries
    Duration increased from 3 to 4 seconds
    Rockin’ Out (Talent) removed
    Uber Rockstar (Talent) renamed to Speed Metal
    Moved from Level 13 to Level 16
    Now lasts 2 seconds, separate from Rockstar
    New Talent (Level 4): Hammer On
    Increases Rockstar’s duration by 2 seconds, and reduces the cost of all Abilities by 10 Mana while Rockstar is active
    Powerslide (Q)
    Mana cost increased from 50 to 60
    New Talent (Level 1): Rolling Like a Stone
    Increases Powerslide’s range by 25%
    New Talent (Level 4): Double-Necked Guitar
    Increases Powerslide’s width by 100%, and speed by 30%
    New Talent (Level 13): Show Stopper
    E.T.C. gains Resistant, reducing all damage taken by 25%, for 4 seconds after casting Powerslide.
    Face Melt (W)
    Mana cost increased from 50 to 60
    New Talent (Level 4): Mic Check
    Hitting 3 or more targets with Face Melt reduces its cooldown by 4 seconds
    New Talent (Level 4): Pinball Wizard
    Face Melt deals an additional 50% damage to enemies recently affected by Powerslide.
    New Talent (Level 16): Encore
    Face Melt now leaves behind an Amplifier, which will knock enemies back again after 2 seconds.
    Guitar Solo (E)
    Mana cost decreased from 60 to 40
    Pwn Shop Guitar (Talent) moved from Level 4 to Level 1
    Mana cost reduction decreased from 50% to 40%
    Groupies (Talent) moved from Level 4 to Level 13
    Healing provided to nearby allied Heroes increased from 12 (+3 per level) to 30 (+6 per level) Health per second while active
    Guitar Hero (Talent) has been redesigned
    Now heals for 50% of damage dealt by Basic Attacks while Guitar Solo is active
    New Talent (Level 1): Prog Rock
    Permanently increases Guitar Solo’s healing per second by 2 for each Regeneration Globe picked up
    New Talent (Level 7): Just Keep Rockin’
    Reduces the duration of all silences, slows, stuns, roots, and polymorphs against E.T.C. by 50% while Guitar Solo is active
    Mosh Pit (R)
    Death Metal (Talent) has been redesigned
    Upon death, a ghost of E.T.C. will now cast Mosh Pit at his death location
    This Talent may now be picked even if Stage Dive has been selected as E.T.C.’s Heroic Ability.
    New Talent (Level 20): Tour Bus
    Allows E.T.C. to cast Powerslide during Mosh Pit, and doing so increases Mosh Pit’s duration by 2 seconds
    Additionally, casting Mosh Pit now refreshes Powerslide’s cooldown.
    Stage Dive (R)
    Cooldown reduced from 100 to 75 seconds
    Rock God (Talent) removed
    New Talent (Level 20): Crowd Pleaser
    Increases Stage Dive’s impact radius by 50%, and reduces its cooldown by 15 seconds for each enemy Hero hit
    Muradin

    Basic Attack damage gained per level increased from 8 to 9
    Follow Through (Talent) removed
    Skullcracker (Talent) moved from Level 4 to Level 7
    New Talent (Level 16): Give ‘em the Axe!
    Basic Attacks deal 75% additional damage against targets that are rooted, stunned, or slowed
    This is a Muradin-specific version of the Executioner Talent.
    Thunder Clap (W)
    Reverberation (Talent)
    Attack speed slow amount increased from 33% to 50%
    Attack speed slow duration decreased from 3.5 to 3 seconds
    Thunder Burn (Talent)
    Movement Speed slow duration applied by Thunder Clap’s secondary explosion increased from 2 to 2.5 seconds
    Dwarf Toss (E)
    Landing Momentum (Talent)
    Movement Speed bonus duration increased from 2 to 4 seconds
    Haymaker (R)
    Cooldown decreased from 50 to 40 seconds
    Sonya

    Follow Through (Talent) added at Level 7
    Fury (Trait)
    War Paint (Talent)
    Heal amount per Basic Attack increased from 25% to 30% of damage dealt
    Endless Fury (Talent)
    Maximum Fury increased from 150 to 200
    No Escape (Talent)
    Movement Speed bonus increased from 20% to 25%
    Ancient Spear (Q)
    Boon of the Ancients (Talent) removed
    Composite Spear (Talent) moved from Level 13 to Level 7
    Poisoned Spear (Talent)
    Bonus damage increased from 50% to 75%
    Mystical Spear (Talent)
    Moved from Level 16 to Level 13
    Now permanently reduces Ancient Spear’s cooldown by 4 seconds in addition to its other effects
    Seismic Slam (W)
    Damage increased from 90 (+13 per level) to 100 (+16 per level)
    Furious Blow (Talent) moved from Level 4 to Level 16
    Shattered Ground (Talent) moved from Level 7 to Level 4
    Splash damage bonus reduced from 100% to 75% of primary target damage
    Whirlwind (E)
    Fury cost reduced from 50 to 40
    Duration reduced from 4 to 3 seconds
    Cooldown reduced from 10 to 4 seconds, and now begins once Whirlwind completes
    Heal amount reduced from 40% to 25% of damage dealt, this effect is doubled for damage dealt to enemy Heroes
    Enduring Whirlwind (Talent) removed
    Dust Devils (Talent) removed
    Life Funnel (Talent)
    No longer removes movement impairing effects
    Bonus to Whirlwind healing reduced from +15% to +10% of damage dealt
    New Talent (Level 4): Hurricane
    Casting Whirlwind removes any active slows and roots affecting Sonya.
    Leap (R)
    Leap has received responsiveness improvements.
    Arreat Crater (Talent)
    Crater duration increased from 4 to 5 seconds
    Wrath of the Berserker (R)
    Anger Management (Talent)
    No longer reduces Fury needed to prolong Wrath of the Berserker
    Now increases all Fury generated while Wrath of the Berserker is active by 50%
    Bug Fixes

    General

    Fixed a rare issue that could allow a Quick Match game to start with fewer than 10 players.
    Closing the client during a match countdown will no longer occasionally cause the player to become unable to rejoin that game.
    Fixed an issue, in which voice chat functionality that does not apply to Heroes of the Storm, could cause the player’s webcam to activate upon launching the client.
    New SystemInfo.txt files will no longer be generated every time the Heroes of the Storm client is launched.
    Several typos and tooltip errors have been corrected across various aspects of the game.
    Art

    Physics objects, such as ragdolls, can now be appropriately manipulated by Sonya and Gazlowe’s Abilities.
    The Spider Emblem on the Tomb of the Spider Queen Battleground will no longer appear team-colored.
    The color of Baleog and Erik’s Basic Attack projectiles will now appropriately match the selected Skin Variation.
    The crystal at the end of Master Tassadar’s nerve cords is no longer flexible.
    The visual effects for Flying Monkey Brightwing's Blink Heal now appropriately match the Skin.
    Battlegrounds

    Players will no longer enter an infinite rejoin loop if both Cores are destroyed simultaneously, and victory will be assigned to one team at random.
    Alerts proclaiming that the Core is under attack will no longer play when an enemy Hero is within range of the Core before a Keep has been destroyed.
    Fixed an issue that could cause Mercenary Camps on the Dragon Shire Battleground to permanently vanish when the Dragon Knight is killed.
    Heroes killed just before being struck by the Dragon Knight’s Savage Charge Ability will no longer fly to the location where they would have landed upon respawning.
    Fixed an issue that could cause the neutral Grave Golem in the Haunted Mines to drop Skulls outside the playable area.
    Allowing a Temple to return to neutral ownership while it is firing its final 5 volleys will no longer generate error messages.
    The Clear Cooldowns button in Try Me Mode will now properly reset the cooldowns for Tychus' Commandeer Odin and E.T.C.’s Mosh Pit Heroic Abilities.
    Sound

    Fixed an issue that could cause Heroes’ “ready” voiceover to play repeatedly during Hero Select.
    Sound effects for Diablo's Fire Stomp will no longer play if the Ability becomes interrupted during its casting time.
    Heroes and Talents

    Casting a targeted Ability on a Hero that is disappearing into the Fog of War will no longer cause the casting player’s Hero to become briefly unresponsive.
    Abathur’s Bombard Strain Talent will no longer increase Locust Health.
    Baleog and Erik can no longer walk through Nazeebo’s Zombie Wall.
    Casting Diablo's Shadow Charge on a Structure at melee range will no longer move him to that Structure’s opposite side.
    E.T.C.’s Rockstar Trait will no longer buff Gazlowe’s Scrap.
    Illidan’s Hero model will no longer disappear when casting The Hunt immediately after Dive.
    Fixed an issue which could allow Nazeebo to summon a second Gargantuan while the first was still alive.
    Stitches’ Hook can no longer pull a Hero that is about to be consumed by Zagara’s Devouring Maw outside of the Ability’s area of effect.
    Sylvanas can no longer cast a second Haunting Wave after the Windrunner Talent’s timer has expired.
    Sylvanas' Wailing Arrow Heroic Ability is now properly placed on a reduced cooldown if it becomes interrupted during its casting time.
    Tassadar’s Oracle properly reveals Zagara’s Creep Tumors once again.
    Framerate drops that occur while Valla uses Strafe have been significantly reduced.
    User Interface

    Fixed an issue which could cause players to search for a match in a game mode that they did not intend to enter.
    Heroes that have progressed beyond Hero Level 4 will no longer occasionally load into games with locked Talents.
    Inviting a player to join a party while viewing tutorial help tips will no longer cause the user interface to become unresponsive.
    During Training Mode games, Uther will no longer prompt players to use a Mount when they are controlling the Dragon Knight.
    During Training Mode games, Uther will no longer prompt Illidan players to use a Mount when already Mounted in Demon Form during Training Mode games.
    The Quest Log’s clickable area now more closely matches its appearance.
    The error message displayed when multiple party members attempt to queue for matchmaking using the same Hero, at the same time, will now indicate the cause for the error.
    The ability hotkey for Kerrigan's Primal Grasp is now properly displayed in her Abilities tab on the Hero Select screen.
    Items that players do not own will no longer appear purchasable during Draft Mode.
    In-game Score Screen sorting options no longer prevent players from using the block communication function.
    The in-game Score Screen (TAB) will now properly display the total number of Gems being carried by all three of The Lost Vikings on the Tomb of the Spider Queen Battleground.
    Pressing the Escape key will now properly open the Main Menu when Heroes of the Storm is disconnected from the internet.
    Hovering the cursor over other players on the end-of-game Stats tab will now properly indicate their current online statuses.
    The preview image displayed when selecting Tomb of the Spider Queen Replays now properly displays the Battleground’s loading screen art.

    part 2

  • kimekime Queen of Blades Registered User regular
    The Lurkablo Diablo Skin has received a brand new voiceover set, which *MRGL! Mrglglbrlg rmgll MRGGLGLM! Mrrgrgbl…*

    So.... I'm not sure how in 2015 having 8 hours downtime fairly regularly is in any way acceptable.

    Battle.net ID: kime#1822
    3DS Friend Code: 3110-5393-4113
    Steam profile
    Panda4You
  • NeurotikaNeurotika Registered User regular
    Talent Gating removed for level 25+ accounts

    kimeStericaMMMigLt Muffin360FoolOnTheHillJackdawGinSo It GoesKetBraDibbyXerinkKonphujun
  • Warlock82Warlock82 Never pet a burning dog Registered User regular
    Training Mode has been added to the Play Screen.
    *Use Training Mode to play with A.I. teammates against A.I. opponents. Uther will feel quite compelled to offer advice during games played in this mode.
    *Games completed in Training Mode will not award any Gold or Daily Quest progress.

    Versus A.I.
    *Use this game mode to play with human or A.I. teammates against more difficult A.I. opponents than those found in Training Mode.
    *Use the “Versus A.I. Options” box found in the lower-left corner of the Versus A.I. Screen to toggle between human and A.I. teammates.
    Player Profile

    So I guess they renamed Practice and Custom? And boo, no more daily credit from practice mode :(

    Switch: 2143-7130-1359 | 3DS: 4983-4927-6699 | Steam: warlock82 | PSN: Warlock2282
  • kimekime Queen of Blades Registered User regular
    Murky now spawns into the game with an Egg automatically placed in the Hall of Storms.

    The single best thing they could do to improve my Murky play :P

    Battle.net ID: kime#1822
    3DS Friend Code: 3110-5393-4113
    Steam profile
    LilleDjevelDibbyXerink
  • DonnictonDonnicton Registered User regular
    edited May 2015
    kime wrote: »
    The Lurkablo Diablo Skin has received a brand new voiceover set, which *MRGL! Mrglglbrlg rmgll MRGGLGLM! Mrrgrgbl…*

    So.... I'm not sure how in 2015 having 8 hours downtime fairly regularly is in any way acceptable.

    Because it's Blizzard. I've said this before but if this were any other company(see: UPlay) that had a system that's set up in such a way that their entire library was unplayable for 8 hours a week because reasons, people would lynch them.

    Donnicton on
    kimeJackdawGinPanda4You
  • NeurotikaNeurotika Registered User regular
    The Introduction, Basic, and Advanced Tutorial Missions will now award the player with Gold upon completion.
    If any Tutorial Missions are skipped, players may return to complete them (and claim their Gold rewards) at any time by opening the Main Menu (F10) and clicking the “Tutorials” button

    FYI

  • DudemanXDudemanX Riverhead, NYRegistered User regular
    Sweet! Getting another 7 day stim for that starter bundle I bought way back when.

    Steam: DudemanX3
    Discord: Dudeman#9279 - Battle.net: Dudeman#1385
    Twitch: CrashTestJonny - XBox: CrshTstJonny
    Nintendo Switch: SW-4469-1892-0302
    Delmain
This discussion has been closed.