Just finished the main storyline, can someone please explain the epilogue between
Solas and Flemith/the ancient even goddess
to me?
So Solas was secretly an eleven god as well, and he had given the orb to Corphyus for...reasons, and when it broke Flemith died because...reasons?
The orb contained a bunch of power that he needed, but he couldn't open it cuz he was too weak. SO he gave it to Corypheus, expecting it would kill him when he opened it and could then be reclaimed. But it turned out he could come back from the dead. Once the orb breaks he needed a new source of power to do shit, so he turns to Flemeth/Mythal, who gives it to him
But yeah, play Trespasser, it's really good.
I just... OMG.
Iron Bull, WTF?
Totally starting a brand new game to play through differently.
Just finished the main storyline, can someone please explain the epilogue between
Solas and Flemith/the ancient even goddess
to me?
So Solas was secretly an eleven god as well, and he had given the orb to Corphyus for...reasons, and when it broke Flemith died because...reasons?
The orb contained a bunch of power that he needed, but he couldn't open it cuz he was too weak. SO he gave it to Corypheus, expecting it would kill him when he opened it and could then be reclaimed. But it turned out he could come back from the dead. Once the orb breaks he needed a new source of power to do shit, so he turns to Flemeth/Mythal, who gives it to him
But yeah, play Trespasser, it's really good.
I just... OMG.
Iron Bull, WTF?
Totally starting a brand new game to play through differently.
Trespasser
Lemme guess, you're like me and you didn't do his loyalty quest thing? (it was my third playthru, gimme a break)
That made for a hell of a fight since he was my tank
Probably not re playing it in the near future, what happens if you keep
Iron Bull loyal to the Qun?
At first he acts confused about what's going on because his agents haven't apprised him of any Qunari attacks. Allegedly.
In mid battle he gets the command to turn on you, and he does...which, as pointed out before, is inconvenient if he's your tank and you just gave him an amulet of massive tankiness.
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OrcaAlso known as EspressosaurusWrexRegistered Userregular
Probably not re playing it in the near future, what happens if you keep
Iron Bull loyal to the Qun?
At first he acts confused about what's going on because his agents haven't apprised him of any Qunari attacks. Allegedly.
In mid battle he gets the command to turn on you, and he does...which, as pointed out before, is inconvenient if he's your tank and you just gave him an amulet of massive tankiness.
I wouldn't be able to bring myself to do anything else.
The Qunari are not exactly my first choice for an ally. I don't need their help, and I'll be damned if I let the Chargers die to get it.
I wouldn't have minded keeping the Qun around, but I jut liked the Chargers too much. I kinda wish I had now though just for that, thought I probably would have had Cassandra as my tank at the end and would have missed it anyway.
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BRIAN BLESSEDMaybe you aren't SPEAKING LOUDLY ENOUGHHHRegistered Userregular
I tried jumping back into this recently and I don't want to admit it but I'm close to taking a full 180 on my stance on the combat. Admittedly my first encounter easing back into it was an attempt at closing a rift (lol) but it feels like I'm tactically hitting a brick wall with all these teleporting motherfuckers.
Not ONLY was he my tank, but my Inquisitor romanced him and did his quest, choosing to keep him kosher with the Qun. Won't be doing THAT again.
You should have known better.
The Qun is Communism. If you don't encourage a Communist to change his ways, you deserve what you get.
That's the thing I hate when you lose characters in a bioware game, they take all of your shit with them.
There was a strip about the first game and Alistair walking off with the player's blood dragon armor, that actually did happen to me. I don't think it was the blood dragon armor, but it was some type of special armor. I had to replay like an hours worth of game from my last save to get it back.
In hindsight, I like the addition of crafting, but gear was a lot cooler and more original in DA1 and ME1.
Not ONLY was he my tank, but my Inquisitor romanced him and did his quest, choosing to keep him kosher with the Qun. Won't be doing THAT again.
You should have known better.
The Qun is Communism. If you don't encourage a Communist to change his ways, you deserve what you get.
That's the thing I hate when you lose characters in a bioware game, they take all of your shit with them.
There was a strip about the first game and Alistair walking off with the player's blood dragon armor, that actually did happen to me. I don't think it was the blood dragon armor, but it was some type of special armor. I had to replay like an hours worth of game from my last save to get it back.
In hindsight, I like the addition of crafting, but gear was a lot cooler and more original in DA1 and ME1.
ME1? It was an interesting idea at first, I'll grant you, but every gun of the same type was effectively identical. Various shotguns may have had different stats, but they all felt the same. Ammo mods had some interesting effects, but only some, and gun mods were the same. There was also the separate but related problem with every enemy loading you down with another piece of equipment that would get turned into omni-gel 90% of the time.
I loved ME3's system, personally: new guns, mods, and armor pieces scattered throughout the game, encouraging exploration, and they resulted in tangibly different gameplay.
BRIAN BLESSEDMaybe you aren't SPEAKING LOUDLY ENOUGHHHRegistered Userregular
I definitely think ME3 had the most fun variety in the series, but I think it'd be super cool to see crafting in BioWare games return to explore some of the more interesting weird and wacky effects that ME1 had, like extreme physical impact, and different DoT effects. Limiting them to specific classes also limits the fun had! :P
Not ONLY was he my tank, but my Inquisitor romanced him and did his quest, choosing to keep him kosher with the Qun. Won't be doing THAT again.
You should have known better.
The Qun is Communism. If you don't encourage a Communist to change his ways, you deserve what you get.
That's the thing I hate when you lose characters in a bioware game, they take all of your shit with them.
There was a strip about the first game and Alistair walking off with the player's blood dragon armor, that actually did happen to me. I don't think it was the blood dragon armor, but it was some type of special armor. I had to replay like an hours worth of game from my last save to get it back.
In hindsight, I like the addition of crafting, but gear was a lot cooler and more original in DA1 and ME1.
ME1? It was an interesting idea at first, I'll grant you, but every gun of the same type was effectively identical. Various shotguns may have had different stats, but they all felt the same. Ammo mods had some interesting effects, but only some, and gun mods were the same. There was also the separate but related problem with every enemy loading you down with another piece of equipment that would get turned into omni-gel 90% of the time.
I loved ME3's system, personally: new guns, mods, and armor pieces scattered throughout the game, encouraging exploration, and they resulted in tangibly different gameplay.
I don't remember ME3's that well, but I was more referring to how customizable it was rather than how effective. I feel like I had more control over what my armor was like, and more importantly to me, what t looked like than I did in ME2.
Yeah, but most of the customization options were fairly meaningless. The appearance didn't change and the behavior of the gun didn't make a really noticeable shift. ME2 and 3 also definitely had color customization for the armor, in addition to mix and match pieces thereof.
Being able to get the stats I want and the appearance I want would be ideal, because when it comes down to it an armor set that looks good will trump one that has better stats for me every time.
Yeah, but most of the customization options were fairly meaningless. The appearance didn't change and the behavior of the gun didn't make a really noticeable shift. ME2 and 3 also definitely had color customization for the armor, in addition to mix and match pieces thereof.
I'm talking about armor, not guns. And yeah you could change the color, but not how the actual armor looked. ME3 was definitely a step in the right direction as in remembering it a little more now, but 2 was a step backwards, and to me 3 still felt stinted as far as what I could make my character look like. You keep talking about performance when I've clearly stated I'm referring to appearance.
Back on topic though, I think DA:I had a great crafting system, but it seemed to be missing the rare epic level armor that you could only get in one or two places. Which I guess goes back to someone's earlier point about crafting and loot systems not going great together. Maybe I'm just wanting DA to be too much like an elder scrolls game with a better story.
Yeah, but most of the customization options were fairly meaningless. The appearance didn't change and the behavior of the gun didn't make a really noticeable shift. ME2 and 3 also definitely had color customization for the armor, in addition to mix and match pieces thereof.
I'm talking about armor, not guns. And yeah you could change the color, but not how the actual armor looked. ME3 was definitely a step in the right direction as in remembering it a little more now, but 2 was a step backwards, and to me 3 still felt stinted as far as what I could make my character look like. You keep talking about performance when I've clearly stated I'm referring to appearance.
Back on topic though, I think DA:I had a great crafting system, but it seemed to be missing the rare epic level armor that you could only get in one or two places. Which I guess goes back to someone's earlier point about crafting and loot systems not going great together. Maybe I'm just wanting DA to be too much like an elder scrolls game with a better story.
You couldn't really do much with how armour looked in ME1. If you liked the design, but not the colour? Tough luck. ME3 gives you a bunch of colour (and a few different pattern) options on top of different designs.
BRIAN BLESSEDMaybe you aren't SPEAKING LOUDLY ENOUGHHHRegistered Userregular
Oh, that means if I want a discount on DLC I'd have to apply a discount to my... BioWare points, right? So I technically get more value for my money?
Oh.
Ohhhhhhhhhhh-h-h-h-hhhhh
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ShadowenSnores in the morningLoserdomRegistered Userregular
Yeah, the math works for most of the stuff, but for Dragon Age II if you don't have the Sebastian DLC, you will end up with some surplus funbucks. (Most of the Dragon Age II content goes for 800 points, and the points come in 800 or 1600-point packages, and even the stuff that doesn't consists of two gear packs of 400 points each so whee, but Sebastian's DLC is...560 points.)
ShadowenSnores in the morningLoserdomRegistered Userregular
edited May 2016
For older stuff (e.g. DA2 DLC).
The new stuff (e.g. DAI DLC) is using this weird currency that seems to work really well for online purchases, I think they're called "you-ess dollurs" or something.
EDIT: Also I was wrong. You can get funbux in 560-point increments (for simplicity's sake it just doesn't show you points amounts that would be useless to your purchase--i.e. if you go to buy Legacy it will ask if you want 800 or 1600 because you need 800 to get it, but if you go to buy an all-class gear pack it asks if you want 400, 560, 800, or 1600). This allows you to get The Exiled Prince without wasting money (unless you think Sebastian himself is a waste hur hur hur).
Which is great, but then the question becomes why the fuck retain the funbux mechanism to begin with if you're not screwing your customers with it?
Posts
.....too soon?
We were all thinking it; you're just the one who said it.
I just... OMG.
Totally starting a brand new game to play through differently.
Trespasser
That made for a hell of a fight since he was my tank
Well, except you killed Bond. Good job, there.
Well, shit.
You should have known better.
In mid battle he gets the command to turn on you, and he does...which, as pointed out before, is inconvenient if he's your tank and you just gave him an amulet of massive tankiness.
Buhahaha!
MAN I'm glad I did things the way I did!
There was a strip about the first game and Alistair walking off with the player's blood dragon armor, that actually did happen to me. I don't think it was the blood dragon armor, but it was some type of special armor. I had to replay like an hours worth of game from my last save to get it back.
In hindsight, I like the addition of crafting, but gear was a lot cooler and more original in DA1 and ME1.
They cannot coexist
I disagree. I think Diablo 3 and The Division prove looting and crafting can coexist just fine.
In general terms, I craft, wait for a loot upgrade, and that usually signals that better craftable items are available.
Some companions just make do with loot, though. Sera does not appreciate my tailoring skills.
Comics, Games, Booze
By wasting good materials!
ME1? It was an interesting idea at first, I'll grant you, but every gun of the same type was effectively identical. Various shotguns may have had different stats, but they all felt the same. Ammo mods had some interesting effects, but only some, and gun mods were the same. There was also the separate but related problem with every enemy loading you down with another piece of equipment that would get turned into omni-gel 90% of the time.
I loved ME3's system, personally: new guns, mods, and armor pieces scattered throughout the game, encouraging exploration, and they resulted in tangibly different gameplay.
I don't remember ME3's that well, but I was more referring to how customizable it was rather than how effective. I feel like I had more control over what my armor was like, and more importantly to me, what t looked like than I did in ME2.
I'm talking about armor, not guns. And yeah you could change the color, but not how the actual armor looked. ME3 was definitely a step in the right direction as in remembering it a little more now, but 2 was a step backwards, and to me 3 still felt stinted as far as what I could make my character look like. You keep talking about performance when I've clearly stated I'm referring to appearance.
Back on topic though, I think DA:I had a great crafting system, but it seemed to be missing the rare epic level armor that you could only get in one or two places. Which I guess goes back to someone's earlier point about crafting and loot systems not going great together. Maybe I'm just wanting DA to be too much like an elder scrolls game with a better story.
You couldn't really do much with how armour looked in ME1. If you liked the design, but not the colour? Tough luck. ME3 gives you a bunch of colour (and a few different pattern) options on top of different designs.
Steam: MightyPotatoKing
Except for Wrex, he gets the bumblebee armour.
WoW
Dear Satan.....
Oh.
Ohhhhhhhhhhh-h-h-h-hhhhh
The new stuff (e.g. DAI DLC) is using this weird currency that seems to work really well for online purchases, I think they're called "you-ess dollurs" or something.
EDIT: Also I was wrong. You can get funbux in 560-point increments (for simplicity's sake it just doesn't show you points amounts that would be useless to your purchase--i.e. if you go to buy Legacy it will ask if you want 800 or 1600 because you need 800 to get it, but if you go to buy an all-class gear pack it asks if you want 400, 560, 800, or 1600). This allows you to get The Exiled Prince without wasting money (unless you think Sebastian himself is a waste hur hur hur).
Which is great, but then the question becomes why the fuck retain the funbux mechanism to begin with if you're not screwing your customers with it?