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Dragon Age Thread – The third and final story DLC out now on PS4/XBO/PC

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    AxenAxen My avatar is Excalibur. Yes, the sword.Registered User regular
    The first iteration was a Spy Thriller / Heist game set in Tevinter.

    Second iteration was GaaS.

    Third is, ostensibly, "a single player story focused" game. Hopefully they went back to that first idea cause that sounded kinda cool.

    A Capellan's favorite sheath for any blade is your back.
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    AegeriAegeri Tiny wee bacteriums Plateau of LengRegistered User regular
    edited November 2021
    I honestly thought that first iteration of the game was also multiplayer. Or maybe it was just at the point where Bioware were jamming multiplayer into everything anyway. I didn't think that game was single player, or maybe I just failed to pay attention as I still hadn't played Inquisition by that point.

    Aegeri on
    The Roleplayer's Guild: My blog for roleplaying games, advice and adventuring.
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    HappylilElfHappylilElf Registered User regular
    I guess I'm pretty skeptical that EA didn't interfere extensively with both DA:I and Anthem in response to the boatloads of cash ME3:MP made them via lootboxes GaaS. The utterly terrible loot system in DA:I's multiplayer alone leads me to think EA very much wanted to get people to spend hundreds on top of the price of the game.

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    AxenAxen My avatar is Excalibur. Yes, the sword.Registered User regular
    Y'know, I was thinking it had a multiplayer compontent too.

    But it wasn't GaaS to start with. Them changing it to GaaS is what caused a number of Bioware veterans (including the then Creative Director) to leave the company in protest.

    A Capellan's favorite sheath for any blade is your back.
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    AegeriAegeri Tiny wee bacteriums Plateau of LengRegistered User regular
    edited November 2021
    Axen wrote: »
    Y'know, I was thinking it had a multiplayer compontent too.

    But it wasn't GaaS to start with. Them changing it to GaaS is what caused a number of Bioware veterans (including the then Creative Director) to leave the company in protest.

    That makes much more sense than what I'm remembering.
    I guess I'm pretty skeptical that EA didn't interfere extensively with both DA:I and Anthem in response to the boatloads of cash ME3:MP made them via lootboxes GaaS. The utterly terrible loot system in DA:I's multiplayer alone leads me to think EA very much wanted to get people to spend hundreds on top of the price of the game.

    I didn't actually realize Inquisition had multiplayer - primarily because there were no trophies/achievements tied to it. Nothing in the game even remotely cares or points you to it, unlike the multiplayer in Mass Effect 3 where you couldn't easily get the maximum war assets unless you played Multiplayer.

    Aegeri on
    The Roleplayer's Guild: My blog for roleplaying games, advice and adventuring.
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    HappylilElfHappylilElf Registered User regular
    DA:I's multiplayer was actually quite a bit of fun gameplay-wise.

    However it was heavy into lootboxes if you wanted to progress and it had netcode issues that never got resolved and made certain bosses nearly impossible on higher difficulties so the playerbase evaporated pretty quickly.

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    EtiowsaEtiowsa Registered User regular
    I think the main problem with DA:I muti was the stilted progression. Unlike ME3 where you had multiple levels of things and consumables you could use, once you got good gear pieces there wasn't any loot to keep going for. The only progression past that was prestiging for defenses, which was annoying and only really necessary for making the highest difficulty less rippy. Still had a ton of fun with it though. All the extra characters with unique mechanics were cool, and you could do some silly things and still be effective. My caltrops archer wrecked face, it was disgusting.

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    DeadfallDeadfall I don't think you realize just how rich he is. In fact, I should put on a monocle.Registered User regular
    Me and my gaming buds got way into the DAI multi. I got lucky fairly early on and found a sword that healed on damage. Which turned the Reaver into an unstoppable killing machine.

    7ivi73p71dgy.png
    xbl - HowYouGetAnts
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    FencingsaxFencingsax It is difficult to get a man to understand, when his salary depends upon his not understanding GNU Terry PratchettRegistered User regular
    edited November 2021
    As I recall, the netcode was also terrible. But yes, to actually play it was super fun

    Fencingsax on
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    GaddezGaddez Registered User regular
    Gaddez wrote: »
    Like I’m legit curious why people would give BioWare the benefit of the doubt on this.

    5 years was enough time to wrangle frostbite into a viable engine, write a compelling plot and create an enjoyable gameplay loop and yet anthem came out just… bad.

    Da4 is being reworked for like the second time.

    ME4 is just baffling since the third game basically precluded the possibility of sequels with it’s ending.

    What exactly am I missing?

    Anthem was a GaaS game so I don't personally put it into the same consideration at all.

    I have greatly enjoyed every DA and ME game so no reason to count those out until given a reason.

    As others have pointed out: both da and me were riddled with micro transactions in their multiplayer segments so I’m not going to cut them any slack for anthem.

    And beyond that, there is the problem with how despite having a veritable eternity to work on this anthem it came out looking like a budget title despite being from what is supposed to be a AAA studio.

    As such I can’t see why anyone has faith in them due to how nothing has really changed with how they operate as far as I can tell.

    With that having been said: no one would be happier then me to be proven wrong.

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    surrealitychecksurrealitycheck lonely, but not unloved dreaming of faulty keys and latchesRegistered User regular
    i feel like DAI in its final form with all content, patches and possibly a minor mod or two to get rid of stupid stuff like war table if that turns you off is very much a creditable bioware effort, and I have less mixed feelings about it than da2

    i bounced off it when it came out due to hitting a progression destroying bug and i replayed it last year and it was very much enjoyable, and i remember it more fondly than any of the mass effects now

    obF2Wuw.png
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    Trajan45Trajan45 Registered User regular
    3cl1ps3 wrote: »
    Honestly, as much as EA sucks, I don't think EA broke BioWare. Everything we heard about Anthem and ME:A's development suggests that BioWare's corporate culture has always been fundamentally fucked, and it just finally caught up with them.

    While I agree, but don't underestimate passive power. Just because EA hasn't directly screwed with Bioware, doesn't mean hints or back channel crap hasn't gone on around bonuses, preferences, etc. If I remember the article, EA didn't mandate that Bioware use Frostbite, but they did mention that the fee's for using Unreal Engine would be Bioware's responsibility. And it's EA that sets the sales targets for these things, which can make or break a game. ME:A by all accounts did fine, but EA put such a large sales target on it before it even came out, that by that metric it 'tanked'.

    Origin ID\ Steam ID: Warder45
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    cloudeaglecloudeagle Registered User regular
    Trajan45 wrote: »
    3cl1ps3 wrote: »
    Honestly, as much as EA sucks, I don't think EA broke BioWare. Everything we heard about Anthem and ME:A's development suggests that BioWare's corporate culture has always been fundamentally fucked, and it just finally caught up with them.

    While I agree, but don't underestimate passive power. Just because EA hasn't directly screwed with Bioware, doesn't mean hints or back channel crap hasn't gone on around bonuses, preferences, etc. If I remember the article, EA didn't mandate that Bioware use Frostbite, but they did mention that the fee's for using Unreal Engine would be Bioware's responsibility. And it's EA that sets the sales targets for these things, which can make or break a game. ME:A by all accounts did fine, but EA put such a large sales target on it before it even came out, that by that metric it 'tanked'.

    It didn't do fine enough to not get all its DLC cancelled.

    Switch: 3947-4890-9293
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    Trajan45Trajan45 Registered User regular
    cloudeagle wrote: »
    Trajan45 wrote: »
    3cl1ps3 wrote: »
    Honestly, as much as EA sucks, I don't think EA broke BioWare. Everything we heard about Anthem and ME:A's development suggests that BioWare's corporate culture has always been fundamentally fucked, and it just finally caught up with them.

    While I agree, but don't underestimate passive power. Just because EA hasn't directly screwed with Bioware, doesn't mean hints or back channel crap hasn't gone on around bonuses, preferences, etc. If I remember the article, EA didn't mandate that Bioware use Frostbite, but they did mention that the fee's for using Unreal Engine would be Bioware's responsibility. And it's EA that sets the sales targets for these things, which can make or break a game. ME:A by all accounts did fine, but EA put such a large sales target on it before it even came out, that by that metric it 'tanked'.

    It didn't do fine enough to not get all its DLC cancelled.

    It always comes down to what is the definition of fine? Did it make a profit? According to what I found, yes. Did it make the kind of profit EA exec's said it was going to make to investors a year before it released? Nope, didn't come close to that.

    Origin ID\ Steam ID: Warder45
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    Trajan45Trajan45 Registered User regular
    Aegeri wrote: »
    Trajan45 wrote: »
    It all depends on leadership and in that I don't have much hope. The first iteration sounded exactly what I wanted from DA4. However that was canned and a live service game was rebooted instead. Now that one was also canned, but it doesn't give me much confidence that leadership has learned that they should focus on making a good game vs filling out checkboxes to present to EA leadership.

    Wasn't the first iteration of DA4 the GaaS game? I remember that the first thing I heard about DA4 was that it was some kind of weird multiplayer heist game.

    Here's some info around the first iteration:
    “We were working towards something very cool, a hugely reactive game, smaller in scope than Dragon Age: Inquisition but much larger in player choice, followers, reactivity, and depth,” one source told Schreier. “I’m sad that game will never get made.” According to Schreier's article, the cancelled Dragon Age 4 would cast players as spies in the Tevinter Imperium, "a wizard-ruled country on the north end of Dragon Age’s main continent, Thedas." The game's focus would be on creating player choice and the consequences of those choices, with a reactive world that changed based on what players did. It would also focus less on fetch quests and be more contained overall than its predecessor.

    Then along came the deeply troubled Mass Effect: Andromeda, and BioWare had to pull the Dragon Age 4 team to help with that. Then the deeply troubled Anthem once again put the brakes on Dragon Age work. Then, finally, in no small part due to the fact that Joplin didn't have any kind of multiplayer focus and didn't fit the "games-as-service" model, it was canned. Most everyone was moved over to Anthem.

    Origin ID\ Steam ID: Warder45
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    cloudeaglecloudeagle Registered User regular
    Trajan45 wrote: »
    cloudeagle wrote: »
    Trajan45 wrote: »
    3cl1ps3 wrote: »
    Honestly, as much as EA sucks, I don't think EA broke BioWare. Everything we heard about Anthem and ME:A's development suggests that BioWare's corporate culture has always been fundamentally fucked, and it just finally caught up with them.

    While I agree, but don't underestimate passive power. Just because EA hasn't directly screwed with Bioware, doesn't mean hints or back channel crap hasn't gone on around bonuses, preferences, etc. If I remember the article, EA didn't mandate that Bioware use Frostbite, but they did mention that the fee's for using Unreal Engine would be Bioware's responsibility. And it's EA that sets the sales targets for these things, which can make or break a game. ME:A by all accounts did fine, but EA put such a large sales target on it before it even came out, that by that metric it 'tanked'.

    It didn't do fine enough to not get all its DLC cancelled.

    It always comes down to what is the definition of fine? Did it make a profit? According to what I found, yes. Did it make the kind of profit EA exec's said it was going to make to investors a year before it released? Nope, didn't come close to that.

    Thing is, we really, really don't know how fine it did. EA said it made a bunch of revenue the quarter it released, but of course it did -- as we've advanced in generations, the cost of making games has skyrocketed, and it's very possible for games to sell more in later generations yet make less money. And of course they had to mention the game in its financial report -- as they've circled the wagons around making fewer, bigger games, they have to highlight that they're bringing in revenue in their quarterly report if they're the only game coming out that quarter. EA also highlighted Anthem's revenue the quarter it came out. Plus they never actually said how much it sold total.

    Plus, if it did fine, why would EA throw away an easy opportunity to make even more money?

    As always, pointing out a game didn't sell well isn't saying a game sucks.

    Switch: 3947-4890-9293
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    DemonStaceyDemonStacey TTODewback's Daughter In love with the TaySwayRegistered User regular
    Gaddez wrote: »
    Gaddez wrote: »
    Like I’m legit curious why people would give BioWare the benefit of the doubt on this.

    5 years was enough time to wrangle frostbite into a viable engine, write a compelling plot and create an enjoyable gameplay loop and yet anthem came out just… bad.

    Da4 is being reworked for like the second time.

    ME4 is just baffling since the third game basically precluded the possibility of sequels with it’s ending.

    What exactly am I missing?

    Anthem was a GaaS game so I don't personally put it into the same consideration at all.

    I have greatly enjoyed every DA and ME game so no reason to count those out until given a reason.

    As others have pointed out: both da and me were riddled with micro transactions in their multiplayer segments so I’m not going to cut them any slack for anthem.

    And beyond that, there is the problem with how despite having a veritable eternity to work on this anthem it came out looking like a budget title despite being from what is supposed to be a AAA studio.

    As such I can’t see why anyone has faith in them due to how nothing has really changed with how they operate as far as I can tell.

    With that having been said: no one would be happier then me to be proven wrong.

    Sure I'm just saying that I'm not going to base my thoughts on games I am interested based ona kind of game that I would never be interested in. No matter how much time a game like Anthem had it wouldn't be a kind of game I'd enjoy. You can't make a GaaS title that doesn't feel like a GaaS title. It's too deep in the DNA. It's just a different kind of experience that is unrelated to the experiences I am looking for.

    Like if they made a an RTS it wouldn't matter how good or bad it was, I'm just not interested in those. And thus wouldn't change my thoughts on the next time they make a game I am interested in.

    My biggest concern is of course whether they try to make the kind of game I am interested in. But if they do I will be excited for it.

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    GaddezGaddez Registered User regular
    The point I’m trying to make by pointing out anthem is that the shitty decision making that led to that game being what it was isn’t some weird one off fluke but rather part of the dna of the company at this point and ignoring it is only going to lead to disappointment.

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    BRIAN BLESSEDBRIAN BLESSED Maybe you aren't SPEAKING LOUDLY ENOUGHHH Registered User regular
    I am honestly through trying to attempt armchair analysis about BioWare's development processes because I've participated in that for the last 3-4 years and all it boils down to are the same talking points
    Along with a smattering on the side about some variation on agreement how BioWare is a shadow of what it used to be, or how it's only BioWare in name etc. etc. Or maybe some debate about which one of their last few games were or were not financially successful

    Not to police the thread or anything, to be clear, yall do yall. I'm just here waiting for news on the actual game content itself so we aren't starved anymore of Dragon Age content since 2014 or whenever the hell that was

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    TurambarTurambar Independent Registered User regular
    Too bad we'll never hear the Anthem music in another game ever again

    That robot chanty voice still gives me goosebumps

    Steam: turamb | Origin: Turamb | 3DS: 3411-1109-4537 | NNID: Turambar | Warframe(PC): Turamb
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    AegeriAegeri Tiny wee bacteriums Plateau of LengRegistered User regular
    Trajan45 wrote: »
    cloudeagle wrote: »
    Trajan45 wrote: »
    3cl1ps3 wrote: »
    Honestly, as much as EA sucks, I don't think EA broke BioWare. Everything we heard about Anthem and ME:A's development suggests that BioWare's corporate culture has always been fundamentally fucked, and it just finally caught up with them.

    While I agree, but don't underestimate passive power. Just because EA hasn't directly screwed with Bioware, doesn't mean hints or back channel crap hasn't gone on around bonuses, preferences, etc. If I remember the article, EA didn't mandate that Bioware use Frostbite, but they did mention that the fee's for using Unreal Engine would be Bioware's responsibility. And it's EA that sets the sales targets for these things, which can make or break a game. ME:A by all accounts did fine, but EA put such a large sales target on it before it even came out, that by that metric it 'tanked'.

    It didn't do fine enough to not get all its DLC cancelled.

    It always comes down to what is the definition of fine? Did it make a profit? According to what I found, yes. Did it make the kind of profit EA exec's said it was going to make to investors a year before it released? Nope, didn't come close to that.

    Well, I like to compare it to a controversial game like Dragon Age 2. DA2 sold well enough, despite all controversy that it got two at least two big DLCs (one with Felicia Day!) on top of it. So while it had a shit storm around it, they were still willing to put in the work to make DLC etc. So if Andromeda did poorly enough based on budget and similar, remembering that marketing is often the big black hole of money that isn't inherently visible in initial development costs, then it's likely canning the DLC indicated it did substantially poorer than anticipated. Also this is during the time Anthem is presumably being a gigantic black hole of money and needs to be done, because I think by 2017/2018 they are about to reboot it again to try to get it into a shippable state.

    So a multitude of factors probably doomed Andromeda.

    Also that initial DA4 is exactly what I would have wanted. A game that was smaller in scale, but that really allowed you to feel like you had some interesting and complex choices to make. Dump the fetch quests, who cares about those anyway. Make really good initial quests like Wicked Eyes and Wicked Hearts any day.

    The Roleplayer's Guild: My blog for roleplaying games, advice and adventuring.
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    GaddezGaddez Registered User regular
    Doing a more subdued plot like da2 would have been refreshing.

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    DemonStaceyDemonStacey TTODewback's Daughter In love with the TaySwayRegistered User regular
    edited December 2021
    Gaddez wrote: »
    The point I’m trying to make by pointing out anthem is that the shitty decision making that led to that game being what it was isn’t some weird one off fluke but rather part of the dna of the company at this point and ignoring it is only going to lead to disappointment.

    Again sure, and that's all well and good to take that approach. But fun and enjoyable games can still come from a company making questionable decisions. If the company just makes a single player focused experience then odds are it will be a fun time that I will be happy with. If they don't then I just wouldn't play and none of this matters any way.

    *If* it was a single player focused experience based on the established lore it would be very unlikely to be such a terrible experience that I wouldn't have enough fun with it to be happy.

    The absolute worst case scenario is they somehow fuck up so bad the game is actually trash. Which is always possible! Would that be sad? Sure! Will it have any significant impact on my life in any meaningful way? Nope.

    Being positive and looking forward to things is WAYYY more enjoyable to me. So until I see something that shows me otherwise, I look forward to see what they do with it. It's very rare that a AAA dev is making a single player game in a well known franchise that is less than a 3/5.

    DemonStacey on
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    ThegreatcowThegreatcow Lord of All Bacons Washington State - It's Wet up here innit? Registered User regular
    Turambar wrote: »
    Too bad we'll never hear the Anthem music in another game ever again

    That robot chanty voice still gives me goosebumps

    It's why I still have this video bookmarked after all this time:

    https://youtu.be/QFlZIAf7YR8

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    3cl1ps33cl1ps3 I will build a labyrinth to house the cheese Registered User regular
    The Inquisition talk had me goofing around in there with a bunch of mods installed, which I'd never done before, and man do those go a long way towards improving the game.

    In particular, I found one which gives the Inquisitor access to all 3 specializations instead of just one and wewlad does that make building your PC feel a lot more like the earlier games.

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    ThegreatcowThegreatcow Lord of All Bacons Washington State - It's Wet up here innit? Registered User regular
    And Dragon Age 4 loses another Creative Lead. I'm not sure what Lyrium reserves that team has left, but good lordy. That's three Creative Heads gone from this project. I'm...not hopeful.


    Dragon Age 4 loses yet another top lead. Creative director Matt Goldman left BioWare last fall and previous executive producer Mark Darrah left at the end of 2020

    Retweeting this tweet:


    Hi friends. I wanted to pass on the news that I am leaving BioWare. The next Dragon Age is in great hands. Looking forward to cheering on the team and playing as a fan. Please follow my friends on the latest and greatest moving forward. Much love #DragonAge #Anthem family.

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    EtiowsaEtiowsa Registered User regular
    Yeah, if this game ever makes it out, it's gonna be a fucking mess.

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    AegeriAegeri Tiny wee bacteriums Plateau of LengRegistered User regular
    If this isn’t another Anthem level disaster, I will be surprised :(

    The Roleplayer's Guild: My blog for roleplaying games, advice and adventuring.
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    3cl1ps33cl1ps3 I will build a labyrinth to house the cheese Registered User regular
    Feel bad for all the folks caught in the trenches over there, BioWare just sounds like a real mess of a workplace right now.

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    GaddezGaddez Registered User regular
    edited February 2022
    BioWare as we knew it has been dead for quite some time as evidenced by how the quality of their games dropped like a rock Over the past several years and this revolving door of creative leads over the course of 5 years has done nothing to instill confidence.

    Gaddez on
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    SoundsPlushSoundsPlush yup, back. Registered User regular
    The next Dragon Age is in great hands.

    Those hands:

    YNchuTK.jpg

    s7Imn5J.png
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    DarkPrimusDarkPrimus Registered User regular
    Sitting back and thinking about how there was a lot of talk about how they learned from the messy development of Mass Effect Andromeda, a game that was in development for a very long time but the final game we got was only in development for a like a year and a half of that.

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    cloudeaglecloudeagle Registered User regular
    I mean, it's not impossible that the next Dragon Age will manage to survive all this, everything will come together, the stars will align, etc. and the game will be good.

    But holy shit, losing this many creative leads along the way just doesn't happen. My hopes aren't high.

    Switch: 3947-4890-9293
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    ThegreatcowThegreatcow Lord of All Bacons Washington State - It's Wet up here innit? Registered User regular
    *dusts off thread*

    Well it's not much, but we have an official title for the next Dragonage!

    Dragon Age: Dreadwolf

    Looks like they're going deep into Solas' relationship with the world on this one, but not much else has been revealed looks like:

    https://www.ign.com/articles/dragon-age-dreadwolf-title-logo-revealed

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    DracomicronDracomicron Registered User regular
    *dusts off thread*

    Well it's not much, but we have an official title for the next Dragonage!

    Dragon Age: Dreadwolf

    Looks like they're going deep into Solas' relationship with the world on this one, but not much else has been revealed looks like:

    https://www.ign.com/articles/dragon-age-dreadwolf-title-logo-revealed

    Are we still in Tevinter this time? It's been so long and there's been so much upheaval.

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    T-DangerT-Danger Registered User regular
    Dreadwolf sounds like the Inquisition are about to start their own 80's heavy metal band.

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    SpoitSpoit *twitch twitch* Registered User regular
    Is Taky still the lead writer?

    steam_sig.png
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    yossarian_livesyossarian_lives Registered User regular
    Honestly gotta wonder what the actual state of the game is at this point.

    "I see everything twice!"


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    EspantaPajaroEspantaPajaro Registered User regular
    I wonder if the game has gone through any serious overhaul behind the scenes as people leave and new people in charge start making decisions.

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    AegeriAegeri Tiny wee bacteriums Plateau of LengRegistered User regular
    Seeing the thread reminds me that I still haven't played through Dragon Age Origins like I was planning to. Petered out so hard from a couple of the more "Forever" style dungeons in the game. One day when I have time and maybe closer to Dragon Age 4 coming out, I shall go and play through the rest of it. I don't even remember what I was doing!

    The Roleplayer's Guild: My blog for roleplaying games, advice and adventuring.
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