Sir FabulousMalevolent Squid GodRegistered Userregular
edited April 2015
UP TO DATE AS OF: Middle of Phyphor's Turn (Round 3)
The following territories are worth two resources: Territory 1 (Alaska), Territory 5 (Greenland), Territory 8 (Eastern United States), Territory 11(Peru), Territory 17 (Congo), Territory 19 (Madagascar), Territory 22 (Scandinavia), Territory 23 (Northern Europe), Territory 30 (Siberia), Territory 33 (Mongolia), Territory 34 (Kamchatka), Territory 38 (Siam)
All other territories are worth one resource.
Red Star Tokens Brackets indicate Red Stars provided by HQs, which can change ownership
JusticeforPluto: *
Grunt’s Ghosts: * [*]
Phyphor: * [*] [*]
Preda: * [*]
The Brayster: * [*]
All players except The Brayster and Phyphor have a Scar Card in hand.
Sir FabulousMalevolent Squid GodRegistered Userregular
I'm instituting a new way of mapkeeping. Instead of uploading a new map at the end of each round, I will simply update the map at the top of the page whenever I am able.
I will also make sure to indicate what the most recent update to the map was.
Hopefully this will facillitate ease of play. If you prefer one way over the other or have alternative suggestions, feel free to let me know.
Reports of hostilities in Old Earth Eastern Russia has sparked fears of a World War is coming. I'm Alysia Shin for Imperial News Network.
We are just now getting our first looks at the devastation between a series of fights between Khan Industries and the Enclave of the Bear. Initial reports that the Enclave fought with bone blades that came out of their bodies but Khan was used a bioweapon that poisoned the Enclave troops. This is frightening as both Khan Industries and the Enclave of the Bear are two of the closest superpowers near the Empire. No word has come from the Emperor on his plans to deal with this threat. Current polls show that many people within the Empire believe that the Emperor should take action, but are currently split on who and how he should act.
In other news today, Imperial Troops were welcomed to India as they set up operations within the region. The heavy troop presence has been praised by local officials who say that the troops easy their minds as they feel safer now then they have in years.
Stay tune for more as these stories develop. I'm Alysia Shin for Imperial News.
Recruit 5 troops in Siam (#38) then more 9 troops from Siam (#38) to India (#37).
0
Options
Sir FabulousMalevolent Squid GodRegistered Userregular
Having recently joined up with the main force and bringing the latest batch of fresh recruits with him, the General looked out over the Rio Grande and examined the latest reports of Imperial troops marching west, and heavy fighting in western Russia.
"This fighting must end - it is a new world, we should protect it not ruin it with endless war." Careful study of the map revealed an opportunity for a quick strike to end the war. Blitzkrieg, that ancient tactic. It was risky, leaving his flank wide open, but the rewards could be even greater.
Several days later, preparations were complete. The army was prepared to march, plans distributed to the unit commanders. Knowing the value of a safe supply line, special forces had infiltrated and destroyed several munitions dumps, sure to cause an ammo shortage during the largest battle
All that was left was one last command. "Vorwärts"
Deploy 5 to Mexico (#9)
Ammo shortage scar in Eastern US (#8)
Attack Eastern US, 15 attackers, 7 defenders, -1 to highest def roll
Geth roll 3d6 for attack
Geth roll 2d6 for defense
If both players declare that they wish to place a Scar Card at the same time, priority goes Current Player --> Defender (if any) --> Clockwise from Current Player (We'll use the signup list).
Sir FabulousMalevolent Squid GodRegistered Userregular
Or rather, if you wish to play a bunker and have the means to do so.
Having the desire to play one is admirable, but hopes and dreams are poor substitutes for steel and reinforced concrete.
Switch Friend Code: SW-1406-1275-7906
+1
Options
Sir FabulousMalevolent Squid GodRegistered Userregular
I'll give people until 7 p.m. EST to make their decision. At that point in time, or earlier if the potential holders of the bunker all tell me that they do not wish to play a bunker, Phyphor's turn will resume.
Sir FabulousMalevolent Squid GodRegistered Userregular
edited April 2015
You are indeed correct
@Phyphor has led Die Mechaniker to victory in game #1 of this 15 game campaign.
He will be suitably rewarded.
First, he gets to sign the board with his name. Feel free to add any slogans, comments, mottos, or trash talk as appropriate.
Secondly, he gets to choose one the following rewards: Name a Continent (6 left): Name a continent. In all future games, the continent will give an additional +1 troop bonus to you and only you. Found a Major City (5 left): You may place this city in any territory, then name it. It has a population of two, and is a legal starting territory for you and only you. Cancel a scar (4 left): Remove a scar from any currently scarred territory. No future scars may be played on that territory. Change a Continent Bonus (6 left): Give a continent an additional +1 or -1 bonus for all players. The bonus cannot be changed again. Fortify a City (5 left): Fortify a City. It receives a +1 bonus on defense rolls until the fortifications are worn down. Destroy a Territory Card (42 left): Name's on the tin.
Thirdly, Phyphor will not start with a Red Star Token in future games. He will instead get a missile, which he can use to change any dice roll during combat to a 6.
Each of you may choose one of the following actions.
Found a minor city (9 left): You may place this city in any territory you controlled at the end of the game, then name it. It has a population of 1 and is no longer a valid starting territory. Upgrade a card (35 left): Add one resource to a territory you controlled at the end of the game. No territory can be worth more than 6 resources.
A peace had been achieved, though at great cost. The administration had moved to the newly founded capital, Phyphor City, in Mexico (#9). Smaller cities were popping up all over the globe as the fighting ceased. But would it last?
Posts
All other territories are worth one resource.
Red Star Tokens
Brackets indicate Red Stars provided by HQs, which can change ownership
JusticeforPluto: *
Grunt’s Ghosts: * [*]
Phyphor: * [*] [*]
Preda: * [*]
The Brayster: * [*]
All players except The Brayster and Phyphor have a Scar Card in hand.
Sideboard:
8/10 Coin Cards remain
Territory 39 (Indonesia)-->Territory 33 (Mongolia)-->Territory 30 (Siberia)-->Territory 4 (Ontario)
-->--> -->
Discard Pile: Territory 18 (South Africa), Territory 34 (Kamchatka)
Switch Friend Code: SW-1406-1275-7906
Attack Roll:
Defense:
PSN: TheBrayster_92
PSN: TheBrayster_92
FINE
Cease all attacks, end turn.
@JusticeforPluto to go next after end of round do-da
PSN: TheBrayster_92
I will also make sure to indicate what the most recent update to the map was.
Hopefully this will facillitate ease of play. If you prefer one way over the other or have alternative suggestions, feel free to let me know.
Switch Friend Code: SW-1406-1275-7906
End turn, @Grunt's Ghosts
Reports of hostilities in Old Earth Eastern Russia has sparked fears of a World War is coming. I'm Alysia Shin for Imperial News Network.
We are just now getting our first looks at the devastation between a series of fights between Khan Industries and the Enclave of the Bear. Initial reports that the Enclave fought with bone blades that came out of their bodies but Khan was used a bioweapon that poisoned the Enclave troops. This is frightening as both Khan Industries and the Enclave of the Bear are two of the closest superpowers near the Empire. No word has come from the Emperor on his plans to deal with this threat. Current polls show that many people within the Empire believe that the Emperor should take action, but are currently split on who and how he should act.
In other news today, Imperial Troops were welcomed to India as they set up operations within the region. The heavy troop presence has been praised by local officials who say that the troops easy their minds as they feel safer now then they have in years.
Stay tune for more as these stories develop. I'm Alysia Shin for Imperial News.
Recruit 5 troops in Siam (#38) then more 9 troops from Siam (#38) to India (#37).
Switch Friend Code: SW-1406-1275-7906
"This fighting must end - it is a new world, we should protect it not ruin it with endless war." Careful study of the map revealed an opportunity for a quick strike to end the war. Blitzkrieg, that ancient tactic. It was risky, leaving his flank wide open, but the rewards could be even greater.
Several days later, preparations were complete. The army was prepared to march, plans distributed to the unit commanders. Knowing the value of a safe supply line, special forces had infiltrated and destroyed several munitions dumps, sure to cause an ammo shortage during the largest battle
All that was left was one last command. "Vorwärts"
Deploy 5 to Mexico (#9)
Ammo shortage scar in Eastern US (#8)
Attack Eastern US, 15 attackers, 7 defenders, -1 to highest def roll
Geth roll 3d6 for attack
Geth roll 2d6 for defense
Geth roll 3d6 for attack
Geth roll 2d6 for defense
Geth roll 3d6 for attack
Geth roll 2d6 for defense
Geth roll 3d6 for attack
Geth roll 2d6 for defense
Geth roll 3d6 for attack
Geth roll 2d6 for defense
Geth roll 3d6 for attack
Geth roll 2d6 for defense
Lost 5 in total, move 9 into Eastern US
Attack Quebec (#6)
@JusticeforPluto @Sir Fabulous any bunker played?
Geth roll 1d6 for defense
I guess I'll stop here too in case anyone wants to bunker it or #22
If any of you wishes to play a bunker, you may do so.
Switch Friend Code: SW-1406-1275-7906
Having the desire to play one is admirable, but hopes and dreams are poor substitutes for steel and reinforced concrete.
Switch Friend Code: SW-1406-1275-7906
Switch Friend Code: SW-1406-1275-7906
Switch Friend Code: SW-1406-1275-7906
Geth roll 3d6 for attack
Geth roll 1d6 for defense
Geth roll 3d6 for attack
Geth roll 1d6 for defense
Geth roll 3d6 for attack
Geth roll 1d6 for defense
Geth roll 3d6 for attack
Geth roll 1d6 for defense
Geth roll 2d6 for attack
Geth roll 1d6 for defense
Geth roll 1d6 for defense
So, unless I'm also mistaken about win conditions, I now control 4 VP right?
@Phyphor has led Die Mechaniker to victory in game #1 of this 15 game campaign.
He will be suitably rewarded.
First, he gets to sign the board with his name. Feel free to add any slogans, comments, mottos, or trash talk as appropriate.
Secondly, he gets to choose one the following rewards:
Name a Continent (6 left): Name a continent. In all future games, the continent will give an additional +1 troop bonus to you and only you.
Found a Major City (5 left): You may place this city in any territory, then name it. It has a population of two, and is a legal starting territory for you and only you.
Cancel a scar (4 left): Remove a scar from any currently scarred territory. No future scars may be played on that territory.
Change a Continent Bonus (6 left): Give a continent an additional +1 or -1 bonus for all players. The bonus cannot be changed again.
Fortify a City (5 left): Fortify a City. It receives a +1 bonus on defense rolls until the fortifications are worn down.
Destroy a Territory Card (42 left): Name's on the tin.
Thirdly, Phyphor will not start with a Red Star Token in future games. He will instead get a missile, which he can use to change any dice roll during combat to a 6.
@Grunt's Ghosts @The Brayster @Preda @JusticeforPluto . I'm not angry, I'm just disappointed. Still, all of you at least Held On, so you will receive some compensation.
Each of you may choose one of the following actions.
Found a minor city (9 left): You may place this city in any territory you controlled at the end of the game, then name it. It has a population of 1 and is no longer a valid starting territory.
Upgrade a card (35 left): Add one resource to a territory you controlled at the end of the game. No territory can be worth more than 6 resources.
Switch Friend Code: SW-1406-1275-7906
To bad, we will soothe ourselves by founding Predusalem in Middle East (27)...
Switch Friend Code: SW-1406-1275-7906
This will be done, unless Phyphor decides to found a major city there first.
Switch Friend Code: SW-1406-1275-7906